Watch that 20$ become 40$. I'm telling you. WATCH IT.Which are usually $20 or so and come with a good amount of content for the price.
Watch that 20$ become 40$. I'm telling you. WATCH IT.Which are usually $20 or so and come with a good amount of content for the price.
Most other companies allow the consumer to buy each piece of DLC separately. The issue with Nintendo is that they often don't. It's season pass or nothing.Which are usually $20 or so and come with a good amount of content for the price. There's rarely any "Day 1" DLC either, as the expansions usually start development AFTER the base game is completed. Nintendo is still good with DLC, don't see why their method of doing it is bad when the worst its gotten was overpriced Fire Emblem DLC.
The reason being money, and the fact that the rest of the industry moved in that way. Also Furukawa. We still don't know how he is going to shape the company for another generation.Why? What reason would there be to raise the price? I'll worry about it when it happens, but there's no reason to go doomsday on us just yet.
Most other companies allow the consumer to buy each piece of DLC separately. The issue with Nintendo is that they often don't. It's season pass or nothing.
The reason being money, and the fact that the rest of the industry moved in that way.
Also Furukawa. We still don't know how he is going to shape the company for another generation.
Blaming the consumers for the shitty and exploitative practices of a company is honestly a new one to me, which is surprisingly considering the amount of corporate apologism we see on this site.I hate all of the mobile "gamers" who refuse to pay upfront for a game/app which led to this. This is so shitty.
Blaming the consumers for the shitty and exploitative practices of a company is honestly a new one to me, which is surprisingly considering the amount of corporate apologism we see on this site.
People live complaining about games they dont play or subscriptions they aren't the target audience for anyway.So nobody's going to bother to explain why subscription models are bad now?
They aren't wrong though they tried to sell games the regular way everyone laughed at the price being too high for mobile and it failed for a mobile game. These are all free to play games now and they are monetizing them how it works for a majority of the games on that market.Blaming the consumers for the shitty and exploitative practices of a company is honestly a new one to me, which is surprisingly considering the amount of corporate apologism we see on this site.
It gives you a couple more items/premium currency in the gift boxes you get from earning stars in races and gives you 9 more challenges that earn you additional stars. It doesn't bypass the loot box/ gacha system at all.I'm just asking why this is a bad thing. I'd like to have an answer before I make an opinion. So what exactly does the Subscription in Tour do then?
I think it could be. It's an odd date that's prime to be announced ahead of time
It gives you a couple more items/premium currency in the gift boxes you get from earning stars in races and gives you 9 more challenges that earn you additional stars. It doesn't bypass the loot box/ gacha system at all.
That's unlikely since they tend to never mix mobile and Switch announcements. Or maybe if some kind of connectivity between PC and NH was introduced. But I would be very surprised and if it was a AC focused Direct, it would be announced anyway.I think it could be. It's an odd date that's prime to be announced ahead of time
seeing comments like this makes me sad, they've already won if people are defending this shit. The audience is already used to being milked like cowsAnd the subscription service let's you by-pass that process alltogether. Like in Mario Kart Tour. How is that a bad thing that a subscription option exists?
People live complaining about games they dont play or subscriptions they aren't the target audience for anyway.
And this is why I keep saying that people who praise Nintendo for their consumer friendly DLC are just gullible. Nintendo is always purposefully behind the curve or actually struggling to play catchup with the rest of the industry, business-wise. We've already seen how it went from great DLCs first to how now all their major releases seem to have "Expansion Pass" and I really think Nintendo is just doing the good old "squeeze milk out one tap at a time." thing. They're no more consumer-friendly than when Sony introduced an extremely generous "PlayStation Plus" model in the PS3 days and purposefully made it more expensive and a paid requirement for online come PS4.
But they're still somewhat "blue ocean". It just seems recently they've squeezed the arm a bit harder. The Game Vouchers aren't a ripoff but you can't deny it's an expensive deal to make in a sense, and that I feel is a relatively new sign of Nintendo with $$$ in their eyes. I would argue in the Wii/DS era their $$$ just came to them with the sheer success of the hardware and its pitch. Recent initiatives seem more obviously like a "We want your money" sign.
In theory a subscription would be a more acceptable way to monetize a mobile game. That's why used Tour as an example. You'd think it'd be preferable to micro-transactions.
I was never really outright defending this decision. At the begining, I asked
Because I wanted somebody to explain why this was a problem. But people still have yet to explain why this is a bad thing.
Random, but I finally saw this movie on a flight to China and it's incredible, lol.
And this is why I keep saying that people who praise Nintendo for their consumer friendly DLC are just gullible. Nintendo is always purposefully behind the curve or actually struggling to play catchup with the rest of the industry, business-wise. We've already seen how it went from great DLCs first to how now all their major releases seem to have "Expansion Pass" and I really think Nintendo is just doing the good old "squeeze milk out one tap at a time." thing. They're no more consumer-friendly than when Sony introduced an extremely generous "PlayStation Plus" model in the PS3 days and purposefully made it more expensive and a paid requirement for online come PS4.
But they're still somewhat "blue ocean". It just seems recently they've squeezed the arm a bit harder. The Game Vouchers aren't a ripoff but you can't deny it's an expensive deal to make in a sense, and that I feel is a relatively new sign of Nintendo with $$$ in their eyes. I would argue in the Wii/DS era their $$$ just came to them with the sheer success of the hardware and its pitch. Recent initiatives seem more obviously like a "We want your money" sign.
I don't think these really aren't related at all. I get the impression Nintendo's mobile efforts are largely to satiate investors who want them to push into the mobile space and that includes all the scummy practices that entailsWhoever was asking how Nintendo will deal with Cloud and Streaming I think you got your answer 😂
It gives you a couple more items/premium currency in the gift boxes you get from earning stars in races and gives you 9 more challenges that earn you additional stars. It doesn't bypass the loot box/ gacha system at all.
seeing comments like this makes me sad, they've already won if people are defending this shit. The audience is already used to being milked like cows
A race to the bottom is funded by consumers but started by the producers.I hate all of the mobile "gamers" who refuse to pay upfront for a game/app which led to this. This is so shitty.
This had best not hold any sway over New Horizons. Keep this trash millions of miles away from my mainline Animal Crossing. Nothing that even resembles it. Nothing that can be carried over or transferred.
NOTHING!
Huh. Maybe the MKT subscription is actually generating decent revenue? Nintendo's mobile practices are shameful. Feels uncharacteristically dirty for Nintendo. It's like mobile Nintendo and Switch Nintendo are two completely separate companies.
A race to the bottom is funded by consumers but started by the producers.
seeing comments like this makes me sad, they've already won if people are defending this shit. The audience is already used to being milked like cows
And this is a big problem. Right now I've seen more than one article talking about the next economic bubble being advertising.True. But the sad part is when the app stores are so open anyone can run in and tank the value of mobile games.
And this is a big problem. Right now I've seen more than one article talking about the next economic bubble being advertising.
Think about how many F2P games are funded solely off of ads. Then think about the fact that someone had to pay for that ad, which is another F2P ad-based game. And every transfer of funds means the ad company and developer gets a cut. It's a weird incestuous circle and it's impossible for it to last. At some point advertisers are going to wise up to the diminishing returns of how frequently their message is ignored, cut the rates across the board, and the F2P market is going to crash, hard.
Even now, do you notice how your F2P game ads always have the (X) button in a different style and corner? Most games nowadays use a meta-advertising engine that combines multiple networks to compete for the best rate. So using just one network isn't enough anymore. They have to be stacked to have enough quantity.
I'm not sure what's going to happen when this market fizzles up, but it's not going to be pretty.