Even if they did say that before a developer always has to be careful about how player killers interact with the rest of community. A game only wants single digit percentage of players as killers. Too many killers hurts the games growth.Wasn't a big appeal of this game originally the idea of how open and free form it was? I thought the whole idea was that it was a big sandbox but this sounds like they want to make it into something more akin to WoW. Feels like a game that has some serious vision issues.
That's why you have PvE servers where it can't happen. This isn't complicated. You can normally opt in or opt out.
I really doubt that there isnt market for more hardcore MMOs anymore, especially with PVP thats not full loot. Everybody thought there was no market for space sim, nobody though that survival games or that more hardcore games like PUBG would be will be so popular.Yeah, Ultima Online was successful for many years ....after they dumped forced PvP.
Former developer saying PvP was driving away over 70% of new players in the early days of Ultima Online and that EA almost shut down UO because of it.
There is no market for full loot PvP MMOs, not anymore. Theres barely a market for forced PvP MMOs currently. The problem is that when want their PvP "fix" they no longer turn to MMOs for it. Its either Battle Royale games or MOBAs or something else that offers immediate satisfaction and doesnt have you grind out hundreds of hours of tedium to get to the fun part.
They said exactly that as quoted by the OP.
I mean the game is not even out and it doesn't mean that the system won't make a comeback. Big changes usually take time and a bunch of updates in a MMO and they have to eventually launch.
Thanks for the insight. That sounds like a nightmare to me.As someone who was involved in playtesting New World I can confirm that the toxicity was off the charts. You had people spawning in on the beach for the first time getting destroyed over and over and those lucky enough to escape the beach still had no clue what they were doing but would then get destroyed by the next band of people going around.
Sure you could say hey its alpha so ban those people and things will improve but it wouldn't. That mindset is not going to go away and would rear itself again when new testers came in or when the game launched.
I think they address the situation fairly well. Capturing Territory on the map etc. requires flagging for world PVP. So if you want a nice castle or something you have to commit to fight for it.
The decision in this game's case was based on direct feedback from their Alpha stages. I'm sure there's a market for this kind of player versus player MMO, but from the looks of it, the main demographic of New World is not it.I really doubt that there isnt market for more hardcore MMOs anymore, especially with PVP thats not full loot. Everybody thought there was no market for space sim, nobody though that survival games or that more hardcore games like PUBG would be will be so popular.
And you do need hundreds of hours in most sandbox games to get to the fun part. Market just needs a game that will be streamlined enough, but still not a theme park.
Some people simply enjoy taking advantage of other people.
Yes, but you need go get out of the starting area and get to high levels first to start killing newbies like that. And it's basically an act of revenge for what you experienced when starting the game. The new batch of newbies will eventually reach high levels too, and they'll do the same thing.
I end up attacking others if I am in position of power. In Atlas, I killed people. Women and children. It didn't matter whether they were ignoring me, sleeping or even talking. Being in the party amplifies the macho herd instincts to harass other people :(Yes, but you need go get out of the starting area and get to high levels first to start killing newbies like that. And it's basically an act of revenge for what you experienced when starting the game. The new batch of newbies will eventually reach high levels too, and they'll do the same thing.
And the cycle will never end. The cycle of pure toxicity.
Runescape's wilderness was crap. Even before all the updates, it never had enough resources in it to make it worthwhile. It is a food chain:
I mean, yeah.... PKing is kinda all about the thrill, especially in Runescape where dying means you lose your entire inventory. It also spawned off specialty builds within a certain level with certain stats that can fight each other. I wouldn't be surprised if in OSRS right now, the wilderness is thriving more than ever.
You aren't wrong, but I was part of a protection guild when I played. It was the most fun I have ever had playing a MMORPG, because I was literally affecting the gameplay.Mordred was the red headed stepchild cesspool of DAOC, and in the golden days was by far one of the smallest servers, where people would be getting serial griefed unless they were in a PK gang.
I would know, my wife and I tried to level characters there and were getting followed and harrassed by groups every time we left sanctuary cities. I think we both quit this miserable experience before we hit 30, going back to and enjoying regular RvR servers.
Amazon has the right idea here, you don't make a big budget mmo by catering to a niche hardcore experience which was in idea even more extreme than Eve Online (which has Hisec).
How well they will execute remains to be seen, but I am not surprised at all by the results of their tests, as it was also my experience.
Hmm. Yeah, that can be a down side. Typically server faction balance favors one over the other and you kind of learn over time how it is. I think one of the issues with Horde in Classic is they simply have better racials for the most part, plus I think people can be a bit edgy and think playing Alliance is lame. I think it would be better to have a reputation system where if you are repeatedly attacking lowbies there should be a bounty system in place that allows you to take something from you, of course WoW doesn't have that.
it’s done smartly now - everyone can turn on a pvp flag in the factions main city, and everywhere you go you are instanced with other people with the flag on (mixed from a bunch of servers).
There's a post earlier in the thread that confirms there was a lot of it actually happening in the beta. So a little less theoretical/potential than it initially seemed.
And you can only do it in the main cities. Which means you are flagged when out deep unless you want to spend a good amount of time backtraveling to the city to turn it off.
Is Aion still alive nowadays?And you can only do it in the main cities. Which means you are flagged when out deep unless you want to spend a good amount of time backtraveling to the city to turn it off.
WoWs current WAR system works great and keeps both player bases happy while not segregating players altogether.
it’s something I wish Aion had.
its got its core group of players. It’s still got a decent population, but nothing like the old days. I still login and like leveling a character. It’s probably of my top mmorpgs in that launches in the last 12 years or so.
Uh, not designing your game with how players will behave is a mistake. Unless you don't care that it becomes a toxic playground that chases most anyone except maybe the hardcore away. Or don't care about the many ways people will abuse the system to fuck everyone else over and make it unfair to everyone that isn't them. When you are designing a game to be a multiplayer game, player behavior is absolutely important to consider when designing it.
Nice to hear that it isn't dead! But yeah I feel similar about Aion, I even have the Collectors Edition standing here and it was a really special and interesting MMO experience that I loved in theory, especially the flying. The grind was what made me unable to continue though especially since none of my friends were interested and I had to play alone. That along with the monthly-sub made me nope out.its got its core group of players. It’s still got a decent population, but nothing like the old days. I still login and like leveling a character. It’s probably of my top mmorpgs in that launches in the last 12 years or so.
WoW, XIV, Aion, Age of Conan and SWTOR.
Are pretty much my top 5 of the recent subbed mmorpgs.
if Aion didn’t have such a Korean level grind when it launched it would have probably still a pretty damn big base to this day. It amazes me how big of a mmorpg thatgame was for its first year or so
What meaningless dev diary. No real info at all. They are recycling the same old interview lol
2019, Aug - Patrick GIlmore, Head of Studios at BetterUp“The spine of the game is player versus player combat. You’ll probably be murdered in New World. So, yes, players will be able to freely kill other players, but we have a number of systems like Sanctuary and Criminal Justice, which add interesting consequence and drama to that experience. I came to realize that the constant press of danger was fundamental to the thrill of the game—making New World a peaceful world would deprive players of the stakes and drama of trying to forge a new life in an uncaring and supernatural wilderness.” - Patrick Gilmore, Amazon Games Studio Director, 2019 January.