Anthem Review Thread

Oct 30, 2017
1,085
I really do think it's style choice. I think they want your loadout choice to be consequential. A "choose wisely and deliberately" approach. We see it in other games too.
That's possible, the one thing I wish is that you didn't have to go back to the fort to start a new mission. The load out doesn't bother me, but maybe it would if I was able to do missions one after another since it meant going back anyways. As far as I'm concerned the biggest thing that makes all these things issues is all the loading screens.
 
Oct 25, 2017
4,201
That's possible, the one thing I wish is that you didn't have to go back to the fort to start a new mission. The load out doesn't bother me, but maybe it would if I was able to do missions one after another since it meant going back anyways. As far as I'm concerned the biggest thing that makes all these things issues is all the loading screens.
The Warframe found this out when they made their first open zone. For Fortuna, their second open zone they made it so you can easily get new missions in the world without having to go back to base. Now it seems like they are going to overhaul that first open zone graphically, design wise, and with updated lessons learned and implemented with Fortuna.
 
Oct 25, 2017
3,394
That's possible, the one thing I wish is that you didn't have to go back to the fort to start a new mission. The load out doesn't bother me, but maybe it would if I was able to do missions one after another since it meant going back anyways. As far as I'm concerned the biggest thing that makes all these things issues is all the loading screens.
That and loading a whole other scene to dish out end-of-exhibition rewards. If they just let me load into simple menus for that kind of thing, it would feel so much more streamlined.
 
Nov 15, 2017
2,018
Sounds like the Escalation Protocol exploit in D2, where you'd kill the boss at the last second of the timer, get loot and then reset as the game registers a failure. Existed for weeks, no one was banned, shortly after fixing it Bungie patched in an official way to reset the boss.
Bungie actually did not fix that, they literally directly turned that into a feature. It existed for over 7 months.
 
Bungie actually did not fix that, they literally directly turned that into a feature. It existed for over 7 months.
They understand the difference between an actual exploit (infinite super glitch) vs efficient loot farming vs cheese (riven).

Exploits like pulling lan cable on crota, infinite tethers, slova bomb in mayhem etc take away from the experience of all players affected and get addressed or patched within a reasonable time. Worse case some stuff get temp disabled till a fix can be deployed.

Efficient loot farms, like sharing/resetting checkpoints - are not technically exploits, just players figuring out ways to minimize the time taken for loot drop.
Some, like the baron heroic story farm, get patched eventually. Others like EP boss farm get turned into a feature because they realize that it's a better way to reward players and keep them invested where loot is RNG.

Cheese (atheon solar nades, riven clusters) are harder to fix and can take weeks before they can be addressed without breaking encounters.

Bioware really has learned absolutely nothing in the past 6 years.
 
Oct 25, 2017
908
Vancouver
Listened to the bombcast crew talk about the game. Oof. Returning my unopened copy for now.

I really do enjoy the design of the game but not biting at MSRP if everything else about it is subpar.
 
Oct 25, 2017
4,201
Same with Warframe devs, people figured out how to move fast with momentum and tricks, and Digital Extremes helped them out by making it a feature while controlling it a bit.

Scott Mcgregor, "Players really loved coptering, which was the movement was tied to the slide of a weapon. So certain weapons were really good at this, because they had a really quick transition time. So they would fling you across the level, and some of these guys got insanely good, and could traverse some of the biggest tiles of the game in basically one swing. I was like, "wow, that's kind of game breaking," but we loved that they loved the flow of that. So instead of nerfing that, and just moving on, and going, "no you can't do that," we kind of embraced it, brought it into the core gameplay in a more controllable way.

I think that's kind of been the philosophy, is like the community latches onto things for a certain reason. Instead of smacking their hands and saying, "no! That's not my vision," it's like how can we embrace that, and how can we bring that into the game."
Timestamped 13:14 - 15:43
 
Feb 20, 2019
367
Australia
Listened to the bombcast crew talk about the game. Oof. Returning my unopened copy for now.

I really do enjoy the design of the game but not biting at MSRP if everything else about it is subpar.
Hey, who knows, a lot of other people seem to be enjoying it. Hell if you look at a lot of Reddit posts us "haters" are a significant minority. But yeah, the game has it's fun and enjoyable moments but I would never recommend anyone biting at $60. MAYBE at $40 if you're really into this type of "game as a hobby" thing, but realistically $20-25 would be about my sweetspot. There is $20-25 worth of enjoyment here, if only to fly around and look at the gorgeous locations in the map they've built.
 
Oct 25, 2017
2,399
Texas
Listened to the bombcast crew talk about the game. Oof. Returning my unopened copy for now.

I really do enjoy the design of the game but not biting at MSRP if everything else about it is subpar.
If you wait a bit you can jump in much cheaper and see if it's your thing. Hell, by then it might be a much better game.
 
Oct 25, 2017
335
Argentina
Streamerhouse got banned for farming in the most efficient way they knew how. Wow, looking for that reaction.
Please tell me there's a clip of what he was doing or the moment he was banned.

I can't believe someone got banned for this, even Bungie who has done really stupid shit knew that banning someone for this kind of this would have been stupid.
 
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Oct 25, 2017
1,112
Gehenna
Finally listened to some podcasts where they talk about the game and I was surprised about the tomb thing. For me, since I played it on the actual "release day" I only had to raise 3 people, which a friend and I did. Other than that I had 100% of all the challenges complete, so it was just a lot of flying around really.

Hearing about what it was and even how it got "fixed" actually surprised me, because I wouldn't have known otherwise.
 
Oct 30, 2017
5,148
BL2 has amazing loot and probably does that better than any game since, but it was a slog to play and ran like ass.

The artstyle was hit or miss, the story was eh and the humour could be grating.

So, no its not the best shlooter, the genre has moved on.
 

Claven

Game Localization
Verified
Aug 22, 2018
1,957
How is ANY looter shooter better? This is what happens when you have years to observe other games mistakes and not learning from them.
I'd argue both Destiny 2 in its present state and The Division are miles better than Borderlands 2.
Can't speak for Warframe as I haven't played that to any significant degree.
 
Oct 25, 2017
2,492
I'd argue both Destiny 2 in its present state and The Division are miles better than Borderlands 2.
Can't speak for Warframe as I haven't played that to any significant degree.
Looking at my post I probably should've worded it better. I meant how is it possible that every looter shooter since BL2 is better than Anthem since Anthem had all those years to learn from their mistakes. And somehow they didn't do their homework. My bad :p
 

Claven

Game Localization
Verified
Aug 22, 2018
1,957
Looking at my post I probably should've worded it better. I meant how is it possible that every looter shooter since BL2 is better than Anthem since Anthem had all those years to learn from their mistakes. And somehow they didn't do their homework. My bad :p
The most mystifying thing about this is they said they had a number of avid Destiny, The Division and Diablo 3 players in the development team. How is possible to play those games and not take any lessons in GaaS design from them, I'll never know.
 
Oct 25, 2017
6,417
CT
The most mystifying thing about this is they said they had a number of avid Destiny, The Division and Diablo 3 players in the development team. How is possible to play those games and not take any lessons in GaaS design from them, I'll never know.
For all we know these people could have raised concerns and upper management would have nothing to do with it. It could also be the classic case of being too in love with your design/in the weeds to be able to take a step back and realize the issues. Finally it could simply be that just because you’re a big fan of something doesn’t mean you have any idea of how to do it but better.
 
Oct 31, 2017
153
I agree with everything, I’m really having a lot of fun. The only thing that I kinda maybe don’t agree is the Destiny comment - sure, it looks vibrant and nice but I like Anthem’s visual style more. I’ve been playing a lot of Forsaken and Tangled Shore gets a bit old too fast for me. There is something about Anthem’s nature that looks mighty, though it is a bit more generic. I also like the Javelins more than I like the Guardians.

Anyway, I am having fun. I had fun in Destiny 1/2. I expect to have fun in Division 2. I like games like this. A lot of things are frustrating in Anthem, but it’s been really fun so far and I look forward to playing it each night.
Agree on the Javelins being much better to look at than the Guardians. I LOVE the characters in Destiny. Anthem is a better looking game in terms of technical bits like lighting, foliage, water, etc - it feels more alive for sure (but not as much as the E3 demo reel, eh?). I just can't get over the look of Nessus, Mercury, and Io in Destiny 2 though. I think I just have a thing for the Vex, maybe....
 
Oct 31, 2017
173
Lmao Amazon are pushing Anthem in the UK. Just had an email saying I can get £5 off Anthem due to being a customer who buys videogames....

Subject of email: "Attention - Important Information About Your Amazon.co.uk Order of Anthem"

I didnt' order Anthem at all....


lol
 

Lyng

Writer at Joypad.dk
Verified
Oct 27, 2017
1,295
So my review is online now: http://joypad.dk/index.php/anmeldelser/485-anmeldelse-anthem
We chose to postpone it to play the game after the day one patch.
To sum it up I think the game has a huge potential. I really liked the storytelling and the characters, apart from the main villain. I even somewhat liked Geeson.
The after credit scene actually hyped me up for future content, and the core combat is fantastic and in my opinion the most fun in the genre.

All that having been said the game simply has way to many issues right now. The loot is fundamentally broken, the story is too short and the endgame has zero variance. On top of all that we encountered numerous bugs even after day one and several more patches.
 
Feb 20, 2019
367
Australia
So my review is online now: http://joypad.dk/index.php/anmeldelser/485-anmeldelse-anthem
We chose to postpone it to play the game after the day one patch.
To sum it up I think the game has a huge potential. I really liked the storytelling and the characters, apart from the main villain. I even somewhat liked Geeson.
The after credit scene actually hyped me up for future content, and the core combat is fantastic and in my opinion the most fun in the genre.

All that having been said the game simply has way to many issues right now. The loot is fundamentally broken, the story is too short and the endgame has zero variance. On top of all that we encountered numerous bugs even after day one and several more patches.
My Danish is very rough but Google Translate thankfully does a pretty good job with Danish. Good review, whilst I don't personally agree with everything I think it was incredibly fair and well reasoned. Also, I haven't seen enough reviews praise Sarah Schachner's amazing work in Anthem, I've been following her since I heard Infinite Warfares underrated OST.
 

Lyng

Writer at Joypad.dk
Verified
Oct 27, 2017
1,295
My Danish is very rough but Google Translate thankfully does a pretty good job with Danish. Good review, whilst I don't personally agree with everything I think it was incredibly fair and well reasoned. Also, I haven't seen enough reviews praise Sarah Schachner's amazing work in Anthem, I've been following her since I heard Infinite Warfares underrated OST.
Yeah the soundtrack is fantastic. She is very talented, and like you said very underrated.
 

Joeku

User requested ban
Member
Oct 26, 2017
11,396
Giant Bomb - 2/5

Also included is a video podcast discussion about the game that's about an hour long. Brad really liked the flying and customization and was iffy about or disliked pretty much everything else.
 
Oct 25, 2017
10,084
Miami, FL
Giant Bomb - 2/5

Also included is a video podcast discussion about the game that's about an hour long. Brad really liked the flying and customization and was iffy about or disliked pretty much everything else.
Frequently, it was the meter for my ultimate ability appearing to be ready to go even though the ability was actually unusable. Once, the game loaded me into a mission with one of my two guns unequipped (note that the game doesn't actually let you unequip a gun manually). And twice on PS4, the game crashed so hard that it literally powered down my console, forcing me to repair all my storage devices before I could boot it back up. A game making you worry about damaging your hardware is just inexcusable. I don't remember seeing this many big and small technical issues in a major release since, well, Mass Effect: Andromeda. How that reflects on BioWare's recent track record doesn't really need to be said.

Yup. Hopefully stability gets better soon. As others have said, it's really cool to know they are able to make quick adjustments to various loot mechanics. It means the backend for making tweaks is solid and easy to update. But these bugs are simply unacceptable. No if's and's or but's.
 
Giant Bomb - 2/5

Also included is a video podcast discussion about the game that's about an hour long. Brad really liked the flying and customization and was iffy about or disliked pretty much everything else.
Cools I’ll watch later, I’m loving the flying, combat(especial with mw gear, adds a new layer with all the extra buffs), and painting my javelin. Game needs work, prob should have been held back another few months. The broken missions in quick play, lack of armor drops and few other things need to be fixed ASAP. That’s said nothing beats flying into a bullet hell, freezing some trash mobs, get a head shot with a sniper then unload a massive lighting strike on a shielded dude that cascades that freeze effect to everyone around it. It’s good enough for me to put up with the bugs for now but if it was killing my Xbox like it was doing his ps4 yeah that’s a hard pill to swallow.
 
Oct 27, 2017
277
Minnesota
That problem with the game crashing PS4s and causing them to do the rebuilding thing is bananas. Some friends of mine have started playing this, but I really think I should give it six months or so, if then.
 

BizzyBum

Banned
Member
Oct 26, 2017
2,820
New York
I'm just astounded at how dead and lifeless Fort Tarsis is. I know the city is meant to be in a rebuilding phase but still. I think having some audio track lightly play in the background and light chatter from NPC's as you walk around could have went a long way. It's just so dead silent it's creepy with the only interactions you get are awful conversations between idle NPC's that just stand there like morons the entire time.

It certainly looks great, but like the rest of the game the area is so unfinished it's nuts.
 
Oct 25, 2017
10,084
Miami, FL
Cert can't find every crash. What you want isn't feasible. Crashes like this are shit, but this is the reality.
I mean to be fair, how many games have you played that have a known history of shutting down consoles and forcing repairs?

There are glitches and there are GLITCHES, knaamean? Some things should never happen. Especially when some of the worst ones are detected and reported by the community more than a month ago now.
 
Oct 27, 2017
10,819
I mean to be fair, how many games have you played that have a known history of shutting down consoles and forcing repairs?

There are glitches and there are GLITCHES, knaamean? Some things should never happen. Especially when some of the worst ones are detected and reported by the community more than a month ago now.
I mean, sure.

But Cert still can't test for every possible scenario. It's the responsibility of the developer and publisher to do their own due diligence and fix issues brought to them by QA before they declare the game ready to deliver to Cert, because Cert will never do their job for them. From my experience, this crash would have DEFINITELY failed certification if it actually occurred during the certification process, but it apparently didn't.
 
Oct 25, 2017
5,273
If it's hard crashing my console and forcing me to restore my saves, someone needs to do proper tests to avoid consumer backlash.
Generally, it's good to assume that QA flagged the bugs and issues, and the developer or publisher ultimately decided to ship that in state regardless. It's not really a QA/cert problem.

And given how many are willing to give a pass on the issues, it's probably the right call.
 
Oct 26, 2017
1,388
England
Also, I haven't seen enough reviews praise Sarah Schachner's amazing work in Anthem, I've been following her since I heard Infinite Warfares underrated OST.
Preach. AC Origins opened my eyes (ears? =P) to her, and I think she has an amazing future. I may have skipped buying Anthem for a while, but I’ve had the OST playing for hours already.