1. litebrite

    Banned Member

    A big company couldn't stay in business like that unless they radically downsized and restructured around that business model.


    Something like Hellblade isn't gonna turn as much profit as COD or PUBG. So it's not really what the big publishers want.
  3. Raysoul


    No way a general consumer would buy an $80 linear game when there are several games below $60.
  4. Yeah, the success of games like freaking Nier Automata of all things shows that there is a way.
  5. chrisPjelly


    She's kinda right. Look at Bethesda's recent underwhelming sales. That's not to say that those who are clamoring for more SO games aren't buying them, it's just that, unfortunately, they're the vocal minority that only appear larger due to online forums.
  6. Yerba_Sutra


    I gotta say I'm glad a lot of big industry people are being more transparent about the money side of all this. Consumers need to know the costs and risks involved in making these games, and they need to realize how much their demands and "I'll get it on sale/watch a stream of it" habits have helped get us here.
  7. Heartskips


    She's right, I don't know why people are disagreeing with her. Story based games aren't doing it anymore for these huge AAA companies. People can blame whatever they want, it's true that mainstream audiences are buying GaaS now as they feel a single player story based game isn't worth 60$ anymore because of how fast prices drop (this is simply stupid, honestly).
  8. Also, games are 80-90$ freaking $ in Canada. Fuck paying anymore.
  9. Nirolak


    That game isn't actually linear.

    Even on Square Enix's own website they bill it as an open world game: https://store.na.square-enix.com/product/435171/nier-automata-black-box-edition-ps4
  10. BBboy20


    You can't make larger-than-life set-pieces and complex mechanical gameplay with detailed photorealism through lint. The story driven experience that most clamor for can't just have good-enough systems, scant playabaility, and is the size of a microscope.

    Devs really should be taught on what Ninja Theory was able to pull off but it may not be enough from what expects the average taste to be from this particular gameplay philosophy.


    I sometimes think watching games is going to be the Next Big Thing despite consoles selling faster then ever.
  11. Mass_Pincup


    Nier is a success because its development cost were much lower than for Western games and thus needed much lower sales to be a success.

    And it's not linear either.
  12. Redcrayon


    The idea that a game is only worth full price at release works against single player games too. Multiplayer and GAAS service titles get multiple bites of the cherry as it’s possible to offer incentives for new players to join in months or even years later, and then gain that revenue digitally without relying on the shelf space of physical retailers or visibility on an ever-more-crowded digital storefront that can barely promote what came out last month, let alone six months ago. With single player AAA titles, millions of copies get printed because only the first couple of weeks after launch matter, and then the remainder get heavily discounted a few months later to make room on the shelves for the new hotness. When you are spending five years making a game that only has a two week window to sell, no wonder they’ve looked at ways to expand that window that don’t rely on third parties. Meanwhile, that ‘pre-order! Anything after day one doesn’t matter!’ approach exactly doesn’t do retailers any favours either.

    I realise this is pedantic, I only really play single player, ‘story-driven’ games, but I don’t really find games that have to squeeze a story in between a hundred shootouts because it’s a shooter first to be particularly ‘story driven’. It’s clearly gunfight (or sword-fight) driven with the mechanics largely based around combat and the story just an excuse to move to the next arena.
  13. Fahzzy

    Self-Requested Ban Member

    Dunno why people are dog piling OP about the Title. Her name is in the OP lol.

    Anyways, it's really sad to hear this, but I'm glad she's transparent about it. I'd be totally willing to pay $80 for a really good, high production, Dark Souls or linear story game like classic Halo/Half Life. Heck, I'd pay 100.
  14. RM8


    It's my fault, I don't buy story driven games. Sorry Era :(
  15. Chaserjoey


    I love my single player games and I'm very surprised by how people prefer to watch them. I personally can't stand watching someone else playing a game, I need to experience it for myself.

    As for rising Video Game costs, I understand that the dev costs are higher than ever before, but I worry for the effect raising the price in the US would have on other countries. Here in Australia I already regularly pay $100 for a video game at launch, and up to $130-160 for a deluxe edition. New Zealand is worse. If they raise the prices here even more I feel like I won't be able to play as many single player games as I would like.
  16. Echo


    NieR Automata, Persona 5, say hello. Commercial and critical success, heavily dependent on story not budget.

    And I mean hey, I bought Hellblade twice, despite only being a 4 hour platinum. Game length means nothing to me if the story is great. Bring on more titles like that and Edith finch, I'm sure they're not raking in the dough, but they're definitely sustainable. :)
  17. Spoo


    Isn't the problem that studios doing big AAA SP games are already at risk? Hellblade was an attempt to minimize their risk: they had a far lower budget than what is probably seen on an average AAA game, were laser focused on what they were going to deliver (and the scope of that) and people responded generally pretty well to the price. It may have taken some time for them to break even, but they are now making a profit and have been confident in using their experience as an example for how to actually get great games done on a budget and pass the value to the customer.

    As for the quality of the game, it was one of my favorite games of last year, and was an outstanding achievement in audio and performance, while making the best possible imitation of a AAA game's visuals thanks to UE4 being a beast of an engine.

    I guess what I am arguing is that these studios are biting off huge chunks, going all in on big AAA SP campaign games, and they *might* do better to produce (many) smaller games. If one fails, it doesn't topple everything and cause a huge rent in their production pipeline. I would personally rather see a move to this than getting AAA SP games with MTX everywhere to support their game or a throwaway MP mode, but the long and short of it is that any creative endeavor is risky, and *any* big budget game can take a dive nomatter what kind of game it is.
  18. ElephantShell

    10,000,000 Member

    Nooo games are already $80 in Canada I don't wanna pay $100 for Uncharted 5 don't do this to me
  19. texhnolyze


    Of course people don't understand the difference between 'Non-Linear Single Player Games' and 'Linear Single Player Games'.

    There's always drive-by posts by those people and it gets tiring.
  20. massoluk


    I really want some one to do a study on the effects on Let's Play on story-driven AAA games. Are Let's Play actually increasing (from exposure) or decreasing the sale (from people watching instead of playing)
  21. Laser Man

    Laser Man

    People rather watching those games than playing them themselves is the fault of the modern story focused action game. They put the gameplay so much to the back of the experience that people stopped caring about playing them. They just feel halfassed and people rather spend their active time with online games. That wasn't the main reason people gravitated to online games but that was the watch/play differentiator.
  22. Reyes


    Pretty much.
  23. litebrite

    Banned Member

    This, not to mention consumer's can get good value of solid story driven game experiences playing indies like Firewatch, Oxenfree or games made by Telltale or Life is Strange, etc...for often a 3rd of the price of a Triple AAA game.
  24. Fahzzy

    Self-Requested Ban Member

    Completely agree. This is super important data, but I don't think there's a way way too quantify it accurately.
  25. LewieP


    I think her logic is flawed.

    Look at the sales of Zelda, Mario, Horizon, Nier Automata and others.

    Then look at the sales of LawBreakers, Battleborn, Drawn To Death etc.

    I think people obviously want single player games, and are happy to spend $60 on them, they just have to offer something interesting and unique, and have to be produced on a realistic budget.
  26. Kuma Bear

    Kuma Bear

    Wow what an age we live in. It's true, we just watch others play them but isn't that what Indies were meant for? Smaller projects that focused on either a niche market or used less money?

    Hellblade is a good example of this.
  27. Ah yeah i conflated all single player games together. My B

    Tho other games like P5 or Nioh would fit wouldnt they?

    I feel good games still sell but there is a lot of money in MP titles.
  28. Reyes


    None of those games are linear, those are the types of games she's talking about...
  29. apeAsnake


    Not gonna lie if its a short based story game nowadays i won't buy it i will just rent it

    And if i do buy it i sell it straight away
  30. Jeffrey Guang

    Jeffrey Guang

    I am not being bitter(well, maybe a little). But I expect all these people agreeing with her will defend Phil Spencer or Booty next time when they say single player games are hard to invest.
  31. Sub Boss

    Sub Boss

    Because $60 is expensive as its for games, why no raise the cost of consoles too? A couple hundred of dollars is nothing right surely it won't affect potential buyers they will understand
  32. Yerba_Sutra


    You can rely on me fam, I won't let you down
  33. litebrite

    Banned Member

    A big studio couldn't sustain itself using that business model because it wouldn't generate enough revenue fast enough to cover their operating costs.
  34. Mass_Pincup


    I wasn't saying that the game was bad, quite the contrary they released an extremely polished game, but that was my point.

    You had an extremely good game, a low price point, a great critical response yet the game needed 3 months to break even. Sure they're making a profit now and can leverage that experience later with reused assets and such but I don't see it as being sustainable because as I stated in a previous post, expectation from consumers are growing regarding SP games. They have to be as close to perfect as possible to be even deemed worthwhile to play. So producing more smaller game wouldn't really be a better way to work against that since the expectations are still going to be there and will still grow. That's putting the game more at risk than anything else for me.

    Sure, one of them can be a smash hit, but that's still a huge gamble that can be avoided by either going open-world or rather by doing a multiplayer/service game.
  35. LewieP


    So why are they not making a single player Star Wars game that was a similar scale/scope production to Zelda, Mario, Horizon or Nier Automata? I think a lot of people would want to play a single player game along those lines.
  36. Stripper13


    This is actually one of my pet peeves at the moment. Between family, friends and coworkers - I know a bunch of gamers.
    Quite often they'll complain that they're bored, or want something new, or X shooter game has a bad story.

    However when it comes to supporting devs and buying new games - especially single player style games, (think Yakuza, Nier, Gravity Rush, Persona), they just don't do it. You could write these off as all being quite quirky, but even stuff like Uncharted Lost Legacy and Horizon were overlooked by the majority of the gamers I know. Meanwhile, they'll go and buy the latest COD, Destiny or Assassin's Creed - which is not a bad thing, but it's kind of 'been there done that'. Then complain that they're bored, or the games are repetitive.

    More importantly, when talking about games like Persona, Yakuza, Horizon - they'll watch a 15 minute YouTube clip/impressions/review upload, and then write it off.
    I'm often on the other end - buying too many games, creating a backlog that I can't possibly get through. And as a result, I assumed it was a budget/finance thing - with people only wanting to buy a couple of games. However I have found it increasingly frustrating over the past year or so, with some truly excellent games releasing from a single player and story perspective - and more and more complaints (or ignorance) from people who should probably know better.
  37. Gerwant


    Look at those NON-linear single player games.
  38. zoodoo


    AA games should come back. No need for crazy tech use, budget of million dollars. Just like Ninja Theory did with Hell Blade
  39. MrHeisenbird

    Banned Member

    There are still examples of both of those kinds of games, from just last year alone, that sold a few million copies.
  40. Yerba_Sutra


    Is that a slippery slope I see?!
  41. Rez


    we had a whole thread about this -- posting a link to someone's repost of a fantastic polygon article is super lame.
  42. christocolus


    This. I agree fully.
  43. Michael


    I would definitely be OK with paying $69.99 for top notch, true AAA next gen games. whether the market could support it.. I’m not sure.
  44. Aprikurt


    A lot of the stories suck is why.

    I struggle to think of the last gaming narrative I was genuinely engaged with.
  45. Reyes


    When the project was greenlit early 2015 (?), making the title a linear single player wasn't a bad business decision.
  46. Frostman

    Banned Member

    Sounds like she’s echoed EA’s stance. I still believe that the only games that fail to be a success are the ‘bad’ games without a solid backing. I don’t know off any single player games in the last 5 years or so, that I loved and also didn’t sell well.

    Hellblade being the recent example.

    This Star Wars game Amy was on, would have sold well, whether or not it ended up being good. It had EA’s marketing machine behind it. But EA love the insane numbers, the incredibly big profits and it seems they won’t settle for anything less. I still could’ve seen this game pushing numbers in the 7-10m range. Certainly not Battlefront 15m numbers, but still very profitable and successfull.
  47. Seesaw15


    She's right. I watched a let's player go through Wolfenstein and The Evil Within last year.
  48. Cordy


    Idk about others but I love story-based games. These days I don't watch much tv and movies so when I see games doing it, I appreciate it.
  49. DynamiteCop!

    Banned Member

    People need to adjust to the value of the dollar falling, wages increasing, inflation and the reality that things need to cost more.

    Using your logic cars should still cost $15,000.
  50. litebrite

    Banned Member

    They've been back, where do you think games like Nier Automata, Persona 5, and Recore fit at.