You shouldn't compare sales with Mass Effect 3 but Fallout 76 sold twice as many copies in the first week and Destiny 2 four times as many copies.
You shouldn't compare sales with Mass Effect 3 but Fallout 76 sold twice as many copies in the first week and Destiny 2 four times as many copies.
I don't think Bioware is a mediocre developer, but they were clearly out of their element. Their strengths don't mesh well with what Anthem was aiming to be.
Yep, once I heard the game used Arial Black, I cancelled my pre-order and never looked back.
I don't know... maybe they just had a bunch of ME1 UI fans?
(It's actually quite impressive to make menus and UI less intuitive than "spend all my time converting mods into omni-gel" ME1's menu screens).
There's no fucking stats screen. It's been a while but I'm pretty sure ME1 had a stats screen.
A bunch of puerile fetch & kill quests in front of the actual meat of the content, ie the forges themselves. Bungie actually gets a half pass from me for that since BA was pure endgame content and some grind was to be expected. It wasn't plunked in the middle of Forsaken's campaign.
And what about the mess that was Battlefront 2 and the new Battlefield? EA has shit leadership making shit calls. They need to make big changes to how they do things.
Yep, once I heard the game used Arial Black, I cancelled my pre-order and never looked back.
Anthem should not be compared to Fallout 76. Come on people. It isn't even close.
Developer's notes on the ME3 ending, IIRC.
???
Not sure how true this is, but a coworker was saying if you found a new weapon, you would have to go all the way back to your hub or whatever to remove your current one, and then you would be able to swap it.
Is that true?
There's no fucking stats screen. It's been a while but I'm pretty sure ME1 had a stats screen.
This is fucking hilariousLet's list all the RPGs in the last twenty years that don't have a stats screen:
Yeah fallout 76 at least has a stats page.Anthem should not be compared to Fallout 76. Come on people. It isn't even close.
Yeah, Fallout 76 is a much more complete and cohesive game.Anthem should not be compared to Fallout 76. Come on people. It isn't even close.
Holy hell YongYea's review on youtube really put into perspective the absolute wall of LIES the team said through various interviews.
How it was all about crafting your own story, through choices, both in gameplay and story, in the world or in fort Tarsis.
There is LITERALLY none of that in the final game. That's insane.
Promising features that you couldn't implement in time, were pie-in-the-sky ideas, or weren't in the budget, eh? Claim you'll add them later in DLC or in a sequel?Sorry, but I hate this narrative that it was all 'lies'. That stuff was probably in the game or intended to be in the game at one point, and then was either not implemented in time or just not fun. It's not like the Anthem that's out now is the finished game that BioWare intended to make.
Promising features that you couldn't implement in time, were pie-in-the-sky ideas, or weren't in the budget, eh? Claim you'll add them later in DLC or in a sequel?
Been awhile since we've had a good Molyneuxing.
Then don't say that it is coming if you aren't sure if it would meet deadline or if it isn't fun. It's not like developers had to disclose that information in interviews.Sorry, but I hate this narrative that it was all 'lies'. That stuff was probably in the game or intended to be in the game at one point, and then was either not implemented in time or just not fun. It's not like the Anthem that's out now is the finished game that BioWare intended to make.
Then don't say that it is coming if you aren't sure if it would meet deadline or if it isn't fun. It's not like developers had to disclose that information in interviews.
We aren't talking about basic costumes or changes in level design here. We are talking about the entire direction of the game as well.
"Everything you are about to see was captured in-game running in real-time."Holy hell YongYea's review on youtube really put into perspective the absolute wall of LIES the team said through various interviews.
How it was all about crafting your own story, through choices, both in gameplay and story, in the world or in fort Tarsis.
There is LITERALLY none of that in the final game. That's insane.
Sorry, but I hate this narrative that it was all 'lies'. That stuff was probably in the game or intended to be in the game at one point, and then was either not implemented in time or just not fun. It's not like the Anthem that's out now is the finished game that BioWare intended to make.
Yes it is. They don't have to show the game years in advance. They don't have to say things in the interview until they are done and polished. Many publishers including Bethesda, Nintendo, Capcom, Rockstar, and even Activision do not show off games until they are relatively close to completion. Lying to your customers is a bad look no matter what. Deceiving customers before release, is also a bad look. The developers don't have to "talk up their game" at all. You know that right? Like I said, they weren't forced at gunpoint to announce the game when they had. This simply is not a problem with most publishers anymore. And if they talked it up, maybe they should have waited until the game was finished to release it. Or not released it at all.Don't say it if it isn't fun?? That's not how video games are made. There are multiple sources that have shown that developers rarely know if their game is actually fun until the end of the project. If they have to rip out a feature that's not working last minute and was core to the original design, it's not their fault for talking it up in the first place.
We're going to play a game, it's called "watch this part below and then realize it's in fact a lie", it's a lot of fun I'm sure you're going to enjoy it.
In case your video doesn't load it's at 10:50 seconds and it shows a not so old trailer talking about the deep "real time story telling".
Also, as more and more GAAS games appear interest will obviously dwindle since people don't have an infinite amount of time and money to commit to them. Add to that free-to-play alternatives like APEX and Warframe and brand loyalty (people passing on Anthem while waiting for Division 2) etc.This is very concerning; I watch gameplay and I see fantastic visuals and free-flight. That should push any game to the top these days. The fact that those 2 winning vectors couldn't actually convince in the current market is astonishing to me.
They're reusing old mechanics, well-known shitty-padding-quests, constant annoying one-liners from characters who don't matter, and poor story. None of this is new, but it usually still works for many AAA games with the big marketing and visuals.
Maybe we (as the global potential playerbase) are shifting away from formulaic titles after too many repeats and no signs of learning.
It's also because the game isn't good.Maybe we (as the global potential playerbase) are shifting away from formulaic titles after too many repeats and no signs of learning.
This is very concerning; I watch gameplay and I see fantastic visuals and free-flight. That should push any game to the top these days. The fact that those 2 winning vectors couldn't actually convince in the current market is astonishing to me.
If the game isn't fun to actually play, is repetitive, lacks content and has also suffered generally poor word of mouth, there's no reason to expect that gamers would support the game. They'd be stupid to. The previous mishandling of other EA franchises didn't do much to help matters either for Anthem.They're reusing old mechanics, well-known shitty-padding-quests, constant annoying one-liners from characters who don't matter, and poor story. None of this is new, but it usually still works for many AAA games with the big marketing and visuals.
Maybe we (as the global potential playerbase) are shifting away from formulaic titles after too many repeats and no signs of learning.
Yes it is. They don't have to show the game years in advance. They don't have to say things in the interview until they are done and polished. Many publishers including Bethesda, Nintendo, Capcom, Rockstar, and even Activision do not show off games until they are relatively close to completion. Lying to your customers is a bad look no matter what. Deceiving customers before release, is also a bad look. The developers don't have to "talk up their game" at all. You know that right? Like I said, they weren't forced at gunpoint to announce the game when they had. This simply is not a problem with most publishers anymore. And if they talked it up, maybe they should have waited until the game was finished to release it. Or not released it at all.
Considering that everything including the downgraded graphics, the horrible technical issues, and loading times leave me to believe that Bioware did not cut it because "the gameplay wasn't fun". I don't think it was an artistic design choice. It's simply because this game was clearly half baked and rushed. Since this is indeed the case, they deserve every bit of scepticism coming towards them. Especially since this is a $60 game with micro transactions, and it barely works as a game in general. They lied to their audience, over promised this game, and then released a complete mess.
A lot of talk of Andromeda being a lackluster, messy, mismanaged result of the Bioware Montreal 'B' team, but seems like reality was the whole of Bioware was in over their heads and stumped by a difficult engine.
I do, actually.
Games change over time, yes, but that's why communication is important if the direction of a game CHANGES.Several public demos are aspirational 'vertical slices' that symbolize what they want the final game to look like at release but aren't necessarily indicative of what it looks like then. Sometimes this works out (Uncharted 4) and sometimes this does (BioShock Infinite). But it's not like the team is lying and showing you a game that only existed to sell copies. They *want* the game to get to that place eventually but doesn't for various reasons (BSI was technically to much for the last gen consoles, for example).
Games change over time, yes, but that's why communication is important if the direction of a game CHANGES.
Resident Evil 4 is a big example of a game that radically changed multiple times, but the creators were extremely open about the shift in directions so players weren't going in with false expectations.
There's also a major difference between a shift in direction, promotional footage and concept trailers, and trying to sell a game late in development on features that don't exist or were scrapped without informing players they've been removed.
Even "aspirational" vertical slices are at the very least supposed to present to you the CONCEPT and FEELING of the final game. If there is a clear discrepancy between what is presented and what is experienced, then players will rightfully feel misled. It's important during development to be upfront with players of any major gameplay or feature shifts that make prior pitches and promotions redundant and invalid.
I'd guess it was slightly before Andromeda launch. No stakes though.Bets on how long ago the mid development reboot was? 12 months? 18?
Then they shouldn't show off their game. Like I said, publishers do not have to show off their games until they are done. Of course there will be changes to a game as well. There are tons of differences between pre release footage and post release for any game. However, saying all of that stuff pre release, about the deep story with choices is either a sign of lying, or horrible management.My dude, there is a bunch of evidence out there that huge cuts to features are just a part of the dev process. For example, Dragon Age Inquisition showed a whole Fort Assualt mechanic that was absent at release. Do you think that was the developers just mocking up something that looked cool to sell their game? It literally wasn't. Go read 'Blood Sweat and Pixels' by Jason Schrier, it goes in depth of how games are made, even BioWare games to boot.
Once again, do you know how video games are made? Several public demos are aspirational 'vertical slices' that symbolize what they want the final game to look like at release but aren't necessarily indicative of what it looks like then. Sometimes this works out (Uncharted 4) and sometimes this does (BioShock Infinite). But it's not like the team is lying and showing you a game that only existed to sell copies. They *want* the game to get to that place eventually but doesn't for various reasons (BSI was technically to much for the last gen consoles, for example).
I'd say the problem is there are few ideas period. Like Destiny isn't exactly bursting with originality, but it clearly has a lot of work put into its worldbuilding, aesthetic design, cool guns, etc.One of the big issues with Anthem is that besides the "Jetpacks+Guns?" premise from the Onion whiteboard... There are very few new ideas in this game.
Like extremely few.
It's... confusing that they spent so many years in pre-production and came up with almost nothing.
Yep, once I heard the game used Arial Black, I cancelled my pre-order and never looked back.
DICE hasn't released a single good game since BC2. Every single BF game of the Frostbite era has been crap overall. If you want to blame EA for that instead of the studio inability to make a good game do it, but it's nowhere near the truth.
Anthem should not be compared to Fallout 76. Come on people. It isn't even close.
I don't entirely agree with their post but I do think each mainline Battlefield release has been worse than the last since BC2 in my opinion.