Anthem Review Thread

Oct 26, 2017
5,181
So it has promise if EA and BW keep updating and sorting out the issues. I expecting a grumpy and jaded review from GiantBomb but some of the areas I agree with but at least they end it with the idea what it could join D3, Destiny etc.
Almost every game has potential if developer/publisher continues working on it. But if you want to buy game now you will play it now not wait months to improve.
 
Oct 30, 2017
1,296
Frequently, it was the meter for my ultimate ability appearing to be ready to go even though the ability was actually unusable. Once, the game loaded me into a mission with one of my two guns unequipped (note that the game doesn't actually let you unequip a gun manually). And twice on PS4, the game crashed so hard that it literally powered down my console, forcing me to repair all my storage devices before I could boot it back up. A game making you worry about damaging your hardware is just inexcusable. I don't remember seeing this many big and small technical issues in a major release since, well, Mass Effect: Andromeda. How that reflects on BioWare's recent track record doesn't really need to be said.

Yup. Hopefully stability gets better soon. As others have said, it's really cool to know they are able to make quick adjustments to various loot mechanics. It means the backend for making tweaks is solid and easy to update. But these bugs are simply unacceptable. No if's and's or but's.
Dear god.
 
Oct 25, 2017
3,038
This is what gets me, what's the point in a certification process if this happens?
Some days, I wonder if AAA publishers have some super secret option of skipping cert. Is there an indie title on PS4 or XB1 that regularly crashed to "rebuilding database" / SCANDISK / whatever?
 
Oct 25, 2017
2,770
So it has promise if EA and BW keep updating and sorting out the issues. I expecting a grumpy and jaded review from GiantBomb but some of the areas I agree with but at least they end it with the idea what it could join D3, Destiny etc.
Same is true of Fallout 76. Doesn't mean reviewers shouldn't review the game as it is
 
Oct 27, 2017
631
This is what gets me, what's the point in a certification process if this happens?
Cert isn’t thousands of playthroughs of a game, it’s a few from a small team of people looking for specific things and if those things don’t happen then there’s not much they can do.
 
Oct 26, 2017
1,388
England
Agreed. It seems BW actually want to improve Anthem. Not so much for Fallout. That is dead dead.
Ironically I think 76 will be the easier to fix of the two. That game has mostly server and content issues, while Anthem will always be plagued with loading screens, flight ceilings, and (short of a complete redesign) UI issues.

If 76 fixes the bugs and server lag, and adds proper story content this year, I'm in. Until Anthem has a proper open world (including Tarsis) and solo play design, I'm not jumping in no matter how much content they add.
 
Oct 28, 2017
776
Spain
Agreed. It seems BW actually want to improve Anthem. Not so much for Fallout. That is dead dead.
Problem is, will people be still playing by then? Isn't the next big content update in May? Let's hope EA remains patient with this one despite the reviews and potential lack of mtx purchases.
 
Nov 10, 2017
1,401
Sometimes when hearing about Anthem I think to myself "I could go for some loot shooting in a heavy mech suit" but soon after that thought gets buried in listings of countless problems that just extinguish that idea. And that's before I remember that it's pretty much mandatory multiplayer.
 
Aug 28, 2018
871
Ironically I think 76 will be the easier to fix of the two. That game has mostly server and content issues, while Anthem will always be plagued with loading screens, flight ceilings, and (short of a complete redesign) UI issues.
How would you fix the terrible visual design, animations and lack of NPCs in Fallout 76?

On the other hand, Anthem is a fun game that looks and feels great, but has loading screens and loot/content issues. When loot and content issues get fixed, it will be a good feeling, great looking game that has a bit more loading screens that people would like.
 
Oct 28, 2017
507
Giant Bomb's review is even harsher when you consider Brad's frequent defense of Destiny (apologia in which I participate, too). This should be his kind of game, and it's not.
 

ChrisJSY

Banned
Member
Oct 29, 2017
664
Cert isn’t thousands of playthroughs of a game, it’s a few from a small team of people looking for specific things and if those things don’t happen then there’s not much they can do.
You'd think on a (arguably) closed system with identical hardware, this would be easily reproducible.

I''d love to see some stats on this, in a static environment you'd expect 10 identical systems with the same hardware and software level to have the same issues.
It's never that simple of course. How many people here DON'T have issues with a PS4 or Xbox that others do? :/
 
Oct 26, 2017
5,677
The discussion in the video behind this review does a good job of justifying this, but honestly, the two-star results is being cheritable considering the game's tendency to literally power down PS4 systems for some.

"Also, the game is buggy. Really buggy. Aside from standard server disconnects and crashes, I found basic game functionality would break on a regular basis. Sometimes it was the interact prompt that let me open doors and revive other players that stopped working. Frequently, it was the meter for my ultimate ability appearing to be ready to go even though the ability was actually unusable. Once, the game loaded me into a mission with one of my two guns unequipped (note that the game doesn't actually let you unequip a gun manually). And twice on PS4, the game crashed so hard that it literally powered down my console, forcing me to repair all my storage devices before I could boot it back up. A game making you worry about damaging your hardware is just inexcusable. I don't remember seeing this many big and small technical issues in a major release since, well, Mass Effect: Andromeda. How that reflects on BioWare's recent track record doesn't really need to be said."
 
Oct 25, 2017
8,063
That Video is what got me to finally play through Andromeda and I actually really enjoyed it. It has faults to be sure and weakest ME but the environments visuals and action were really good. Way better than anthem IMHO
I'm giving Andromeda another shot after giving up 10 hours in the first time around. I really like the combat and there's a lot to play with when it comes to the skill trees. But. The dialogue is generally pretty bad, the voice acting is atrocious at times, the story makes little sense so far and it just feels too safe when you think where they could have gone with a whole new galaxy. The same with a lack of playable aliens or even meaningful new aliens in general. I like the exploration but there's a lot of busy work as well. The visuals and animations are very uneven, sometimes fantastic, and then sometimes even worse than Mass Effect 3, like with the character models.

It feels very misguided and unfinished so far, like the team wanted to be doing something else than ME, while having to follow rote AAA gaming trends, while not being given enough time and resources to tackle it all.

I thought that ME 3 was a slight downgrade to the series, but Andromeda falls into a whole new level by itself i think.
 
Oct 27, 2017
10,819
It's also worth noting for the context of the GB review that Brad played the PS4 version after he had spent time with the PC version. The hard crash to total console shutdown could have been introduced in the Day -2 patch, for all we know.
 
Oct 30, 2017
1,085
I'm giving Andromeda another shot after giving up 10 hours in the first time around. I really like the combat and there's a lot to play with when it comes to the skill trees. But. The dialogue is generally pretty bad, the voice acting is atrocious at times, the story makes little sense so far and it just feels too safe when you think where they could have gone with a whole new galaxy. The same with a lack of playable aliens or even meaningful new aliens in general. I like the exploration but there's a lot of busy work as well. The visuals and animations are very uneven, sometimes fantastic, and then sometimes even worse than Mass Effect 3, like with the character models.

It feels very misguided and unfinished so far, like the team wanted to be doing something else than ME, while having to follow rote AAA gaming trends, while not being given enough time and resources to tackle it all.

I thought that ME 3 was a slight downgrade to the series, but Andromeda falls into a whole new level by itself i think.
I prefer Anthem over Andromeda. That game was such a bore i didn't bother finishing it and traded it in. Obviously Anthem has a ton of issues and i agree with almost everything Angry Joe said in his review, but its way more fun. Once they fix the issues, the game will be worth a revisit for the people that choose to do so. I just hope the content they release in the next 6 months is worthwhile, or its just going to drag this game down more. This game is capable of so much, hopefully BioWare is capable of making that a reality.
 
Oct 28, 2017
9,879
It's also worth noting for the context of the GB review that Brad played the PS4 version after he had spent time with the PC version. The hard crash to total console shutdown could have been introduced in the Day -2 patch, for all we know.
"Review games after day 1 patch but before day 2 patch". Not saying thats what you were suggesting but its just funny how complicated it was to find a period to review this game-even when its clear it never mattered at what point anyone reviewed it at, results were always going to be the same.
 
Oct 27, 2017
10,819
"Review games after day 1 patch but before day 2 patch". Not saying thats what you were suggesting but its just funny how complicated it was to find a period to review this game-even when its clear it never mattered at what point anyone reviewed it at, results were always going to be the same.
What? No. It was a comment on "Why Cert no find crash?"

It's entirely possible that the crash wasn't present in the build presented to Sony for PS4 certification.
 
Oct 28, 2017
9,879
What? No. It was a comment on "Why Cert no find crash?"

It's entirely possible that the crash wasn't present in the build presented to Sony for PS4 certification.
I know I'm just saying its funny that depending on when you play this game your experiences with its bugs could be completely different. Which is why I said I know you werent actually saying that, its just funny that everyone's experience with the technical problems can differ so wildly depending on what patch version youre on.

And it should be closer to D2. This is 2019, it’s just absurd.
Destiny 2 was hugely problematic. It is leaps and bounds better than anthem. Destiny 2's problems were its end game, which is why most reviews were glowing since they didn't really appear until 30-40 hours in. Anthem's problems are evident when you boot up the game-in addition to end game. Unless I'm misunderstanding the conversation here.
 
Oct 27, 2017
10,819
I know I'm just saying its funny that depending on when you play this game your experiences with its bugs could be completely different. Which is why I said I know you werent actually saying that, its just funny that everyone's experience with the technical problems can differ so wildly depending on what patch version youre on.
Ah, gotcha. Yeah, it is really weird like that. Especially with how patches are actually making some things worse for some players. It's just bizarre all around.
 
Oct 27, 2017
5,437
Cologne, Germany
The discussion in the video behind this review does a good job of justifying this, but honestly, the two-star results is being cheritable considering the game's tendency to literally power down PS4 systems for some.
wow, thats fucked up, wouldn´t run this at all, there is literally a chance that it damages the console
 
Oct 25, 2017
3,382
Giant Bomb's review is even harsher when you consider Brad's frequent defense of Destiny (apologia in which I participate, too). This should be his kind of game, and it's not.
Not super surprising. The main thing Brad (and plenty other people) always mentions when talking about Destiny is how fun the shooting is. Anthem doesn't really compare on that aspect.
 
Sep 28, 2018
258
Sometimes when hearing about Anthem I think to myself "I could go for some loot shooting in a heavy mech suit" but soon after that thought gets buried in listings of countless problems that just extinguish that idea. And that's before I remember that it's pretty much mandatory multiplayer.
This is exactly what i've been thinking lately. So i got my ps3 and started playing couch co-op borderlands with my kids. When everything gets fixed I'll definetly give it a shot. But not gonna pay money for what eventually may be a good game
 
Oct 26, 2017
5,677
Not super surprising. The main thing Brad (and plenty other people) always mentions when talking about Destiny is how fun the shooting is. Anthem doesn't really compare on that aspect.
When he described the shooting in Anthem as "mushy," I knew exactly what he meant, and without much of any payoff for people who normally like persuing novel weapons, the game doesn't have much going for it in the actual combat.
 
Oct 25, 2017
3,382
When he described the shooting in Anthem as "mushy," I knew exactly what he meant, and without much of any payoff for people who normally like persuing novel weapons, the game doesn't have much going for it in the actual combat.
I actually really like the combat. It's what keeps me playing at the moment. It's just the shooting aspect isn't anywhere close to Destiny.
 
Oct 26, 2017
1,388
England
How would you fix the terrible visual design, animations and lack of NPCs in Fallout 76?

On the other hand, Anthem is a fun game that looks and feels great, but has loading screens and loot/content issues. When loot and content issues get fixed, it will be a good feeling, great looking game that has a bit more loading screens that people would like.
Visually 76 will always be janky. Bethesda games always have been, but have still been loved despite that. NPCs are an easy fix with content, since the engine obviously supports them right out of the box. It's literally just a content issue, and server stability.

Anthem on the other hand will always have a game world that can't stream load, necessitating flight ceilings and corridor level design that you can't fly out of. It will always separate Tarsis from the real game with a loading screen. It will have to separate any new environments with loading screens, again thanks to the engine. So while 76's issues are down to the content and server stability, Anthem's issues are hardcoded and will require a FFXIV Realm Reborn sized overhaul to fix.

And with next gen consoles so close that Microsoft will literally be showcasing them in 3 months... I don't know why anyone would commit to this game for the long haul. Next gen ports might help the framerate, but I can't see a PS5 looter shooter with level design and loading screens like this competing with any launch window competition. Even by current gen standards the game design feels dated when Assassin's Creed let's you fly across all of Ancient Greece or lower Egypt without loading screens or flight ceilings.
 

Lyng

Writer at Joypad.dk
Verified
Oct 27, 2017
1,295
When he described the shooting in Anthem as "mushy," I knew exactly what he meant, and without much of any payoff for people who normally like persuing novel weapons, the game doesn't have much going for it in the actual combat.
Depends what you are after. The combat in Anthem uses skills much more fluid and interesting than Destiny. Destiny is an excellent shooter but Anthems combat is a different kind of fun.
The main problem with Anthems combat is the enemy ai. Other than that it’s very good. And while the shooting isn’t as good as Destiny the guns still have a nice weight to them.
 
Oct 25, 2017
4,317
Visually 76 will always be janky. Bethesda games always have been, but have still been loved despite that. NPCs are an easy fix with content, since the engine obviously supports them right out of the box. It's literally just a content issue, and server stability
Eh, 76 doesn't have NPCs because they couldn't get them to work in an online setting, it is a so easy fix that they couldn't implement them despite the engine supporting them out of the box? Then there is the fact that this is an engine that still doesn't support large interiors without loading screens.

The engine is a turd. To make it a proper online experience they'd have to do a FFXIV. Unfortunately people keep carrying water for them on this aspect, so they won't.

So no. They're just as bad as each other, they have common deficits and their own specific brands of crap.
 
Oct 27, 2017
10,819
Eh, 76 doesn't have NPCs because they couldn't get them to work in an online setting, it is a so easy fix that they couldn't implement them despite the engine supporting them out of the box? Then there is the fact that this is an engine that still doesn't support large interiors without loading screens.

The engine is a turd. To make it a proper online experience they'd have to do a FFXIV. Unfortunately people keep carrying water for them on this aspect, so they won't.

So no. They're just as bad as each other, they have common deficits and their own specific brands of crap.
The existence of Grahm alone shows that 76 can support NPCs, not to mention the various vendor and quest-giver robots scattered about the landscape.

The NPC problem is that the game world and lore were set up such that Appalachia is devoid of life for story reasons. That doesn't mean that more NPCs can't or won't be introduced over time.
 
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Asbsand

Banned
Member
Oct 30, 2017
4,412
Denmark
The main problem with Anthems combat is the enemy ai. Other than that it’s very good.
I mean, yes, so what good is it? lol

You'd be hard pressed to say "combat is good" if the enemies are broken. In that sense I don't see how it requires more skill than Destiny either. Like, add PvP to Anthem (let's assume leveling modifiers are null like in Destiny for balance) and you would probably see how not balanced the game really is.
 
Oct 27, 2017
932
Yeah the soundtrack is fantastic. She is very talented, and like you said very underrated.
Yeah, her work on Origins was phenomenal. AC fell into a rut with its soundtrack and she came damn close to putting out tracks that surprised the iconic AC2 soundtrack.

The Anthem stuff is just next level.
 

Lyng

Writer at Joypad.dk
Verified
Oct 27, 2017
1,295
I mean, yes, so what good is it? lol

You'd be hard pressed to say "combat is good" if the enemies are broken. In that sense I don't see how it requires more skill than Destiny either. Like, add PvP to Anthem (let's assume leveling modifiers are null like in Destiny for balance) and you would probably see how not balanced the game really is.
It’s the same when people praise the combat in Black Dessert online. The way skills interact and how it feels to fight is fun.
I don’t think it requires more skill than Destiny. What I said was it is more based around using your characters skills than weapons, whereas Destiny is mainly about the weapons and the skills compliment that.
Anthem not having pvp is why it’s fun, since you don’t have to limit the characters to maintain pvp balance.