Anthem Closed Alpha Registration / Alpha Dec 8th-9th (PC/XB1/PS4)

Bioware already said Anthem is a GaaS title, I would be extremely surprised if there won't be mtx beyond just cosmetics. What is even more scary to me is they said "no lootbox", so their revenue stream of not having lootboxes and the $60 admission HAS to come from somewhere.

Either the game is heavily gated by dlcs or they have to make that up with very aggressive mtx.

I think people need to remember this is STILL an EA game. Some guy from the dev team has to stand in front of the EA suits and said "our game don't have lootbox" and then he will be promptly questioned what revenue strategy will they implement to make up for the lost of potential revenue of the game if it were to have lootboxes.
They said DLC would be free and financed only by cosmetic microtransactions, whatever that means 😂.
 
Oct 25, 2017
5,999
Bioware already said Anthem is a GaaS title, I would be extremely surprised if there won't be mtx beyond just cosmetics. What is even more scary to me is they said "no lootbox", so their revenue stream of not having lootboxes and the $60 admission HAS to come from somewhere.

Either the game is heavily gated by dlcs or they have to make that up with very aggressive mtx.

I think people need to remember this is STILL an EA game. Some guy from the dev team has to stand in front of the EA suits and said "our game don't have lootbox" and then he will be promptly questioned what revenue strategy will they implement to make up for the lost of potential revenue of the game if it were to have lootboxes.
Anthem’s big MTX items will be new javelins, mark my word.
 
Oct 25, 2017
9,077
Indonesia
Anthem’s big MTX items will be new javelins, mark my word.
If what you mean by new javelis are the skins, then yes. Judging by the recent video, it'll come mostly from customization, including colors, badges, skins, and so on. You can already see it from the pre-order bonus.

But I doubt they'll actually add more javelins. They're basically classes, starting from the tank, dps, utility, and support. Everything about the game is designed surrounding those 4 classes.
 
Anthem’s big MTX items will be new javelins, mark my word.
The microtransaction marketplace will almost certainly center on skins, cosmetic customizations to the look of your armor, sprays to change the colors of things, and emotes. They have said very firmly there will be absolutely no pay-to-win and they would be really stupid to go back on that.
 
Oct 25, 2017
5,999
If what you mean by new javelis are the skins, then yes. Judging by the recent video, it'll come mostly from customization, including colors, badges, skins, and so on. You can already see it from the pre-order bonus.

But I doubt they'll actually add more javelins. They're basically classes, starting from the tank, dps, utility, and support. Everything about the game is designed surrounding those 4 classes.
Which one is support? Which is utility? Hell, which one is DPS? The only one that fits a hard role is the Colossus, and that’s because they have a shield and an aggro ability. The other three all have strong DPS capabilities with different focuses, and all four javelins have support abilities. This nebulous class system is just begging for more options - of which will be paid.

The microtransaction marketplace will almost certainly center on skins, cosmetic customizations to the look of your armor, sprays to change the colors of things, and emotes. They have said very firmly there will be absolutely no pay-to-win and they would be really stupid to go back on that.
What about “new classes” suggests pay-to-win? Have you ever played Overwatch, Destiny, R6 Siege, For Honor, etc.? There’s nothing inherently better about newly introduced characters, they’re just new and provide variety, being better than some older classes in some situations and worse in others. And they’re enticing as hell, which is smart monetization.
 
Oct 25, 2017
4,200
Which one is support? Which is utility? Hell, which one is DPS? The only one that fits a hard role is the Colossus, and that’s because they have a shield and an aggro ability. The other three all have strong DPS capabilities with different focuses, and all four javelins have support abilities. This nebulous class system is just begging for more options - of which will be paid.



What about “new classes” suggests pay-to-win? Have you ever played Overwatch, Destiny, R6 Siege, For Honor, etc.? There’s nothing inherently better about newly introduced characters, they’re just new and provide variety, being better than some older classes in some situations and worse in others. And they’re enticing as hell, which is smart monetization.
Shooters are not the same as pseudo-MMOs. I'd be surprised if they microtransaction introduced new classes. Expansion? sure. MT? nah. We're not talking about a game where they're gonna add a new character every week to a huge roster. This is a game with 3 classes and a big skill tree to begin with, each javelin is a large undertaking.
 
Oct 25, 2017
5,999
Shooters are not the same as pseudo-MMOs. I'd be surprised if they microtransaction introduced new classes. Expansion? sure. MT? nah. We're not talking about a game where they're gonna add a new character every week to a huge roster. This is a game with 3 classes and a big skill tree to begin with, each javelin is a large undertaking.
They’ve already said they’re not making content DLC paid because they don’t want to split the player base. They’ve also said they’re not adding loot boxes. How much income potential do they have with only cosmetic MTX that allows you to buy exactly what you want? They’re either lying about something now, making the cosmetics prohibitively expensive, or they’re making some sort of DLC MTX that’ll be extremely compelling.

Anthem is a shared world shooter, which makes it a pseudo-MMO. People are already choosing mains and identifying with particular javelins. This game is rife with opportunity to create more archetypes for people to invest in, and also in need of a MTX model that is sustainable without lootboxes or splitting the community’s playable content. All of that suggests eventually more Javelins, which are paid. And this obviously won’t be weekly. Probably every few months. There’s also likely to be expansions to the existing javelins, such as new ultimates or ability gear.
 
Oct 25, 2017
4,200
They’ve already said they’re not making content DLC paid because they don’t want to split the player base. They’ve also said they’re not adding loot boxes. How much income potential do they have with only cosmetic MTX that allows you to buy exactly what you want? They’re either lying about something now, making the cosmetics prohibitively expensive, or they’re making some sort of DLC MTX that’ll be extremely compelling.

Anthem is a shared world shooter, which makes it a pseudo-MMO. People are already choosing mains and identifying with particular javelins. This game is rife with opportunity to create more archetypes for people to invest in, and also in need of a MTX model that is sustainable without lootboxes or splitting the community’s playable content. All of that suggests eventually more Javelins, which are paid. And this obviously won’t be weekly. Probably every few months. There’s also likely to be expansions to the existing javelins, such as new ultimates or ability gear.
How much income potential? Seriously? Plenty.

Absolutely plenty.
Many of the most profitable games out there rely on purely selling skins.
 
Oct 25, 2017
1,578
Those are lootboxes, which they’ve said aren’t happening. HOTS does the same.

We’re talking about direct sales. Pay for what you want, no RNG. Dunno about DOTA, but League has some expensive-ass skins and it’s a F2P game
Oh, right, thought it was about skins specifically.
Well, it might be a first in the industry, it might be risky and it could pay off. I don't think EA would be greenlighting this business model if it didn't look promising.
What they did say, though, is that story campaign won't be locked pehind a paywall. However, they haven't rulled out selling brand new Javelin classes as DLC. It doesn't split the community and at the same time provides a more substantial gameplay addition than cosmetic items.
 
Oct 25, 2017
5,999
Oh, right, thought it was about skins specifically.
Well, it might be a first in the industry, it might be risky and it could pay off. I don't think EA would be greenlighting this business model if it didn't look promising.
What they did say, though, is that story campaign won't be locked pehind a paywall. However, they haven't rulled out selling brand new Javelin classes as DLC. It doesn't split the community and at the same time provides a more substantial gameplay addition than cosmetic items.
That’s my exact assertion lmao

I strongly asserted that I believed additional javelins would be sold as MTX cause it’d likely sell more than skins, and people have been disagreeing with me for various reasons.
 
Oct 25, 2017
4,200
That’s my exact assertion lmao

I strongly asserted that I believed additional javelins would be sold as MTX cause it’d likely sell more than skins, and people have been disagreeing with me for various reasons.
Dota, basically every moba, even the ones that do sell characters, make MOST of their money on skins.

There's no precedent for an rpg to continually release new classes as MTX. Skins you can sell to anyone regardless of what they play. Sideways progression is rarely something people buy into.

Rainbow six is mostly supported by cosmetics as well, not character unlocks.
 
Oct 25, 2017
1,578
That’s my exact assertion lmao

I strongly asserted that I believed additional javelins would be sold as MTX cause it’d likely sell more than skins, and people have been disagreeing with me for various reasons.
Sorry, guess I got lost in the quotes.
I don't think they will be selling gear for javelins that are available at launch, but I think they will definitely sell new classes.
 
Oct 25, 2017
5,999
Dota, basically every moba, even the ones that do sell characters, make MOST of their money on skins.

There's no precedent for an rpg to continually release new classes as MTX. Skins you can sell to anyone regardless of what they play. Sideways progression is rarely something people buy into.

Rainbow six is mostly supported by cosmetics as well, not character unlocks.
There’s no precedent for Anthem at all. $60, no lootboxes, cosmetics earnable through gameplay, cosmetics purchased as is. All of this adds to suggest a much less profitable model than other games. There’s no repeatable MTX like lootboxes, so there’s already a limited amount of profit each time a wave of cosmetics arrive. Very few people are gonna buy all the cosmetics available. And after spending $60, plenty of people are gonna limit their cosmetic purchases without any gambling mechanics to entice more buying.

Rainbow Six has lootboxes. DOTA is free to play. Again, the closest model we have is TF2 which was not a very successful. So given the caveats Bio have placed on their own DLC, do you really believe the only thing they’re selling is one-time purchase skins?
 
OP
OP
TheEnd
Oct 27, 2017
9,023
But I doubt they'll actually add more javelins. They're basically classes, starting from the tank, dps, utility, and support. Everything about the game is designed surrounding those 4 classes.
Hoping you can confirm a couple things on Anthem:

1. Will there be loot drops?
2. Can we expect dungeon/raid experiences?
3. Will there possibly be more Javelins in the future?


Whether those will be free or not remains to be confirmed, but it definitely seems like future Javelins is something that they've considered. And given their support model for Anthem, like Buttchin-n-Bones suggested, I think that these will be paid-DLC only, or unlocking them for free might require a lot of grind enough to entice people to purchase them.
 
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Oct 26, 2017
1,191
England
Dota, basically every moba, even the ones that do sell characters, make MOST of their money on skins.

There's no precedent for an rpg to continually release new classes as MTX. Skins you can sell to anyone regardless of what they play. Sideways progression is rarely something people buy into.

Rainbow six is mostly supported by cosmetics as well, not character unlocks.
Isn’t this exactly what Warframe does though? I don’t play it so could be wrong, but I thought its main revenue stream was new “javelins” (their equivalent of).

It wouldn’t be pay to win in Anthem. It would be pay to play differently. Means the locational content can stay free for high player counts everywhere, and you’re just selling new play styles to experiment with. Hopefully they can still build in methods to obtain them in game too though.
 
Oct 25, 2017
5,673
Isn’t this exactly what Warframe does though? I don’t play it so could be wrong, but I thought its main revenue stream was new “javelins” (their equivalent of).

It wouldn’t be pay to win in Anthem. It would be pay to play differently. Means the locational content can stay free for high player counts everywhere, and you’re just selling new play styles to experiment with. Hopefully they can still build in methods to obtain them in game too though.
It also wouldn’t gate folks behind segregated content.
 
Oct 25, 2017
4,200
Isn’t this exactly what Warframe does though? I don’t play it so could be wrong, but I thought its main revenue stream was new “javelins” (their equivalent of).

It wouldn’t be pay to win in Anthem. It would be pay to play differently. Means the locational content can stay free for high player counts everywhere, and you’re just selling new play styles to experiment with. Hopefully they can still build in methods to obtain them in game too though.
That is what Warframe does. But the notion that somehow that's the only way Anthem can do it is ridiculous. LOTS of games rely on largely cosmetic MTX for things. Warframe is a game that launched with 8 of them and had always made it clear that that was part of their business model, and you can unlock them all in game for free - the bulk of their money comes from the things that are not in game unlockables for free.

I fully expect more javelins to be sold in the form of like a major DLC update once in a while, like the Necromancer in D3 was, or like how a regular MMO has an expansion and it adds a class or whatever, but not just adding javelins to the store every few months.
 
Oct 28, 2017
970
so I'm still confused as to what anthem is, and what the actual gameplay is like.

hows the weight? does it feel like gears of war?
or is it
Warframe?

is the loot, just Destiny?
Is the combat mechanics, just destiny meets warframe?
Cant really comment on the weight stuff because of NDA but one thing for sure, you need to play this game instead of watching it to feel the controlls.

About the loot and gameplay. Just watch some official anthem livestream vods on twitch. The last one was about loot and progression
 
Oct 27, 2017
762
so I'm still confused as to what anthem is, and what the actual gameplay is like.

hows the weight? does it feel like gears of war?
or is it
Warframe?

is the loot, just Destiny?
Is the combat mechanics, just destiny meets warframe?
Disclaimer: following comment was made from the observation of existing official footage, it is not actual experience derived from my alpha experience.

Having played a ton of Warframe, IMO, more like Destiny + The Division from what I saw from dev's stream so far. Warframe simply do not have such long TTK's as it is by far a much quicker paced game.

Gear rarity is a random drop and gears dropped have random perks in them, it is RNG on top of another layer of RNG. You can also craft them but I think the perks are still a random roll, meaning you can't craft a gun with the exact perks you want in them simply by just adding specific perks to them.