Analogue's Mega Sg |OT| The Hardcore Uprising - Maybe You Should Play Checkers Instead?

JustinH

Member
Oct 27, 2017
2,655
I'm actually kind of surprised with how few post launch firmware updates there have been. It felt like with the Super NT, in the first month or two it was like every other day then ever other week there was an update.
I've been hoping the ability to dump roms from carts would be added since I got a Mega SG like you can with the Super NT and I think the NT mini. I guess that's not too important to me anymore since I ordered a Retrode in the last week, but I'd still like the console to be able to do that.
 

SmiteOfHand

Member
Oct 25, 2017
1,663
Super Nt got firmware updates for about 2 months after launch so still a reasonable chance we'll see more.

Then again Sg launched 2 months later, which means if they want the next thing out before end of fiscal year then they may already be on to the next thing.
 

Lakeside

Member
Oct 25, 2017
3,555
Super Nt got firmware updates for about 2 months after launch so still a reasonable chance we'll see more.

Then again Sg launched 2 months later, which means if they want the next thing out before end of fiscal year then they may already be on to the next thing.
Well if they don't support their work then hopefully their stuff will stop selling until they do.
 

mute

Member
Oct 25, 2017
5,399
Super Nt got firmware updates for about 2 months after launch so still a reasonable chance we'll see more.

Then again Sg launched 2 months later, which means if they want the next thing out before end of fiscal year then they may already be on to the next thing.
Not sure if a company of Analogue's size cares about aligning to fiscal years. Also if we can expect the next one in the same time frame.
 
Nov 19, 2017
1,545
Super Nt got firmware updates for about 2 months after launch so still a reasonable chance we'll see more.

Then again Sg launched 2 months later, which means if they want the next thing out before end of fiscal year then they may already be on to the next thing.
Are there any major issues to be resolved on NT or SG? I hadn’t heard of any remaining.
 

ShinJohnpv

Member
Oct 25, 2017
544
I see alot of people wanting a change to the scalines in 1080p. I don't remember why, I don't use scanlines myself.
 

Shaneus

Member
Oct 27, 2017
3,377

Vinchenz

Member
Oct 25, 2017
85
Canada
Yeah the scanlines have been an issue for 1080p, which is why I run these at 720p. Both the Super NT and Mega SG also have a problem where the top line is not being rendered. This is most noticeable on the GameGear core; if you do 5x scale at 720p, it is misaligned even though it should fill up the screen.
 

TheWraith

Member
Oct 28, 2017
292
Yeah the scanlines have been an issue for 1080p, which is why I run these at 720p. Both the Super NT and Mega SG also have a problem where the top line is not being rendered. This is most noticeable on the GameGear core; if you do 5x scale at 720p, it is misaligned even though it should fill up the screen.
For those that didn't know this yet for both the Mega SG and Super NT: Witht 720p if you set height at 719 instead, scanlines appear normal and look absolutely great. Hope this gets fixed in the next firmware upgrade though.
 

ShinJohnpv

Member
Oct 25, 2017
544
Analogue does not publish on github, their firmwares are not open source. As far as when the next one is going to release you'd have to ask them on twitter or something like that.
 
Nov 19, 2017
1,545
For those that didn't know this yet for both the Mega SG and Super NT: Witht 720p if you set height at 719 instead, scanlines appear normal and look absolutely great. Hope this gets fixed in the next firmware upgrade though.
I’m gonna try this (on the weekend maybe) but, I’m presuming that this trick doesn’t work for 1080p, does it?
 
Nov 19, 2017
1,545
Which CRT? :D

Edit: But even without possibility to compare it with an actual CRT, I can still say that it is the best way for me to get proper scanlines on my 4K TV.
Well, we don't have that HDMI to CRT converter from Analog yet, so how does a Gen/MD, on your preferred CRT of course ;), look compared to your 4K with the scanline 719 settings?
 
Nov 19, 2017
1,545
I find it hard to compare between CRT and 4K/HD in general. Let's say I'm very happy how it looks when using 719 heigth on 720p resolution and it 'feels right'. :)
Gotta make time to play & check it out :D
Though I must say, it’s hard to go back to CRTs knowing how nice it is to play 16-bit games on a big TV (I won’t give up the CRTs though).
 

grandmastashi

Member
Nov 6, 2017
52
Does anyone know if they plan to add a rom dumper to the Mega SG like the Super NT? It's a super convenient feature on the NT.
 

Sebion

Member
Oct 29, 2017
26
Got myself a Sega CD today. It works, but I can't seem to get the CD audio to work. I can hear it only when I'm using the analogue stereo output on the Sega CD itself. I have checked the box for cartridge/CD audio output in the settings of the Analogue and headphone volume is also not set to zero.
 

Sebion

Member
Oct 29, 2017
26
Well, never mind I found the solution. I was using the original audio connection cable connecting the SG to the Sega CD. Once I removed it, it worked flawlessly.

Got myself a Sega CD today. It works, but I can't seem to get the CD audio to work. I can hear it only when I'm using the analogue stereo output on the Sega CD itself. I have checked the box for cartridge/CD audio output in the settings of the Analogue and headphone volume is also not set to zero.
 

Rydeen

Member
Oct 25, 2017
319
Seattle, WA.
Any word on when the adapters are supposed to be out, particularly for the Game Gear? They've been posting videos of GG games running off the Mega SG on their official Twitter and Instagram feeds, but I haven't heard a date yet.
 

El_TigroX

Member
Oct 27, 2017
1,261
New York, NY
Well, never mind I found the solution. I was using the original audio connection cable connecting the SG to the Sega CD. Once I removed it, it worked flawlessly.
Just got my Sega CD and hooked it up - get the Sega CD loading music working, but similarly to you, audio CD doesn’t play. No audio cables hooked up.

Did you do anything else to make it work?
 

futurevoid

Member
Oct 25, 2017
1,579
Just got my Sega CD and hooked it up - get the Sega CD loading music working, but similarly to you, audio CD doesn’t play. No audio cables hooked up.

Did you do anything else to make it work?
Make sure you go into the settings>audio menu and enable CD audio. You can also set the volume level there.
 
Oct 25, 2017
352
Turbo PC — April 2020
Believe.

Also, they still have the roll out of the adapters for Mega SG this year.
I'd be onboard with a Turbo PC (or possibly Turbo ST, though I like Turbo PC better).
Let me plug an external USB CD rom to it to play CD Rom/Super CD/Arcade CD games.

Also, I'd pay another 200 for an Analogue Mega SG CD that looked nice sitting under the base Mega SG. I know this is a pipe dream...but let me dream that sweet, sweet dream.
 

underZ

Member
Feb 2, 2018
65
My Mega SG is on the way, incredibly excited to receive it.

I've just received the 8BitDo M30 2.4G controller and I noticed a new firmware update has been released today, changelog:


8BitDo M30 2.4G GamePad_V2.03 & RetroReceiver_V2.01
1.Fix the stability of 2.4 G connections.
2. Keymapping
Xinput
Z-------------------R1
C-------------------R2
L-------------------L1
R-------------------L2
3.Fix 15min Auto-Shutoff
 

Aeana

Member
Oct 25, 2017
3,526
Kevtris was just on a live stream with Smokemonster, and he said there will be an update for the Mega Sg soon. It was long and I didn't watch much of it.

 

Goddo Hando

Member
Oct 25, 2017
360
Chicago
Kevtris was just on a live stream with Smokemonster, and he said there will be an update for the Mega Sg soon. It was long and I didn't watch much of it.

i watched the whole thing, Kevtris said near the end that the update could be released in a couple of days. Didn't mention anything about any new cores (aside from the intellivision core on the mini nt being finished, but no plans to release it) The update seems to focused mainly on all the audio bugs.

Also, someone asked about the cartridge adapters and kev seemed annoyed by the question--- i'm assuming that means those (at least the game gear one) is still not coming out anytime soon
 
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Buddy Mcpuddy

Member
Oct 27, 2017
1,448
Also, someone asked about the cartridge adapters and kev seemed annoyed by the question-
Yeah, he seemed equally annoyed at the questions about the Hidefnes. The last firmware update he released broke Famicom Disk System audio and all he could say is that it will probably be fixed. Shit dude, I get it you're a busy man but if you're not going to work on the project open source it.
 

Rydeen

Member
Oct 25, 2017
319
Seattle, WA.
Also, someone asked about the cartridge adapters and kev seemed annoyed by the question--- i'm assuming that means those (at least the game gear one) is still not coming out anytime soon
That's cute, why is Analogue actively advertising on social media with footage from Game Gear games then if they don't have a release date penciled in for it?
 

Goddo Hando

Member
Oct 25, 2017
360
Chicago
That's cute, why is Analogue actively advertising on social media with footage from Game Gear games then if they don't have a release date penciled in for it?
I've noticed every one of their tweets with a game gear gif is being ratio'd with people asking for this.
i guess having the core is better than nothing, but i have a duffle bag full of game gear games i'm dying to plug into my mega sg again as well
 

Fuzzy

The Fallen
Oct 25, 2017
5,887
Toronto, Canada
I blame Analogue for the adapters not being out, not kevtris. He's the "face" in the gaming scene (go ahead and name others at Analogue without looking up their names) and is probably sick of hearing about accessories he really has no control over when or if they'll actually make it to market.
 
Nov 19, 2017
1,545
It really feels like Analog is pushing Kevtris to do more than one man can handle... at least in the timeframe they’re selling.
 

underZ

Member
Feb 2, 2018
65
A new firmware is update available, fairly substantial changelog. I'm interested to see how the new scanline options fare.

Firmware update notes

v4.5 notes:

- Player 2 controller can run the menu if it is a 3 or 6 button controller, and player 1 controller is not a 3 or 6 button controller.
- Different size font files are supported. If the file is 1K or larger, the first 32 characters are cut off.
- DVI Mode was added.
- Fixed scaler bug where the top scanline or two might not be visible.
- Scanlines have been totally redone. There are now more options to tweak and width is now adjustable.

(gen/md)
- fixed CD games that regressed in previous fw
- Some graphic issues on Mickey Mania CD and others fixed.
- Fixed bugs with Japanese Sega CDs.
- Silpheed and Vay bugs fixed.
- Popful Mail "CPU ERROR" fixed.
- CD bus timing improvements.
- Pier Solar cartridge + audio CD works and tested on US model 1, US model 2, and Japanese CD units.
- Added an option to automatically enable CD audio when CD unit plugged in.
- Fixed FM sound bug on Streets of Rage percussion on certain tracks.
- Fixed PSG sound bug (Phantasy Star IV).
- CRAM dots option added.
- X-Men 2 random character select on start is now random.

(sms)
- SMS Cropping setting added to crop the left side when a game used left cut.
- Fixed PSG sound bug (Alex Kidd in Miracle World).
- CRAM dots option added.
- VDP palette option added to select SMS or original TMS9918a palette for video modes 0-3.
- All 240 scanlines are now visible. Before, only 239 were visible.
 

SmiteOfHand

Member
Oct 25, 2017
1,663
I had all of like 30 seconds to tweak these, so take them as nothing more, but looks like a good update with a proper pass at tweaking them I am sure you can get much better results. 1080p


 

SmiteOfHand

Member
Oct 25, 2017
1,663
Keep in mind we'll probably have to redo setup in a day or two with the jailbreak :p

1080p, 5X
Disable V Interpolation

Hybrid Scanlines: ON
Hybrid Depth: 8
Width: 24
Sub-Brightness: 255

If you are going to tweak the Depth / Width make sure there are some pure white pixel clusters as very bright colors will be the most heavily impact in hybrid. Sonic's eye makes a good spot to check while having a variety of bright colors around to compare. You can see how big the difference between the dark brown in the back ground cliff is in terms of thickness compared to the bright greens, blues, and whites. It is a tough balance to walk, adjust to your preference.

Drop Sub-Brightness if you want softer scanlines. 225 will still be dark but give a very slight glow. 180-200 if you want soft. 140-160 if you want extremely soft. Below that is almost pointless, lol

Tweak width if you want them thicker or thinner. 8-16 if you want very thick scanlines. 30-36 for thin.

Turn on advanced mode and go into Color.

Adjust the RGB slider to 1.10 - 1.20 to brighten things up from the darkening effect of the scanlines. Depends on how you adjusted things above.





Skewed slightly thinner here. Note what it does to Sonic's eye and hand. The greys in the hand look incredibly harsh up close but backing up away from the screen it blends a bit better.

 
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