Aliens: Colonial Marines AI fixed by a single letter

Oct 25, 2017
5,050
0
#55
Yeah, I had friends at TimeGate who worked on this. It was a bit of a disaster. I remember a bunch of them holding their tongues when my other Aliens loving friend was bringing the receipts.
 
Oct 25, 2017
3,491
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#58
It's not that I don't understand why it happened, it's that I can't believe such a crucial and egregious element completely slipped under everyone's noses
Yeah I get ya

Quality assurance is an interesting process and prioritises game breaking bugs, I guess the fact this issue didn't fully break the game it didn't get too much qa attention

So grim
 
Oct 25, 2017
3,147
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#66
That's cool. I can't fathom how bad QA must be to let this slide permanently, but it's cool.

I also picked this up for like $3 at some point in the past figuring I might get at least a good hour out of it. With these fan updates that might actually not work out too bad.
 
Nov 23, 2017
566
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28
Madrid
#78
Jim Sterling is gonna have a blast talking about this.

This is worse than that PS4 Tetris that chugged out and went to minus 10fps because you had too many friends.
 
Nov 2, 2017
5,481
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#86
It's amazing how this wasn't caught. AI for some reason no behaving as expected, but they probably couldn't figure out why in time and said fuck it.
 
Oct 27, 2017
3,202
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#94
this is why i'll never be a programmer,i'm not "tidy" enough to avoid shit like this

is there any video that shows the difference for people that don't have the game?
 
Oct 25, 2017
1,204
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#98
I'm wondering how it was possible for QA not to notice the AI behaving oddly, or the AI team not being able to debug this seemingly easy-to-fix issue.
 
Oct 26, 2017
184
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Florida
#99
How the hell did they never pick this up. Patches released for the game right? Did they just never include that? I don't understand how you can just miss this.