The full game having a shit frame rate on X doesn't mean the tiny demo was made to run at an excellent framerate on X.releasing footage of something that you know can't run on the Console is lying to your consumer especially since the game barely runs at acceptable frame art on the x right now. nor did they say your guys to game probably won't look like this or anything of that sort who else is it .
You literally don't know if the particular footage shown in that trailer wasn't running on a console. For all you know, it was running on a console, but they had to end up having it pared back once they added onto the main hub zone. Making these absolutely bullshit claims that they were definitely lying to consumer is you mischaracterizing this entire thing.releasing footage of something that you know can't run on the Console is lying to your consumer especially since the game barely runs at acceptable frame art on the x right now. nor did they say your guys to game probably won't look like this or anything of that sort who else is it .
I think this is the crux of the argument..
But they literally say this game is running on the Xbox One x any E3 2017 demo. and never do they ever make it obvious that this is a proof of concept . That is lying 101
It's not, and it never was, hence this thread. Why is it okay for EA to do such a thing, the reasons are quite obvious.
The full game looking worse doesn't make that statement untrue."Everything you are about to see was captured in-game running in real-time"
Okay..
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But they literally say this game is running on the Xbox One x any E3 2017 demo. and never do they ever make it obvious that this is a proof of concept . That is lying 101
"Everything you are about to see was captured in-game running in real-time"
You're right we don't know but we do know is that the first initial trailer the high trailer did does not look like the current game and that's all that matters. I mean didn't tell BioWare or ea what to show when it came anthem ,you can't have your cake and eat it too you cannot show footage that doesn't look like you're released product and not expect people to get mad about it that's just common sense 101.You literally don't know if the particular footage shown in that trailer wasn't running on a console. For all you know, it was running on a console, but they had to end up having it pared back once they added onto the main hub zone. Making these absolutely bullshit claims that they were definitely lying to consumer is you mischaracterizing this entire thing.
Also, as long as the trailer near release show the game you're going to end up playing, then what the heck is the problem? It's the consumer's prerogative to pre-order or not. Bioware doesn't have to hand-hold customers just so that they can execute some force of will to not pre-order a game years before release.
It's one thing to criticize things like Killzone 2's CG trailer made to look like a Gameplay sequence running in real time. That's not OK and a simple lie. This is not that.
I'm honestly surprised we don't see such fervent reactions to movie trailers having scenes that don't appear in the movie. There was some talk about the Infinity War trailer money shot not being in the movie, but not like "how dare they lie to us" commentsSurprisingly...development still happens. Hell...kojima did it on purpose...movies still do it in trailers. Maybe I'm crazy and think people need to be held accountable for their spending.
You reason that how? Because it looks better than the final game?
You reason that how? Because it looks better than the final game?
I'm honestly surprised we don't see such fervent reactions to movie trailers having scenes that don't appear in the movie. There was some talk about the Infinity War trailer money shot not being in the movie, but not like "how dare they lie to us" comments
the artstyle looked so much cooler in the demo...ugh what a disappointment
Because a)No laws that forbid and regulate(depending where you live) and b)marketing like this creates preorders.
Gullible enough to research game development and whatnot. A small vertical slice running on a console is a huge technical difference from a full game running on that same console. It's the difference between a tiny section removed from gameplay loops or any other context specifically polished for weeks and months, versus a full game that needs to be playable and cohesive
Actually I was pretty disappointed that some scenes in the Rogue One trailer didn't make it to the final film, maybe Disney thought it was too gritty and violent idk.I'm honestly surprised we don't see such fervent reactions to movie trailers having scenes that don't appear in the movie. There was some talk about the Infinity War trailer money shot not being in the movie, but not like "how dare they lie to us" comments
Why is it still such a hard concept to grasp that initial showing and retail versions can differ when optimizing for release ?
There's nothing 'deceitful' about this. Nowhere was it stated that this was the level of detail you'd get in the final version, and customers were provided media and demos prior to release to see how the finished product looked.
At some point we're going to have to confront the frequent toxicity of the 'dowgrade' complaints.
If in this day and age, you, as a consumer, pre-order a game based on a trailer release months if not years ahead of the release date, then that blame rests squarely on your shoulders. I'm sorry, but consumers aren't babies to be coddled. And developers don't need to downplay how they think their game might end up looking. Putting your best foot forward isn't the same as expressly lying, especially when you'll still have all the necessary information available to you as a consumer in due time, if not before release, then withing 24 hours after. Talk to me when that changes.You're right we don't know but we do know is that the first initial trailer the high trailer did does not look like the current game and that's all that matters. I mean didn't tell BioWare or ea what to show when it came anthem ,you can't have your cake and eat it too you cannot show footage that doesn't look like you're released product and not expect people to get mad about it that's just common sense 101.
Gullible enough to research game development and whatnot. A small vertical slice running on a console is a huge technical difference from a full game running on that same console. It's the difference between a tiny section removed from gameplay loops or any other context specifically polished for weeks and months, versus a full game that needs to be playable and cohesive
No companies didn't openly lie to their consumers that's 101. it's not consumers being for baby is the expectation that we are not being lying to. Companies should be responsible for opening line of people is that too much to ask. they are .a y people on this very form who don't want every single hour of video game content of a certain game or go on long blackoutsIf in this day and age, you, as a consumer, pre-order a game based on a trailer release months if not years ahead of the release date, then that blame rests squarely on your shoulders. I'm sorry, but consumers aren't babies to be coddled. And developers don't need to downplay how they think their game might end up looking. Putting your best foot forward isn't the same as expressly lying, especially when you'll still have all the necessary information available to you as a consumer in due time, if not before release, then withing 24 hours after.
Ideally, devs should show pre-alpha footage instead of super polished slices. Days Gone is a good recent example of pre-alpha previews versus more polished and detailed final gameThey sold it as "in-game" gameplay. How is it not deceitful? It's a considerable difference, to the point I would just call the original trailer CGI bullshit.
I'd instead say that at some point we're going to have to confront the frequent apologists that pop-up whenever this shit happens.
I'm sorry, I don't quite understand what you're saying.No companies didn't openly lie to their consumers that's 101. it's not consumers being for baby is the expectation that we are not being lying to. Companies should be responsible for opening line of people is that too much to ask. they are .a y people on this very form who don't want every single hour of video game content of a certain game or go on long blackouts
Oh definitely, i'm ok with the graphical downgrade but what happened to 'seamless'? It's even worse than your usual loading time headachesThe only thing I care about are these dreadful loading times even on an SSD.
Ideally, devs should show pre-alpha footage instead of super polished slices.
But those super polished slices are still in-game. The issue is that they're just that, slices, bits and pieces polished to a mirror sheen, rather than the full game.
It's not okay. But it's not lying either. I rather have people educate themselves about game development than yell about how it's deliberate deceit when that doesn't even make sense given the context
I'm honestly surprised we don't see such fervent reactions to movie trailers having scenes that don't appear in the movie. There was some talk about the Infinity War trailer money shot not being in the movie, but not like "how dare they lie to us" comments