Anthem Prelaunch Discussion Thread (Origin Premier/EA Access: Feb 15th) - Time To Fly FreelancEra

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Oct 25, 2017
3,685
The one and only Neill Blomkamp is working on something Anthem related:
Seems like a perfect fit really. Scars are very District 9-esque, then obviously Blomkamp has a thing for mechs / robotic enhancements in all his films. His world building and monster design is top tier so I'm looking forward to seeing what he's got cooking up.
 
Oct 25, 2017
525
Going to try this one one my 10’hour EA Access trial but trying the demo last week, I didn’t find it that fun. Also the no pvp thing for me is a turn off.

Can’t wait to try it out though BUT I am so invested in APEX, Destiny, and soon to be Division 2, I won’t have time for this game.
 

Zem

Member
Oct 25, 2017
947
United Kingdom
Tempted to get Premier for a month to try it out but I assume the embargo is for the plebien release? And that DF won't have a video up for a while? The DF part is the most important for me, if it runs better than the demo on PC.
 
Feb 4, 2019
17
Sounds like they're trying prepare people for a relatively shorter campaign than typical bioware rpgs. They mentioned mass effects critical path being 13-15 hours and say anthem is meant to be more of an introduction to the world rather than a complete story. I'd guess anthem will take 10 hours to beat the critical path
 
Oct 25, 2017
1,717
Sounds like they're trying prepare people for a relatively shorter campaign than typical bioware rpgs. They mentioned mass effects critical path being 13-15 hours and say anthem is meant to be more of an introduction to the world rather than a complete story. I'd guess anthem will take 10 hours to beat the critical path
I think what he was trying to say is that Mass Effect was this huge game with lots of side content that was easily overlooked because its plot was a race against time, therefore players felt compelled to go from main quest to main quest in order to finish it and once they were done, there was hardly any reason to go back to it. Despite Mass Effect being a big game, people were done with it in 15 hours. It seems to me they're suggesting that Anthem's story won't be structured like that, in order to encourage players to explore and engage with all sorts of content the game offers.
 

MrH

Member
Nov 3, 2017
1,813
I'm really interested to see how the PC version has evolved, the beta was very shaky with the terrible flight/swimming controls and dodgy performance. I know they've said they've improved those things but who knows by how much until it's in your hands, Anthem was definitely a gamble for me but I got it for such an amazing price I couldn't say no. I'm at a point now where I need a new game to play, I quit WoW so now I have so much free time and nothing to fill it with.
 
Oct 27, 2017
1,131
As a PS4 only user, the 15th to 22nd is gonna be hell. People will have beaten the game, played a ton of content on GM1, gotten top builds already. Smh...early access for a loot shooter is the absolute worst.
 
Jan 3, 2018
1,553
I'm really interested to see how the PC version has evolved, the beta was very shaky with the terrible flight/swimming controls and dodgy performance. I know they've said they've improved those things but who knows by how much until it's in your hands, Anthem was definitely a gamble for me but I got it for such an amazing price I couldn't say no. I'm at a point now where I need a new game to play, I quit WoW so now I have so much free time and nothing to fill it with.
While we won't know until we play it, I appreciate how precise they are with what they're changing. It's also encouraging that so much is being tweaked/added just from VIP/open demo feedback:

Summary

We have made numerous updates to menu and Forge navigation with mouse and keyboard on PC since the Demo build. In Early Access (15th Feb), you will see improvements like using Q and E to navigate tabs and being able to drill into menus by clicking the visible options on the right side (except Social menus which are coming for the Worldwide Launch 22nd Feb). In the Forge you will notice that rotating and zooming your character are more responsive.

We are also working on improving our graphics options on PC. For Worldwide Launch (22nd Feb) the issues with Motion Blur will be addressed along with adding an option to toggle HDR on or off. We are adding the ability to adjust camera shake with a slider to help alleviate any issues with motion sickness for Worldwide launch (Feb 22). We are also actively investigating adding an FOV slider to the game. We understand the importance of this option for a large numbers of players. In addition we are investigating adding options for FPS Limit and HDR Brightness in future patches. More information on that when we have it.

List of Changes for Launch (15th Feb / 22nd Feb)
  • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)
  • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb
  • Forge rotation speed with mouse improved - 15th Feb
  • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) - 15th Feb
  • D-Pad will show as keyboard bindings - 15th Feb
  • Turning off Motion Blur in settings now works (decoupled from post processing) - 22nd Feb
  • HDR toggle available - 22nd Feb
  • Camera Shake slider added - 22nd Feb

TL;DR - Aiming uses raw mouse input. Flight & Swim controls are improved and more responsive.

Aiming
  • Raw Mouse Input Fixed
    • We found and fixed a bug that caused the symptom of negative acceleration
Flight and Swimming
  • Increase Available Range for Mouse Sensitivity Options
    • Flight and swim sensitivity sliders now allow for more than double the range it offered before. This allows different mouse DPI settings (specifically extremely high or low) to better fit into our in-game swim/flight sensitivity settings.
  • PC Flight Box is now a Circle
    • PC Flight Cursor is now constrained by a circle boundary instead of a box. This allows better turn/speed management as the distance away from center dot (which dictates the speed of your turn) is always the same maximum amount in any direction.
  • Added Auto-Centering for PC Flight
    • Added auto-centering behavior on swimming and flying by default for PC.
    • When mouse input stops (after a delay) the crosshair will automatically return to center.
  • Resolved bug with Sprint/Fly on Button Press
    • We’ve resolve a jittering/FX spam issue bug that players would receive when playing with hold-to-fly (rather than toggle) option for flight.
  • Raw Mouse Input is now achievable in PC Flight
    • By setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input.
  • Default Flight and Swim Sensitivity Settings Updated
    • All default PC flight and swim sensitivity settings are now tuned to 1200 DPI instead of 1800 DPI.
    • Default flight and swim sensitivity changed from 50% and 35% respectively, to both being 40%.
      • This is the same as having both set to 100% with our previous sensitivity tuning, and since swimming was lower sensitivity than flight it’s seen an even bigger boost in responsiveness at default settings.
  • Tuned Flight/Swim Response and Precision Default Settings and Curves
    • The defaults are now much closer to raw mouse input.
    • Adjusted defaults for Precision / Response:
      • 25% for flight and swim precision down to 15%
      • 50% for flight and swim response down to 30%
    • Tweaked flight and swim response to ease into the slowing down behavior close to center in a less steep way than before.
Once the game launches, we look forward to getting more feedback and we are prepared to make more improvements as needed
 
Oct 31, 2017
5,171
I hope the console versions get some more graphical tweaking options. I don't think we will get a Graphics or performance choice but it would be nice.
 
Oct 28, 2017
246
Just to be sure...on xbox, if I've already preordered the game but decide I want to play early on Feb 15, I can still sign up for EA Access and play with the copy I've already preordered right?
 
Oct 27, 2017
1,231
Only ea-access, did not pre-order.
This isn't true for me. I can't preload on Xbox.

Edit:
Just to be sure...on xbox, if I've already preordered the game but decide I want to play early on Feb 15, I can still sign up for EA Access and play with the copy I've already preordered right?
You will only get 10 hours untill the 22nd even if you pre-ordered.
 
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Oct 28, 2017
246
This isn't true for me. I can't preload on Xbox.

Edit:


You will only get 10 hours untill the 22nd even if you pre-ordered. EA access and preorders are separate things. It's unfortunate, but true.
I was afraid of the game being 2 separate sku's….crap. It should still transfer my data between both, but it sounds like I'd have to download the EA Access version for the 10 hours, cancel EA Acess and then play my preorder version separately once it releases.
 
Oct 27, 2017
1,231
I was afraid of the game being 2 separate sku's….crap. It should still transfer my data between both, but it sounds like I'd have to download the EA Access version for the 10 hours, cancel EA Acess and then play my preorder version separately once it releases.

Sorry, not two skus. Just saying you can't play more than 10 hours till the 22nd. I just read your question wrong.
 

Zappy

Banned
Member
Nov 2, 2017
2,905
Ok so first javelin unlock advice.....in the demo I found interceptor most fun. But I plan on soloing a lot of the story. Do you think the interceptor is viable for that? I want to play on normal or ideally hard.

I can’t decide because I soloed the demo stuff with the storm, which clearly is the solo class or the ranger I guess.
 
Oct 25, 2017
1,847
Ok so first javelin unlock advice.....in the demo I found interceptor most fun. But I plan on soloing a lot of the story. Do you think the interceptor is viable for that? I want to play on normal or ideally hard.

I can’t decide because I soloed the demo stuff with the storm, which clearly is the solo class or the ranger I guess.
I didn’t find hard too challenging with the Colossus in the demo. I’d say play what you want, hopefully it’ll be fine but if not you can adjust difficulty on a per activity basis so you’re not going to have to start over or anything - at worst you might need to replay a mission on normal.
 
Oct 27, 2017
524
Ok so first javelin unlock advice.....in the demo I found interceptor most fun. But I plan on soloing a lot of the story. Do you think the interceptor is viable for that? I want to play on normal or ideally hard.

I can’t decide because I soloed the demo stuff with the storm, which clearly is the solo class or the ranger I guess.
I found Ranger to be the least soloable, as its abilities don't play well into its survivability as much as the other three javelins. Interceptor = Speed, Storm = Range/Damage, Colossus = Protection/Disruption. Ranger = .....damage? I'm not entirely sure, but it really feels like Ranger needs a more defined role that is separate from the other three.
 
Oct 27, 2017
1,785
Cleveland Ohio
No people are preloading already on Xbox.
Yeah I bought it and it's already downloaded. Still shit all stupid that we get 10 hours starting Friday and then once the 10 hours is done nothing until the 22nd. Thank God for Crackdown 3 and Apex Legends to pass the time. 10 hours in a looter shooter is the equivalent to a tutorial in a normal game. Also is it verified the 10 hour trial is the full game?
 
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