Yeah, I actually think it looks really good (in terms of visuals). The X-Ray gag was hilarious.I'm actually loving the presentation and looks like a nice step up from Zero Time Dilemma.
Also
WHAT
Pretty much every anime game that simultaneously shows 3D models and character portraits at the same time does this (Persona, etc).Interesting thing I noticed is that the Characters' Portraits and their 3D Models on screen both speak (lip movements) at the same time during dialogue scenes
Can't really imagine being worse than Judgment, Mario Maker 2 on the hell of July, then a new FFXIV expansion, then DQB2, then Marvel Ultimate Alliance 3 which all came right before AI before the delay.If people think July is stacked, September will be a lot worst.
Compared to their behavior during the fake A-set and original Polar Bear sagas. This is incredibly Out Of Character for them.
After thinking this through, i think i really don't like how things are going. Namely the fact that
A. The Box Art
Tesa's right there! on the Right!
She had a whole week prior to uploading the video to consider how odd it is that she's on there, yet in the actual video, she acts like this is the first time she noticed. That's a pretty big failure.
B. "Is this really an issue?"
Barring a quick tweet reaffirming she's okay, Tesa's (and Ota.) taking the news perfectly fine. Including retweeting jokes.
and, on the Japanese side of things. Admitting she's still excited for the game she just died in.
Compared to their behavior during the fake A-set and original Polar Bear sagas. This is incredibly Out Of Character for them.
C. Really, Uchi?
Apparently, this tweet wasn't meant to be a joke. Which is pretty baffling.
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This might just be me getting a bit too overwhelmed by my personal attachment to A-set, but i feel like Uchi screwed things up with this.
This response is a bit more reasonable, aside from the questionable logic of a game in development years before A-set started posting videos somehow referencing the present.
But the Japanese account seems to be doubling down on everything being fine.
Is there some sort of localization battle going on here? With the western side taking the incident (slightly) more seriously, while the Japanese account doesn't care at all☆? There's been a lot of special content designed specifically for western audiences during this, so them heavily expanding the not particularly good plot twist isn't too shocking.
This response is a bit more reasonable, aside from the questionable logic of a game in development years before A-set started posting videos somehow referencing the present.
But the Japanese account seems to be doubling down on everything being fine.
Is there some sort of localization battle going on here? With the western side taking the incident (slightly) more seriously, while the Japanese account doesn't care at all☆? There's been a lot of special content designed specifically for western audiences during this, so them heavily expanding the not particularly good plot twist isn't too shocking.
What do you mean by "not particularly good" plot twist? It adds a neat dimension to the whole thing.
I wonder if those impressions are just vague abstract spoilers for the game.
A required QTE revolving around grabbing porn, and Aiba is canonically Human Genji's waifu! This is absurd.He also invented Aiba (and set her personality to his liking).
They most likely aren't. This whole ARG seems like a last minute decision. What with how inconsistent the various regional accounts are and all.I'm really curious how they explain the differences between the arg and the actual trailers of the game. Mostly the scenes in the warehouse. Maybe they're related to the choices you make in the game.
This is wild, i don't even know where to start. But seeing the Ota Skirt art get acknowledged is an incredible achievement in human history.
They most likely aren't. This whole ARG seems like a last minute decision. What with how inconsistent the various regional accounts are and all.
You'd be better off just pretending that it's in a whole separate universe, preferably one that doesn't devolve into a generic creepypasta.
Have you brought ideas from AI: The Somnium Files to your other projects, or something similar to that?
Uchikoshi: "Not really. I have two different roles in development. For AI, I came to Too Kyo after the game's story was finished, so I'm currently working as the director. As for the games for Too Kyo, I'm a writer."
Did you find it hard to leave your past franchises behind at Spike Chunsoft? How does it feel to start something new?
Kodaka: "Hmm… Well I always wanted to do something other than Danganronpa, so I'm really enjoying what I'm doing right now."
Uchikoshi: "I'm still working with the AI team, including team members from Zero Escape, so it doesn't really feel as if I left quite yet."
How much do you think your past titles at Spike Chunsoft influence your current projects?
Kodaka: "I think one of the reasons I'm able to even make my own company is because Spike Chunsoft let me make Danganronpa, and I'm extremely grateful for that. It also kind of honed in my style of game. So explaining things to staff I just met is easier if they played my past titles. I love Danganronpa, so yeah it definitely has its influences."
Uchikoshi: "Since the Zero Escape series really caught on overseas, it really opened my eyes to visualize a wider audience for my games. Without that, I think I'd still only be focusing on the domestic market."