Discussion in 'Video Games' started by Arcinferno, Jan 22, 2018.
Western AAA games are not permitted to look like this.
My issue is that consumers have an opportunity to stand united against a lot of this stuff, but they never do. That's kind of what Amy said. Gamers talk the talk but hardly walk the walk. They say they want certain experiences but never buy them. Go to any threads about voting with your wallet and see how many of the responses are "if the game's good I buy it". Consumers don't care.
And since they don't care, many companies in the industry are actively walking all over them.
Honestly it's hard to buy such games day when when you have so much extra potential extra spending towards aspects of the game taken out.
Pre-order bonus. Retailer exclusive. Console exclusive. Ultimate edition bundle. Season pass. Link with social media. Lootbox. Play other game.
When there's garbage like that I stay away at launch and wait for a more complete version of the game or for prices to drop so I can pick up everything at a reasonable price. If I'm going to do a single playthrough of a single player game I want my experience to be at it's best, and with buggy launch states and missing content I'm rarely enticed to buy them right away.
the only argument i will accept is that its easier to catch lightning in a bottle with an MP game that it is with single players games , who almost always have to be good succeed .
But this makes the situation with well funded devs chasing after chance success even more questionable.These guys have the money to get a witcher 3 calibur made if they wanted to, developers of ark didnt thus they took the easier route.
I also find it hard to believe EA are happy with the profits being made off of their biggest game last year. Its january and im already starting to see half filled lobbies and completely dead modes. And now they cant do lootboxes and they have to add free dlc to it throughout the year.
This is with the most easiest game formula on the market with the easiest selling ip on the planet.
Zelda BOTW, Mario Odyssey, Persona 5, Yakuza 0, Nier: Automata, Xenoblade Chronicles 2... all games I bought that are all favorites of mine from last year. Judging from the GOTY thread here I'm not alone. I also did not buy AssCreed Origins, the latest COD, Battlefront 2, Shadow of War or any other game that only tries to squeeze more money out of me (except Destiny 2, which I regret).
Her last game was Uncharted 3 and it sold well enough I think. She should blame EA for cancelling her game and not gamers.
Raising prices isn't the answer, not every game needs a $100 million budget. Make AA games instead of AAA if it's too expensive.
Amy Hennig: I was thinking about this while playing Hellblade, which is amazing and beautiful. And then I thought, “Well, wait a second. They only have to make one character, and we had to do like 20 of those at the same level of fidelity, with as many as 10 of them on screen at a time, running in frame rate.”
Also, I think this is gonna be yet another thread where dozens of posters demonstrate they have no idea what the word "linear" means.
Obviously crunch isn’t great. Nobody is going to tell you that, and it should not be a necessary evil and it’s obvioisly a very nuanced and complex subject that varies wildly from game to game. A title launching early in the year probably shouldn’t have to worry about crunch, and usually they’ll get the delay they need unless circumstances are particularly dire, but is Activision supposed to delay CoD from its prime October launch slot when they’ve had three years to get it ready?
I honestly think it very rarely gets to a point where you can point at a publisher and say “those guys are EEEVIL”. I’ve been in crunch, I’ve been through company shut downs. It sucks. On the other hand wages have been fucking great for the work and the jobs generally are comfortable and have lots of benefits. I’m not saying it can’t be better. I’m not saying it shouldn’t be better. I’m saying the caricature of publishers being horrible vampires who have it out for their employees is baffling.
Which a lot of people would like to see from star wars.
Nier sold well internationally.
Why pay 60$ when I can watch 100% of the game on Youtube/Twitch and spend half of that for a game that I can play for hundreds or even thousands of hours? This is how lots of my friends and people that I know think. And I can't really blame them. When you've paid 10$ for 2k hours of CS:GO or 30$ for 400+ hours of PUBG how can you pay 50/60$ for a game you'll play once or twice in your lifetime?
It's just how the industry is now. There are tons of games and with how limited time is people will give their money in whatever they see as a better value. Hence the shift to GaaS/online multiplayer games from devs.
I surely agree with her with the fact that when asked (for example, through questionnaires) consumers want everything. That's why the use of such tools to gauge market interest is less and less relevant. There's a mismatch between what consumers state to want and when they actually open their wallet.
Also, Mario is selling because it's Mario---regardless whether it's a story-driven game (which is not---story is not the feature of Mario games). Nier sold well not at AAA levels as Amy was implying.
Truth. We wait on sales and then brag about how cheap we get games so fast after launch, watching games on youtube isn't just your little cousin's hobby, it happens in the hardcore gaming community too. The old site had few threads on that.
I think the biggest issue however is the inflated expectations, why can't I has games that need to sell 2-3M to be a success from EA or Acti @60$, something between A Way Out and SWBF2.
There's still a sizable market for this type of games for sure but it's not as profitable as it once was.
Nier did great for what it is but not even close to the big sellers of the industry.
Bottom line is £50 is way too much for a 5-8 hour linear story game. If it's padded to 20hrs, it looks value for money but... it's padded.
Single player story games (i.e. Not open world) will be reborn in Netflix style subscriptions. Until then, they'll dwindle to a handful of flagship releases that get all the sales.
Hell say what you will ubisoft , but after unity they actually managed to pull their single player ip out of the grave and make it a big success in this day and age. Their mp games sell like hotcakes but they still actually put in the money and effort in even if it wasnt as profitable as wildlands or something.
Yup she is right.
I never buy Singleplayer only games for 60€ anymore. Its just too much, especially when the Story can be finished in under 6-8 hours. Its same for Multiplayer only games. I dont see the value on throwing away 60€ for a Online only MP experience.
I dont have any issue however paying 60€ when a game offers a complete package. Singleplayer campaign, good to great PvP MP and some kind of Coop PvE Mode.
At the same time, it's not so much that they under-performed that it just didn't meet expectations. Which means that DS2 might have even turned up a profit (4M sales !! For a horror game !) and it just wasn't enough for them. So at that point, it's easy to ask EA how much is enough ? And how can studios possibly even survive under their control ? Edit : I'm adding to say that I'm not saying 4M is enough against a 60M budget, but that there were undue expectations here.
It's a mess, so yeah they're not vampires, but they do have fangs.
There's a whole generation of them coming up.
She's commenting on a noticable trend in her industry.
If more people prefer MP games that's were the big guys will put their money in. The high player numbers for MP games is not something publishers invented. Neither is that more money is spent by players playing those games.
It's not like there's not a plethora of high quality SP games at lower budget levels. They just don't look like Uncharted or Battlefront and they will not be made by the big publishers.
Some high budget SP games will also still be made, it's not like that market is dead.
Seems to me that the game was cutting it. EA had to scrounge for cash to buy Respawn. So they cut that project and team.
Horizon, Uncharted, Yakuza. Nier
There are good single player games out there. Make a good game and people will buy it. Will it make as much money as an online service? Probably not. But those games cost money to keep running too.
failure is a part of business, just like they wont stop making battlefront after 2. but you just know ME is in the grave and if it does come back itll be worse than ever. instead the next bf3 will have more money, more marketing and more everything from them.
Despite setbacks nintendo and sony have always proved single player games can be guaranteed success just as much as mp games, long as youre committed to it.
Tell me if you had to put money on one of the following crackdown being a big success or the next linear mario bros/tlou 2 being a big success which one would you go for?
Publishers re biggest problem for devs. Every games is expected to make hundreds of million and if it doesnt, than its flop. After all its 40 billion industry. Its never enough.
- make good games. Im not paying 60 euros for 6 hours game with 72 on metacritic. But i ll pay $60 for great 10h game full of action and quality. Bunch of unlocks, new game+ etc. Now everything is dlc, season pass...i ll just wait for goty version for $30.
- also why game cant be 30 or $40 but keep the price longer?
- stop paying million to holywood cast for 5 minute cut scene. NO ONE CARES
- release demos, betas and lsiten to feedback. Dont release broken games. I literally skipped prey after demo, controls and deadzone were so bad on ps4.
- there is little inovation in industry or that studios re trying something new and fresh. Every AAA game is semi open world, with stealth mehanics,upgrades.
- release games all year. Everything is for holidays. On gaf i predicted bethesda games ll flop and some others. I bought bunch of games for holidays but i cant buy every one. Bought evil within. Skipped wolf2 even though demo was great. Why wasnt that january or february release?
- not every mp game is success
im individual but im sure all that has impact single player game sales
I feel like an ancient relic. Apparently so many people prefer to watch games instead of playing them, I will never understand why. I just want to play it myself :(
Because people don't say that. Or rather, they don't say that outside of niche enthusiast forums like this. The vast vast VAST majority of gamers are not asking for or caring about linear story-driven games.
Devs need to stop dumping huge amounts of money into writing and cinematics, because it's clear that very few people care about them.