Anthem |OT| GaaS Effect

Which Javelin is your go to choice/main when playing Anthem?


  • Total voters
    958

Landford

Member
Oct 25, 2017
1,663
Andromeda post launch support was canceled because anthem was a fucking dumpster fire in early 2017 and they needed all hands on deck. The sales pattern for single player dlc is well documented and sad enough that it probably didn't make financial sense to continue.

Anthem is a different beast. It's a pure GaaS model unlike Andromeda with its segmented multi (like Inquisition) that's hard to get people attached enough to spend cosmetics/money on. There are solid enough fundementals that exist in anthem for them to relaunch the game next year into something I can see them willing to support long term. Maybe under a new name.

Expecting or hoping for a FF14 ARR reboot is ridiculous. That's a sub game where the revenue potential would support taking 3 years to relaunch and anthem/EA/bioware don't have anywhere near the brand power of mainline FF to make sure fans give them another shot, hence the new name maybe F2P. Also, SE enacted a huge leadership change, and nothing points to Bioware making any serious changes. Many of the people that guided the studio into crunch addled rough waters from mass effect 3 and on are still there.
Pretty much. I honestly dont believe anything will change under the current leadership. I fully expect Anthem support to die down and their next game suffering from similar issues.

I mean, Mark darrah said that Andromedas problem was that it launched in a year with too much rpgs so it wasnt give a fair chance. They cant see the problem.
 

Sou Da

Member
Oct 25, 2017
10,395
Pretty much. I honestly dont believe anything will change under the current leadership. I fully expect Anthem support to die down and their next game suffering from similar issues.

I mean, Mark darrah said that Andromedas problem was that it launched in a year with too much rpgs so it wasnt give a fair chance. They cant see the problem.
That's not what he said.
 

Mulciber

Member
Aug 22, 2018
2,383
I would love for this game to pull off a Destiny 1 or NMS, but as for right now, basically all my friends have stopped. Everyone is saying the old "We should all play again in 6 months!" line, but we've failed to do that before, heh.
 

Zastava

Member
Feb 19, 2018
929
London
I've said it before and I'll say it again, Anthem needed a minimum of another 6 months work before release, probably more like another 12. Anyone hoping that the game would be fixed within a couple of months was inevitably going to be disappointed. Unlike a lot of the people here or on reddit, I don't think Bioware are lying or being evasive or deliberately withholding content for mtx reasons or any of the other paranoid theories I've seen flying around. I just think they know it's going to be a long hard slog getting the game where it should have been at launch and there's little point engaging with a hysterical and enraged community. There's so much work to be done they can't make promises they know they're not going to keep without inflaming the situation further, and talking just to say "we're working on it, have patience" doesn't do jack shit either when key features are still 3-6 months down the line.

Best case scenario is this next patch actually keeping to their roadmap goals and cataclysms turning out reasonably interesting, and they slowly begin to regain the trust they've lost and pull off a NMS or Division 1 with enough content drops to have a much more stable and complete game. I reckon next patch will be ok, not stellar, but I have strong doubts cataclysms are going to be much more than glorified freeplay events so any goodwill they generate from the new stronghold and other features will last about 3 weeks before the next meltdown.

I'm going to keep playing because it's more stable for me than a lot of people in this thread and I love the combat loop, at least until I get an all-legendary version of my favourite ranger build. But in all honesty, for most people I'd say check back in six months. Just too much work to be done for it to be fixed in the near future.
 

Zastava

Member
Feb 19, 2018
929
London
Patch dropping tomorrow - before the livestream. Looks like maybe the fibre line was cut after all, I doubt they'd have released the patch if they didn't have a stable enough build for the stream just before the holiday weekend.
 

TheJackdog

Member
Oct 27, 2017
485
i checked today, the game is number FORTY EIGHT on the XBL top played games.

More people are playing gears of war 4 and halo 5.

Really hoping the colassal drop doesnt hurt their chances to improve the game, but i doubt.
 

J_Viper

Member
Oct 25, 2017
8,483
Saddest part is we are in the OT and there was like one post about the game proper in five days. Maybe tomorrow is already too late.
I still pop in to check up on the status, but there's no possible way Bioware can implement any useful improvements any time soon

They'll need at least a year, like Hello Games
 

Zastava

Member
Feb 19, 2018
929
London
Eh it's possible they could just be adding more detail to May. Currently the May roadmap is basically only cataclysms. I don't count free play events because they're barely noticeable filler trash.
 
Oct 30, 2017
4,132
Well, after a few hours with the game over the weekend, I will say that Bioware at least developed a fun gameplay loop underneath the shallow mission structure. It is very much Andromeda-based gameplay just cranked up a few notches to deliver a visual and aural experience. Playing as Storm is pretty great and is essentially the elemental equivalent to a biotic character in the ME universe. The world is gorgeous and some of the creature design is pretty fantastic.

But, I can already see how the game is letdown by monotony and repetitive mission design. Everything is a contract and every contract is go here, kill this, go there kill and collect that, go here and take down a couple of elite targets, ad nauseam. I agree with Zastava that the game needed far more time in the oven. Bioware is a far more competent developer than the game suggests, but there are so many self-inflicted injuries caused by their own indecisiveness and lack of direction. And that sucks. Because Anthem could be something really special; there are touches of brilliance, both in the gameplay and character interactions. Characters like Owen, Maluk, and Matthias are all well-acted but the overall story is "meh" and it was shameful that the player is given no control throughout the opening cinematic because Bioware had a bonkers opening that would have been really engaging to play.

I plan on sticking around though. I'll reach whatever endgame there is so that I can stay up-to-par as Bioware releases content, changes, etc. I hope they redeem themselves somehow.
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,666
The Sunken Cell stronghold is now available.

Patch 1.1.0 Notes: https://www.ea.com/games/anthem/

The new features are really really welcome QOL improvements.

New Features
  • The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
  • Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
  • Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
  • Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!
General Notes
  • Added additional cortex entries to explain combo, detonator, and primer abilities.
  • Added new Universal Masterwork Components
    • Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maximum magazine size of sniper rifles by a large amount.
    • Rapid Hollow Points: Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases weak point damage of machine pistols and autocannons.
    • Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases maximum magazine size of heavy pistols and grenade launchers by a large amount.
  • Added primer/detonator icons in the cortex next to gear entries.
  • Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t completing correctly in the challenge journal.
  • Resolved an issue where players were being kicked back to Fort Tarsis when loading into quickplay missions.
  • Fixed a problem where the “Arcanist Loyalty 3" trophy could not granted on Playstation 4.
  • Fixed an issue where notifications for challenges were not appearing correctly.
  • Resolved an issue where after respawning, you could be downed again prior to re-loading back in fully.
  • Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
GAMEPLAY BALANCE ADJUSTMENTS


Masterwork Weapons
  • Retaliation of Garretus - Trajector Machine Pistol
    • Increased bonus from 200% to 400%
  • Rolling Carnage - Vengeance Shotgun
    • Increased bonus from 50% stacking 3 times, to 83.33% stacking 3 times.
  • The Last Stand - Mauler Autocannon
    • Increased bonus from 200% to 225%
  • Fist of Stral - Cloudburst Autocannon
    • Increased bonus from 10% stacking 10 times, to 16% stacking 10 times.
  • Unending Battle - Fulcrum Machine Pistol
    • Increased bonus from 110% to 135%
  • Death From Above - Guardian Marksman Rifle
    • Increased bonus from 65% to 235%
  • Wyvern Blitz - Deadeye Sniper Rifle
    • Increased bonus from 40% to 185%
Masterwork Gear
  • Colossus:
    • Final Judgment - HE Mortar
      • Increased bonus from 35% to 55%
    • Fist of the Crucible - Flamethrower
      • Increased bonus from 12% *10 to 24% *10
  • Interceptor
    • Serpent’s Veil - Venom Bomb
      • Increased bonus from 100% to 202.5%
    • Ruthless Stalker - Searching Glaive
      • Increased bonus from 60% to 110%
    • Bitter Harvest - Cluster Mine
      • Increased bonus from 60% to 110%
  • Ranger
    • Cold Blooded - Frost Grenade
      • Increased bonus from 235% to 270%
    • Avenger’s Boon - Pulse Blast
      • Increased bonus from 210 % to 220%
  • Storm
    • Ponder Infinity - Lightning Strike
      • Increased bonus from 60% to 165%
    • Chaotic Rime - Frost Shards
      • Increased bonus from 125% to 250%
Gear
  • Friendly player projectiles should now be able to pass through Javelins in your squad.
  • Colossus’ Firewall Mortar should now more reliably spawn the Firewall effect when directly hitting enemies, sloped surfaces, or next to walls.
Status Effects / Combos
  • Delay between when players and creatures are frozen and when the visual effect is applied has been reduced to improve readability of the status effect.
  • If a player applies a status effect that already exists on a target, but the new status effect has a higher damage than the existing one, the damage will now scale to that higher value.
  • Players who prime targets for combos will now also see the “Combo” text when detonated by another player.
  • Increased the damage of the Electric status effect when applied to creatures.
BUG FIXES


Creatures
  • Fixed additional issues where the Titan fireball projectile attack was hitting players when they successfully dodged/evaded.
  • Fixed an issue where the Titan would not always use all of its available attacks.
Javelins
  • Adjusted environmental lightning strikes to not target javelins directly as frequently.
  • Fixed an issue where the predicted gear score was inaccurate if you were selecting to equip a higher tier component than was currently equipped.
  • Fixed a bug where the Colossus shield wouldn’t appear when deployed to other players in the squad.
  • Resolved several issues where status effects remained on the player far longer than the actual effect (e.g. the Frozen status effect appearing on the javelin after the effect has ended).
  • Fixed a bug where the Storm’s shield did not get the intended 20% damage resistance increase while hovering.
  • Fixed a bug where the Interceptor Ultimate attack would not chain when holding the fire button instead of holding the melee button.
Gear
  • Bulwark Point now properly gets duration increases from utility duration bonus inscriptions.
  • Fixed a bug where Interceptor melee gear was not going on cooldown when used in air.
  • Fixed an issue where explosive projectiles were not affecting destructible combat objects (e.g. scar bunkers).
  • Fixed a problem where the Storm’s Seal of the Open Mind Masterwork would incorrectly allow a player to fire 3 charges when the UI only showed 2 available.
  • Fixed a bug where gear recharge progress could be lost if you used a charge while additional charges were being restored.
Components
  • Fixed an error where the Masterwork Colossus Stock Augment had a lower base % increase than its non-Masterwork counterparts. (Increased from 5% to 35%).
  • Fixed the Ranger Grenadier Component text to properly display the stat value %.
  • Fixed a problem with the Special Arms Ammo component not properly increasing grenade launcher damage.
Status Effects / Combos
  • Fixed some instances where multiple players contributing to a single status effect would see incorrect floating values
  • Fixed an issue where you could receive a status effect from a creature attack while invulnerable.
Weapons
  • Fixed a problem where the Legion of Dawn rifle disappears from the forge while in the Launch Bay
  • Fixed a bug where ammo pick-ups weren’t restoring any ammo in the current magazine for the Devastator Sniper Rifle.
  • Fixed the Striker’s Balance weapon so that the weapon accuracy and projectile trajectory should be corrected when the bonus is applied.
  • Corrected Torrent Autocannon description text to match current functionality.
  • Fixed a bug where Avenging Herald was incorrectly applying its bonus damage to secondary weapons while holstered. This bonus is now only active when Avenging Herald is the active weapon.
  • All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75 multiplier.
Text Descriptions
  • Updated “Critical Damage” to “Weakpoint Damage” in any text descriptions.
  • Updated “Impact Dmg” to “Kinetic Dmg” in any text descriptions.
  • Updated “Impact Resist” to “Kinetic Resist” in any text descriptions.
  • Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster Delay Recovery, and Weap Reload Speed so they no longer have multiple +/- values.
  • Removed text from the Masterwork Flamethrower which indicated that it was a detonator when it is not.
Fort Tarsis
  • Removed the duplicate second pistol from Argentum Tran's Sidearm case after completing the Freelancer Reputation Rewards - Level 3.
  • Elysian Key marker over daily challenges no longer disappears on returning to Fort Tarsis.
  • Fixed an issue where Yarrow’s final conversation could play too early in some scenarios.
  • Removed Dax from the background of a conversation where you are told she went out to get some tea.
  • Fixed an issue where Commander Vule left the frame during a conversation with Brin and the player.
  • Fixed an issue where Jarek Arnel’s arm clipped badly into the wall.
  • Resolved an issue where you were told that your squad was waiting on you to ready up, when it wasn’t true.
  • Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in with Haluk.
  • Fixed various spelling and grammatical errors in the journal and library entries.
Freeplay
  • Fixed an issue where targeted creatures in freeplay would lose their target icon if you flew too far away from the arena and returned.
  • Fixed an issue where sentinels disappeared from the Sentinel Support World Event, making it impossible to complete the event.
  • Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest yet.
  • Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you had completed the requirements to unlock it.
  • Picking up some collectible archives were limited to the player that interacted with them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well.
  • Fixed an issue where turrets could spawn too far away from the world event location.
  • Fixed an issue where being downed in the Arcanist Korox Study world event would not reset properly when you came back.
Strongholds
  • Downed players are now automatically revived when the stronghold boss is defeated.
  • Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even though it didn’t actually prevent the player from progressing.
  • Temple of the Scar: Fixed an issue where the player could escape the world near the waterfall.
  • Tyrant Mine: Prevented turrets from spawning in the second area before players were led there and the rest of the enemies had spawned in to fix an exploit.
  • Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall, preventing the player from progressing.
Critical Path and Legendary Missions
  • Heart of Rage: Fixed an issue where killing the titan without entering the arena would cause you to respawn backwards, making it impossible to advance and complete the mission.
  • Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to the recording.
  • Legendary Missions: Fixed an issue where the final chest would never appear at the end of the mission if you were too far away from the chest.
  • Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would break if one player was slow to load in and the other player ran ahead.
  • Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all members of the squad had reached the specified point.
  • Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind a fog wall, preventing the plot from progressing.
  • Fixed an issue where the notification of Legendary Missions being unlocked after completing the critical path was not displaying.
  • Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too frequently.
  • Legendary Freelancer Down: Fixed a respawn point that was very far away from the objective.
  • Contract - Freelancer Work: Fixed an issue where the step to protect the Arcanists wasn’t working correctly when joining through Quick Play.
 

panda-zebra

Member
Oct 28, 2017
1,313
Some really good stuff there. I've been working away for nearly 3 weeks and have been itching to give the game more time, so all these improvements are a massive bonus. Not seen anything of the new stronghold so will be fun to go in blind.

When is the stream?
 

Zastava

Member
Feb 19, 2018
929
London
Some major quality of life improvements in there with the access to forge in missions, ability to launch new missions from expedition end screen and player projectiles no longer being blocked by squad members.

Also a whole bunch of welcome bug fixes and buffs like the storm shield bug being fixed and some weapons getting major buffs.

But like some people predicted, the only actual roadmap milestone is the new stronghold. There's no guilds, mastery system, leaderboards or legendary missions part 2.
 

JediTimeBoy

Member
Oct 27, 2017
2,523
So Forge access at any point, but by the looks of it, you won't have access to loot you've just gained.

I really hope that this isn't a 180 out of desperation...
 

jondgc

Member
Oct 25, 2017
798
The stream is at 1 PM PST/4 PM EST

I think the patch is a great step in the right direction for the game, although you'd never know it if you visit the subreddit for Anthem. I don't mean to start any kind of forum wars but that place has to be one of the most toxic gaming communities I have ever seen. I've never encountered a subreddit for any game so universally negative at all times.

Anyway, kudos to Bioware for implementing real improvements and staying the course. It will take time but there is a game worth saving in here somewhere. We just passed 9 weeks since launch, and it is already a markedly different experience from those poor souls who had it during the early access period.
 

AegonSnake

Member
Oct 25, 2017
4,228
No mention of loot. like zero. no mention of the near constant pilot error loading data errors.

i have never seen a developer so out of touch with its community. i am going to stop here because i dont want to get perma banned.
 

Landford

Member
Oct 25, 2017
1,663
Seems for the whole month of April the only new thing will be the new Stronghold. Rest are only bugfixes and QOL improvements.

I think this will be it for a lot of people. Since everything gives you the same loot, the new Stronghold will be a novelty for the first two times you run it, and then people will revert to whatever activity is faster to gain loot and never bother with it again.
 

Landford

Member
Oct 25, 2017
1,663
the boss is an upsized Fury.
And there are brute enemies but now they have flame effects lol

Exactly like I predicted, people are already saying theres no point in running the new SH since its longer than Heart of Rage and offers less rewards for the time spent.

Unless the stream reveals some amazing content and system changes game is already dead.
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,666
Did they change the weapon/component values? My Colossus is at 732 now and was MW, now it’s showing up as Legendary.
 

AegonSnake

Member
Oct 25, 2017
4,228
update from bioware on state of anthem.
Loot

We have heard your concerns around end game loot. We agree that our loot and progression systems need to be improved and we are working towards this. When we have more information to share, we will.
I give up. they have been saying this since day 1. its been two months and they still wont increase the legendary drop rates. i will never understand this. shocking behavior this.
 

panda-zebra

Member
Oct 28, 2017
1,313
I give up. they have been saying this since day 1. its been two months and they still wont increase the legendary drop rates. i will never understand this. shocking behavior this.
legendary drop rates is not the problem with loot at all. it's more fundamental and requires lots of work not just fiddling with a few numbers. If it were that simple they'd have done it weeks ago. in fact it'd be more harmful than anything.
 

Anton Sugar

Member
Oct 27, 2017
1,695
Yup, that's disappointing. I didn't really expect much more.

Played the new Stronghold--it's fine. Playing for the first time in a few weeks reminded me of how fun the gameplay is. I'm a little burnt out on cover shooting in The Division 2.

The new boss is a big Fury. It has some fun voice acting and doesn't really seem to have many moves other than shooting the energy at you and spawning minions.

I will say, the new Stronghold is gorgeous. This game really shines in its dungeons. It looks a little "soft" and fake sometimes in open map, but the interiors look amazing. It's a shame 99% of the time we'll be flying right by it.

The delays are just icing! So basically everything is delayed.
 

Landford

Member
Oct 25, 2017
1,663
legendary drop rates is not the problem with loot at all. it's more fundamental and requires lots of work not just fiddling with a few numbers. If it were that simple they'd have done it weeks ago. in fact it'd be more harmful than anything.
Absolutely nothing new besides the stronghold was added. With no loot changes, people will not play this game for much more.

They also delayed everything on the roadmap to the "future" with not even a date.

I am telling you people. Game is already on life support.
 

Zastava

Member
Feb 19, 2018
929
London
New stronghold is pretty cool. Really nice environment, looks amazing, couple of neat puzzles. No new enemies or enemy mechanics except for a couple of the boss attacks - ash brutes already existed in contracts/freeplay events. There's more to the boss than just "upscaled fury" because of the new attacks but yeah, it's longer than HoR so probably not going to win the hearts of people speed running for legendaries.

Disappointing roadmap update there. Lots of things delayed, no estimate on how extensive the delay will be. We talking a couple weeks? Months for everything? They think they're being honest and upfront about it judging from the stream, but without any details on timescale it's not nearly honest and upfront enough.

I'm not sure what all this crying about loot is about. As panda-zebra says, the problem with loot is not the drop rate, but how the entire system works. That's going to need a big re-think, and showering people with legendaries like the babies on Anthem reddit are demanding isn't going to do jackshit. If that's what you're waiting for, stop playing and come back in 6 months because right now they're primarily bug fixing and improving quality of life with the odd content drop like legendary missions and this stronghold, shit that should have been in at launch.
 

Raide

Member
Oct 31, 2017
6,788
I get the feeling Bioware is working on a big loot overhall, hence not really talking about simple loot changes yet. Seems pointless to change things a little, if they want to do something more meaningful.
 

Gero

Member
Oct 28, 2017
1,749
I get the feeling Bioware is working on a big loot overhall, hence not really talking about simple loot changes yet. Seems pointless to change things a little, if they want to do something more meaningful.
Yeah i think they already said this. I expect a complete loot overhaul but it will take months
 

Rafisher

Member
Mar 22, 2019
10
Well... This game didnt excite me as much as i hoped. Any idea on when we might get some more content like a new Stronghold?
 

Landford

Member
Oct 25, 2017
1,663
Well... This game didnt excite me as much as i hoped. Any idea on when we might get some more content like a new Stronghold?
Probably not for a long while.

And also, fucking lol at they saying "While we delivered many of Act one features on time". They delayed almost ALL of them with no release dates on sight.
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,666
Yup, that's disappointing. I didn't really expect much more.

Played the new Stronghold--it's fine. Playing for the first time in a few weeks reminded me of how fun the gameplay is. I'm a little burnt out on cover shooting in The Division 2.

The new boss is a big Fury. It has some fun voice acting and doesn't really seem to have many moves other than shooting the energy at you and spawning minions.

I will say, the new Stronghold is gorgeous. This game really shines in its dungeons. It looks a little "soft" and fake sometimes in open map, but the interiors look amazing. It's a shame 99% of the time we'll be flying right by it.

The delays are just icing! So basically everything is delayed.
I just did a GM2 run on the new stronghold. Holy HELL I don’t know if it’s just me but it’s by the far the longest I’ve taken with a team to beat a stronghold boss. I run a 732 Colossus and with a competent team always overcome GM2 bosses without much fuss, but I literally got downed by that damn fury like 30 times from its attacks. It was maddening. Might be the inability of the Colossus to dodge but that was the most annoying boss so far. And I thought the Monitor was frustrating.
 

Rafisher

Member
Mar 22, 2019
10
Probably not for a long while.

And also, fucking lol at they saying "While we delivered many of Act one features on time". They delayed almost ALL of them with no release dates on sight.
Just noticed they released an update today! Apparently it has a new stronghold... Looks like a good reason for me to jump back in for half n hour 😂