Holy shit, you're right. I'm almost positive it had been slated for March. Right??
EDIT: I guess it was moved to April the same time they detailed the other changes two weeks ago.
Holy shit, you're right. I'm almost positive it had been slated for March. Right??
Holy shit, you're right. I'm almost positive it had been slated for March. Right??
I don't see it but it might be bugged for you. It was bugged for me for quite a whileIs the There Be Giants thing on at the moment? I did it when it was first up (I have the vinyl) but the challenge shows as incomplete in game.
if they put crafting materials in those chests I'm sending my javelin to the compactor.
I find this surprising to be honest, maybe you had the health bug? I can run GM2 strongholds on my ranger build which still uses an epic component without ever getting one shot.Just gave GM2 Tyrant Mines a shot for the first time and man, WTF; such a slog. I'm fully kitted out in MW gear and legendary weapons, yet I feel like I've skipped a difficulty tier somewhere. So much health for the enemies and near 1-shots on my Colossus from snipers. Yuck.
I like a decent challenge, but this doesn't feel like the way to do it. If you're completely geared from GM1, then it should be a smooth transition to GM2, then GM3 after that. As it is, I spent most of my time flying around playing field medic for the squishy's which sucked.
Ideally even fully geared from GM1 GM2 should still be a challenge, and as you progress through GM2 you should get better gear that allows you to steamroll GM2 and move into GM3. But with no tiers of MW loot that sense of progression just isn't there.I like a decent challenge, but this doesn't feel like the way to do it. If you're completely geared from GM1, then it should be a smooth transition to GM2, then GM3 after that.
Because GM2 is bollocks. I don't get one shotted ofcourse, my Storm build is good. The rewards on the other hand isn't worth it. It's broken so grind on GM1 betterJust gave GM2 Tyrant Mines a shot for the first time and man, WTF; such a slog. I'm fully kitted out in MW gear and legendary weapons, yet I feel like I've skipped a difficulty tier somewhere. So much health for the enemies and near 1-shots on my Colossus from snipers. Yuck.
I like a decent challenge, but this doesn't feel like the way to do it. If you're completely geared from GM1, then it should be a smooth transition to GM2, then GM3 after that. As it is, I spent most of my time flying around playing field medic for the squishy's which sucked.
As you approach the end of the story each of the contacts will have their own dedicated quest line (I want to say it's maybe 5/6 missions per contact) and when those quest lines are complete (and you've done a single normal contract I believe) you'll have access to the legendary contracts.do all Faction quests need to be completed in order to gain access to Legendary contracts?...do all those Faction Contracts need to be completed as well?...seems like they never end...I'm at Lvl 26 and getting tired of doing these quests and want them to end
Anyone else have this experience? I've literally loaded into the launch bay twice in the game but I'm going to to try it out later.I don't know whether it is coincidence or not, but launching Quickplay from Fort Tarsis resulted in broken missions every time, whereas launching from the Launch Bay gave consecutive working missions every time.
Where can you see your luck please?So for people having trouble dropping mws and legendaries try get above 200 luck.
I just got myself above 200 luck on items (219 to be precise) and mw and legendary seem to drop way more frequent now.
The big tower started sparking so it might be sooner than we thinkHave there been leaks about Cataclysms or will they just be like weather changes?
You can't, you have to calculate it manually from the individual items. At least until we get a stats page.
You can't, you have to calculate it manually from the individual items. At least until we get a stats page.
It's too much random and in a bad way, two days ago my friend I did our 6 legendary contracts in GM2, then a stronghold in GM2 and then the same one in GM1. I only got one MW in the GM1 stronghold when my friend got two Legendary and 4 MW from the GM2 stronghold, and other MWs, almost 1 every two contract...After getting two more MW and a Legendary in a quick Freeplay run, I decided to up the game to GM2. After getting 20 purples and 4 blues without a single other drop, I just decided maybe it's not for me for now. Woof.
I did a freeplay session with some mates last night and we found a few world events that were basically a mini horde mode with brutes, I'm guessing that event is what this challenge is related to but I'm not at home so I can't check my challenge list to be sure."Predators are surging"
It's a totally normal amount of enemies, I don't think they've changed spawn rates at all. Why am I even doing this when its only 1k coins >.>
Edit: I've killed a stack of all sorts of enemies in the great falls region and my counter has moved from 4 to 6......
I tend to fall back to weapons when it comes to DPS'ing the boss as I think in general that's a better overall amount of damage, but I don't know if that's because my builds are mostly focused on clearing out trash.
Any good boss killing Storm builds out there?
My Chaotic Rime + Pocket Infinity (or whatever that lightning attack is called) is good for both killing mobs in GM1 and GM2 but I hit a wall as soon as we get to the Stronghold bosses. Chaotic Rime no longer freezes bosses and the lightning attack takes forever to recharge and only does around 20k damage with all my elemental and gear damage perks. Which i guess isnt bad considering the fact that its almost quadrupaling the base damage which is around 4.7k but still.
I found that Glacier Spear is a lot of damage to a Boss' crit spot. It recharges pretty fast too, but it's a detonator, not a primer. which means i need to swap my Pocket Infinity. But i dont know what to replace it with.
I am also running two elemental storm components (one epic, one masterwork) that increase elemental damage by 35% and reduce physical damage by 35% which means my weapons do shit damage to bosses. i find that its better to run two of those than waste a slot on a Ice, Fire or Lightning component that only gives 5% extra damage.
I did a freeplay session with some mates last night and we found a few world events that were basically a mini horde mode with brutes, I'm guessing that event is what this challenge is related to but I'm not at home so I can't check my challenge list to be sure.
Yeah, it sucks, because I still thoroughly enjoy the actual gameplay. All the leadup to getting MW weapons just felt so good, too. But now it's just too random. The RNG is so bad that I don't even really know what to do from moment to moment.It's too much random and in a bad way, two days ago my friend I did our 6 legendary contracts in GM2, then a stronghold in GM2 and then the same one in GM1. I only got one MW in the GM1 stronghold when my friend got two Legendary and 4 MW from the GM2 stronghold, and other MWs, almost 1 every two contract...
I'm not counting the MW you get when completing contracts as it's guaranteed. And our "luck" is the same, null.
Got tired of this, gameplay is phenomenal, but the loot is really bad, thankfully there's The Division 2 for now while we wait for an update and new content.
(but my friend already had two "blue" loot drops in TD2 when I just stick with greens, guess I have bad luck in both games :p)
Any good boss killing Storm builds out there?
My Chaotic Rime + Pocket Infinity (or whatever that lightning attack is called) is good for both killing mobs in GM1 and GM2 but I hit a wall as soon as we get to the Stronghold bosses. Chaotic Rime no longer freezes bosses and the lightning attack takes forever to recharge and only does around 20k damage with all my elemental and gear damage perks. Which i guess isnt bad considering the fact that its almost quadrupaling the base damage which is around 4.7k but still.
I found that Glacier Spear is a lot of damage to a Boss' crit spot. It recharges pretty fast too, but it's a detonator, not a primer. which means i need to swap my Pocket Infinity. But i dont know what to replace it with.
I am also running two elemental storm components (one epic, one masterwork) that increase elemental damage by 35% and reduce physical damage by 35% which means my weapons do shit damage to bosses. i find that its better to run two of those than waste a slot on a Ice, Fire or Lightning component that only gives 5% extra damage.
Played all my legendary contracts on GM2 yesterday. Only one extra MW drop from an enemy. Disappointing. My luck was almost 100% too.
Went to heart of rage GM1, and kept getting put into the final boss. Literally four times in a row before i finally got to start from the beginning and every chest dropped a MW with 90% luck. Tried another run with 60% luck and only the final boss dropped a MW. Lame.
Any good boss killing Storm builds out there?
My Chaotic Rime + Pocket Infinity (or whatever that lightning attack is called) is good for both killing mobs in GM1 and GM2 but I hit a wall as soon as we get to the Stronghold bosses. Chaotic Rime no longer freezes bosses and the lightning attack takes forever to recharge and only does around 20k damage with all my elemental and gear damage perks. Which i guess isnt bad considering the fact that its almost quadrupaling the base damage which is around 4.7k but still.
I found that Glacier Spear is a lot of damage to a Boss' crit spot. It recharges pretty fast too, but it's a detonator, not a primer. which means i need to swap my Pocket Infinity. But i dont know what to replace it with.
I am also running two elemental storm components (one epic, one masterwork) that increase elemental damage by 35% and reduce physical damage by 35% which means my weapons do shit damage to bosses. i find that its better to run two of those than waste a slot on a Ice, Fire or Lightning component that only gives 5% extra damage.
Played all my legendary contracts on GM2 yesterday. Only one extra MW drop from an enemy. Disappointing. My luck was almost 100% too.
Went to heart of rage GM1, and kept getting put into the final boss. Literally four times in a row before i finally got to start from the beginning and every chest dropped a MW with 90% luck. Tried another run with 60% luck and only the final boss dropped a MW. Lame.
That's pretty much my setup most of the time on Storm, it all synergises well and gives a good deal of control over a hectic situation. It might be more fun to skip that Winter's Wrath, but I miss not being able to freeze turrets and set up huge frozen swathes of enemies for a combo (that will often get stolen by the time the fireball has charged lol). I'm sure there's a good weapon to help deal with shielded enemies in my vault, but haven't really looked beyond the floaty pistol and the various legendaries that have attractive armor and shield bonuses.I'm using Ten Thousand Sun and Winter Wrath, componets are gunslingers mark, mark of ruin, token of daring, token of the pupil, mark of wrath.
That's pretty much my setup most of the time on Storm, it all synergises well and gives a good deal of control over a hectic situation. It might be more fun to skip that Winter's Wrath, but I miss not being able to freeze turrets and set up huge frozen swathes of enemies for a combo (that will often get stolen by the time the fireball has charged lol). I'm sure there's a good weapon to help deal with shielded enemies in my vault, but haven't really looked beyond the floaty pistol and the various legendaries that have attractive armor and shield bonuses.
Pretty sure it's materials like different metals and fabrics to change your look, not crafting stuff.
I find this surprising to be honest, maybe you had the health bug? I can run GM2 strongholds on my ranger build which still uses an epic component without ever getting one shot.
Anyone else have this experience? I've literally loaded into the launch bay twice in the game but I'm going to to try it out later.
"Predators are surging"
It's a totally normal amount of enemies, I don't think they've changed spawn rates at all. Why am I even doing this when its only 1k coins >.>
Edit: I've killed a stack of all sorts of enemies in the great falls region and my counter has moved from 4 to 6......
Jesus Christ. Do you have a source for that? If they put crafting materials in the cosmetics chest to lengthen the time required to get all the cosmetics after having so few in the release, the player base is going to revolt. Again.They said you can also get crafting materials or ember. You have ~100 items that never repeat meaning you should get them all in ~100 chests. You add ember and mats into the mix and that's when the fun starts.
I tried it when I first read it a couple weeks ago. Very 1st mission from the bay was bugged. Some have stated that running easy/normal difficulty never gives issues but I haven't tried that.
My one and only Anthem mate was getting frustrated yesterday because of the constant shitty drops, I fear that soon he'll quit the game and I'll be playing with randoms only :(
Jesus Christ. Do you have a source for that? If they put crafting materials in the cosmetics chest to lengthen the time required to get all the cosmetics after having so few in the release, the player base is going to revolt. Again.
Midday GMT, so I think that's 04:00 Pacific / 06:00 Central / 07:00 Eastern. A little over three hours ago in your timezone, basically. :p
Thanks. Looks like they decided they wanted a nice round number for the chests so are padding out the unknown number of cosmetics with crafting materials to reach 100. It's a bit shitty, I was under the impression it was 100 cosmetics total, not 70-90 with some dud rolls to pad it out. Though at least the crafting materials count as unique rolls too, so there's a finite number of times you can get them.If on ps4, send me a friend request. same tag as here
https://www.twitch.tv/videos/383951554
It's the 2nd to last stream. The discussion about the vanity chests starts around 38 minute mark. The specifics start around 40:30 mark.