I wonder if that's cause they got used to the 3DS versions always having everything on the bottom screen. I think that's the thing I'll miss most of all.
I wonder if that's cause they got used to the 3DS versions always having everything on the bottom screen. I think that's the thing I'll miss most of all.
I can see it, theres a whole thing about games & the untouched "peopless" wilderlands to colonize
I want my time back from that Waypoint review. It's the most scatterbrained review I think I've ever read.
What's great about it is it's entirely up too you, there's always things you can do for your villagers like deliver stuff or help them somehow. You can plant a garden. Focus on raising tons of trees for more fruit/gold fruit. And you can even do a "critical path" by focusing on getting bells and upgrading your tent and island. There is no limit on what you can do, and yeah you could probably have a fun time just playing for a half hour a day just doing a few odds and ends.Never played an AC game before but tempted to jump in.
Is it a game that is designed to play for hours on end, or just the odd 30 min session here and there?
you're part of the problem!!!!!!
The part where he quotes (8:06) Video Games and the Global South, 2019, Phillip Penix-Tadsen ed. and how the sandbox/exploration/resource+crafting genre kinda entrenches colonialism ideals is still relevantHaving watched this video before, it doesn't really apply to AC. It's talking about a specific system Minecraft has regarding towns, and how the most effective way to move/build towns is to kidnap villagers from other towns. The closest thing to this in AC is poaching villages from another, but even that is voluntary on the Villager's side. Extremely different.
The thing is, though, that "colonialist ideals" of exploration and resource gathering are harmful because colonialist empires "explored" land that belonged to other people and "collected" (read: stole) resources that rightfully belonged to those people.The part where he quotes (8:06) Video Games and the Global South, 2019, Phillip Penix-Tadsen ed. and how the sandbox/exploration/resource+crafting genre kinda entrenches colonialism ideals is still relevant
maybe cause the new game leans into it more? The optional islands are just there for players to strip clean of resources when ac has historically been a little bit more about respecting the environment and fostering sustainability; it's not an unwarranted observation, and this attitude reeks of "keep politics out of my games"I am shocked -- shocked -- Waypoint's review worked colonialism into it.
Into Animal Crossing.
Animal. Crossing.
Btw I'm not trying to say having those things is bad or animal crossing is bad its just more its something we should be aware or introspective of where they stem fromThe thing is, though, that "colonialist ideals" of exploration and resource gathering are harmful because colonialist empires "explored" land that belonged to other people and "collected" (read: stole) resources that rightfully belonged to those people.
Animal Crossing's island exists in a perfect world where that land actually is abandoned and those resources actually are unclaimed. The vague undertones aren't totally absent, but the framing is different in such a significant way that I don't think it can be said to reinforce those ideals.
The nook island tickets was one of the main things I was thinking ofmaybe cause the new game leans into it more? The optional islands are just there for players to strip clean of resources when ac has historically been a little bit more about respecting the environment and fostering sustainability; it's not an unwarranted observation, and this attitude reeks of "keep politics out of my games"
to be fair, this is a world where trees grow to maturity in three daysmaybe cause the new game leans into it more? The optional islands are just there for players to strip clean of resources when ac has historically been a little bit more about respecting the environment and fostering sustainability; it's not an unwarranted observation, and this attitude reeks of "keep politics out of my games"
yeah that's what the reivew mentions when it talks about colonization vibes. Like look I get it if you only view AC as a tool to unwind to or don't take it seriously as art or whatever but like it makes statements and and has implications the same as anything else, so of course reviews should bring that subject matter upThe nook island tickets was one of the main things I was thinking of
lol that's true but you're limited to a finite nubmer of saplings a day, and axes are disposable, so you at least need to think a tiiiny bit about the interplay of villager and natureto be fair, this is a world where trees grow to maturity in three days
INFINITE RESOURCES
They're referring to framerate issues in some selection screens.I wonder if that's cause they got used to the 3DS versions always having everything on the bottom screen. I think that's the thing I'll miss most of all.
Ah ok, I took interface as like the item screen.They're referring to framerate issues in some selection screens.
What you have to do is log in to both switch's with whatever Nintendo acct is going to buy the game, set one as your primary and buy the game on that system, but download it onto both.So I have 2 switches, one regular and one lite. I'm going to buy the game digitally on my Eshop account and I was thinking, since Nintendo said save files and islands are restricted one per switch, is it possible for me and my little brother to use the same Nimtendo Account on two different switches but let both consoles have different saves/islands so we can both play separately. Do you guys think that'll work? And if it does do you think it'll have complications down the road where they won't be able to back up my save data because I'll have theoretically two different saves on one profile?
That's not my stance at all. But I do think there's such a thing as trying too hard. That's where this falls for me. And the Sanders stuff seems really forced too (and I'm fine with the guy).maybe cause the new game leans into it more? The optional islands are just there for players to strip clean of resources when ac has historically been a little bit more about respecting the environment and fostering sustainability; it's not an unwarranted observation, and this attitude reeks of "keep politics out of my games"
Yeah, I didn't even think about it this way until I read that review. Respect to Gita for mentioning it. I really like how in previous games (mostly) everything you harvest you had to grow in your town first, and you have to take responsibility for what you do to your town. These islands circumvent that and I think it could cheapen things for me, on top of having some implications when it comes to sustainability and colonialism. Dragon Quest Builders 2 does the exact same thing with its Explorer's Shores and I'd personally like to see crafting-focused games have a take on resource gathering that isn't -randomized islands that you can destroy without consequences-. Don't ask me what it should be though lol.maybe cause the new game leans into it more? The optional islands are just there for players to strip clean of resources when ac has historically been a little bit more about respecting the environment and fostering sustainability; it's not an unwarranted observation, and this attitude reeks of "keep politics out of my games"
This kind of silliness didn't go into my review, but I'm sharing for your sakes. I caught Katt singing in my town square, then ran back to my home to grab a musical instrument out of my storage unit. Katt was still there, so we.... "jammed."
eh, I don't see anything wrong with drawing on your own real world experience and pontificating on what a piece of art reminds you of or how it makes you feel. It's no more more forced than bringing up covid, which is to say not at all because the intersection of media and our modern landscape is unavoidableThat's not my stance at all. But I do think there's such a thing as trying too hard. That's where this falls for me. And the Sanders stuff seems really forced too (and I'm fine with the guy).
I've been playing the game for about a week, and having an absolute blast. I've missed Animal Crossing so much. The new QoL improvements and the new progression scheme are wonderful.
I dunno why hearing impressions from an Era mod makes me so much more excited than all the reviews this morning lolI've been playing the game for about a week, and having an absolute blast. I've missed Animal Crossing so much. The new QoL improvements and the new progression scheme are wonderful.
This kind of silliness didn't go into my review, but I'm sharing for your sakes. I caught Katt singing in my town square, then ran back to my home to grab a musical instrument out of my storage unit. Katt was still there, so we.... "jammed."
Eh I don't mind that Waypoint likes to cover games from a liberal political perspectiveI am shocked -- shocked -- Waypoint's review worked colonialism into it.
Into Animal Crossing.
Animal. Crossing.
Eh I don't mind that Waypoint likes to cover games from a liberal political perspective
There are plenty of more apolitical reviews out there for you
yeah, exactly. It's deffos a hard problem to solve, because Builders has the same problem and basically the exact same solution haha. And I mean both games really are about the importance of community cooperation and taking care of your environment but, the designers don't want players getting too bogged down in management and potentially feeling frustrated because of how much you'd need to think ahead given limited resources. It's admirable but you don't want to accidentally undermine your themes in the process and it's all just v complicatedYeah, I didn't even think about it this way until I read that review. Respect to Gita for mentioning it. I really like how in previous games (mostly) everything you harvest you had to grow in your town first, and you have to take responsibility for what you do to your town. These islands circumvent that and I think it could cheapen things for me, on top of having some implications when it comes to sustainability and colonialism. Dragon Quest Builders 2 does the exact same thing with its Explorer's Shores and I'd personally like to see crafting-focused games have a take on resource gathering that isn't -randomized islands that you can destroy without consequences-. Don't ask me what it should be though lol.
Also, since we're talking about Vice's review, I thought it was so cute that Kotaku (video review) and Vice featured each other's characters in their reviews. :)
If you hate the rolling thing, the game allows for you to re-angle the camera to the GCN-style top-down.Part of me is feeling like picking this up, but there are a couple of things working against it.
1. Comes out same day as Doom
2. This is a game that screams to be bought digitally, but I hate paying an extra 12 dollars for a digital version, plus Nintendo's digital policies are historically.......shitty
3. I hate the rolling log, so much
I might just put in the GameCube Animal Crossing.
Really? I did not know that....shit, I already have too many games to buy over the next 3 weeks! Don't do this to me!If you hate the rolling thing, the game allows for you to re-angle the camera to the GCN-style top-down.
This kind of silliness didn't go into my review, but I'm sharing for your sakes. I caught Katt singing in my town square, then ran back to my home to grab a musical instrument out of my storage unit. Katt was still there, so we.... "jammed."
gamecube-ish camera looks so good too dudeReally? I did not know that....shit, I already have too many games to buy over the next 3 weeks! Don't do this to me!
Yes. The game looks amazing. You can see the different fur textures on the animals and all that. It's quite a looker.Are the graphics as good as the compressed Youtube videos shown so far have lead me to believe?
The shots where the sunset shimmers on the water looked incredible. Can't wait to experience it in-game for myself.
How are the graphics in handheld mode???Yes. The game looks amazing. You can see the different fur textures on the animals and all that. It's quite a looker.
Yes. The game looks amazing. You can see the different fur textures on the animals and all that. It's quite a looker.
Noticeably less crisp, but the difference isn't nearly as telling as it is in other Nintendo games such as Xenoblade 2 or Pokémon. It's still good-looking even in handheld mode.
Agreed. So bad. And not for the colonialism piece, specifically. I thought it was awful because it went in like nine different directions at once. It's relatively coherent, but it's more of a disjointed ramble than a review. I would have to be high to write something that all over the place. She may have been, I guess?That Waypoint review is absolutely hilarious and it's not supposed to be.
A lot of it is stuff they can easily add in as dlc over time. They want this to be ongoing pronably even more than splatoon and as much smash at least. Maybe more.Hearing about all the things and people that are cut is leaving me feeling very disappointed.