That is awesome. Glad she is making her own studio was worried after hitting two walls in a row in AAA development she might throw in the towel on gaming forever.
And with that you show that you have no idea what you're talking about
Fuck me, she was a writer on the Legacy of Kain games? How the hell did she go from that to Uncharted? I was always confused when people praised her writing ability because I only knew about her work on Uncharted. This changes everything, though I'm not going to get excited yet just in case whatever she works on ends up being a VR game.
For VR?
Gotta do what your passionate about. She has the clout and freedom. This shit is short don't work to work work to accomplish and that's what she wants.
Look's like a pretty good gig if she manage to catch interest from one of the platform holder like Oculus or Sony
Writing is more than just the story. Uncharted's praise came for the characters and the banter between them.Fuck me, she was a writer on the Legacy of Kain games? How the hell did she go from that to Uncharted? I was always confused when people praised her writing ability because I only knew about her work on Uncharted. This changes everything, though I'm not going to get excited yet just in case whatever she works on ends up being a VR game.
I don't think she's rich enough to keep a AAA studio afloat on her own, and taking external investment would mean giving up creative freedom which she doesn't seem to be very interested in.Wish she would go AAA. There's not a single woman that owns a AAA studio and she could be the tide to influence more women to go that route, but I'm glad she's running her own shit.
Would have been better under a big budget studio umbrella specially we want a great single player game.
For indie studios? There's plenty of it. Budget Cuts and Beat Saber recently released and managed to be profitable several times over.VR? Good luck with that. There's not much money in VR right now.
There's not that much profit in VR, but that isn't the same thing. If you want to get a small studio rolling, a check from Oculus is probably a good way to do it.VR? Good luck with that. There's not much money in VR right now.
I had no idea she worked on this. I loved this game, even though most people hate it. It was really different at the time. It left off on a pseudo cliffhanger, so now I'm going to start campaigning for a VR sequel.
The only solace I have is that it seems to have at least somewhat abated the hate/fear common enemy away from PC. So PC related discourse has been slowly...very slowly. Getting better. But we're still a ironically regressive site when it comes to options of play.The disdain this community has for VR is something else. I'm sure VR for a lot of developers is really enticing for the creativity it offers, especially now when everything is new ground.
The disdain this community has for VR is something else. I'm sure VR for a lot of developers is really enticing for the creativity it offers, especially now when everything is new ground.
It's, prepare for an average kickstarter project campaing full of unkept promises and people backing because of project leader's name who thinks can afford something similar they made before under a big company like SEGA, Konami, CAPCOM, Sony....
They treat Hennig's output as a commodity. Hell, these certain hobbyists treat gaming as a commodity, just like the casuals.What's with all the people really down on VR? There are some amazing VR games out there, especially on Oculus Rift, and the hardware is getting cheaper all the time. It's still selling really well.