- Oct 28, 2017
It’s getting close to mid May. What the hell is happening with this game?
I don't think so. The issue I have is that when I approach him, he starts to talk and then disappears. There is chat bubble for him on the map, though, and if I bring up the map, I can see it appear and disappear before my eyes.
I had this for a while in the early days but usually it would stop happening if I waited a minute or two and then I could have the conversation.
At first I went away and did other missions and it stopped happening. I got one more mission from him and it broke again. Been broken ever since.
It's not total radio silence - a couple of the devs have mentioned on twitter that the team's main focus is on Cataclysms at the moment. It's just not nearly enough info. What's happening with the things pushed back from the April update? Guilds? The mastery system? Leaderboards?
I'm not hyped at all. My expectations are non-existent at this point. It'll get fixed or it won't. C'est la vie.
It's not as bad as all that, though I agree it needs more variety. There's 9 weapon classes, each with 3 varieties with various range, damage, rate of fire, recoil, explosive rounds etc. It's likely you're comparing a lower level high damage LMG with a higher level low damage high rate of fire LMG. The classes are:Currently only level 12 and I am impressed with the people that have stuck with this game at higher levels given how poor the loot pool is in this game. Shit, just bring over and remodel some of the ME:A weapons and drop those into the loot pool. How could they think that 5 basic class of weapons (sniper, LMG, AR, SMG, and marksman) with little variation in terms of design or stats could be enough to sustain a GaaS? When a higher level LMG does literally 1 extra DPS than the one you already have equipped, something is wrong.
I am trying...trying to give this game every benefit of the doubt that I can but jfc did Bioware shoot themselves in the foot.
Thanks for the additional information! Gives me a better understanding of how Anthem intends to unfold as you level up.It's not as bad as all that, though I agree it needs more variety. There's 9 weapon classes, each with 3 varieties with various range, damage, rate of fire, recoil, explosive rounds etc. It's likely you're comparing a lower level high damage LMG with a higher level low damage high rate of fire LMG. The classes are:
Autocannons (Colossus only)
Grenade Launchers (Colossus only)
Machine Pistols (presume this is what you meant by SMG)
The differences become more pronounced when you hit level 25 and start picking up masterwork/legendary weapons, each of which has a unique effect like reloading on melee, a lightning/fire/freeze/explosive proc, setting off combos, increased damage on dashing, increased weak-point damage while hovering etc. A few new weapons have been datamined too, possibly a beam weapon and some other kind of explosive thing? I forget the details.
But I thought they were pushing the Cataclysms to fix the loot?It's not total radio silence - a couple of the devs have mentioned on twitter that the team's main focus is on Cataclysms at the moment. It's just not nearly enough info. What's happening with the things pushed back from the April update? Guilds? The mastery system? Leaderboards?
I would hazard a guess they've decided Cataclysms are a bit of a make or break moment for them. If they can pull off something special then that would go a long way to showing the player base the game is worth sticking with while they fix it. If this is the case, I think it's pretty understandable, but they really need to talk about what's going on. I've said it before and I'll say it again, a TWAB for the game even if it's light on specifics would do a lot of good on the PR front.
It's such a shame. Probably the biggest case of squandered potential I can think of. The core gameplay is amazing and unique. There's nothing like it.
Wish I saw it the same way.
This is being a bit unfair to Ben. I watched the stream and I understood that's not what he was saying.Wait, Ben Irving really said that "Luck was misunderstood by the community" ?
If true, I never witnessed devs willing to put so blatantly blame on the players... Incredible.
The AtG reddit continues to be a circle jerk of mindless negativity and nobody should ever read it. I had a look this morning for the first time in months to see how it was responding to the stream and it was as bad as ever, and a quick scan at the previous few pages from before the stream were the same.Ben Irving said:
Yep luck being removed and max luck being the new baseline is a great change, it was annoying to have to use a suboptimal build just so you'd get better drops. It being replaced by armour on items that already have it is nice too, always a useful thing to have more of.I missed that luck was being removed. That’s a good change as it will allow just focusing builds on utility rather than using shit with no useful perks for your build to up droprates.
Not sure how much more we’ll play as my buddy and I plan to play the Borderlands pre-sequel as we missed that and it’s free on PS+ next week. Assuming I can keep playing after surgery to repair a torn biceps tendon Friday anyway. That would eat up most of my coop gaming time until Borderlands 3.
I’m sure we’ll at least checkout the cataclysm.
This is being a bit unfair to Ben. I watched the stream and I understood that's not what he was saying.
His response in that thread:
The AtG reddit continues to be a circle jerk of mindless negativity and nobody should ever read it. I had a look this morning for the first time in months to see how it was responding to the stream and it was as bad as ever, and a quick scan at the previous few pages from before the stream were the same.
As to Cataclysms, the great last hope, it looks... ok? It looks like it could be a fun mode with some replayable value with the point scoring. New unique loot and cosmetics is nice. Anyone being able to do it is also good since raids are traditionally only played by a very small % of a game's player base. It's also not exactly world shattering, and it's also clear that this thing they've been hyping up for years, first as shaper storms and now as cataclysms, was something that they had no idea what it actually was until recently.
What wasn't clear was the longevity. They said 2 weeks build up, 6 weeks of the Catatclysm itself and then...??? They made it sound like it would be going away after that, but then Jesse Anderson hinted on twitter that it wasn't going away but being transformed into something else, I don't know, it's vague as fuck.
lol what are you talking about. Literally 90% of this thread is critical of the game after the first couple of days. And how is it a lie that expansions and support will be free? So far that's true. The game launched buggy as shit, half finished and light on content no doubt, but they've been releasing a bug fix or content patch every 2-3 weeks since launch and look like they're going to continue to do so. It's not nearly enough yet to make up for the shoddy state at launch and it won't be for a good while, but it's still happening.Man, I wish we could get a refund for this game because the "continued free support and expansions is a major part of the purchasing price" lie peddled by bioware (and posters in this thread that discouraged any criticism of the game under the banner of "YOU'LL GET MORE CONTENT TOO!")... alas, here we are...