Note: not saying that all Open World games should be gone, just that not every game should be open world. Also yes, I know I'm not the only person with this opinion, please no "No, OP, you're literally the only person in a planet with over 8 billion people who thinks this" posts.
It's just kind of upsetting at this point. I feel like numerous devs just mindlessly chase the open world trend & they don't utilize it correctly. A lot of games suffer from uninteresting, empty open worlds (and from what I've seen, most also have poor environmental variety) that are poorly optimized/very unpolished.
I also don't understand how some gamers want every single game to turn into something Open World. I've heard people suggesting ridiculous things like an Open World Sonic game... I think that's literally the last thing Sonic needs at this point. Like what's the next suggestion, an Open World FIFA game?
Some franchises just aren't meant to be open world, IMO.
And personally, I don't see what's wrong with a more linear experience. Linear experiences (or, well, games that aren't open world) often mean a tighter narrative, a stronger focus on main story content, and generally a much more polished experience compared to most Open World games. And there's typically a sense of urgency that Open World games lack.
I dunno, anyone else who feels this way?
It's just kind of upsetting at this point. I feel like numerous devs just mindlessly chase the open world trend & they don't utilize it correctly. A lot of games suffer from uninteresting, empty open worlds (and from what I've seen, most also have poor environmental variety) that are poorly optimized/very unpolished.
I also don't understand how some gamers want every single game to turn into something Open World. I've heard people suggesting ridiculous things like an Open World Sonic game... I think that's literally the last thing Sonic needs at this point. Like what's the next suggestion, an Open World FIFA game?
Some franchises just aren't meant to be open world, IMO.
And personally, I don't see what's wrong with a more linear experience. Linear experiences (or, well, games that aren't open world) often mean a tighter narrative, a stronger focus on main story content, and generally a much more polished experience compared to most Open World games. And there's typically a sense of urgency that Open World games lack.
I dunno, anyone else who feels this way?