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Vern

Banned
Oct 26, 2017
5,097
Whenever I see videos like this I'm so glad that I'm not a graphics whore and that I've thought graphics have been plenty good for the better part of a decade.

I still think anthem looks shitty, but it's not because of the graphics.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
holy shit, as someone who hasn't been following the game closely, i didn't the know the downgrade was THAT bad. yikes.
 

Zafir

Member
Oct 25, 2017
7,004
I mean the real issue here is companies just announcing games too early trying to "hype" the releases up. Lets be real, a developer isn't going to be able to show the finished products two years before release. So they end up making these unrealistic vertical slices specially created for the purpose that will never be an accurate representation of the final game.

Either way I feel like the graphics may be the least of Anthems issues anyway. I didn't think it looked that bad when I tried it on PC, more my problem is it just runs really poorly on my computer when it really shouldn't....
 

Y2Kev

Member
Oct 25, 2017
13,836
I think basically all of these things can be true. The game can still be really pretty and it can still be "optimized" pretty far away from what was sold as real footage. I thought the original showing was quite stunning.
 

Xeontech

Member
Oct 28, 2017
4,059
Wonder why they removed the movements of the walkers. They all just stand still now, in the reveal, they moved and interacted with the world.
 

Qudi

Member
Jul 26, 2018
5,317
The biggest lie is how seamless the e3 demo looked. Instead we got loading screen simulator.
 

NaDannMaGoGo

Member
Oct 25, 2017
5,963
There are actually still people here so damn gullible that they believe that footage could've been running on an Xbox One because "vertical slice" magic provides unprecedented performance gains.

It's clearly pre-rendered as fuck, whether that be in-engine or not.

In this case, it's simply not even a question.
 

Pryme

Member
Aug 23, 2018
8,164
In, say, architecture, it's quite common to have an artist's impression of a finished project that is not yet fully realised; I'm sure people understand that. The problem comes with the fact that in the context of E3 demos it's quite rare that it's explicitly presented as an artist's impression, target render, whathaveyou. Indeed, it gets worse when they explicitly say "...and this is running on <platform> right now", because that does get very misleading indeed.

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This is not acceptable. Yes, it *does* say Pre-alpha footage, but that conflicts heavily with the big caption front and centre.

Why would a console owner expect to get the visuals shown at E3 when that was confirmed as running on dual 1080Tis?

Is your PS4 pro and Xbox one X GPU anywhere near as powerful as a single 1080Ti?

They were quite clear that the game was running on a super PC, so where's the deceit ?
 

Deleted member 12317

Account closed at user request
Banned
Oct 27, 2017
2,134
He could at least go further in the story as Fort Tarsis get more detailed and crowded as people settle in...

It's not as crowded as the E3 demo but still better than the initial Fort Tarsis of the beginning.

Also, I think there's enough people in Tarsis already so adding more would make going to your Javelin even longer.
 

Chrome Hyena

Member
Oct 30, 2017
8,768
Well the hub world improves as you level up different factions, and more people do show up to the hub world.

But no game looks like its prealpha footage. Division 1 didnt, Halo didnt, Zelda didnt, etc etc.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Why would a console owner expect to get the visuals shown at E3 when that was confirmed as running on dual 1080Tis?

Is your PS4 pro and Xbox one X GPU anywhere near as powerful as a single 1080Ti?

They were quite clear that the game was running on a super PC, so where's the deceit ?

When they introduced the game onstage, they explicitly stated that it was running on X.
 

NaDannMaGoGo

Member
Oct 25, 2017
5,963
Well the hub world improves as you level up different factions, and more people do show up to the hub world.

But no game looks like its prealpha footage. Division 1 didnt, Halo didnt, Zelda didnt, etc etc.

Starcraft 2 also didn't. It was so much worse initially, obviously. After all, when you actually show real-time ingame footage it's likely only going to get better as development continues.
 

thepenguin55

Member
Oct 28, 2017
11,796
Why is it still such a hard concept to grasp that initial showing and retail versions can differ when optimizing for release ?

There's nothing 'deceitful' about this. Nowhere was it stated that this was the level of detail you'd get in the final version, and customers were provided media and demos prior to release to see how the finished product looked.

At some point we're going to have to confront the frequent toxicity of the 'dowgrade' complaints.

Yeah, I saw this thread and thought "not this shit again". I'm not saying one shouldnt get upset over a game seemingly changing for the worse but how we're not past the point of "Oh, BioWare is obviously trying to trick people into buying their game!!!" is crazy to me. That could be true if they went almost completely dark on the game in the months leading up to its launch but that game was very much out in front of the public leading up to its launch. At some point, things changed in development. While I don't think it's unfair to ask a dev to maybe detail changes (particularly if they're for the worst) but the overreaction is ridiculous especially when the game has been extensively put out in front of the public leading up to its release. No one at BioWare was twirling their evil curly mustache cackling while swimming in their cartoonish piles of money exclaiming "WE GOT THEM! We fooled them all!!! Muah HAHAHAHA!!!"
 

DevilMayGuy

Member
Oct 25, 2017
13,573
Texas
Yep. They straight up lied about the dynamic nature of the world and the hub town, and made the game look far larger in scope and variety than the static museum we got. I'm fucking tired of devs selling people on these insane demos that they just know they won't be able to deliver, only to shred it down to a shadow of that demo when release day comes. I don't give a fuck about textures by themselves. I care about the fact that the open world looks about 1/5th as big, with none of the impressive encounters with nature or big enemies, with none of the animation variety that helps sell those enemies and the living world. The dynamic open world is the #1 thing I'm worried about for Cyberpunk for this reason.
 

Carlius

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,000
Buenos Aires, Argentina
so how does this work? hey had 6 years to work on the game...2 years prior to release, they show this trailer, all beefed up on a pc with rtx probably who knows.
they they have massive downgrade...i just dont see the timing with this. 6 years....4 years of work, 2 years prio to release a vertical slice, then downgrade everything in two years for consoles? wtf...it baffles me..
 

NaDannMaGoGo

Member
Oct 25, 2017
5,963
Are people actually defending downgrades like these now?

There's a sizeable part of ERA that is extremely pro-corporate. Not rarely under the guise of being pro-developers.

A large chunk of it may also just be the usual fanboy stuff and such. The number of console players arguing in favor of the Epic store on PC not too long ago was downright bizarre.
 

Jinroh

Member
Oct 28, 2017
2,189
Lausanne, Switzerland
It reminds me of the first Halo video featuring an open world with animals packs and a sense of mission planning and randomness.

There's no goddamn excuse, they knew that shit wouldn't run on base ps4/xbox1. I'm pissed about the usual unfjustified PC downgrade.
 

Arta

Banned
Oct 27, 2017
8,445
Worst downgrade since Watchdogs, especially when it comes to atmosphere. This is just ridiculous.
 

Kalentan

Member
Oct 25, 2017
44,620
There's a sizeable part of ERA that is extremely pro-corporate. Not rarely under the guise of being pro-developers.

Eh. I'd say ERA is less pro-corporate but that the have a better understanding of development. There is a lot of people on ERA who have no idea how development works and uses: "feelings" to make nonsense arguments.
 
Oct 25, 2017
13,246
Given the state of the game, it seems almost certain that not only was the game not running on a X, it certainly at no point actually looked like or played like this on the Frostbite engine.
 

Dave.

Member
Oct 27, 2017
6,139
It is stunning to see people still using the "vertical slice" nonsense to justify the lies told at E3 '17. The actual retail game is cut in to much smaller "vertical slices" than that CG movie, stitched together with lengthy loading screens. Your argument should be working the other way around!
 

GTAce

Member
Oct 27, 2017
4,162
Bonn, Germany
It's not only an incredible visual difference, it's much more than that.
The sense of scale, pretty much the complete environment, the dynamic interaction with the NPCs, the dynamic interaction of the wildlife, the cutscenes instad of loading screens... This is not just a graphical downgrade, this is not the same software at all.
 

skeezx

Member
Oct 27, 2017
20,126
i knew there was no way in hell i'd be playing that. and i'm not sure how anybody else could either unless you're new to the whole e3 reveal thing
 

Ze_Shoopuf

Member
Jun 12, 2018
3,932
Presenting that E3 stuff as running on Xbox, overtly implying that the final game will look and feel like that *or better* is a blatant intentional falsehood.
Shame what the end result turned out to be.
 

Deleted member 10847

User requested account closure
Banned
Oct 27, 2017
1,343
Well, people defended the original Killzone 2 reveal trailer (CG) as close to what we got back on the old forum so im not suprised people are defending this as well.
 
Oct 27, 2017
5,850
Mount Airy, MD
What's shown at E3 doesn't matter. You should be buying the game (or not, of course) based on the final product as showcased (generally) immediately before/at launch. If you're using E3 trailers for anything other than "This looks interesting", you've made a huge mistake.
 

KORNdog

Banned
Oct 30, 2017
8,001
I think it's clear that the industry needs to move away from this "vertical slice" approach to game promotion. By all means use it internally to get your game green-lit. But we don't need to see it and all it does is built our expectations beyond the realities of what they can achieve. The game looks worse. The same way the Witcher 3 looked worse and watchdogs. It still looks good, don't get me wrong. But it doesn't impress the same way the original footage did at all.