Anthem |OT| GaaS Effect

Which Javelin is your go to choice/main when playing Anthem?


  • Total voters
    958

Anton Sugar

Member
Oct 27, 2017
1,695
The weapon/gear buffs are funny, in context. Bumping something from 60% to 300% doesn't mean much if we don't know how that multiplier is being applied.
 

Gamer @ Heart

Member
Oct 26, 2017
2,020
I get the feeling Bioware is working on a big loot overhall, hence not really talking about simple loot changes yet. Seems pointless to change things a little, if they want to do something more meaningful.
I agree. There has to be an overhaul coming. But they KNOW their game is a mess right now and the systems in place don't support a happy playerbase until it's ready. Why wouldn't they just loosen the valve and let legendaries drop like crazy? It costs them nothing and will make the poor die hards who stuck through this mess happy to replay the same stronghold for literally the 300th time. Sure the loot will likely be 90% trash, but the illusion of it all would help tremendously with Goodwill. Instead they copy pasted their response from a month ago and pretended like them squashing bugs and major QoL changes the game should have never shipped without are them delivering on their content roadmap.
 

JediTimeBoy

Member
Oct 27, 2017
2,523
I agree. There has to be an overhaul coming. But they KNOW their game is a mess right now and the systems in place don't support a happy playerbase until it's ready. Why wouldn't they just loosen the valve and let legendaries drop like crazy? It costs them nothing and will make the poor die hards who stuck through this mess happy to replay the same stronghold for literally the 300th time. Sure the loot will likely be 90% trash, but the illusion of it all would help tremendously with Goodwill. Instead they copy pasted their response from a month ago and pretended like them squashing bugs and major QoL changes the game should have never shipped without are them delivering on their content roadmap.
If they ran wild with legendaries, what would keep people come back once they had eveything they wanted?

For me personally, I feel about Anthem now, the same way I felt about The Division 1 after completing the story; I felt burnt out because there was no new content, and nothing captivating about the existing content. D1 didn't have as many issues though.

It may be that for me personally, if they manage to sort out all the shit, that I'll give Anthem another chance in July/August (if they manage to make any meaningful changes by then), but there aren't any games I'm looking forwards to until Fallen Order. Unfortunately, I think that most other people will have other games on their minds, and Anthem's expected/desired changes will be out of sight, out of mind.
 

Gamer @ Heart

Member
Oct 26, 2017
2,020
If they ran wild with legendaries, what would keep people come back once they had eveything they wanted?

For me personally, I feel about Anthem now, the same way I felt about The Division 1 after completing the story; I felt burnt out because there was no new content, and nothing captivating about the existing content. D1 didn't have as many issues though.

It may be that for me personally, if they manage to sort out all the shit, that I'll give Anthem another chance in July/August (if they manage to make any meaningful changes by then), but there aren't any games I'm looking forwards to until Fallen Order. Unfortunately, I think that most other people will have other games on their minds, and Anthem's expected/desired changes will be out of sight, out of mind.
They are in crisis mode right now. They shouldn't be caring about whether or not people come back after they get what they want, the should be scared shitless that they have already left never to come back at all after not getting anything they wanted from dozens of hours of play.
 

JediTimeBoy

Member
Oct 27, 2017
2,523
They are in crisis mode right now. They shouldn't be caring about whether or not people come back after they get what they want, the should be scared shitless that they have already left never to come back at all after not getting anything they wanted from dozens of hours of play.
If they start doing 180's now, simply to keep some people, they'll be taking part in a dangerous game. The whole point is that because there's currently no endgame as such, once people get all the legendaries they want, they'll get bored quickly and leave anyway.

They should focus on getting out as much decent content as possible, as fast as possible, if they want to keep people, or get new/returning players back. That should be their priority.

Obviously this is all just my personal opinion.
 

Landford

Member
Oct 25, 2017
1,663
If they start doing 180's now, simply to keep some people, they'll be taking part in a dangerous game. The whole point is that because there's currently no endgame as such, once people get all the legendaries they want, they'll get bored quickly and leave anyway.

They should focus on getting out as much decent content as possible, as fast as possible, if they want to keep people, or get new/returning players back. That should be their priority.

Obviously this is all just my personal opinion.
There is no point in new content because everything offers the same rewards. Unless they are cinematic stories that offer lore and character interactions, there's no point in content if there is no loot or no progression of ANY kind. The guild systems, mastery ranks, and all that stuff could have alleviated Anthems problem because it would give people reason to keep playing while chasing different stuff, but that has been delayed to somewhere in the future they dont even know when. There isnt even a date for the next stream or new content drop, just "somewhere around may". Right now the game has like, a dozen weapons, no armors, half a dozen abilities for each class, and that's about it.
 

JediTimeBoy

Member
Oct 27, 2017
2,523
There is no point in new content because everything offers the same rewards. Unless they are cinematic stories that offer lore and character interactions, there's no point in content if there is no loot or no progression of ANY kind. The guild systems, mastery ranks, and all that stuff could have alleviated Anthems problem because it would give people reason to keep playing while chasing different stuff, but that has been delayed to somewhere in the future they dont even know when. There isnt even a date for the next stream or new content drop, just "somewhere around may". Right now the game has like, a dozen weapons, no armors, half a dozen abilities for each class, and that's about it.
That's why I said ages ago, that I thought that the best course of action would be to take the game offline for 6-12 months and overhaul pretty much everything if they want even a chance to make Anthem successful, and then relaunch it.
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,666
I need to pay more attention.

Any impressions of the new Stronghold yet?
Played through it a couple times. It's fun through most of it. Lots of verticality, some cool level design moments that feel a little fresh. I personally found the end boss a bit frustrating, at least as a Colossus. It's a huge fury with some different attacks (similar to a titan). Can't dodge as a Colossus and it melts shields so I found myself getting hit by its attacks and getting downed about 20+ times lol.

Much better time as a ranger. Overall I think it's a fun stronghold.
 

AegonSnake

Member
Oct 25, 2017
4,228
Deleted the game. Didnt even try out the new stronghold. I saw that they literally copied and pasted their response on the loot from a similar update a couple of months ago. So they have made zero progress on it in two months. This after going radio silent for weeks. I cant sanction this buffoonery.

I think the devs over at Bioware are immensely talented. Its why i have defended this game many times on this board and recommended it to people elsewhere. The combat, flying and graphics are absolutely incredible. But their community manager, their studio heads, the execs in charge of communication and decision making are absolutely clueless about how to run a games as a service game. they think they are still making RPGs where they control all the decisions, and lack the ability to accept criticsm on game design. especially from the plebs.

The livestream yesterday was shocking. The chat kept asking them about the loot and they told them to go read the blog post which had the copy paste response from months ago. They actually had the guts to complain about how no one was asking them any other questions. As if they loot hasnt the been the ONE main complaint since day 1. Then there was this hilarious moment when they reach a stronghold chest and no one wanted to open it. the CM said to open it and run away because no one wanted to pick up purples they would have to scrap at the end of the round. and of course, the chest only dropped purples. there was a good 4 second silence. just incredible.

What sucks is that their loot system is fine. They have random rolls so getting duplicates isnt a big deal and its actually kinda exciting. all they have to do is increase the drop rate. They have four classes. And every class can have multiple builds. The issue is NOT lack of diversity in loot, its lack of loot drops. They are following the example set by games like Destiny where drops are rare, but what they dont understand is that Destiny gave us many avenues to acquire end game gear. All raid encounters had a very decent chance to drop the best legendary guns in the game. There were many bounties you could do to earn exotic weapons. Xur came every week with exotics. Anthem has no guaranteed way to obtain anything.

Which again is weird because they had the good sense to drop guaranteed masterworks at the end of legendary contracts and GM strongholds. Every tier of strongholds gave you an additional masterwork for up to 3 masterworks for GM3. Instead of just doing the same for legendaries, they made them completely random. and refuse to fix it. i just dont understand this stubborness.

I feel bad for the devs working for this company.
 

malrock

Member
Oct 26, 2017
212
North Carolina
i bought the game for $19 last week on Newegg and played it for about an hour. I played through a chunk of the beginning on the EA subscription thing on xbox at launch and hadn't touched it since I booted it up on Playstation on sunday. After about an hour I remembered why I never bothered to keep going with it. It has to be one of the most boring "loot" shooters I ever played and I had no desire to replay any of that.
 

CG Amor

Member
Oct 30, 2017
1,354
That's why I said ages ago, that I thought that the best course of action would be to take the game offline for 6-12 months and overhaul pretty much everything if they want even a chance to make Anthem successful, and then relaunch it.
I'm not sure there is any saving this game. Given the circumstances EA should have delayed it right from the start if they had any faith it. Which they probably didn't.

The news that everything was delayed really sucks. I was really looking forward to jumping in for the new content. Now, I'm not sure what I want to do. It may be time to trade it in.

But a good question is whether or not this game is worth it for BW to keep working on. Wouldn't be the first time that delayed content eventually becomes canceled content. Would be interesting to know how many people are playing and of those people are using real money.

Out of curiosity, why do people hold out for a game? It could be months if not longer before new content comes. What makes you stay waiting? Personally there's to many other things on the go that what I have played is enough and doesn't warrant me waiting 6 months. I imagine people being stuck with a digital copy keeps some invested.
 

panda-zebra

Member
Oct 28, 2017
1,313
i bought the game for $19 last week on Newegg and played it for about an hour. I played through a chunk of the beginning on the EA subscription thing on xbox at launch and hadn't touched it since I booted it up on Playstation on sunday. After about an hour I remembered why I never bothered to keep going with it. It has to be one of the most boring "loot" shooters I ever played and I had no desire to replay any of that.
Replay what exactly? You've barely played anything lol.
 

Stooge

Member
Oct 29, 2017
795
Yeah, I'm happy for the new Stronghold, but the problem with this game is all of the loot is RNG focused.

So there is no reason to run anything other than the most efficient stronghold for loot drops.

I think taking some time and coming back with really awesome loot that

1) Looks cool
2) Behaves differently
3) Is tied to specific enemies

Is the only thing that can get players to come back.

It's pretty clear right now the content doesn't exist. The Cataclysm was probably just going to be some of the new enemies at the end of the campaign spawning in missions and free play, and they probably figured that wasn't gonna cut it for the fans.
 

malrock

Member
Oct 26, 2017
212
North Carolina
Replay what exactly? You've barely played anything lol.
true, i guess that either speaks volumes of me or the game. After playing the alpha, both betas, the EA access thing and now the ps4 version i haven't been able to make it further than 5 hours into the game, constantly replaying the first beginning section.

edit: for the record I didn't have that problem with other loot shooters i have replayed the beginnings of
 

Landford

Member
Oct 25, 2017
1,663
BW modus operandi here is exactly what happened with Andromeda. Silence, then a promise to work on bugfixes instead of new content, then silence, then the game gets shut down.
 

Xeontech

Member
Oct 28, 2017
2,866
Just wait for the year one update that will inevitably fix the game when they actually give in and make loot good and fun and abundant like every loot game ever.

We all just hoped they would have learned from EVERYONE else’s mistakes. But no. They doing exact same thing. When they drop to a hundred players in the fall 6 months after release someone will finally realize how looters work and change it.

(Diablo3, FF14, Destiny1&2, etc etc)
 

Landford

Member
Oct 25, 2017
1,663
Just wait for the year one update that will inevitably fix the game when they actually give in and make loot good and fun and abundant like every loot game ever.

We all just hoped they would have learned from EVERYONE else’s mistakes. But no. They doing exact same thing. When they drop to a hundred players in the fall 6 months after release someone will finally realize how looters work and change it.

(Diablo3, FF14, Destiny1&2, etc etc)
I seriously doubt that is going to happen. They delayed all their updates and the roadmap to "TBD". I think they will quietly and slowly pull the plug on the game.
 
Oct 25, 2017
8,041
I seriously doubt that is going to happen. They delayed all their updates and the roadmap to "TBD". I think they will quietly and slowly pull the plug on the game.
I think there's legitimate reason to be afraid of this, but changing the roadmap is not evidence. D2 had to change several plans after the poor response to Curse of Osiris, they still managed to really turn things around.
 

Landford

Member
Oct 25, 2017
1,663
I think there's legitimate reason to be afraid of this, but changing the roadmap is not evidence. D2 had to change several plans after the poor response to Curse of Osiris, they still managed to really turn things around.
I know I can come off as really negative, but I don't think the situations are comparable at all. People reacted to Osiris because it was a BAD DLC, with a tiny area and the story was crap. But there was a LOT to do for months, it was just that the rewards felt grindy (Tons of weapons in the Verse Prophecies but you could only get a few at the time.) and the infinite forest was not really that good.

Anthem not only is broken at its core, it now has no content and no date to when it will be avaliable.

Like people said about Diablo 3, destiny, ff14 lolol
All of the examples you mention were flagship IP's with multiple games and an established userbase. Anthem has none of that. Think about it. EA has to SPEND millions of dollars on this game so it gets to an acceptable state. Do you really think they will do this just so the game gets a little bit of good press? The only thing that comes close to Anthem disaster is Fallout 76 and that is a game that was made in a fraction of the time and cost, and its an IP thats decades old with multiple million dollar sellers.
 
Oct 25, 2017
8,041
Anthem not only is broken at its core, it now has no content and no date to when it will be avaliable.
Like I said, there's lots of reasons to fear an eventual shutdown. But no content, broken at its core, no date for a fix - these were all complaints levied at D2 vanilla before Curse, and after, when Curse proved it wouldn't fix the core issues plagueing D2
 

Dan Longman

Member
Oct 28, 2017
3,407
Regina, Saskatchewan
Yeah I don't see this ever being a thing. Even if it's not abandoned within a year regardless of what they do I bet it will be dead.

I've not played in a long while and every patch I check to see if there is anything to make me want to play again and not even the new dungeon makes me want to boot it up.

Such a bummer it had potential but so many fuckups have squandered any chance.
 

JediTimeBoy

Member
Oct 27, 2017
2,523
What stops EA pulling a stunt like this again in future? I mean it's not like a majority of people will stop buying EA games, and EA doesn't give a shit about anyone after they have your money.

It's not like something similar didn't happen with NMS and yet BW and EA still tried to get away with it, and it's not like DA4 won't sell by the boat load, even after this debacle.
 

jondgc

Member
Oct 25, 2017
798
Asking this sincerely, because I am hopeful someone will be able to answer. I am trying to find the right way to phrase this question.

Why is there such a fascination with content for "GaaS" games, and not other genres? Prior to release, many people reading the tea leaves saw that Anthem appeared to be light on content, and anticipated its players would eat it up within the first week or so and then be hungry for more. Why are games like Anthem played in that mannerr, opposed to games in other genres? If Anthem takes 40 hours to complete, and any other game (let's say Days Gone) takes 40 hours to complete, why is it that Anthem players will clamor for more content? How many hours must someone spend on a game before they deem it worth the investment? If someone finishes the content currently available, why don't they just play another game until the new content is released?

I think I just fundamentally don't understand this genre, and I mean no ill-will to those of you who do play games like Anthem or Destiny for hundreds of hours. I'm just trying to understand why these games seem to be treated differently from games like Tomb Raider or Assassin's Creed.

EDIT: Asking this question as someone who genuinely enjoys Anthem as-is, and barely has time to play games during the week.
 
Last edited:

Hyun Sai

Member
Oct 27, 2017
3,692
Like I said, there's lots of reasons to fear an eventual shutdown. But no content, broken at its core, no date for a fix - these were all complaints levied at D2 vanilla before Curse, and after, when Curse proved it wouldn't fix the core issues plagueing D2
D1 or D2 Vanilla were never "broken" at their core. I played both, I played Anthem, this is an absurd comparison. I never played a game more bugged than this, and that's saying somehting, whereas both Destiny games were technicaly flawless.
 
Oct 25, 2017
8,041
D1 or D2 Vanilla were never "broken" at their core. I played both, I played Anthem, this is an absurd comparison. I never played a game more bugged than this, and that's saying somehting, whereas both Destiny games were technicaly flawless.
I agree with you, just sharing what I recall about the outrage. The "brokenness" people were upset about was less about technical issues and more about fundamental gameplay features.
 

Hyun Sai

Member
Oct 27, 2017
3,692
I agree with you, just sharing what I recall about the outrage. The "brokenness" people were upset about was less about technical issues and more about fundamental gameplay features.
Fair enough ! You'll admit its much easier to add gameplay features and content than having to rewrote your code to try to fix things on top of everything else ^^
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,666
Why are games like Anthem played in that manor, opposed to games in other genres? If Anthem takes 40 hours to complete, and any other game (let's say Days Gone) takes 40 hours to complete, why is it that Anthem players will clamor for more content? How many hours must someone spend on a game before they deem it worth the investment? If someone finishes the content currently available, why don't they just play another game until the new content is released?
This is pretty much how I play GAAS games myself. I definitely understand that there’s problems with Anthem but by the time I “finished” what’s in the game between the campaign, contracts, side missions, strongholds, hanging around Fort Tarsis etc, I probably had about 40-45 hours already put into it. I can’t speak for anyone else but I feel like I personally got my money’s worth already. Heck I put far less into other games and feel satisfied.

Right now I’m just running strongholds and contracts and customizing and then when I tire a bit I play other games in between, waiting for the next update or content drop.
 
Oct 26, 2017
7,452
UK
I don't think Anthem broken to it's core? It was actually a really fun game to play mechanically and the issues largely come from loot/content/QoL that can all be fixed in the long run. The issue is I have less faith in whoever's managing it than others have in the product. Whilst the QoL stuff is slowly getting fixed the more important issues aren't being fixed or even talked about. I was pretty hopeful early on because I find the combat/travel way more fun than more of the other shlooters out there but it's dead now due to shitty management.
 

jondgc

Member
Oct 25, 2017
798
This is pretty much how I play GAAS games myself. I definitely understand that there’s problems with Anthem but by the time I “finished” what’s in the game between the campaign, contracts, side missions, strongholds, hanging around Fort Tarsis etc, I probably had about 40-45 hours already put into it. I can’t speak for anyone else but I feel like I personally got my money’s worth already. Heck I put far less into other games and feel satisfied.

Right now I’m just running strongholds and contracts and customizing and then when I tire a bit I play other games in between, waiting for the next update or content drop.
Well at least I am not alone, haha. It just feels like people would be better served sometimes if they just played these types of games at a slower pace so as not to accentuate their perceived shortcomings, instead of rushing through as fast as possible to exacerbate them.
 

Landford

Member
Oct 25, 2017
1,663
Asking this sincerely, because I am hopeful someone will be able to answer. I am trying to find the right way to phrase this question.

Why is there such a fascination with content for "GaaS" games, and not other genres? Prior to release, many people reading the tea leaves saw that Anthem appeared to be light on content, and anticipated its players would eat it up within the first week or so and then be hungry for more. Why are games like Anthem played in that manor, opposed to games in other genres? If Anthem takes 40 hours to complete, and any other game (let's say Days Gone) takes 40 hours to complete, why is it that Anthem players will clamor for more content? How many hours must someone spend on a game before they deem it worth the investment? If someone finishes the content currently available, why don't they just play another game until the new content is released?

I think I just fundamentally don't understand this genre, and I mean no ill-will to those of you who do play games like Anthem or Destiny for hundreds of hours. I'm just trying to understand why these games seem to be treated differently from games like Tomb Raider or Assassin's Creed.

EDIT: Asking this question as someone who genuinely enjoys Anthem as-is, and barely has time to play games during the week.
I think your questions are perfectly valid and really shows a sort of discrepancy in how games like, for example, Horizon Zero Dawn and Anthem are judged in a different manner.

In Traditional games, usually, there is a market pitch where the developers tell you "Hey, this is our game, these are the things there are on it right now, do you like it?" and if people like what was shown, they play all that was in the game and it was good, then cool, it was worth the money and time I spent on this, I got what they told me and it was fine. Sometimes people like it so much, the developers announce an expansion, a DLC, or even a new campaign in some games (Like Horizon and Witcher), for example. The thing is, the game is sold as a finished product.

Some games, however, are sold not only on what the game offers now, but what they will offer in the future. In the case of Anthem, Destiny, Fallout, and some MMO's, too, the game that is SOLD is not just the game you will get at launch, but the promise also contains new content that will come in a predetermined pace, and a longevity to the gameplay that will make you play between these updates. When they sell you these games, they are PROMISING you that you will get a ton more quests, items, enemies, etc. IT IS part of the package. If that promise is broken or it turns out the new stuff is really underwhelming, people are on their absolute right to complain.

In Anthems case, specifically, Bioware said time and time and time again that these things would becoming giving players new reason to keep playing the game forever (The game director actually said that). And it seems more and more that they are not going to honor their part of the bargain.
 

jondgc

Member
Oct 25, 2017
798
I think your questions are perfectly valid and really shows a sort of discrepancy in how games like, for example, Horizon Zero Dawn and Anthem are judged in a different manner.

In Traditional games, usually, there is a market pitch where the developers tell you "Hey, this is our game, these are the things there are on it right now, do you like it?" and if people like what was shown, they play all that was in the game and it was good, then cool, it was worth the money and time I spent on this, I got what they told me and it was fine. Sometimes people like it so much, the developers announce an expansion, a DLC, or even a new campaign in some games (Like Horizon and Witcher), for example. The thing is, the game is sold as a finished product.

Some games, however, are sold not only on what the game offers now, but what they will offer in the future. In the case of Anthem, Destiny, Fallout, and some MMO's, too, the game that is SOLD is not just the game you will get at launch, but the promise also contains new content that will come in a predetermined pace, and a longevity to the gameplay that will make you play between these updates. When they sell you these games, they are PROMISING you that you will get a ton more quests, items, enemies, etc. IT IS part of the package. If that promise is broken or it turns out the new stuff is really underwhelming, people are on their absolute right to complain.

In Anthems case, specifically, Bioware said time and time and time again that these things would becoming giving players new reason to keep playing the game forever (The game director actually said that). And it seems more and more that they are not going to honor their part of the bargain.
Thanks so much for the response. Your description is among the best ways I've seen GaaS games articulated as selling the promise, and part of that promise is releasing content at a predetermined pace...I guess right now the main argument is that the content isn't coming fast enough. But, for slower players, or players jumping in later, it seems like Anthem (and likely the same holds true for other games like it), that many of these issues are mitigated by coming in late. It just seems odd to me that people would consider Anthem "dead" when, somewhat ironically, the later you start playing the arguably better experience you'll be getting. Whereas if you buy Horizon last year or buy it today, the game will essentially be the same, by comparison.
 

Zastava

Member
Feb 19, 2018
929
London
Anthem is absolutely a game that will be a much better experience the later you play it, assuming it doesn't get killed. It's had major improvements since launch already, it's just that the major improvements are still not nearly enough to bring it up to where it should have been at launch.

I don't think the comparisons to what happened to Andromeda are entirely apposite, because single player RPGs that undersell are never going to make a lot of extra money because most people who did buy the game don't buy DLC, particularly for a game that reviewed poorly, so it makes sense to cut your losses for a publisher.

Whereas GaaS are supposed to have longevity and be a constant revenue stream, so EA will have entirely different expectations of what they can earn from it. There's been a fair few things datamined recently suggesting it's going to be handled differently from Andromeda, which had a number of bug fix patches but no additional content aside from a couple of multiplayer characters. There's signs of the cataclysms, more strongholds, more masterworks, and more cosmetics (including some pretty nice armour sets like the military style ranger one from the Freemark cinematic).

Of course, it's still EA so who knows whether they'll just half-assedly push out these and the rest of the act 1 roadmap and call it a day.
 

Hawk269

Member
Oct 26, 2017
2,294
I hope I don't come off as a dick or anything, but I appreciate the new content, QoL improvements and some of the changes they have made with this patch. Yeah, it blows that the other stuff will take more time, but it is still nice to get some FREE content and QoL changes. I know people tend to be very negative because who bitches about something when they are happy but just wanted to throw out that I for one appreciate that BioWare gave us new content and some much needed QoL changes. Granted there is much more that needs to be fixed/done, but just want to throw BW a bone and say "Thank You" for this new content.
 

freetacos

Member
Oct 30, 2017
900
This is pretty much how I play GAAS games myself. I definitely understand that there’s problems with Anthem but by the time I “finished” what’s in the game between the campaign, contracts, side missions, strongholds, hanging around Fort Tarsis etc, I probably had about 40-45 hours already put into it. I can’t speak for anyone else but I feel like I personally got my money’s worth already. Heck I put far less into other games and feel satisfied.

Right now I’m just running strongholds and contracts and customizing and then when I tire a bit I play other games in between, waiting for the next update or content drop.
I think it's possible to feel like you got your money's worth with the game, and *also* feel incredibly disappointed/frustrated in a lot of core things about Anthem. That's the camp I'm in
 

Hyun Sai

Member
Oct 27, 2017
3,692
I think it's possible to feel like you got your money's worth with the game, and *also* feel incredibly disappointed/frustrated in a lot of core things about Anthem. That's the camp I'm in
Same here. I liked the campaign, the characters, the Fort Tarsis interaction, and the gameplay is really fun. I just can't accept some really stupid loot design decisions obviously fueled by ego driven top guys who can't admit they're wrong. Ah, and I really want to know who designed the incredibly intuitive and useful freeplay map, that's really something else.
 

Gamer @ Heart

Member
Oct 26, 2017
2,020
Asking this sincerely, because I am hopeful someone will be able to answer. I am trying to find the right way to phrase this question.

Why is there such a fascination with content for "GaaS" games, and not other genres? Prior to release, many people reading the tea leaves saw that Anthem appeared to be light on content, and anticipated its players would eat it up within the first week or so and then be hungry for more. Why are games like Anthem played in that mannerr, opposed to games in other genres? If Anthem takes 40 hours to complete, and any other game (let's say Days Gone) takes 40 hours to complete, why is it that Anthem players will clamor for more content? How many hours must someone spend on a game before they deem it worth the investment? If someone finishes the content currently available, why don't they just play another game until the new content is released?

I think I just fundamentally don't understand this genre, and I mean no ill-will to those of you who do play games like Anthem or Destiny for hundreds of hours. I'm just trying to understand why these games seem to be treated differently from games like Tomb Raider or Assassin's Creed.

EDIT: Asking this question as someone who genuinely enjoys Anthem as-is, and barely has time to play games during the week.
What you mentioned is a complaint people mention alot in OTs and it's largely to do with expectations and mindset. Largely from those that have never played an mmo, ie those who arent use waiting for 'content' (not every update is a new level) at a semi regular pace. Too many people keep thinking GaaS games need to be THE game they play for months on end, instead of a game they check in with periodically. PVE Destiny players have gotten use to this cycle. The reason people treat it differently comes down to that expectation of time vs reward. These games are meant to designed to replay missions dozens of times, presumably to achieve some greater strength or goal.

The illusion of progress is critical and games that don't respect people's time, like anthem with it's stingy drop rates ON TOP of really bad roll system, earn people's ire. What are they getting stronger for? To replay the same 3 missions for the 300th time? No one pops in Tomb raider expecting to keep playing it for 200 hours, but people who buy anthem did. They wanted to be hooked and in love, so the pendulum of hate swings back way harder when they realise the shell of a game they paid money for isn't looking like it will support that expectation
 

Carlius

Member
Oct 27, 2017
1,978
Buenos Aires, Argentina
i just logged in to try the new stronghold...am greeted with a message that i have too much gear and i cant to anything until i salvage some stuff in the vault.

I go to vault. 465/250.

i have to salvage over 200 items...ONE...BY...ONE.....