That would be a very good fit on the PC.
That would be a very good fit on the PC.
Sony isn't porting any games to PC to get people to buy a PlayStation 5. That strategy makes no sense.
The entire reason Sony would be porting any games to PC is the exact same strategy as Microsoft; recognising that PC committed gamers are not buying into the PlayStation ecosystem, not sustainable customers, and a poor source of long term hardware investment. They are, however, a potentially good investment when you appeal to their platform of choice.
As I said in the other thread on this topic, Microsoft/Sony/Nintendo don't make a huge amount of money off you buying their hardware. Consoles often sell either at a loss or break even. They seem expensive to you, but to the company they bring in little revenue. Platform holders want you not only to buy the hardware, but more importantly invest in the hardware. Platform holders make a cut of every single game sold on the platform. Not just first party output, but third party output too. This is where the bulk of revenue comes from; people investing in the platform ecosystem, regularly buying software, registering to subscription services, as a sustainable source of income. The reason we see exclusive, first party games is not just to bring in that revenue, but sway people to the platform. Sony don't want you to invest in the Xbox ecosystem, they want you to invest in PlayStation, and if games like The Last of Us, Horizon, and God of War tip the scales in their favour that justifies investing in their production.
The problem is the PC ecosystem, which has no single platform holder, is abstract by nature, and conceptually and functionally distant from consoles. PCs, as a technological device and gaming platform, provide a far richer, more complex experience and set of software offerings to consoles. This isn't a lesser/superior argument, so much as understanding why people who game on PC are so stubborn at shifting; consoles do not, and cannot, offer the same versatility, flexibility, and usability as a PC. People who've committed to the PC ecosystem are likely doing so for a multitude of reasons, not just video games, and that makes it incredibly challenging to have them uproot and shift their gaming priority to a console that cannot do half the shit that a PC can.
Microsoft realised this. People on PC, who have gamed on PC most of their life, love PC as a platform and what it offers, are terrible sources of sustainable revenue for consoles. They might buy an Xbox, but they're only doing it for a very small handful of exclusives that interest them and then...that's it. And that's a bad investment, because the sustainable revenue isn't there. These customers might have purchased your hardware, but they bring in very little annual revenue, because they're not buying third party games on the platform and, in a lot of cases, not subscribing to your services either.
So a company like Microsoft has to weigh up the revenue options in this scenario, and it basically comes down to two different numbers.
1) Annual revenue from PC gamers who have purchased an Xbox, and felt the incentive to do so because of exclusives, but only purchase exclusives due to PC being their primary platform.
and 2) Potential annual revenue from PC gamers who want to play Xbox exclusives, but won't or cannot buy an Xbox for these titles.
Porting games to PC loses some revenue from PC gamers who do buy the Xbox hardware. But again, the revenue from hardware purchases is very low and generally insignificant. So, in the case of Microsoft, if their data suggests that the loss of hardware revenue from porting games to PC is less than the gained revenue from new customers then...the solution is obvious; port the games to PC, continue to nab the customers that would have otherwise bought the hardware but are now still buying the exclusives on PC, and gain the new audience of PC gamers who weren't ever going to buy an Xbox at all.
The challenge in these situations is how you get a maximum cut of revenue. Microsoft initially committed to the Windows storefront which naturally meant their PC ports net 100% of revenue, rather than paying Steam, Epic, or whatever a cut using their storefronts. But that's changed now, with Microsoft releasing their games on Steam as well. And honestly, it's probably because even with paying Valve a cut of revenue the quantity of people buying the games on PC is still high enough to justify the percentile loss.
I'm not necessarily suggesting Sony will go exactly down this path or they don't have major reservations, so much as a game like Horizon being a test of this market. Horizon is a couple of years old at this point, it's already super cheap with the DLC, the PlayStation 4 is trailing off in the generation, and so anybody who desperately wanted Horizon has already bought the hardware and played it. It's a super late port to see how many people are willing to either double dip on PC, or never owned a PlayStation but really wanted to play the game.
Hypothetically, Horizon for PC sells extremely well. This sends a clear message to Sony that there is a large market for their exclusives outside of the PlayStation ecosystem. It's one thing to port games to Xbox, where you're robbing your own ecosystem of its draw in favour of a direct competitor, but PC is completely different. If the incentive is there, the market proven, and the revenue loss gauged as insignificant, I'd put money on more and more Sony published ports coming to PC, even if they're not necessarily day and date.
Good read. Agreed. I've had similar thoughts. Do you think these moves from Sony are in reaction to the direction Microsoft is going, or this has always been the plan. Because I feel Microsoft recently has been gaining more traction among pc gamers with things like game pass, play anywhere, and quality ports. Perhaps Sony is taking note?Sony isn't porting any games to PC to get people to buy a PlayStation 5. That strategy makes no sense.
The entire reason Sony would be porting any games to PC is the exact same strategy as Microsoft; recognising that PC committed gamers are not buying into the PlayStation ecosystem, not sustainable customers, and a poor source of long term hardware investment. They are, however, a potentially good investment when you appeal to their platform of choice.
As I said in the other thread on this topic, Microsoft/Sony/Nintendo don't make a huge amount of money off you buying their hardware. Consoles often sell either at a loss or break even. They seem expensive to you, but to the company they bring in little revenue. Platform holders want you not only to buy the hardware, but more importantly invest in the hardware. Platform holders make a cut of every single game sold on the platform. Not just first party output, but third party output too. This is where the bulk of revenue comes from; people investing in the platform ecosystem, regularly buying software, registering to subscription services, as a sustainable source of income. The reason we see exclusive, first party games is not just to bring in that revenue, but sway people to the platform. Sony don't want you to invest in the Xbox ecosystem, they want you to invest in PlayStation, and if games like The Last of Us, Horizon, and God of War tip the scales in their favour that justifies investing in their production.
The problem is the PC ecosystem, which has no single platform holder, is abstract by nature, and conceptually and functionally distant from consoles. PCs, as a technological device and gaming platform, provide a far richer, more complex experience and set of software offerings to consoles. This isn't a lesser/superior argument, so much as understanding why people who game on PC are so stubborn at shifting; consoles do not, and cannot, offer the same versatility, flexibility, and usability as a PC. People who've committed to the PC ecosystem are likely doing so for a multitude of reasons, not just video games, and that makes it incredibly challenging to have them uproot and shift their gaming priority to a console that cannot do half the shit that a PC can.
Microsoft realised this. People on PC, who have gamed on PC most of their life, love PC as a platform and what it offers, are terrible sources of sustainable revenue for consoles. They might buy an Xbox, but they're only doing it for a very small handful of exclusives that interest them and then...that's it. And that's a bad investment, because the sustainable revenue isn't there. These customers might have purchased your hardware, but they bring in very little annual revenue, because they're not buying third party games on the platform and, in a lot of cases, not subscribing to your services either.
So a company like Microsoft has to weigh up the revenue options in this scenario, and it basically comes down to two different numbers.
1) Annual revenue from PC gamers who have purchased an Xbox, and felt the incentive to do so because of exclusives, but only purchase exclusives due to PC being their primary platform.
and 2) Potential annual revenue from PC gamers who want to play Xbox exclusives, but won't or cannot buy an Xbox for these titles.
Porting games to PC loses some revenue from PC gamers who do buy the Xbox hardware. But again, the revenue from hardware purchases is very low and generally insignificant. So, in the case of Microsoft, if their data suggests that the loss of hardware revenue from porting games to PC is less than the gained revenue from new customers then...the solution is obvious; port the games to PC, continue to nab the customers that would have otherwise bought the hardware but are now still buying the exclusives on PC, and gain the new audience of PC gamers who weren't ever going to buy an Xbox at all.
The challenge in these situations is how you get a maximum cut of revenue. Microsoft initially committed to the Windows storefront which naturally meant their PC ports net 100% of revenue, rather than paying Steam, Epic, or whatever a cut using their storefronts. But that's changed now, with Microsoft releasing their games on Steam as well. And honestly, it's probably because even with paying Valve a cut of revenue the quantity of people buying the games on PC is still high enough to justify the percentile loss.
I'm not necessarily suggesting Sony will go exactly down this path or they don't have major reservations, so much as a game like Horizon being a test of this market. Horizon is a couple of years old at this point, it's already super cheap with the DLC, the PlayStation 4 is trailing off in the generation, and so anybody who desperately wanted Horizon has already bought the hardware and played it. It's a super late port to see how many people are willing to either double dip on PC, or never owned a PlayStation but really wanted to play the game.
Hypothetically, Horizon for PC sells extremely well. This sends a clear message to Sony that there is a large market for their exclusives outside of the PlayStation ecosystem. It's one thing to port games to Xbox, where you're robbing your own ecosystem of its draw in favour of a direct competitor, but PC is completely different. If the incentive is there, the market proven, and the revenue loss gauged as insignificant, I'd put money on more and more Sony published ports coming to PC, even if they're not necessarily day and date.
^^^ right here.
Also meeting customers where they are, and having PSN as part of those games, can encourage the PC audiences specific to each service provider, to also explore other PS related services. Playing between local and cloud / curated subs etc seems an easy thing to target along the way
Good read. Agree, had a lot of similar thoughts. Do you think these moves from Sony are in reaction to the direction Microsoft is going, or this has always been the plan. Because I feel Microsoft recently has been gaining more traction among pc gamers with things like game pass, play anywhere, and quality ports. Perhaps Sony is taking note?
Hoping it's on Steam as the rumors say. If Sony made a launcher that wasn't complete shit like the Xbox one was/is I'd probably use it.
Those will come eventually I suspect. And the console will mean something to people who prefer the console experience. Sony/Microsoft putting game son PC is to catch people who prefer the PC experience. Different markets, same ecosystems (PSN/Gamepass etc). It's all about getting as many people into your ecosystem as possible.What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
This is a beautiful post.Sony isn't porting any games to PC to get people to buy a PlayStation 5. That strategy makes no sense.
The entire reason Sony would be porting any games to PC is the exact same strategy as Microsoft; recognising that PC committed gamers are not buying into the PlayStation ecosystem, not sustainable customers, and a poor source of long term hardware investment. They are, however, a potentially good investment when you appeal to their platform of choice.
As I said in the other thread on this topic, Microsoft/Sony/Nintendo don't make a huge amount of money off you buying their hardware. Consoles often sell either at a loss or break even. They seem expensive to you, but to the company they bring in little revenue. Platform holders want you not only to buy the hardware, but more importantly invest in the hardware. Platform holders make a cut of every single game sold on the platform. Not just first party output, but third party output too. This is where the bulk of revenue comes from; people investing in the platform ecosystem, regularly buying software, registering to subscription services, as a sustainable source of income. The reason we see exclusive, first party games is not just to bring in that revenue, but sway people to the platform. Sony don't want you to invest in the Xbox ecosystem, they want you to invest in PlayStation, and if games like The Last of Us, Horizon, and God of War tip the scales in their favour that justifies investing in their production.
The problem is the PC ecosystem, which has no single platform holder, is abstract by nature, and conceptually and functionally distant from consoles. PCs, as a technological device and gaming platform, provide a far richer, more complex experience and set of software offerings to consoles. This isn't a lesser/superior argument, so much as understanding why people who game on PC are so stubborn at shifting; consoles do not, and cannot, offer the same versatility, flexibility, and usability as a PC. People who've committed to the PC ecosystem are likely doing so for a multitude of reasons, not just video games, and that makes it incredibly challenging to have them uproot and shift their gaming priority to a console that cannot do half the shit that a PC can.
Microsoft realised this. People on PC, who have gamed on PC most of their life, love PC as a platform and what it offers, are terrible sources of sustainable revenue for consoles. They might buy an Xbox, but they're only doing it for a very small handful of exclusives that interest them and then...that's it. And that's a bad investment, because the sustainable revenue isn't there. These customers might have purchased your hardware, but they bring in very little annual revenue, because they're not buying third party games on the platform and, in a lot of cases, not subscribing to your services either.
So a company like Microsoft has to weigh up the revenue options in this scenario, and it basically comes down to two different numbers.
1) Annual revenue from PC gamers who have purchased an Xbox, and felt the incentive to do so because of exclusives, but only purchase exclusives due to PC being their primary platform.
and 2) Potential annual revenue from PC gamers who want to play Xbox exclusives, but won't or cannot buy an Xbox for these titles.
Porting games to PC loses some revenue from PC gamers who do buy the Xbox hardware. But again, the revenue from hardware purchases is very low and generally insignificant. So, in the case of Microsoft, if their data suggests that the loss of hardware revenue from porting games to PC is less than the gained revenue from new customers then...the solution is obvious; port the games to PC, continue to nab the customers that would have otherwise bought the hardware but are now still buying the exclusives on PC, and gain the new audience of PC gamers who weren't ever going to buy an Xbox at all.
The challenge in these situations is how you get a maximum cut of revenue. Microsoft initially committed to the Windows storefront which naturally meant their PC ports net 100% of revenue, rather than paying Steam, Epic, or whatever a cut using their storefronts. But that's changed now, with Microsoft releasing their games on Steam as well. And honestly, it's probably because even with paying Valve a cut of revenue the quantity of people buying the games on PC is still high enough to justify the percentile loss.
I'm not necessarily suggesting Sony will go exactly down this path or they don't have major reservations, so much as a game like Horizon being a test of this market. Horizon is a couple of years old at this point, it's already super cheap with the DLC, the PlayStation 4 is trailing off in the generation, and so anybody who desperately wanted Horizon has already bought the hardware and played it. It's a super late port to see how many people are willing to either double dip on PC, or never owned a PlayStation but really wanted to play the game.
Hypothetically, Horizon for PC sells extremely well. This sends a clear message to Sony that there is a large market for their exclusives outside of the PlayStation ecosystem. It's one thing to port games to Xbox, where you're robbing your own ecosystem of its draw in favour of a direct competitor, but PC is completely different. If the incentive is there, the market proven, and the revenue loss gauged as insignificant, I'd put money on more and more Sony published ports coming to PC, even if they're not necessarily day and date.
Honestly no idea, but I'm sure the data from Microsoft has influenced Sony. It only makes sense. To be fair, platform holders are notoriously stubborn in branching out, for obvious reasons; concern of losing their ecosystem and their market. And even when they do there's a rigid, archaic approach. Microsoft peddled the whole "we're back in the PC game!" thing for years and delivered absolutely jack shit of value. GFWL was fucking garbage, ports were ass, inconsistent support, etc. And even with their more committed approach now they still rigidly stuck to Windows storefront, which was shit around the time Quantum Break was ported across (I remember that being one of the first from the current gen?).
Have you been in a coma.I yearn for the day that games aren't held hostage by 30fps720p boxes, but until that day I will unfortunately keep buying them. I'd love to play Bloodborne again at a frame rate that doesn't make me want to puke.
They may very well be moving into that directionWhat's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
If the choice is between EGS exclusive or no PC port at all, I'll gladly take EGS exclusive option with eyes closed.
I don't think it will be EGS only, but none of those games you mention are published by Sony on these platforms.Death Stranding will be at Steam day 1, and QD games are only timed exclusives, so I doubt the choice is "EGS or nothing"
Typically retail listing leaks would hold little weight, but this PC port is corroborated by Jason from Kotaku and also the guy that leaked the existence of Death Standings PC port.BTW, long time ago Amazon France also listed Bloodborne for PC
Amazon France Lists Bloodborne for PC - IGN
Amazon France is up to its old tricks again, possibly leaking the existence of Bloodborne on PC.uk.ign.com
lol
Typically retail listing leaks would hold little weight, but this PC port is corroborated by Jason from Kotaku and also the guy that leaked the existence of Death Standings PC port.
Also that Bloodborne listing was near release, so it can be attributed to a copy/paste error or mishandling when making the PS4 listing. Adding a new listing for Horizons so long after release is strange.
If the choice is between EGS exclusive or no PC port at all, I'll gladly take EGS exclusive option with eyes closed.
People who think Sony is using the port to advertise PS5 or Horizon 5 is still stuck in the oudated mindset that the console war is still determined by who sold the most consoles, have 0 knowledge on PC gaming landscape or they are in denial. It is like saying camera maker releasing a camera app on a smartphone is to make people buy their digital camera.Sony isn't porting any games to PC to get people to buy a PlayStation 5. That strategy makes no sense.
The entire reason Sony would be porting any games to PC is the exact same strategy as Microsoft; recognising that PC committed gamers are not buying into the PlayStation ecosystem, not sustainable customers, and a poor source of long term hardware investment. They are, however, a potentially good investment when you appeal to their platform of choice.
As I said in the other thread on this topic, Microsoft/Sony/Nintendo don't make a huge amount of money off you buying their hardware. Consoles often sell either at a loss or break even. They seem expensive to you, but to the company they bring in little revenue. Platform holders want you not only to buy the hardware, but more importantly invest in the hardware. Platform holders make a cut of every single game sold on the platform. Not just first party output, but third party output too. This is where the bulk of revenue comes from; people investing in the platform ecosystem, regularly buying software, registering to subscription services, as a sustainable source of income. The reason we see exclusive, first party games is not just to bring in that revenue, but sway people to the platform. Sony don't want you to invest in the Xbox ecosystem, they want you to invest in PlayStation, and if games like The Last of Us, Horizon, and God of War tip the scales in their favour that justifies investing in their production.
The problem is the PC ecosystem, which has no single platform holder, is abstract by nature, and conceptually and functionally distant from consoles. PCs, as a technological device and gaming platform, provide a far richer, more complex experience and set of software offerings to consoles. This isn't a lesser/superior argument, so much as understanding why people who game on PC are so stubborn at shifting; consoles do not, and cannot, offer the same versatility, flexibility, and usability as a PC. People who've committed to the PC ecosystem are likely doing so for a multitude of reasons, not just video games, and that makes it incredibly challenging to have them uproot and shift their gaming priority to a console that cannot do half the shit that a PC can.
Microsoft realised this. People on PC, who have gamed on PC most of their life, love PC as a platform and what it offers, are terrible sources of sustainable revenue for consoles. They might buy an Xbox, but they're only doing it for a very small handful of exclusives that interest them and then...that's it. And that's a bad investment, because the sustainable revenue isn't there. These customers might have purchased your hardware, but they bring in very little annual revenue, because they're not buying third party games on the platform and, in a lot of cases, not subscribing to your services either.
So a company like Microsoft has to weigh up the revenue options in this scenario, and it basically comes down to two different numbers.
1) Annual revenue from PC gamers who have purchased an Xbox, and felt the incentive to do so because of exclusives, but only purchase exclusives due to PC being their primary platform.
and 2) Potential annual revenue from PC gamers who want to play Xbox exclusives, but won't or cannot buy an Xbox for these titles.
Porting games to PC loses some revenue from PC gamers who do buy the Xbox hardware. But again, the revenue from hardware purchases is very low and generally insignificant. So, in the case of Microsoft, if their data suggests that the loss of hardware revenue from porting games to PC is less than the gained revenue from new customers then...the solution is obvious; port the games to PC, continue to nab the customers that would have otherwise bought the hardware but are now still buying the exclusives on PC, and gain the new audience of PC gamers who weren't ever going to buy an Xbox at all.
The challenge in these situations is how you get a maximum cut of revenue. Microsoft initially committed to the Windows storefront which naturally meant their PC ports net 100% of revenue, rather than paying Steam, Epic, or whatever a cut using their storefronts. But that's changed now, with Microsoft releasing their games on Steam as well. And honestly, it's probably because even with paying Valve a cut of revenue the quantity of people buying the games on PC is still high enough to justify the percentile loss.
I'm not necessarily suggesting Sony will go exactly down this path or they don't have major reservations, so much as a game like Horizon being a test of this market. Horizon is a couple of years old at this point, it's already super cheap with the DLC, the PlayStation 4 is trailing off in the generation, and so anybody who desperately wanted Horizon has already bought the hardware and played it. It's a super late port to see how many people are willing to either double dip on PC, or never owned a PlayStation but really wanted to play the game.
Hypothetically, Horizon for PC sells extremely well. This sends a clear message to Sony that there is a large market for their exclusives outside of the PlayStation ecosystem. It's one thing to port games to Xbox, where you're robbing your own ecosystem of its draw in favour of a direct competitor, but PC is completely different. If the incentive is there, the market proven, and the revenue loss gauged as insignificant, I'd put money on more and more Sony published ports coming to PC, even if they're not necessarily day and date.
Here's the trick; think of realistic and beneficial business models and the purpose of software exclusivity outside of childish pissing contests of who has the fanciest exclusives for online lists wars and the reasoning suddenly makes a lot of sense.
I can't really say anything other than "Good :)" without port begging.
well said. the argument that horizon on PC would get people to buy a ps5 for the sequel is laughable. sony just wants to dip their toes in the PC market (with a years old game, for now), that's it.Sony isn't porting any games to PC to get people to buy a PlayStation 5. That strategy makes no sense.
The entire reason Sony would be porting any games to PC is the exact same strategy as Microsoft; recognising that PC committed gamers are not buying into the PlayStation ecosystem, not sustainable customers, and a poor source of long term hardware investment. They are, however, a potentially good investment when you appeal to their platform of choice.
As I said in the other thread on this topic, Microsoft/Sony/Nintendo don't make a huge amount of money off you buying their hardware. Consoles often sell either at a loss or break even. They seem expensive to you, but to the company they bring in little revenue. Platform holders want you not only to buy the hardware, but more importantly invest in the hardware. Platform holders make a cut of every single game sold on the platform. Not just first party output, but third party output too. This is where the bulk of revenue comes from; people investing in the platform ecosystem, regularly buying software, registering to subscription services, as a sustainable source of income. The reason we see exclusive, first party games is not just to bring in that revenue, but sway people to the platform. Sony don't want you to invest in the Xbox ecosystem, they want you to invest in PlayStation, and if games like The Last of Us, Horizon, and God of War tip the scales in their favour that justifies investing in their production.
The problem is the PC ecosystem, which has no single platform holder, is abstract by nature, and conceptually and functionally distant from consoles. PCs, as a technological device and gaming platform, provide a far richer, more complex experience and set of software offerings to consoles. This isn't a lesser/superior argument, so much as understanding why people who game on PC are so stubborn at shifting; consoles do not, and cannot, offer the same versatility, flexibility, and usability as a PC. People who've committed to the PC ecosystem are likely doing so for a multitude of reasons, not just video games, and that makes it incredibly challenging to have them uproot and shift their gaming priority to a console that cannot do half the shit that a PC can.
Microsoft realised this. People on PC, who have gamed on PC most of their life, love PC as a platform and what it offers, are terrible sources of sustainable revenue for consoles. They might buy an Xbox, but they're only doing it for a very small handful of exclusives that interest them and then...that's it. And that's a bad investment, because the sustainable revenue isn't there. These customers might have purchased your hardware, but they bring in very little annual revenue, because they're not buying third party games on the platform and, in a lot of cases, not subscribing to your services either.
So a company like Microsoft has to weigh up the revenue options in this scenario, and it basically comes down to two different numbers.
1) Annual revenue from PC gamers who have purchased an Xbox, and felt the incentive to do so because of exclusives, but only purchase exclusives due to PC being their primary platform.
and 2) Potential annual revenue from PC gamers who want to play Xbox exclusives, but won't or cannot buy an Xbox for these titles.
Porting games to PC loses some revenue from PC gamers who do buy the Xbox hardware. But again, the revenue from hardware purchases is very low and generally insignificant. So, in the case of Microsoft, if their data suggests that the loss of hardware revenue from porting games to PC is less than the gained revenue from new customers then...the solution is obvious; port the games to PC, continue to nab the customers that would have otherwise bought the hardware but are now still buying the exclusives on PC, and gain the new audience of PC gamers who weren't ever going to buy an Xbox at all.
The challenge in these situations is how you get a maximum cut of revenue. Microsoft initially committed to the Windows storefront which naturally meant their PC ports net 100% of revenue, rather than paying Steam, Epic, or whatever a cut using their storefronts. But that's changed now, with Microsoft releasing their games on Steam as well. And honestly, it's probably because even with paying Valve a cut of revenue the quantity of people buying the games on PC is still high enough to justify the percentile loss.
I'm not necessarily suggesting Sony will go exactly down this path or they don't have major reservations, so much as a game like Horizon being a test of this market. Horizon is a couple of years old at this point, it's already super cheap with the DLC, the PlayStation 4 is trailing off in the generation, and so anybody who desperately wanted Horizon has already bought the hardware and played it. It's a super late port to see how many people are willing to either double dip on PC, or never owned a PlayStation but really wanted to play the game.
Hypothetically, Horizon for PC sells extremely well. This sends a clear message to Sony that there is a large market for their exclusives outside of the PlayStation ecosystem. It's one thing to port games to Xbox, where you're robbing your own ecosystem of its draw in favour of a direct competitor, but PC is completely different. If the incentive is there, the market proven, and the revenue loss gauged as insignificant, I'd put money on more and more Sony published ports coming to PC, even if they're not necessarily day and date.
Are they, though?
Their focus has (temporarily) shifted to indie and AA because AAA is on the early-year doldrums/break right now (especially with delays), but unless plans have changed, I don't recall the amount of exclusives being significantly lessened per se.
Yes, they don't have RE3make or Doom Eternal, but there's several new games popping up - most recently the pseudo-follow up to Mutant Year Zero.
As much as I hope it won't happen (and I don't think Sony would want to sacrifice accessibility considering the purpose of coming to PC being a promotion for PS games and PS5, where Steam has a HUGELY wider audience willing to partake) , Epic's got a TON of cash reserves they're willing to burn - and if they can offer enough that Sony recoups its costs and then some for the PC port, I could see it happening.
It might not be a full year, but I could see a 1-6 month window a la Borderlands 3 or RDR2
Let's hope they do!What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
Hoping it's on Steam as the rumors say. If Sony made a launcher that wasn't complete shit like the Xbox one was/is I'd probably use it.
Most people who owns a PS4 don't even buy the exclusives anyway. Some people just prefer to play on consoles.What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
PDXcon in October? The next Mars game beta was gonna be EGS exclusive.We were getting announcements seemingly every couple days regarding games going to EGS for 12 months.
It's been very quiet. I don't even remember the last time we had an announcement.
If Sony's smart they're looking at what Microsoft's doing. They saw the numbers an old game like Halo managed and decided that's what they want.
What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
What's the point for Sony to publish Horizon on PC. Might aswell release GoW, TLOU, etc, then console wont mean anything.
Wait, so that means Sony stands to gain additional revenue from you, and those like you?You are right. The console doesn't mean anything to me, and I would never buy one either. But I will buy pretty much every Sony exclusive game on PC.