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Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
heck yeah, represent!

One of the many things I love about New Horizons is that it's so radical and innovative that it feels suitably supplemental to the GCN version, like I could play both at once and feel like I'm getting markedly different experiences between them. In fact, I'm thinking about picking up a GameCube.
100% agreed! And I recently picked up a Wii specifically to play Animal Crossing GameCube haha. The clock battery on my cube was dead (so AC would always load up at the time of day I left it at), and it turns out it's WAY easier to replace that on a Wii than it is a GameCube - not to mention Animal Crossing can run in progressive scan mode via Wii component cables (way cheaper than GameCube ones).

I'd go for a Wii! (Not as nostalgic but probably more practical)
 

unholyFarmer

Member
Jan 22, 2019
1,374
Contrastingly, New Horizons feels like its tasks are all driven by the motivations of the player. You want to clean up and develop an area? It'll take effort, but you can do it! It feels like the world is more formidable and substantial, rather than a machine or toy that is serviced by the player's input. Before the Direct I had hoped that they would accomplish this by doubling down on the villager simulation aspects, dialogue and such that made the GameCube original so charming and compelling, but I'm blown away and excited by how this looks.
No worries, I like your positiveness towards NH (helps me getting more excited). Since I was expecting something slightly different, it will take some time for me to digest it, but I am sure I will love the hell out of the final product. Your point is accurate, they are just giving more tools and freedom to the players. Although one can play it as an Island Tycoon and micro manage every small detail, you can also have the chillest island in the seven seas and just fool around with the villagers.

It is just that I got a bit sick of playing so many games with different crafting systems lately. But hey, if we are not forced to do anything, more options tends to be always better!
 

Dogenzaka

Alt Account
Banned
Apr 20, 2019
803
I feel worried because like, where's all the shops and stuff? Is it going to constantly have this tropical vacation feel cause I'd hate that. Also the town map looked really small.
 

ViperViking

Member
Jan 15, 2019
1,112
I feel worried because like, where's all the shops and stuff? Is it going to constantly have this tropical vacation feel cause I'd hate that. Also the town map looked really small.
They're showing early game stuff and how the game starts, which is you on a deserted island with nothing. The point is that your town development is all driven by you. You start with nothing and build up everything. This article vaguely tells how some of those beginning aspects will occur (and confirms isabelle). Looks like beginning stuff will be from upgrading your house and probably attracting new villagers so that Nook suggests you build a Town Hall, or whatever it may be. Don't worry, shops will be here, just gotta work up to them.
 

Bengraven

Member
Oct 26, 2017
26,631
Florida
So many responses on my crafting question! Thank you.

I feel like AC is the one game I really wanted crafting in but one of three we didn't get until recently and it will work really well here. My favorite part of AC is waking up and looking to see what's in Nook's shop that day and if he has blueprints or rare crafting material now, it's going to be so dope.
 

Dogenzaka

Alt Account
Banned
Apr 20, 2019
803
They're showing early game stuff and how the game starts, which is you on a deserted island with nothing. The point is that your town development is all driven by you. You start with nothing and build up everything. This article vaguely tells how some of those beginning aspects will occur (and confirms isabelle). Looks like beginning stuff will be from upgrading your house and probably attracting new villagers so that Nook suggests you build a Town Hall, or whatever it may be. Don't worry, shops will be here, just gotta work up to them.
Thanks, I haven't been able to read much info but that's reassuring and actually sounds really fun to build up everything. Sounds like the game will have a huge amount of longevity, moreso than the previous games!
 

Raccoon

Member
May 31, 2019
15,896
It is just that I got a bit sick of playing so many games with different crafting systems lately.
I get that. Fortunately, I haven't played too many games with crafting in recent memory.

I think the main thing that we can all agree on is that we need to see more. Unfortunately, I don't think we can expect more gameplay tomorrow, as today's section was uploaded to Nintendo's YouTube channel as "Animal Crossing New Horizons Treehouse Gameplay" (or something of the sort, with no delineation of Day 1. However, hopefully we get some much needed details in August or September.

EDIT: so as not to DP, I've appended my draft to this post below:

100% agreed! And I recently picked up a Wii specifically to play Animal Crossing GameCube haha. The clock battery on my cube was dead (so AC would always load up at the time of day I left it at), and it turns out it's WAY easier to replace that on a Wii than it is a GameCube - not to mention Animal Crossing can run in progressive scan mode via Wii component cables (way cheaper than GameCube ones).

I'd go for a Wii! (Not as nostalgic but probably more practical)
Interesting; thanks for the advice. Another one of my favorites is Punch-Out!! Wii, so that sounds like a good idea for me. Plus, I'm a heathen who likes City Folk too, more than Wild World or New Leaf.

A huge part of my excitement for New Horizons comes from its potential to provide the experience of a story. City Folk took a character-oriented approach to giving more history and depth to its world, implying and fleshing out relationships between NPCs and even developing characters emotionally in some ways (such as when Tom Nook reaches the top level of his business and begins to consider what the town needs, rather than what he has the means to provide).

This early, elementary attempt at depth, still tied intrinsically to player progress, can now be surplanted by the real-time development of the stories of all of the characters we've met over the past twenty years, but this time we all have front-row seats. New Horizons has the potential to show us character motivations and development between them in ways we could never have dreamed of before.

As such, I can only hope that the development team embraces this potential, rather than simply and formulaically introducing characters as the player "unlocks" them and the services they provide. This perfunctory approach to character implementation for New Horizons seems imminent, but future imformation will undoubtedly be illuminating.
 
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9-Volt

Member
Oct 27, 2017
12,866
Putting furniture outdoors and crafting some stuff instead buying are too small new features for me. I know crafting will be very limited as there's no way to mine for metals or create polymers. Kinda feels like a small cosmetic gimmick.

We still don't know the afterwards of the tent phase but I hope the game lets us to design or house both in interior and outside. Similar to The Sims. Worst part of the AC is the limited space and it's time to break the limits of the game.
 

Raccoon

Member
May 31, 2019
15,896
crafting some stuff instead buying are too small new features for me. I know crafting will be very limited as there's no way to mine for metals or create polymers. Kinda feels like a small cosmetic gimmick.
From a gameplay perspective, you couldn't be more wrong. The new crafting system completely changes how players interact with their environment. In a single "small new feature," the team has revamped how the player-environment relationship. The core gameplay of the series has been dramatically changed, and the player's role is now perfectly balanced between the sometimes limiting depths of immersion and the potentially dissociating effects of godly oversight.

I can understand people having reservations or outright disliking these changes, but to call them small or undermine their impact in a series which touted as its last innovation a meaningless title with an expansion of a feature in its predecessor, while this game has turned the entire series on its head, is incomprehensible.

EDIT: messed up the darned quotes
 

Marvie

Member
Oct 25, 2017
13,709
I was hoping the main village area would be a lot bigger but the game still looks fun.
 

Seri

Member
Oct 30, 2017
704
I'm so excited for this title. ^^ I even re downloaded the phone game to have something to do while we wait lmao
 

9-Volt

Member
Oct 27, 2017
12,866
From a gameplay perspective, you couldn't be more wrong. The new crafting system completely changes how players interact with their environment. In a single "small new feature," the team has revamped how the player-environment relationship. The core gameplay of the series has been dramatically changed, and the player's role is now perfectly balanced between the sometimes limiting depths of immersion and the potentially dissociating effects of godly oversight.

Yes, I understand the effects of the crafting system to the game but my main concern is its potential simplicity. I mean, in AC island, how many raw materials could we get our hands on? Wood, weed, maybe dirt, clay... I really hope that's not all. I hope it's not just about creating camping equipment. I hope there are a lot more. Like, glassworks? Smelt sand to create glass. Recycling center? Turn your unused belongings to brand new paper or plastics. Metal furnace? Quarry to carve out some marble? Textile plant cultivation? Grow cotton or silk to craft your own clothing.
 

Raccoon

Member
May 31, 2019
15,896
Yes, I understand the effects of the crafting system to the game but my main concern is its potential simplicity. I mean, in AC island, how many raw materials could we get our hands on? Wood, weed, maybe dirt, clay... I really hope that's not all. I hope it's not just about creating camping equipment. I hope there are a lot more. Like, glassworks? Smelt sand to create glass. Recycling center? Turn your unused belongings to brand new paper or plastics. Metal furnace? Quarry to carve out some marble? Textile plant cultivation? Grow cotton or silk to craft your own clothing.
I'm not prepared to go to war for Nintendo; I live on the east coast and it's getting late. Nor do I think you expect me to. But as just a small example of deeper crafting, the Treehouse gameplay showed combining furniture items to make different, compound furniture items. I believed the example we saw was an oil drum + a campfire to make a rustic outdoor furnace of some sort.
 

Rover

Member
Oct 25, 2017
5,412
It looks amazing. The graphics, the menus, the art direction, the new game play. I can't wait!
 

9-Volt

Member
Oct 27, 2017
12,866
I'm not prepared to go to war for Nintendo; I live on the east coast and it's getting late. Nor do I think you expect me to. But as just a small example of deeper crafting, the Treehouse gameplay showed combining furniture items to make different, compound furniture items. I believed the example we saw was an oil drum + a campfire to make a rustic outdoor furnace of some sort.

There was an oil barrel? I think I missed that one. In that case you're right, crafting might not be limited to wooden stuff.
 

Barn

Member
Oct 27, 2017
3,137
Los Angeles
I was one of those folks expecting a delay, and am a-OK with March -- too many damned games this year, and spring is the perfect time to start an Animal Crossing game. Love the hook, the visuals, the sound design and the crafting mechanics (god, I hope they go down a deep, deep well with that; don't give me some lightweight Skyward Sword-assed crafting), but am curious to see more about furniture and collectibles. I'm stoked at the idea of Animal Crossing on Switch, but apprehensive about collecting the same furniture sets, clothes, bugs, fish and bones I've been collecting since the GameCube. If we find out that they've been substantially updated, I'll be there in full force.
 

Manwell

Member
Oct 25, 2017
392
USA
I am so damn happy we can finally have control over how our town develops! We can now place paths and design our village how we please instead of using the hacky get-arounds of the previous games. Hype!
 

Dremorak

Member
Oct 25, 2017
8,682
New Zealand
I feel worried because like, where's all the shops and stuff? Is it going to constantly have this tropical vacation feel cause I'd hate that. Also the town map looked really small.
Its called progression. Something they started getting towards with New Leaf, and now this is the next level of it. After a while you will have a full AC town like you remember. Its not as tropical focused as it seems, only because they were showing you could camp on the beach and build stuff outside etc.
 

ViperViking

Member
Jan 15, 2019
1,112
Thanks, I haven't been able to read much info but that's reassuring and actually sounds really fun to build up everything. Sounds like the game will have a huge amount of longevity, moreso than the previous games!
Yeah, I think so. I'm super excited about it because I'm one that loves the feel and everything of Animal Crossing, but I eventually get burnt out on the repetiveness and everything. I think this one should last a lot longer with everything that it's looking like you'll be able to do.
 

Not Asleep

Member
Oct 25, 2017
538
I feel worried because like, where's all the shops and stuff? Is it going to constantly have this tropical vacation feel cause I'd hate that. Also the town map looked really small.

Nook Miles have to take us somewhere, right? Why not a town/city with, I dunno, a hairdresser, a museum and a luxury clothing retailer?
 

Starmud

Member
Oct 27, 2017
1,443
Confirmation you only get one island kind of bums me out... in the demo it looked kind of small
 

Tiktaalik

Member
Oct 25, 2017
3,424
I found the lightweight 'city building' of New Leaf to be very compelling so I'm absolutely delighted at the direction this new game is going, toward being able to redesign the entire town, and the deeper crafting gameplay.

My big fear going into the Nintendo Direct was that they weren't going to go down this path, but rather get more into the customization (ie. Happy Home Designer) which I don't find nearly as compelling.
 

nikos

Banned
Oct 27, 2017
2,998
New York, NY
This actually looked really great on Treehouse, so I take back what I said about the trailer. Sounds like they may have proper multiplayer this time as well, which is one thing I've been hoping for. Really looking forward to it.
 

Barely Able

One Winged Slayer
Member
Oct 28, 2017
2,105
I feel worried because like, where's all the shops and stuff? Is it going to constantly have this tropical vacation feel cause I'd hate that. Also the town map looked really small.
Nook Miles have to take us somewhere, right? Why not a town/city with, I dunno, a hairdresser, a museum and a luxury clothing retailer?
I think this might be how the shop/town aspect works. Watching the treehouse stream, you can see an airplane icon. I assume that is an interface to get to other areas/have other villagers move in. Guess we will have to see later when Nintendo is ready to show more systems.
 
Jan 15, 2019
4,393
This looks like such a faithful evolution of the series in every regard: visuals, gameplay mechanics, multiplayer elements, etc. I'd find it hard to see how anyone could be an AC fan and not like what they've seen of this so far. And personally I don't mind the delay to March, Animal Crossing releasing in the Spring just feels right for some reason and they've already got a pretty consistent string of games for the rest of the year.
 

Not Asleep

Member
Oct 25, 2017
538
Watching the treehouse stream, you can see an airplane icon. I assume that is an interface to get to other areas/have other villagers move in. Guess we will have to see later when Nintendo is ready

I would be tickled if the way we found out about new villagers was through a NookPhone call with the villager giving a time/date to pick them up from the ramshackle airport... and we could bring flowers and better outfits... and, most importantly, escort them away from one's beautiful flower beds and pretty paths and find them a perfect camping/homesteading spot.

And if we miss picking them up, they get pissed and drop a tent wherever they please. I think that sounds fair.
 

PK_Wonder

One Winged Slayer
Member
Mar 22, 2018
1,102
This was my game of E3! I love the refreshing changes while still retaining that core AC DNA.
 

Watershed

Member
Oct 26, 2017
7,803
Watching the Treehouse segment, this looks good. Seems like a nice expansion of AC's core gameplay. I'm sure there will be some new mechanics and systems revealed closer to March. I'm always in for more AC.
 

jts

Banned
Oct 26, 2017
3,018
Animal Crossing: New Leaf was the first Animal Crossing I played for real. So while I fear that some things from that game might be missed I understand that maybe they were never staples to begin with.

That said, like many, while the gameplay and systems, and, why not, graphics and visuals, all looked great, from the trailer I really felt that lack of town depth, from size, main street (and everything that it includes), town hall, even the train station, going to a vacation island and so forth.

I know that most, if not all of these can be tackled and we're seeing very limited footage, and if all of these we can build over time, even better. The longer it takes, the better too. But still, thematically I felt more enticed by the idea of ending up on a cute little (mainland) village by train than the idea of arriving at desert island, even if you can develop it all the way? Still feels a bit more isolated and thematically specific like a sort of spin-off.

I guess what I wanted was New Leaf HD plus the lot of the improvements, including placing furniture outside, crafting, better inventory management and whatnot.

But as always, I can't wait for Nintendo to prove me wrong as we get to know more details and when I finally get my hands on it, because it will be a day 1 regardless. 9 months though!
 

ZiZ

Member
Oct 27, 2017
2,716
Really looking forward to it. Love the idea of crafting. They had better still have a museum and stuff.
 

Askherserenity

Prophet of Truth - Chicken Chaser
Member
Oct 27, 2017
3,043
This looks like such a faithful evolution of the series in every regard: visuals, gameplay mechanics, multiplayer elements, etc. I'd find it hard to see how anyone could be an AC fan and not like what they've seen of this so far. And personally I don't mind the delay to March, Animal Crossing releasing in the Spring just feels right for some reason and they've already got a pretty consistent string of games for the rest of the year.

Completely agree and so do all my friends who have always loved Animal Crossing.
 
Jun 2, 2019
4,947
I loved what i saw gameplay wise but visually it feels a bit underwhelming, at least by now. I kinda expected more... Swag. Better textures, shaders and shadows/lighting. Everything looks kinda flat, at least by now.
 
Oct 25, 2017
19,011
The main draw for me will be the QoL improvements in the UI inventory management. I'll need to see how the game aids in juggling tons of items and tools as you progress. Storage, inventory and tool management were a nightmare in NL, and eventually had to stop playing because of it.
 

takriel

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,221
I'm glad for you guys (and my gf)! Honestly I can't understand what the appeal is of this game lol.
 

Beje

Member
Oct 27, 2017
3,738
I was a bit averse initially due to the materials and crafting stuff resembling F2P games (and Pocket Camp, which is essentially a Progress Bar Waiting Simulator) but after watching the Treehouse gameplay segment and the trailer a couple more times I'm warming up to it. The problem that Animal Crossing had is that it had a premise that worked 18 years ago in the N64/GC but has since been surpassed by other games, so I'm glad they went back to the drawing board and weren't afraid of shaking things up a bit instead of building over the current foundation and giving us basically New Leaf 2. Also, there's 9 months worth of Directs ahead, so there's ample time to show everything in the menu.

I hope the new mechanics help keeping players engaged for a longer time, but without the pressure of logging in everyday under the threat of getting rare flowers wilted, losing neighbours or coming back to a village that almost resembles a dumpster. And having NPCs guilt trip you or even out right emotional blackmailing you didn't help either.
 

Snarfington

Avenger
Oct 25, 2017
2,927
It does look fantastic, part of me worries a bit about the seasons stuff, like it'll be weird having snow and pine trees with lights on when you're on a "deserted island". In addition, a core part of AC is the game feeling like your town is just one connected to a world of other ones from other players. Unsure how that will be communicated in the same way, not the same to be like "hey there's lots of deserted islands!". Sure they'll make it work though, game looks ambitious when they could have been very safe and that's exciting.
 

Fuchsia

Member
Oct 28, 2017
6,637
Confirmation you only get one island kind of bums me out... in the demo it looked kind of small

Oh no! Only one island has been confirmed?? Damn :( it looked pretty small. I don't have all the information so I won't freak out but I would definitely be disappointed if all we got was that tiny space. Just want something a tad bit bigger than we usually get.
 

fleet

Member
Jan 2, 2019
644
my major gripe with the trailer was how grid-like everything seemed. straight dirt highways and a river made of 90 degree angles. makes it feel like DQ:B a bit. i hope that changes. otherwise i'm crossing off the days til next march!