Does the visual fidelity of this look like a step backwards from SOMA to anyone else?
Does the visual fidelity of this look like a step backwards from SOMA to anyone else?
It does.Does the visual fidelity of this look like a step backwards from SOMA to anyone else?
It's an unfortunate choice of subtitle. I think they could get increased sales by adding a '2'.Wait... This isn't a remaster of The Dark Descent? Wow! I thought that was the case given the name, I didn't even bother clicking any threads about it after it was announced... Oof.
I thought the exact same thing until I randomly decided to check the trailer out and was horribly confused, hahah.Wait... This isn't a remaster of The Dark Descent? Wow! I thought that was the case given the name, I didn't even bother clicking any threads about it after it was announced... Oof.
I trust Frictional to deliver yet another amazing horror game, and it's relasing right before Halloween too! Can't wait to try it out.
Hot take: Sony should replace Supermassive with Frictional as their main 3nd party horror partner. Because damn, Frictional deserves a much higher budget. Amnesia was a game changer in Horror, when the genre had gone to shit in the AAA realm, somebody give them their much deserved coin! XD
Machine for Pigs is a great narrative adventure game, but Frictional Games also didn't make that, so it should be nothing like MFP.
Frictional had nothing to do with a Machine for Pigs, besides publishing it.
Daniel from The Dark Descent was part of an expedition in Algeria which took a dark turn, so I think there might be a narrative link there.People are being too harsh about graphics. In terms of environmental variety it looks head over shoulders better then Soma.
Looks like the setting is colonized Africa! French Soldiers can be seen in the trailer.
Does the visual fidelity of this look like a step backwards from SOMA to anyone else?
I had no plans to play Amnesia but I loved SOMA. This announcement reminded me that I acquired the Amnesia Collection from PS+ a while back.
Completed Dark Descent last night and I really enjoyed it, trying to irk out time in my day to play it.
+ Good atmosphere. I played this mostly at night and past midnight in my living room with the lights off. Half of the time my wife would be making sounds and the door open to the next room so I could have isolated myself better (and made the game more frightening & effective) but I still very much enjoyed it all. Game was like many horror games more frightening in the first half when there's more anticipation for the scary stuff and before you totally figure out all the mechanics. Ambient had a few proper tunes ala Resident Evil but also ambient, loops. scraping etc. similar to Silent Hill. I had a nice rush of panic when I got chased the first time.
+ Mostly devoid of cheap jump scares.
+ Puzzles were well balanced, not too obscure and several were physics based. I had to Google a couple of times and another time I felt like I really got lucky as the object was pretty vague. But I thought the great majority of puzzles were practical and flowed well.
+ The simplistic piece meal story presented mostly through notes is enjoyable enough since it doesn't drown you in lore and 'homework' (hello Death Stranding). Every time I discover a new paper I look forward to read the contents.
+ The looting mechanics with analog way of opening doors & cupboards that I enjoyed in SOMA (and originated in Penumbra from what I hear) and general world interactivity/'solidity' feels nice. I also enjoyed kindling the various lanterns (but sparingly) as it worked as breadcrumbs for my progress in largely hub-like and labyrinthine environments.
- Graphics are not very hot by 2010 standards even. Big clunky polygonal environments and lack of general details can make the game feel very low-budget (which was the case). The art shines through most of the time thankfully.
- The voice acting and some of the dialog is middling.
- Game fades a bit out in the last third. It could be an environmental aspect in how I played the game or how well I knew all the mechanics by then but that's how the feeling evolved. It might be how the game tries to make certain aspects more grand as you go but then the low-budget falls short of the aim.
Overall I can see how SOMA was a big jump forward in production quality but I still found Amnesia to be worth my time today in 2020. These games were released five years a part and the same will hold true between SOMA and Amnesia: Rebirth (the first actual sequel to Dark Descent) so I'm really looking forward to see how this new one turns out.
As an aside, I'd love to see Frictional's take on a third-person survival horror game some day. These folks could pull off something incredible if they had the resources (Microsoft, you know what to do!)
Daniel from The Dark Descent was part of an expedition in Algeria which took a dark turn, so I think there might be a narrative link there.
Yup, my first thought as well.Does the visual fidelity of this look like a step backwards from SOMA to anyone else?
They are actually working on two games simultaneously this time around. The second title is likely just a year or so behind.As multiple people have already said, Frictional is on my instant buy list now, so I will absolutely play this. Though, I'm honestly kind of disappointed they're immediately dipping back into Amnesia after completely mixing the setting up with Soma.
They are actually working on two games simultaneously this time around. The second title is likely just a year or so behind.