How the hell did they never pick this up. Patches released for the game right? Did they just never include that? I don't understand how you can just miss this.
How the hell did they never pick this up. Patches released for the game right? Did they just never include that? I don't understand how you can just miss this.
Came for this, not dissapointed.
This was posted in October and if it weren't for the post in the other thread, I would have never known. I think this has flown under the radar until now so I doubt there is video of it anywhere but believe me, it's noticeable from the second you press play.Wow, I wanna see video evidence of this, does it exist anywhere?
CAREFUL, YOU'LL BREAK YOUR POST.
Ain't nobody got time to go through a whole .ini file
This was posted in October and if it weren't for the post in the other thread, I would have never known. I think this has flown under the radar until now so I doubt there is video of it anywhere but believe me, it's noticeable from the second you press play.
Why would it? It's an external settings file.
It's not a line of code, it was a misspelled property in a conf file that the game engine uses. These conf files are normally plain text consisting of key/value pairs, the engine will look for keys and change behavior according to the value associated with the key. If either the key or value is not recognized by the engine, it will most likely ignore it and assume default behavior for that particular entry.Do these people not use IDEs? Like, I don't know the specific of what language etc. they worked with here and so on, but every common IDE would tell you if you use a variable or method that doesn't exist. Wtf?
Yeah I REALLY don't know how the compiler didn't throw an error for this.jesus. You'd think there'd be some nasty compile error messages or something.
A reminder before continue to unfairly blame gearbox, they tricked people, but weren't the reason the game was bad. They were given 9 months to finish a game that wasnt even half finished and wasn't even going to be on ps3 since the other devs couldnt make it work. Also Sega was the one that chose to release in that the state it was.
I never thought about it that way. Hilarious.Programming is like that. It's like if you were reading a book but on page 257 there was a semi colon instead of a comma and now the whole fucking thing makes no sense.
It is an external .ini file.If PecanSeqAct_AttachPawnToTeather isn't even valid, why would there not be a compile error?
I wonder if they forgot to implement proper error handling or if this generated a warning message which they ignored. This would have been easy for Gearbox to detect if the parser which handles the "ClassRemapping" command gives a big error message if it fails.