comparing footage of an unfinished Game from what is essentially a trade Show to footage from the released version, and find they're different. Surprise.. Why does it matter?
9 minutes. Era is slipping.
comparing footage of an unfinished Game from what is essentially a trade Show to footage from the released version, and find they're different. Surprise.. Why does it matter?
Ideally, devs should show pre-alpha footage instead of super polished slices. Days Gone is a good recent example of pre-alpha previews versus more polished and detailed final game
Real pre alpha is just assets and models un-textured with white cubes being place holders.
Someone needs to edit the loading screens into the E3 footage.
The only thing I care about are these dreadful loading times even on an SSD.
In, say, architecture, it's quite common to have an artist's impression of a finished project that is not yet fully realised; I'm sure people understand that. The problem comes with the fact that in the context of E3 demos it's quite rare that it's explicitly presented as an artist's impression, target render, whathaveyou. Indeed, it gets worse when they explicitly say "...and this is running on <platform> right now", because that does get very misleading indeed.
This is not acceptable. Yes, it *does* say Pre-alpha footage, but that conflicts heavily with the big caption front and centre.
They were quite clear that the game was running on a super PC, so where's the deceit ?
They were quite clear that the game was running on a super PC, so where's the deceit ?
Why would a console owner expect to get the visuals shown at E3 when that was confirmed as running on dual 1080Tis?
Is your PS4 pro and Xbox one X GPU anywhere near as powerful as a single 1080Ti?
They were quite clear that the game was running on a super PC, so where's the deceit ?
Well the hub world improves as you level up different factions, and more people do show up to the hub world.
But no game looks like its prealpha footage. Division 1 didnt, Halo didnt, Zelda didnt, etc etc.
Why is it still such a hard concept to grasp that initial showing and retail versions can differ when optimizing for release ?
There's nothing 'deceitful' about this. Nowhere was it stated that this was the level of detail you'd get in the final version, and customers were provided media and demos prior to release to see how the finished product looked.
At some point we're going to have to confront the frequent toxicity of the 'dowgrade' complaints.
Because I want the E3 graphics.
FMVs are very rare in the game, almost every cutscene is in realtime.The e3 was obviously a FMV. I mean it has the same type of FMV in the game
They did last time.
There's a sizeable part of ERA that is extremely pro-corporate. Not rarely under the guise of being pro-developers.
There's a sizeable part of ERA that is extremely pro-corporate. Not rarely under the guise of being pro-developers.