Anthem |OT| GaaS Effect

Which Javelin is your go to choice/main when playing Anthem?


  • Total voters
    940
Oct 25, 2017
2,040
I guess I need to find that stuff first haha.

Correct me if I am wrong, but the damage boost is not just the gun right? I can hover to kick it in and swap weapons? Does it effect damage from other sources?
Hmm, I’ll have to check the perk descriptions when I’m home. I haven’t done any testing though.
 
Sep 16, 2018
1,969
Look, I'll repeat again the same thing I said previously, take it from me, as a player who brought into Rainbow Six Siege in he beginning, at this point no form of feedback, from unconstructive statements to essays on the loot will solve the problems like lack of content and reworking systems. They will take months of work, of Dev time, and the result is your not gonna see instant change. On Reddit particularly, I see a ton of responses regarding the player population fading away, pleas for Bioware to do something but the simple fact is that this content needs time to be made and nothing can be done to change the game here and now.

If you can't play the game anymore cause you finished the content, drop it. If your frustrated, drop it, if your spending your days waiting for new stuff, just walk away. Check in every so often on Reddit if you want, but don't spend your time focusing on the game in the hopes things will change immediately. There are plenty of games to enjoy and the best thing about GaaS is that you have maybe 50/50 Anthem will be supported long term. If your feeling ripped off, I can't smoothe that than to warn you about preordering and buying new games. If it makes you feel better, I brought Andromeda at full price....on one hand I sympathize with criticism about the game, on the other, alot of people need to walk away and accept the current situation as is.
I agree. Though I do think it's useful for devs to be getting feedback on what players want and aren't liking. But at this point that message has been sent. I've got better things to do with my time than go online and keep complaining about the same bugs, the same limited loot with to infrequent drop rates, the general lack of end game content etc. I'm still playing some as it's fun to play with a buddy, but I'm playing less, not going on the sub-Reddit and mostly just check this thread every now and again to see if anything's new (like the long Reddit post from the community manager posted here last night) and see if I can help anyone out who's asking questions etc.

I'm sure the game will be like Destiny 1 and 2 and be in a better place in a few months, and hope they can at least improve the loot drops in the meantime and give us some reasons to play more until then. Even if it doesn't, I've played a lot and got my $60 worth already in anycase, so it's not like I'm disgruntled. The main quest and sidequests/contracts alone were worth it for me.



I truly believe that they want people to go to GM3 and no one is doing it. everyone is upset over the loot cave nerf. its bizarre tbh. i am a destiny player and we grinded for weeks just to do the raid and then another few weeks to do that hard raid. the BEST loot was in the hard mode raid. The Vex Mythlocast, the Fatebringer, the legendary helmet that you needed to get to level 30. i dont know why the anthem community is so apprehensive about not wanting to try out harder difficulties. yes, GM2 was grindy in the beginning but after some experimentation and research i found a build that lets me survive and deal massive damage.

im not saying loot shouldnt be fixed. there needs to be more of it. but i think GM2 is where its at and i just dont see people here and on reddit playing on GM2 regularly.
Well the big difference is GM2 and GM3 don't offer exclusive, top-tier loot like the Raids and hard mode Raids in Destiny do. They just offer a chance for a higher number of drops from the same limited loot pool as GM1. There'd be less complaining if there was exclusive loot with decent drop rates from the harder modes. As is, GM2 doesn't make a lot of sense unless you're already 700+ and/or playing with 2 or 3 friends who are good and leveled appropriately as it ends up taking longer (way longer with bad/underleveled randoms) and you can often get more drops in the same amount of time.

I also don't really find GM2 much fun as it's just even more bullet spongey, even more shielded enemies with shields that pop up instantly etc. It's doable with friends who know what they're doing and are leveled and geared appropriately and in ways that sync well with each other. Just a frustrating slog with 3 randos--as you noted it's a lot of quitting out of missions with people who are terrible, under leveled for GM2 or both to find people who can get through them at a decent clip.

I really just need some legendary components to drop for my Storm as it's still too squishy for me to have much fun above GM1 currently. I've only had one legendary drop (Vassa's whatever machine pistol that I really like) and have been stuck at 662 power for week or so. My buddies up over 700 on his ranger and we do GM2 some together and generally get through it pretty quick as long as at least one of the two randos is semi-competent.

All that said, it's also worth noting that I'm just not big on hard end game content in the first place. Over 300 hours across the two Destiny games and I raided 3 times and did a handful of nightfalls. I more just like chasing loot in the easier to solo end game stuff and usually move on until a new content drop/level cap increase and then come back and play the new content and chase the new loot for a bit. So I'm just close to that point of putting the game down for a while with Anthem.

Hmm, I’ll have to check the perk descriptions when I’m home. I haven’t done any testing though.
If you don't already know, the little icons next to the perks will tell you whether things like damage boosts apply just to that weapon/power (a gear icon) or everything on your javelin (the little javelin icon).
 
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Oct 25, 2017
3,375
Gm1, running scar temple yesterday 3 times. twice I got only the ability at the end and the 3rd got 4 mw, 3 abilities and 1 component

Maybe I should reduce my luck, I'm sitting at 93 I think
Run strongholds and especially Legendary Contracts on GM2. They will have enemies that drop weapons. I believe chests and final bosses/contract rewards only drop components and abilities. It's the enemy drops that are usually weapons for me and enemies drop MWs and Legendaries far more often in GM2.

You will need to rework your build to be effective in GM2. It IS a completely different mode. you need to min and max the shit out of your build to get the most damage, most shields and have weapons that do dps to the boss. your GM1 luck build just wont do. I was running around with 100+ luck and got fewer loot. once i learned to stop caring and focused on increasing cooldowns, dps and shields, GM2 became a lot more manageable. Plus, by now a lot of interceptors and collosus have made some incredibly OP builds, they just go and melee everyone in a few hits. you can just provide them support while they do all the work.

P.S thanks to everyone that told me to go with a Volumonous cloud build. really helped, but the legendary heavy pistol i got yesterday with double damage just shreds bosses. I got it to drop with +200% physical damage too which means i was doing 40k damage to the spider's crit spot by the end of the round when she starts taking more damage. and this is on an elemental storm build too.
 
Oct 25, 2017
1,998
Run strongholds and especially Legendary Contracts on GM2. They will have enemies that drop weapons. I believe chests and final bosses/contract rewards only drop components and abilities. It's the enemy drops that are usually weapons for me and enemies drop MWs and Legendaries far more often in GM2.

You will need to rework your build to be effective in GM2. It IS a completely different mode. you need to min and max the shit out of your build to get the most damage, most shields and have weapons that do dps to the boss. your GM1 luck build just wont do. I was running around with 100+ luck and got fewer loot. once i learned to stop caring and focused on increasing cooldowns, dps and shields, GM2 became a lot more manageable. Plus, by now a lot of interceptors and collosus have made some incredibly OP builds, they just go and melee everyone in a few hits. you can just provide them support while they do all the work.

P.S thanks to everyone that told me to go with a Volumonous cloud build. really helped, but the legendary heavy pistol i got yesterday with double damage just shreds bosses. I got it to drop with +200% physical damage too which means i was doing 40k damage to the spider's crit spot by the end of the round when she starts taking more damage. and this is on an elemental storm build too.
O I play colossus and yeah I can make myself quite tanky, using Arekkz tank build. Also lucked out that my Voltaic dome is legendary with 38 luck as well as a support ability with 30. I've been helping my brother gear up (he's still missing the correct MW abilities ) so we've been sticking with GM1 but yeah I'll take a look at some GM2 maybe swap out one of my components for an epic to get another 50% combo dmg
 
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Oct 25, 2017
2,554
O I play colossus and yeah I can make myself quite tanky, using Arrez tank build. Also lucked out that my Voltaic dome is legendary with 38 luck as well as a support ability with 30. I've been helping my brother gear up (he's still missing the correct MW abilities ) so we've been sticking with GM1 but yeah I'll take a look at some GM2 maybe swap out one of my components for an epic to get another 50% combo dmg
Care to share your build? I am in love with my Colossus...
 
Oct 25, 2017
857
I want to enjoy your game, EA. But when I join a squad with two other people, and it's a roll of the dice that we all make it into the legendary contract, it makes it really difficult.

Staring at that long-ass loading screen only to see NoobCakes777 instead of my intended squadmate is really disheartening.
 
Apr 28, 2018
82
Finland
Gave this another chance after taking a break. Did 4 Tyrant Mine strongholds and a few legendary contracts, got no mw/leg drops other than the guaranteed ones. This was on my Colossus that I was gearing up too so anything new has a high chance to be an upgrade. Didn't take long to remember why I took a break in the first place.

Anyway my premier sub is running out so will drop this and come back if/when they fix the many issues I have with this game. And I genuinely do hope they stick with this, for all it's faults I still played for quite long :D
 
Oct 25, 2017
3,375
Well the big difference is GM2 and GM3 don't offer exclusive, top-tier loot like the Raids and hard mode Raids in Destiny do. They just offer a chance for a higher number of drops from the same limited loot pool as GM1. There'd be less complaining if there was exclusive loot with decent drop rates from the harder modes. As is, GM2 doesn't make a lot of sense unless you're already 700+ and/or playing with 2 or 3 friends who are good and leveled appropriately as it ends up taking longer (way longer with bad/underleveled randoms) and you can often get more drops in the same amount of time.

I also don't really find GM2 much fun as it's just even more bullet spongey, even more shielded enemies with shields that pop up instantly etc. It's doable with friends who know what they're doing and are leveled and geared appropriately and in ways that sync well with each other. Just a frustrating slog with 3 randos--as you noted it's a lot of quitting out of missions with people who are terrible, under leveled for GM2 or both to find people who can get through them at a decent clip.

I really just need some legendary components to drop for my Storm as it's still too squishy for me to have much fun above GM1 currently. I've only had one legendary drop (Vassa's whatever machine pistol that I really like) and have been stuck at 662 power for week or so. My buddies up over 700 on his ranger and we do GM2 some together and generally get through it pretty quick as long as at least one of the two randos is semi-competent.

All that said, it's also worth noting that I'm just not big on hard end game content in the first place. Over 300 hours across the two Destiny games and I raided 3 times and did a handful of nightfalls. I more just like chasing loot in the easier to solo end game stuff and usually move on until a new content drop/level cap increase and then come back and play the new content and chase the new loot for a bit. So I'm just close to that point of putting the game down for a while with Anthem.
Agreed. There is definitely a loot problem in the game and they definitely need GM2 and GM3 exclusive loot.

I dont think you need to be 700 for GM2 or need any legendary components. it's all about min maxing. your storm basically needs shields and you can get +70% max shields from two weapons.

I dont know. I agree with you in that it IS tanky and not fun especially when paired with randoms who dont know what they are doing but i felt like i was having fun yesterday after i rebuilt my storm and spent a lot of time agonizing over every single inscription. i used to only care about luck and gear damage % and that really hurt my DPS, cooldowns and survivablity.

one good thing about so many dupes (and i literally got three black ice dupes in one game yesterday) is that the inscriptions are always different. so when i went back to try and min max, i found a lot of really cool inscriptions like 100% charges that give me double uses for my abilities, cooldowns and shields. im actually still rocking an Epic component because i feel it gives me more options than the legendary armor perk that just gives me more shields and armor. I actually have fun in GM2 now.

And I am like you, i still havent played the latest Destiny raid. i never beat the forsaken raid because no LFG group could successfuly do the Riven cheese and i mostly just stuck with nightfalls and strikes. I think the loot here is fantastic because of the random rolls. i still roll my eyes when i get a dup MW but at least there is a small chance it could work with a different build.

anyway, you can try and play some of the other classes. you should have enough MW universal components and weapons to go straight into GM1.
 
Sep 16, 2018
1,969
anyway, you can try and play some of the other classes. you should have enough MW universal components and weapons to go straight into GM1.
Yeah, that's probably what I'll do. Try some more GM2 when my buddy is on, and otherwise start playing more Colossus and Interceptor (probably not Ranger as my buddy mains that) as I should at least be powered up enough to do GM1 free roam and legendary contracts with randos to get some class-specific MW gear.

I'll need to mess around with Storm builds too. I've been rocking the Winter's Wrath and Ten Thousand Suns which is great for crowd control, but not for dealing with all the shields on GM2 so I'm at the mercy of their being a random well geared do take those down for that build to be useful on higher difficulties.
 
Oct 25, 2017
7,138
I'm going to assume your wording here isn't the best, but as far as I'm concerned toxicity can NEVER be justified. Of course people can be (and are) justifiably disgruntled with their experience and are welcome to share feedback on it, but there's never an excuse to cross the line into toxic behaviour
People are allowed to be angry and use unsavoury language. Crossing the line into death threats or hoping for Bioware’s dissolution is too far, but honestly? Anything up to that line is justifiable. “Fuck this game.” “This game shows the dev’s incompetence.” “I want a fucking refund.” I wouldn’t chastise anyone saying any of those things.
 
People are allowed to be angry and use unsavoury language. Crossing the line into death threats or hoping for Bioware’s dissolution is too far, but honestly? Anything up to that line is justifiable. “Fuck this game.” “This game shows the dev’s incompetence.” “I want a fucking refund.” I wouldn’t chastise anyone saying any of those things.
While I'd agree people should be allowed to voice their displeasure as rudely as they like, expecting the developers and community managers to actually respond and converse with you after saying these things is beyond stupid IMO.
 
Oct 25, 2017
2,040
Toxic suggests a line has been crossed, but as far as I'm concerned none of that is something I'm interested in hearing directed at the people responsible for making a game. I don't care what the game is, or who it's made by. It's why I don't browse Reddit (in general). This thread has had plenty of complaints but for the most part they've been constructive or at least somewhat polite, but I'll dip out at the point that comments such as that become the norm.
 
Nov 10, 2017
1,368
what difficulty are you playing on?

On GM2, i got two legendaries. one weapon and one component. i played three contracts and three strongholds. got around 20-25 masterworks. one stronghold dropped 7 masterworks, one dropped five. out of of those 20-25, i would say 5 were weapons.

I was able to do GM2 pretty easily today. there were some games where no one could do any damage and i had to quit out, but in some games we pretty much breeze through it.

i know reddit wants them to open the floodgates but i think 4-7 masterworks per stronghold isnt that bad. of course i had my luck up very high but oddly enough, i only got 4 masterworks when my luck was 140, and 7 when my luck was only 50.

i think what they should do is guarantee a legendary from the GM2 boss. it will keep players coming back for more. and maybe slightly increase the chance of enemies dropping MW in GM2. right now, most of my MWs come from chests despite high luck.

I truly believe that they want people to go to GM3 and no one is doing it. everyone is upset over the loot cave nerf. its bizarre tbh. i am a destiny player and we grinded for weeks just to do the raid and then another few weeks to do that hard raid. the BEST loot was in the hard mode raid. The Vex Mythlocast, the Fatebringer, the legendary helmet that you needed to get to level 30. i dont know why the anthem community is so apprehensive about not wanting to try out harder difficulties. yes, GM2 was grindy in the beginning but after some experimentation and research i found a build that lets me survive and deal massive damage.

im not saying loot shouldnt be fixed. there needs to be more of it. but i think GM2 is where its at and i just dont see people here and on reddit playing on GM2 regularly.
I thought GM2 and GM3 didn't have better loot drops?, the enemies are just super bullet sponges and it just takes too much time to do those in GM2, specially if your team of randoms suck.
 
Sep 16, 2018
1,969
Toxic suggests a line has been crossed, but as far as I'm concerned none of that is something I'm interested in hearing directed at the people responsible for making a game. I don't care what the game is, or who it's made by. It's why I don't browse Reddit (in general). This thread has had plenty of complaints but for the most part they've been constructive or at least somewhat polite, but I'll dip out at the point that comments such as that become the norm.
Same. The one thing that keeps me on this site is that the OTs for games are generally mostly positive, even for very divisive games with a lot of major flaws like Anthem.

This site is good about having separate threads pop up for things like the level 1 weapon glitch or the loot issues etc. so that OTs stay more level headed and are mostly people discussing a game they still mostly enjoy playing.

That changes and I'd bail as the news/hype threads are pretty ridiculous at times here and review threads, sales threads and what not are toxic cesspools most of the time. The rest of the threads are mostly polls and fanboy-ish crap that doesn't interest me. The OTs and occasional other fun thread are the reason I stick around and I hope they stay high quality and don't devolve into crap like the Anthem sub-Reddit where it's just repeated negativity and toxicity.

It can be, and many are, valid points for sure. But it's not healthy to immerse yourself in such negativity. If I feel negatively about a game (or movie or whatever), I say my piece and move on. Silly to waste more time and energy on something that's causing you negative emotions IMO. Life is short, say your piece and move on to something you enjoy that makes you happy.
 
Sep 16, 2018
1,969
I thought GM2 and GM3 didn't have better loot drops?, the enemies are just super bullet sponges and it just takes too much time to do those in GM2, specially if your team of randoms suck.
Not better drops in terms of better loot with better perks etc. But the drop rates are higher. You're 100% right that time wise it's not usually worth it playing with randoms as you could clear the GM1 version 2 or 3 times before a bad team of randos gets through. GM2 can be worth it with two or three friends who are decent and geared/leveled appropriately though.
 
Oct 28, 2017
1,184
While I'd agree people should be allowed to voice their displeasure as rudely as they like, expecting the developers and community managers to actually respond and converse with you after saying these things is beyond stupid IMO.
Yep, you'll get the community manager to stick around because they pretty much have to be strong and put up with crap like that, but none of the devs are going to go out of their way to be confronted with that kind of pointless anger, "fuck this game", "dev incompetence" and comments of this ilk are toxic af and serve no purpose other than highlighting a lack of decency and respect from those uttering them.

It's why I don't browse Reddit (in general).
Some stuff is outright offensive, but then there's fun stuff like this:
So ashamed to see two Storms, not only on foot, but scampering around on the ramp /o\
 
Nov 10, 2017
1,368
Not better drops in terms of better loot with better perks etc. But the drop rates are higher. You're 100% right that time wise it's not usually worth it playing with randoms as you could clear the GM1 version 2 or 3 times before a bad team of randos gets through. GM2 can be worth it with two or three friends who are decent and geared/leveled appropriately though.
Yeah, it's not worth it to me, I have little time to play and would have to start tinkering too much with my build to be at least decent in GM2.
 
Oct 25, 2017
3,375
I thought GM2 and GM3 didn't have better loot drops?, the enemies are just super bullet sponges and it just takes too much time to do those in GM2, specially if your team of randoms suck.
Technically the loot pool might be the same, but like i said, the enemies drop more MWs in GM2 than they do in GM1. In GM1, the main source of my loot drops are the chests. Enemies were rarely drop loot. And again, i dont have any numbers, but my chests and end game masterwork drops are usually abilities and components so i'd rather play GM2 strongholds and legendary contracts to get drops from enemies which are mostly weapons and legendaries.

I mean how many GM1 strongholds have dropped 7 masterworks for you? its happened to me twice now. i had two legendary drops in GM2 yesterday after a week of slaving away in GM1 with just one legendary drop.
 
Sep 16, 2018
1,969
Yeah, it's not worth it to me, I have little time to play and would have to start tinkering too much with my build to be at least decent in GM2.
Mostly the same. I'll do some GM2 when playing with my buddy was we usually do ok together as long as both the randos aren't awful. Too frustrating with three randos though as I have terrible luck getting matched with decent ones. That said, GM1 is pretty easy and getting boring with my Storm. As above I'll probably start trying to gear up my Colossus and Interceptor when my buddy isn't on to add some variety.
 
Oct 25, 2017
7,138
While I'd agree people should be allowed to voice their displeasure as rudely as they like, expecting the developers and community managers to actually respond and converse with you after saying these things is beyond stupid IMO.
I agree with you, devs have no obligation to walk into a toxic wasteland. I said that in my original post. But the toxicity is there for a reason.

Toxic suggests a line has been crossed, but as far as I'm concerned none of that is something I'm interested in hearing directed at the people responsible for making a game. I don't care what the game is, or who it's made by. It's why I don't browse Reddit (in general). This thread has had plenty of complaints but for the most part they've been constructive or at least somewhat polite, but I'll dip out at the point that comments such as that become the norm.
The constructive comments here are cause the angry people have stopped posting. Look at the middle of the thread and you’ll see more toxic posts here.

I don’t blame you for not going to reddit, but... Era is a pretty toxic place. If you were thinking this forum was a bastion of reason, well, you’re wrong.
 
Oct 25, 2017
697
Orlando, FL
Yep, you'll get the community manager to stick around because they pretty much have to be strong and put up with crap like that, but none of the devs are going to go out of their way to be confronted with that kind of pointless anger, "fuck this game", "dev incompetence" and comments of this ilk are toxic af and serve no purpose other than highlighting a lack of decency and respect from those uttering them.


Some stuff is outright offensive, but then there's fun stuff like this:
So ashamed to see two Storms, not only on foot, but scampering around on the ramp /o\
LOL!!!!

This triggers me to no end. Just stay in the damn circle.
 
Sep 16, 2018
1,969
I don’t blame you for not going to reddit, but... Era is a pretty toxic place. If you were thinking this forum was a bastion of reason, well, you’re wrong.
The internet as a whole is toxic and negative for sure, and Era is no different. As above, the saving grace of this forum for me is that the game OTs are pretty good.

Yeah, there’s anger and toxicity in OT threads for flawed/divisive games like this for sure. But as you note, here that tends to die down as the angry people stop playing and stop posting in the OT.

This place is also pretty good for allowing new threads when there’s some new controversy about a game (like that level 1 weapon glitch and some other things with this game). That keeps most of that negativity out of the game OT which is nice.
 
Nov 16, 2017
157
Masterwork universal components suck when you're gearing up a new class to get over the initial squishyness moving into GM1. Used to be you'd be set after a few LC's but no more! Apologies to all of the people who matched with me last night and either had to spend too much time reviving my ass or because I spent too much time out of the fight. :(
The best survivability set up you can have is probably with 1 or 2 universal components. One with 70-80% max shields and one with 70-80% max armor. That would put you above what javelin specific mods would. I got one with 70% shields and 40% ult damage that I always use on my interceptor.
 
Oct 28, 2017
1,184
you cant hover in that circle my man.
EDIT: sorry didn't reload, see it was already posted above.

If one person deals with the electric orbs, the other three can easily deal with the skorpions, but it rarely plays out that way with randos.

What happens often is there'll be 2 people (not shaming but it's often colossus and interceptor players) that will rush off and ignore the "freelancer, stay on the platform" cries and go causing melee madness down or at the bottom of the ramp. Fun for them but not for anyone else. That'll leave 2 up top, and one of those is quite often massively under-levelled and leeching along for the guaranteed MW drop. So that leaves me stood in the centre shooting the orbs trying to make sure leechy doesn't fry, and also dealing with the skorpions that the melee maestros kindly missed.

In an organised group, everyone stays up top, one or two get the orbs, 2 or 3 hold the choke point, and it's all fine and dandy. And sometimes nothing even spawns so you all just throw flares at each other and wait for the green bar to fill.
 
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Oct 25, 2017
3,375
Someone ran HoR on GM1 20 times. First ten with no luck, and then with 91% luck to see how many legendaries drop. He got two drops at 91% and 0 at 0% over the course of ten games.

2 out of 10 runs is pretty bad imo. I had much better luck in GM2.





 

shinobi602

Newman
Administrator
Oct 24, 2017
1,395
Tried Heart of Rage stronghold last night for the first time and it’s fairly smooth sailing until you encounter the two furies. Jesus Christ getting past them even with a strong team felt tough as nails...
 
Nov 16, 2017
157
Toxic suggests a line has been crossed, but as far as I'm concerned none of that is something I'm interested in hearing directed at the people responsible for making a game. I don't care what the game is, or who it's made by. It's why I don't browse Reddit (in general). This thread has had plenty of complaints but for the most part they've been constructive or at least somewhat polite, but I'll dip out at the point that comments such as that become the norm.
"Toxic" has taken on so many meanings. It's become a "catch-all" term to describe anything you disagree with or find even remotely offensive/insensitive.
 
Sep 16, 2018
1,969
Shoot the electric orbs that spawn around the circle and you can hover all you want
Yep, I mostly only run that one if I play with my buddy. He takes care of the orbs with his ranger (unless a rando is set on doing it), I hover low in the circle and crowd control the spiders with my Storm.

Playing with three randoms it's often just chaos of them all running around leaving me to try to stay in the circle alone and shoot the orbs. It works, but takes for ever with just one person in the ring, and can be a near lost cause if they're not even staying on the ramp and are letting me get overran with spiders while trying to deal with the orbs. It's amazing how many people in GM1 don't know how to do the main activity people are grinding for loot.
 
Oct 25, 2017
1,245
Reddit is like that because they straight up abandoned communication. You can argue a lot of what started first, but since the loot fiasco Bioware stopped responding (Worse, they said that they want to implement tweeks in the incoming MONTHS for the loot situation) and then the Reddit became really negative. I dont think they even responded to the component bug yet.
 
Sep 16, 2018
1,969
Reddit is like that because they straight up abandoned communication. You can argue a lot of what started first, but since the loot fiasco Bioware stopped responding (Worse, they said that they want to implement tweeks in the incoming MONTHS for the loot situation) and then the Reddit became really negative. I dont think they even responded to the component bug yet.
While true, I don't know what people expect them to say/do.

There literally no endgame content beyond hoping for "god rolls" on loot. There's really little reason to want those god rolls as there's no raid, nightfall or other content that requires it to complete--I don't think most find doing GM2/3 versions of the legendary contracts, three strongholds and free roaming a mostly empty world hoping to stumble across public events all that compelling of a "reward" for grinding out god tier loot.

Thus chasing loot for good rolls for it's own sake is really the only end game for now. So if they up the drop rates to what it was when it glitched and was raining loot they risk people getting builds they're happy with and walking away from the game as there's nothing else for them to do. Only so many people that walk away from the game will come back to it. But the drop rates are so bad now it has people walking away in droves as well. Maybe they can find a happier middle ground, but in any case the real problem with the game is the lack of endgame content to grind toward. Loot only really keeps a larger player base playing if there's a meaningful reason to grind for better builds--i.e. a raid and other tough, quality content that's worth grinding to be able to complete.

In general, I think this AAA looter shooters will always have a hard time with the end game. It's just hard to make enough AAA production value level content to keep hard corps players satiated. It's much easier with say AA or A level production values like Warframe, WoW etc. as it's less costly and time consuming to pump out new story content, new strikes/raids etc. than it is for games with top tier AAA production values (bugs aside) like Anthem or Destiny. Destiny has the benefit of the PVP stuff to keep people who like that playing longer, but moot for those of us that only play PVE.

In any case, this game probably needed at least another year in the oven to get the bugs ironed out, the story more polished and to have a lot more end game content ready at launch. But I also understand that EA wanted it out given Bioware had been working on it for 6+ years. At some point you have to shit or get off the pot. I just hope EA gives them time to fix it as I think they can do a Taken King/Forsaken type turnaround if given the time and resources. It seems this probably sold way less than Destiny 1 and 2 at launch given how much worse reviews were though (and the bad demo impressions pre-launch where as the Destiny Betas were well received), so who knows if it has the player base to justify EA continuing to invest in it. I love the core gameplay though, so I'm hoping they can keep enough base and get the game in a good place in 6 months to a year with some decent smaller content drops before (like each Destiny games first two mini-expansions, good temporary events etc.).
 
Oct 27, 2017
3,078
"Toxic" has taken on so many meanings. It's become a "catch-all" term to describe anything you disagree with or find even remotely offensive/insensitive.
Yeah, we reach a point when "incompetence" is called "toxic" when so many baffling decisions from the design team can only be called that way.
 
Oct 25, 2017
1,245
While true, I don't know what people expect them to say/do.

There literally no endgame content beyond hoping for "god rolls" on loot. There's really little reason to want those god rolls as there's no raid, nightfall or other content that requires it to complete--I don't think most find doing GM2/3 versions of the legendary contracts, three strongholds and free roaming a mostly empty world hoping to stumble across public events all that compelling of a "reward" for grinding out god tier loot.

Thus chasing loot for good rolls for it's own sake is really the only end game for now. So if they up the drop rates to what it was when it glitched and was raining loot they risk people getting builds they're happy with and walking away from the game as there's nothing else for them to do. Only so many people that walk away from the game will come back to it. But the drop rates are so bad now it has people walking away in droves as well. Maybe they can find a happier middle ground, but in any case the real problem with the game is the lack of endgame content to grind toward. Loot only really keeps a larger player base playing if there's a meaningful reason to grind for better builds--i.e. a raid and other tough, quality content that's worth grinding to be able to complete.

In general, I think this AAA looter shooters will always have a hard time with the end game. It's just hard to make enough AAA production value level content to keep hard corps players satiated. It's much easier with say AA or A level production values like Warframe, WoW etc. as it's less costly and time consuming to pump out new story content, new strikes/raids etc. than it is for games with top tier AAA production values (bugs aside) like Anthem or Destiny. Destiny has the benefit of the PVP stuff to keep people who like that playing longer, but moot for those of us that only play PVE.

In any case, this game probably needed at least another year in the oven to get the bugs ironed out, the story more polished and to have a lot more end game content ready at launch. But I also understand that EA wanted it out given Bioware had been working on it for 6+ years. At some point you have to shit or get off the pot. I just hope EA gives them time to fix it as I think they can do a Taken King/Forsaken type turnaround if given the time and resources. It seems this probably sold way less than Destiny 1 and 2 at launch given how much worse reviews were though (and the bad demo impressions pre-launch where as the Destiny Betas were well received), so who knows if it has the player base to justify EA continuing to invest in it. I love the core gameplay though, so I'm hoping they can keep enough base and get the game in a good place in 6 months to a year with some decent smaller content drops before (like each Destiny games first two mini-expansions, good temporary events etc.).
The biggest problem, and this is pure opinion on my part, is that Bioware is treating this launch like the game people got is "ok, but not great." They are communicating as if things are fine, but just a bit bumpy. This is not the case. I know its been done to death, but comparing to Fallout 76 where, although it had some abysmal technical problems, the whole game was there. What people got with Anthem is a shell of a game, with no purpose other than to get bigger numbers so you get bigger numbers (That, as we discovered in the past few days, dont actually represent what is going on under the hood.) All the activities of the game, including main missions, are just the same set of four or five "scenarios" repeated ad nauseum.

People are angry because they are not aknowledging the game is a disaster. In my point of view, Bioware should come clean with what happened with the game, and give it an actual, tangible future. No, not that pathetic roadmap with made up things and half of it "locked". At this poing, its histerical to even say this, but even the No Man Sky developers are doing a better job than Bioware, because they went radio silent since there was really nothing they could do in short term. What Bioware is doing now is treating their most ardent, most loyal fans (The ones still grinding for no reason) like children, treating this launch as any other. This game screams to me that it was made on an Echo Chamber, completely divorced from the reality of any new looter shooter of the past 6 years.

Purely hipothetical, but that "Rapid Fire" interview with Mark Darrah, in retrospect, where he says that Andromeda's failure was due to being released in a "packed RPG period" and not because of the technical problems was a huge red flag.

Only time will tell, but I believe this game will have its plug pulled in six months, with only a skeleton crew assigned to fixes.
 
Oct 26, 2017
942
Is any class better than other at shooting guns (ie not overall strength, just shooting)? In my mind, that should be where the ranger excels, but all guns feel relatively weak to me other than miniguns so Colossus feels the strongest by far in that regard... Are there components I'm missing that would help?
 
Oct 31, 2017
5,760
Is any class better than other at shooting guns (ie not overall strength, just shooting)? In my mind, that should be where the ranger excels, but all guns feel relatively weak to me other than miniguns so Colossus feels the strongest by far in that regard... Are there components I'm missing that would help?
Well, there are various MW guns for increased damage, so those guns might depends on what other skills you're using. I do agree that Ranger should be the gun king but I do feel colossus is the best overall.
 
Oct 28, 2017
311
Is any class better than other at shooting guns (ie not overall strength, just shooting)? In my mind, that should be where the ranger excels, but all guns feel relatively weak to me other than miniguns so Colossus feels the strongest by far in that regard... Are there components I'm missing that would help?
Have you unlocked masterworks yet? I feel like the autocannons are pretty lackluster. Divine Vengeance, Papa Pump and Thunderbolt of Yvenia are amazing.
 
Oct 13, 2018
442
The biggest problem, and this is pure opinion on my part, is that Bioware is treating this launch like the game people got is "ok, but not great." They are communicating as if things are fine, but just a bit bumpy. This is not the case. I know its been done to death, but comparing to Fallout 76 where, although it had some abysmal technical problems, the whole game was there. What people got with Anthem is a shell of a game, with no purpose other than to get bigger numbers so you get bigger numbers (That, as we discovered in the past few days, dont actually represent what is going on under the hood.) All the activities of the game, including main missions, are just the same set of four or five "scenarios" repeated ad nauseum.

People are angry because they are not aknowledging the game is a disaster. In my point of view, Bioware should come clean with what happened with the game, and give it an actual, tangible future. No, not that pathetic roadmap with made up things and half of it "locked". At this poing, its histerical to even say this, but even the No Man Sky developers are doing a better job than Bioware, because they went radio silent since there was really nothing they could do in short term. What Bioware is doing now is treating their most ardent, most loyal fans (The ones still grinding for no reason) like children, treating this launch as any other. This game screams to me that it was made on an Echo Chamber, completely divorced from the reality of any new looter shooter of the past 6 years.

Purely hipothetical, but that "Rapid Fire" interview with Mark Darrah, in retrospect, where he says that Andromeda's failure was due to being released in a "packed RPG period" and not because of the technical problems was a huge red flag.

Only time will tell, but I believe this game will have its plug pulled in six months, with only a skeleton crew assigned to fixes.
Yeah, there will always be varying levels of toxicity, but like you, if Bioware fessed up and came clean, and then promised to double down and make it better, than that would dissolve most of the toxicity. A lot of the toxicity stems from the hype, and the fanboying of the game, that became disillusioned and alienated, and left feeling betrayed and swindled. Coming clean, would go a lot way towards relieving those fans.

If I remember correctly, the Division, Rainbow Six devs have done the "coming clean" and have been rewarded for it. Thats not to say Bioware "needs" to do this, cause nothing can replace concrete actions and content, but its a option. But obviously, its not a light action, especially for AAA companies.
 
Nov 2, 2017
1,023
The biggest problem with the game right now is there should be real progression in loot from GM1 to GM2 and then GM3, but there is not. Its the same loot, just maybe with higher percentage percentages for MW and legendaries from kills.

But each of these levels should have been treated just like you were when transitioning from hard to GM1- Where you might get some rare MW weapons from hard, and then you start wading into GM1 which was hard as nails, until you started getting the MW components which drop more frequently there. You should be playing this until you get at least a full MW loadout with some decent inscriptions, and then you move into GM2 where you will be weak until you started getting some higher power level items that only start dropping with any frequency there. Then repeat the same for MW3.

Plus, they need to completely redefine the whole normal to uncommon, rare, Epic, Masterwork, Legendary progression too for all items. It sucks when you play now and get these purple items in GM1 and automatically know they are pretty much trash and don't even want to grab thembecause they aren't masterworks or legendaries, and won't do anything useful for your build since only the masterworks boost your health to a survivable level for the difficulty.

It should be that even white and green drops in GM2 give armor/shield boosts/base damage increase, that would potentially rival the Epic or masterwork items earned in GM1. (they would just have less inscriptions, due to their lower normal/common status, but still could be worthwhile initially as they would allow you to actually survive with their basic armor/shield/damage stats).

I mean this is how things work in Diablo 3- the legendary weapon you might have luckily gotten in level 10 would be a useless peashooter next to a normal level 30 weapon. It just makes basic sense when dealing with loot progression in these games.
 
Sep 16, 2018
1,969
The biggest problem, and this is pure opinion on my part, is that Bioware is treating this launch like the game people got is "ok, but not great." They are communicating as if things are fine, but just a bit bumpy. This is not the case. I know its been done to death, but comparing to Fallout 76 where, although it had some abysmal technical problems, the whole game was there. What people got with Anthem is a shell of a game, with no purpose other than to get bigger numbers so you get bigger numbers (That, as we discovered in the past few days, dont actually represent what is going on under the hood.) All the activities of the game, including main missions, are just the same set of four or five "scenarios" repeated ad nauseum.

People are angry because they are not aknowledging the game is a disaster. In my point of view, Bioware should come clean with what happened with the game, and give it an actual, tangible future. No, not that pathetic roadmap with made up things and half of it "locked".
I mean no dev is going to come out and outright say that their game is a disaster, and it's not like they've been downplaying bugs and other issues. They've been pretty forthcoming about the broken stuff, said they're not happy with the loot, patch notes have been very detailed etc. That dev response on Reddit last night was pretty lengthy and forthcoming and stated somethings he just couldn't say more about at this time.

We also have to keep in mind that they're not an indie. They're under EA who by all accounts is pretty authoritarian with their devs. They probably have a lot of limits on what they can publicly say. EA isn't going to want them saying the game is a disaster, or saying they needed more time to polish it and EA said no, or that Frostbyte was a pain in the ass for making this type of game and EA forces their devs to use it or all the other stuff we know is probably related to why the game launched in such a state.

In terms of the roadmap, they're probably hamstrung on offering more specifics than that as they have no assurances from EA that they'll get the money, time and resources to do more than that given the state the games in, the reviews its received and the sales almost certainly being way below EAs expectations after 6+ years of development time.