Anthem |OT| GaaS Effect

Which Javelin is your go to choice/main when playing Anthem?


  • Total voters
    958

knuckles

Member
Oct 29, 2017
602
New stronghold is great and the launch new mission from end of expedition was probably my most wanted QOL feature. But..

I hope at least the rest of the delayed april roadmap features make it sometime in may at least. I.e legendary missions 2, additional progression, guilds etc. Doesnt seem impossible or unrealistic to me based on the content they HAVE managed to get out since launch. And that it was all at some point planned for april.

Particularly want the progression stuff (whatever that is lol) goals to work towards while doing the legendary hunting.

And we really need a blog post for their plans for may soon (subject to change). Not in the last week of may like april. Should be every week imo. Even if it's not a promise, tell the community what the current intention is. They really should have communicated that certain features were not on schedule a couple of weeks ago. Surely they knew then. To put a blog post up 5 mins before the patch saying "the whole roadmap is delayed tune in may for more details" was insulting. Basically they have to communicate more often.
/rant
 

shinobi602

Newman
Administrator
Oct 24, 2017
1,687
hmmm did they decrease the vault capacity? I haven't played in a long time
It’s a bug:

  • Vault space – After the 1.1.0 update players may have noticed that the space in their vault has increased or gone over the limit. This was due to a bug being fixed where Ranger items were not properly being taken into account for space. Clearing out items from your vault will fix this issue.
 

Zastava

Member
Feb 19, 2018
938
London
It’s a bug:

  • Vault space – After the 1.1.0 update players may have noticed that the space in their vault has increased or gone over the limit. This was due to a bug being fixed where Ranger items were not properly being taken into account for space. Clearing out items from your vault will fix this issue.
Ah I had noticed that a lot of my gear wasn't registering in the count before the patch. Fortunately I'm pretty religious about salvaging stuff so it didn't cause any problems for me.

On another note, the new stronghold really is pretty good. It's the one with the best and most unique design so far. It's also quite long so HoR is going to remain the favourite for speed and legendary drop rate.
 

Serial Killa

Member
Mar 9, 2019
5
So if they fixed the Legendary Freelancer bug, why does it still show me as not even completed any of the Javelin objectives? I have a Legendary Javelin yet it doesn’t even show me as having an Uncommon, Rare, Epic or Masterwork.

Fixed it my ass. And why am I still getting pilot data error? Like seriously, it’s hard to remain positive with all this shit.
 

panda-zebra

Member
Oct 28, 2017
1,321
If you haven't already, I'd try deleting all your loadouts, closing the game, delete any local save data then restarting and creating a new default loadout.
 

knuckles

Member
Oct 29, 2017
602
So if they fixed the Legendary Freelancer bug, why does it still show me as not even completed any of the Javelin objectives? I have a Legendary Javelin yet it doesn’t even show me as having an Uncommon, Rare, Epic or Masterwork.

Fixed it my ass. And why am I still getting pilot data error? Like seriously, it’s hard to remain positive with all this shit.
Same for me but i'm not too worried the reward is like 2000 coin.
 

Zastava

Member
Feb 19, 2018
938
London
PSA: If you unlock all 162 'unique' elysian chests you can still earn keys and unlock the chests. So far it's just been random crafting mats so not much of use for the maxed player but nice to help the rest of your team.
 

Dec

Member
Oct 26, 2017
907
im at the part of the game where i need to do freeplay to unlock tombs or something but i can't enter freeplay. game just locks at the loading screen over and over...
 

Stooge

Member
Oct 29, 2017
816
So, I like the new Stronghold... but there is no real reason to keep playing this game.

I think the thing that Destiny got right was the amount of varied content. Individual missions and even Strongholds are highly interchangable and other than the setting play out identically.

I haven't really played much Destiny 2, but by the end of year 1 of Destiny 1 we had: Crucible, Strikes, Dailies, Raids, Iron Banner, Trials of Osiris and Prison of Elders.

Iron Banner was kind of meh, but the rest were all really cool play modes and there was end-game gear tied to each of them.

Here, we have.. RNG gear tied to any and all missions. The only daily worth doing is to get your keys to the chests.. So, basically my play pattern is "log on, get key, do one Stronghold" and then log off.

This game has a content and reward problem. They need to completely redo the loot tables and tie specific end-game loot to specific actions by players.

I remember at the end of Destiny would have time specific unlocks that would give you gear/banners/anything other players didn't have. There is literally no way for me to tell if other players are cooler than me, have done stuff I havent or even who among us is wrecking shop.

My gut feeling is the cataclysm is (or was) going to be underwhelming AF. It seems they thought we were all mostly interested in the story progression and the return of that bald guy from that one cut scene who was the Monitors leader and not loot and reasons to keep coming back to the gameplay.
 

Landford

Member
Oct 25, 2017
1,710
So, I like the new Stronghold... but there is no real reason to keep playing this game.

I think the thing that Destiny got right was the amount of varied content. Individual missions and even Strongholds are highly interchangable and other than the setting play out identically.

I haven't really played much Destiny 2, but by the end of year 1 of Destiny 1 we had: Crucible, Strikes, Dailies, Raids, Iron Banner, Trials of Osiris and Prison of Elders.

Iron Banner was kind of meh, but the rest were all really cool play modes and there was end-game gear tied to each of them.

Here, we have.. RNG gear tied to any and all missions. The only daily worth doing is to get your keys to the chests.. So, basically my play pattern is "log on, get key, do one Stronghold" and then log off.

This game has a content and reward problem. They need to completely redo the loot tables and tie specific end-game loot to specific actions by players.

I remember at the end of Destiny would have time specific unlocks that would give you gear/banners/anything other players didn't have. There is literally no way for me to tell if other players are cooler than me, have done stuff I havent or even who among us is wrecking shop.

My gut feeling is the cataclysm is (or was) going to be underwhelming AF. It seems they thought we were all mostly interested in the story progression and the return of that bald guy from that one cut scene who was the Monitors leader and not loot and reasons to keep coming back to the gameplay.
The thing is, their problem is easily fixable but they cannot since its directly tied to their microtransaction system. In Destiny, you have a ton of activities, sure, but they would all be useless if they didnt have specific rewards tied to them. For example:

If you have crucible, strikes, nightfalls, raids and public events, but they all give the same rewards, they players will all flock to the thing that give them the faster chance at a new "lever pull" on the slot machine. What happens now is that every activity has specific loot tied to hem, and since loot in Destiny IS cosmetic, players will think "That crucible armor is not really good, but that nightfall exclusive gun is dope, So I will be trying to get that" and people will keep playing.

What Anthem could do, but wont, is for example, giving each month an armor set for a specific activity. The Sunken stronghold could have an exclusive, timed armor with lore and relation to that place, that would drop in pieces with a really rare chance on a boss kill for the Javelin you are using. Then, next month, there could be a SCAR themed armor set that dropped from Tyrant mine.

Like, this doesnt need a revamp of whole loot systems to work.
 

Stooge

Member
Oct 29, 2017
816
The thing is, their problem is easily fixable but they cannot since its directly tied to their microtransaction system. In Destiny, you have a ton of activities, sure, but they would all be useless if they didnt have specific rewards tied to them. For example:

If you have crucible, strikes, nightfalls, raids and public events, but they all give the same rewards, they players will all flock to the thing that give them the faster chance at a new "lever pull" on the slot machine. What happens now is that every activity has specific loot tied to hem, and since loot in Destiny IS cosmetic, players will think "That crucible armor is not really good, but that nightfall exclusive gun is dope, So I will be trying to get that" and people will keep playing.

What Anthem could do, but wont, is for example, giving each month an armor set for a specific activity. The Sunken stronghold could have an exclusive, timed armor with lore and relation to that place, that would drop in pieces with a really rare chance on a boss kill for the Javelin you are using. Then, next month, there could be a SCAR themed armor set that dropped from Tyrant mine.

Like, this doesnt need a revamp of whole loot systems to work.
Yeah, for sure.

In a weird way they also shot themselves in the foot with all of the customization options in the game. Like, I can already do a ton of customization for free. Then, you aren't wrong. They wanted to make the coolest emotes, armor, etc. tied to real world currency. So, now there is no grind, just hand them cash to look cool.

Part of Destiny was grinding to get a cool shader, or to get a dope ship.

Here, it's just RNG pull the most efficient method (HoR) on repeate to grind your stats for no real purpose. Like, I can do better at HoR if I get my stats up? And then if I'm better at HoR my lever pulls become quicker than before. So I can... keep doing HoR?

There is no progression to daily activity. In Destiny I would often find myself running Strikes or whatnot to get the coins to buy the weekend loot from Xur hoping to get good enough to beat a Raid on a higher level so I could get better chances of dropping cool cosmetics so that I could go back to the crucible and look cool.
Destiny has an entire "economy" of activities that played off of one another. So I did X to do Y so I would get Z to show off in A.

The lack of social spaces that matter in Anthem (and their solution right now has been to reduce all social spaces to a menu so you never have to leave a menu. Sure, QoL is better, but now there is NO sense of space with other players outside of missions, and the only thing anyone is doing in Anthem is grinding for the sake of... grinding? I feel that they are giving angry redditors exactly what they are asking for instead of thinking of ways to make the annoying things less annoying. The entire design of Tarsis not having other players in the social space was so fucking stupid. Like, look at any MMO game, they all have a central hub or hubs where you can look cool, dance like an idiot or whatnot and they give you a reason to WANT to be there. But Anthems loading problems and lack of social space have led Bioware to just.... reduce the entire "outside of the mission" game to a menu system. That's solving a technical limitation with a solution that actually worsens your core issue (lack of feeling of community).

Destiny of course had a lot of these same issues at launch, but they buttoned those up and got content out by this point (Vault of Glass) and the Dark Below was less than 2 months out from release. The only end-game content we're being promised has been delayed to some later point.
 

Landford

Member
Oct 25, 2017
1,710
Yeah, for sure.

In a weird way they also shot themselves in the foot with all of the customization options in the game. Like, I can already do a ton of customization for free. Then, you aren't wrong. They wanted to make the coolest emotes, armor, etc. tied to real world currency. So, now there is no grind, just hand them cash to look cool.

Part of Destiny was grinding to get a cool shader, or to get a dope ship.

Here, it's just RNG pull the most efficient method (HoR) on repeate to grind your stats for no real purpose. Like, I can do better at HoR if I get my stats up? And then if I'm better at HoR my lever pulls become quicker than before. So I can... keep doing HoR?

There is no progression to daily activity. In Destiny I would often find myself running Strikes or whatnot to get the coins to buy the weekend loot from Xur hoping to get good enough to beat a Raid on a higher level so I could get better chances of dropping cool cosmetics so that I could go back to the crucible and look cool.
Destiny has an entire "economy" of activities that played off of one another. So I did X to do Y so I would get Z to show off in A.

The lack of social spaces that matter in Anthem (and their solution right now has been to reduce all social spaces to a menu so you never have to leave a menu. Sure, QoL is better, but now there is NO sense of space with other players outside of missions, and the only thing anyone is doing in Anthem is grinding for the sake of... grinding? I feel that they are giving angry redditors exactly what they are asking for instead of thinking of ways to make the annoying things less annoying. The entire design of Tarsis not having other players in the social space was so fucking stupid. Like, look at any MMO game, they all have a central hub or hubs where you can look cool, dance like an idiot or whatnot and they give you a reason to WANT to be there. But Anthems loading problems and lack of social space have led Bioware to just.... reduce the entire "outside of the mission" game to a menu system. That's solving a technical limitation with a solution that actually worsens your core issue (lack of feeling of community).

Destiny of course had a lot of these same issues at launch, but they buttoned those up and got content out by this point (Vault of Glass) and the Dark Below was less than 2 months out from release. The only end-game content we're being promised has been delayed to some later point.

They are working out of sheer desperation, to the point they are killing all other aspects of the game to fix an immediate problem (QOL). Destiny has a lot of obtuse systems (Like the shader dismantling for example) but a lot of the "downtime" that game has actually give it a sense of space and a lived in world. When you get back from an expedition, you drop on the tower, see all other Guardians doing their stuff, go check the postmaster, dismantle some stuff, visit Tess...

Because the loading screens were so grating, they responded by killing the "downtime" people had by making the game almost menu based. You are not even a character anymore that belongs in a world, you are just the player grinding stuff for the sake of grinding it.
 

Stooge

Member
Oct 29, 2017
816
They are working out of sheer desperation, to the point they are killing all other aspects of the game to fix an immediate problem (QOL). Destiny has a lot of obtuse systems (Like the shader dismantling for example) but a lot of the "downtime" that game has actually give it a sense of space and a lived in world. When you get back from an expedition, you drop on the tower, see all other Guardians doing their stuff, go check the postmaster, dismantle some stuff, visit Tess...

Because the loading screens were so grating, they responded by killing the "downtime" people had by making the game almost menu based. You are not even a character anymore that belongs in a world, you are just the player grinding stuff for the sake of grinding it.
Yeah, at some point in time someone should have realized the technical limitations of making Tarsis look as good as it does was not worth the trade-offs. I'm guessing Frostbite is the culprit behind a lot of these problems, but yeah. They are taking a hatchet to players' connection to the world. I literally ran the new Stronghold before I even knew what the "story" was because the game didn't make me talk to someone to unlock it.

Like, one of the few things about this game I *liked* was the world it's set in. Now that's gone and we're down to a solid core gameplay loop that while good turns out is not "60 hours with no payoff" good.
 

Raide

Member
Oct 31, 2017
6,928
Had some time off Anthem and just jumped back in. Damn the goto next mission from the end mission screen is amazing. I just wish there were more missions!
 

Dreams-Visions

The Fallen
Oct 25, 2017
12,490
Miami, FL
So, I like the new Stronghold... but there is no real reason to keep playing this game.

I think the thing that Destiny got right was the amount of varied content. Individual missions and even Strongholds are highly interchangable and other than the setting play out identically.

I haven't really played much Destiny 2, but by the end of year 1 of Destiny 1 we had: Crucible, Strikes, Dailies, Raids, Iron Banner, Trials of Osiris and Prison of Elders.

Iron Banner was kind of meh, but the rest were all really cool play modes and there was end-game gear tied to each of them.

Here, we have.. RNG gear tied to any and all missions. The only daily worth doing is to get your keys to the chests.. So, basically my play pattern is "log on, get key, do one Stronghold" and then log off.

This game has a content and reward problem. They need to completely redo the loot tables and tie specific end-game loot to specific actions by players.

I remember at the end of Destiny would have time specific unlocks that would give you gear/banners/anything other players didn't have. There is literally no way for me to tell if other players are cooler than me, have done stuff I haven't or even who among us is wrecking shop.

My gut feeling is the cataclysm is (or was) going to be underwhelming AF. It seems they thought we were all mostly interested in the story progression and the return of that bald guy from that one cut scene who was the Monitors leader and not loot and reasons to keep coming back to the gameplay.
Indeed. For a looter to not have voluminous, varied, and gratuitious amounts of things to *loot* is just an unacceptable proposition, full stop. Like, look at the loot pools of any decent looter game on the market and you will find games with *hundreds* items, with at least 20%-30% of which being completely unique physical designs, perks and artwork.

Anyone playing Path of Exile, Diablo 3, Destiny, Borderlands, Warframe, Torchlight, and so on should be laughing their asses of at this shit. We understand why the game is in this state, but they took my money unapologetically so they are deserving of no sympathy. If they gave a fuck about us, they wouldn't have released the product in this state, at $60. So they can kiss my ass.
 

Anton Sugar

Member
Oct 27, 2017
1,699
It's wild how they are willing to let greed/bottom line impact their game's content.

I think the reason we haven't gotten a single peep out about cosmetics is that it's their only source of revenue right now, correct? From the game, I mean? Entire armorsets were mined/shown off 1+ months ago. They still are content to trickle them out.

Add armor (or even like Warframe does, with pieces + a blueprint throughout several missions and I'm back, no doubt. Works great in the interim while they sort their shit out and decide the game's future.
 

Stooge

Member
Oct 29, 2017
816
It's wild how they are willing to let greed/bottom line impact their game's content.

I think the reason we haven't gotten a single peep out about cosmetics is that it's their only source of revenue right now, correct? From the game, I mean? Entire armorsets were mined/shown off 1+ months ago. They still are content to trickle them out.

Add armor (or even like Warframe does, with pieces + a blueprint throughout several missions and I'm back, no doubt. Works great in the interim while they sort their shit out and decide the game's future.
There is no way sales are bringing in much revenue at this point, so yeah. My guess is the 10-20K hardcore players plopping down 5 a week for armor and emotes are like 90% of their money.
 

I KILL PXLS

Member
Oct 25, 2017
4,354
They are working out of sheer desperation, to the point they are killing all other aspects of the game to fix an immediate problem (QOL). Destiny has a lot of obtuse systems (Like the shader dismantling for example) but a lot of the "downtime" that game has actually give it a sense of space and a lived in world. When you get back from an expedition, you drop on the tower, see all other Guardians doing their stuff, go check the postmaster, dismantle some stuff, visit Tess...

Because the loading screens were so grating, they responded by killing the "downtime" people had by making the game almost menu based. You are not even a character anymore that belongs in a world, you are just the player grinding stuff for the sake of grinding it.
To be fair, it's a hard line to thread between "this way is most efficient" and "this way immerses you in the world better". Really their biggest fundamental mistake was making Ft Tarsis a single player only zone and not putting any hot spots around the map to warp to.
 

Zastava

Member
Feb 19, 2018
938
London
Bioware Austin were always going to takeover the live service. This was always the plan.

Though having said that player population does seem to have shrunk a lot. Increasingly common I have to solo the Monitor fight on GM2 because everyone leaves and no one replaces them.
 

panda-zebra

Member
Oct 28, 2017
1,321
Anyone who gave a shit and was following the game actively (rather than riding the reddit-repost wagon of gloom and derision) knew the ongoing live game was going to be run by the BW team experienced with doing exactly that. Saw that thread pop up attempting to whip up yet more controversy, rolled my eyes, then watched it fade away like a fart in the wind. I think even those who enjoyed their time hating on the game have had their fill and just can't arsed anymore, so that's a positive at least.

Not surprising the player population is waning, though - simple fact is more people get to the point where the game can no longer reward their time sufficiently, and only a hardcore few will keep coming back at that point. Has to be said that's a point that sees a player clock up more hours than the average game, but not one that's supposed to be on-going. The level of activity in this thread no doubt directly correlates with the current state of the player base. #ghosttown

QoL updates are fine and welcome to those picking the game up right now and going forwards, just a shame everyone who bought in early had their experience tarnished or practically ruined...no point going over any of that now. But most won't see any point returning to the game until there's a 2.0-level rework of the post-campaign game play loop - genuine and compelling reasons to fire the game up.

Austin can keep working away on new activities and story content drops and trickle those out, but dropping them before the framework of the game is up to the task of really taking the game forward would be every bit as bad as BW releasing the game in the state they did in the first place. It'd be better to save all that up for a huge and meaningful update, one that will attract attention and compel people to jump back in. Launching a new stronghold when there was absolutely nothing a player could gain by running it was utterly pointless. Any further similar updates when the game sits as it does will be equally dumb as they will make $fuckall difference to the amount of people engaging with the game.
 

StefanShepard

Member
Feb 9, 2018
50
Ghosttown seems about right. Playing through the story right now and i can barely find any players via public matchmaking. If I'm lucky I get one player every once in a while for the Yarrow and Brin side missions. Otherwise, have to do most of it solo. Kind of a bummer since I actually enjoy the game enough to keep playing despite all the issues it has.
 

Deleted member 47843

User Requested Account Closure
Banned
Sep 16, 2018
2,501
Bioware Austin were always going to takeover the live service. This was always the plan.

Though having said that player population does seem to have shrunk a lot. Increasingly common I have to solo the Monitor fight on GM2 because everyone leaves and no one replaces them.
Yep. The difference is I’d think if it had done better the leads and a larger team would have worked on expansions and an eventual sequel. Like Destiny where they have a live team and another team(s) for the bigger expansions and the sequel.

Who knows what’s going on over there with the tweet above though. In any case, I can’t see EA giving them funds for any big expansions or a sequel with the poor reviews, sales and MT revenue that I’m sure is way below their expectations and the diminishing player base.

I’ll keep my copy a while longer in case my buddy wants to play together, but otherwise I got my money’s worth and haven’t touched it in a couple weeks. Otherwise I’m bored and done with it.
 

manhack

Member
Oct 27, 2017
562
My buddy and I had a fun weekend playing through the campaign and are waiting for significant changes to jump back in. I continue to be fascinated by this game and the development fiasco, so I'll continue to watch this thread and check in on the reddit.

Otherwise I've moved on.
 
Oct 30, 2017
4,209
The tombs aren't near the end of the story are they? I'm working my way through meeting the requirements (which are a blatant example of artificially extending playtime) so I'm not sure what the expectation will be afterwards. I already know the "twist" so I guess the end of tombs will just lead to resolving the plot twist.
 

Zastava

Member
Feb 19, 2018
938
London
There just isn't enough content and won't be for a while unless Cataclysms somehow turn out great.

I'm more forgiving than most of the game's flaws but I'm logging on to do dailies a few times a week now and that's about it.
 

disco_potato

Member
Nov 16, 2017
482

This is laughable. We knew a long time ago that people from DA4 were pulled to work on Anthem. We also knew that the game would be handed over to a live team in Austin after release. Now people are losing their minds because those things are happening.

I wish the "community" just allowed the devs to go dark for a few months and work on the game. Instead they're nagging them no matter what they do.
 

Xeontech

Member
Oct 28, 2017
2,897
Welp! Laid this one down for a month, got on today, got three legendaries in the first hour. Not a single one for the next 6 hours.

Guess I’ll see you next month since that’s how they want us to play! (unless shaper storms turn out to be anything)
 

Deleted member 47843

User Requested Account Closure
Banned
Sep 16, 2018
2,501
I know the Elysian chests were always going to be a limited time thing. Still lame to take them away without adding something new to chase. Why not leave them active until they had new content ready?

Anyway, I at least had good luck last night and got 4 legendaries after not playing for a couple of weeks. One was useful and got me to 760 and Legendary Storm finally.
 

Deleted member 47843

User Requested Account Closure
Banned
Sep 16, 2018
2,501
Finally got around to doing that new stronghold. Not a big fan of it. I don't like having puzzles in these type of things as they're annoying to figure out the first time (I just don't like puzzles) and just tedious in repeat playthroughs. The final boss was also a ridiculous bullet sponge (even by this game's standard) on GM2. Doubt I'll run it again unless my buddy wants to. HoR is just too fast and with more chances for better loot drops with the titan, furies etc. for the rare instances I'll want to do a stronghold now that the Elysian Chests are gone. I've had better lucking getting legendary drops from legendary contracts.
 

panda-zebra

Member
Oct 28, 2017
1,321
Not much. My plan is to revisit it around September time, before the big end of year games drop, and if there's nothing to see then that will be that.
 

deadfolk

Member
Oct 25, 2017
2,124
If you mean the chat bubble on the map, then no. I still have that one, Yani and Dax on he map.
I don't think so. The issue I have is that when I approach him, he starts to talk and then disappears. There is chat bubble for him on the map, though, and if I bring up the map, I can see it appear and disappear before my eyes.
 

Zastava

Member
Feb 19, 2018
938
London
I don't think so. The issue I have is that when I approach him, he starts to talk and then disappears. There is chat bubble for him on the map, though, and if I bring up the map, I can see it appear and disappear before my eyes.
I had this for a while in the early days but usually it would stop happening if I waited a minute or two and then I could have the conversation.

On what's happening generally, I think now it's being handed off to Austin the schedule is going to be one bug fix patch a month, which we had last Monday, and one content patch in the second half of the month. No idea what's going to be in the next one in a week or two since they essentially junked the roadmap and have yet to give details on timescale. I know why they've gone radio silent - they don't want to make promises and not keep them yet again, but I think this is a mistake. They should be giving regular updates on what's coming next, even if they don't give specific release dates.

I think Cataclysms are going to be in the big patch next month, IIRC Ryan Central has been invited to some sort of Anthem event at EA Play in early June. I can't think what else they could be showing off.

And oh, if any ranger players want the heavy soldier looking set from the fall of Freemark cinematic it's finally in the in-game store this weekend.
 

Zastava

Member
Feb 19, 2018
938
London
So complete radio silence then huh.

RIP Ironman simulator. You deserved better.
It's not total radio silence - a couple of the devs have mentioned on twitter that the team's main focus is on Cataclysms at the moment. It's just not nearly enough info. What's happening with the things pushed back from the April update? Guilds? The mastery system? Leaderboards?

I would hazard a guess they've decided Cataclysms are a bit of a make or break moment for them. If they can pull off something special then that would go a long way to showing the player base the game is worth sticking with while they fix it. If this is the case, I think it's pretty understandable, but they really need to talk about what's going on. I've said it before and I'll say it again, a TWAB for the game even if it's light on specifics would do a lot of good on the PR front.
 

Xeontech

Member
Oct 28, 2017
2,897
I was extremely excited for cataclysms and all the updates coming to the game. Then April happened. Really hard to get hyped at this point