Damn. Sorry humans, you suck.
I honestly think it looks great. Gives it a different style.Socom II... *prays*
Edit: This won't be a popular opinion because I know folks get a little sanctimonious about pixel art but I've never liked it much and that pic is so much more interesting looking... maybe because it's weird looking? Idk, but I prefer it.
No but when it comes to neural networks, NVIDIA is king.ok this is magic..
basically publisher can just use this to do like 70% of the bulk work for remaster while the remaining 30% will just be use to touch up by the devs. Way cheaper and efficient to do remaster now!!!
I wonder is this a Nvidia exclusive feature?
ok this is magic..
basically publisher can just use this to do like 70% of the bulk work for remaster while the remaining 30% will just be use to touch up by the devs. Way cheaper and efficient to do remaster now!!!
Would this work for character models in like early 3D PSOne type games?
For their textures yeahWould this work for character models in like early 3D PSOne type games?
Would this work for character models in like early 3D PSOne type games?
you're still going to be stuck with the same number of polys. It's for textures/bgs.
Yeah I was thinking something like a Gabe Logan where he's super low poly but has a big gross texture for a torso. lolyou're still going to be stuck with the same number of polys. It's for textures/bgs.
The craziest thing will be when these neural engines will enhance graphics on the fly, as part of the engine itself. But this is an awesome first step.
Where does this go, though? Can A.I. be trained to include results in texture upscaling into extrapolating more polys on low res models?
I realize I'm about to create an internal monologue for a neural network.
"I was trained to see this, and things that look like what I saw take 3D shapes kinda like this, so I can..."
Where does this go, though? Can A.I. be trained to include results in texture upscaling into extrapolating more polys on low res models?
Some of these have levels of sharpness that are rather unpleasant looking, and some are even quite straining to my eyes. Some extra touch-up might be preferable for a couple of them, and others seem unsuitable. Still, results look pretty impressive. Makes you wonder where this sort of thing will go in the future.
The craziest thing will be when these neural engines will enhance graphics on the fly, as part of the engine itself. But this is an awesome first step.
okay wait, so I can use this on my nvidia Card (980m) and make FFXI look like that, right now?
I wanna see some Xenogears, Grandia, more FFVII shots!
Yes guide is in the op but if you want to do a whole game it will take a while especially on your card.
Follow the instructions on this page.Do we need to compile the code to test this out?
(I have an AMD GPU btw)
I'm not quite sure how to run it despite instructions.Follow the instructions on this page.
https://github.com/xinntao/ESRGAN
Naturally it'll be way slower for you if you have AMD as your only option is using your CPU.
Yes. You need Python 3 and PyTorchI'm not quite sure how to run it despite instructions.
It says you need Python?
It'd look like shit because they're already large in dimensions. This kind of thing is better for smaller stuff. Take a look at the Morrowind rock image I posted on the last page.Did anyone tried to use texture from some recent games? :D I am just wondering how it would work with images with more info.
Is there a particular reason to go with Python 366 and not 371?Yes. You need Python 3 and PyTorch
https://pytorch.org/get-started/locally/
https://www.python.org/downloads/release/python-366/
It'd look like shit because they're already large in dimensions. This kind of thing is better for smaller stuff. Take a look at the Morrowind rock image I posted on the last page.