Persona 5 was in development for a lot longer than three years lol. It got delayed for three years if I remember correctly
Fixed.Persona 5 was in development for a lot longer than three years lol. It got delayed for three years if I remember correctly
Both SMTIV and IVA took 3-3.5 years to develop. So I mean it's not that surprising we haven't seen much or gotten an update in a while. Development started in early 2017 and they entered full production in Feb 2018, so it's been a year since then and it will probably be another year plus till it's released. This is a big step for the SMT team, it's their first time using Unreal, it's their first HD title and it's their return to consoles in quite some time. I'm fine with no real info and with them taking their time on the game. If they do things right this could be a major leap forward for the SMT franchise, much like P5 was a big leap forward for the Persona series.I'm kind of worried about the fact that they have not shown anything for too long about SMTV. I know Persona 5 took almost 3 years to came out, but IDK, unlike that game that had updates, here in almost 2 years and a half we have seen just 2 teasers and that's it. If I rememer correctly they had to re start TMS and for that reason that game took almost 3 years and didn't show anything in 2 years, so maybe they are having a similar issue? I hope not.
I didn't know about some of those details. In that case it probably will be released in the west in 2021 or something like that.Both SMTIV and IVA took 3-3.5 years to develop. So I mean it's not that surprising we haven't seen much or gotten an update in a while. Development started in early 2017 and they entered full production in Feb 2018, so it's been a year since then and it will probably be another year plus till it's released. This is a big step for the SMT team, it's their first time using Unreal, it's their first HD title and it's their return to consoles in quite some time. I'm fine with no real info and with them taking their time on the game. If they do things right this could be a major leap forward for the SMT franchise, much like P5 was a big leap forward for the Persona series.
apocalypse is subversive punk is such a dumb take lol
rebel against the oppressiveness of smt to become like everything else out there!!
About that, now that Atlus has hopefully finished milking their ds/3ds engine we can hope for more ambitious spin-offs/remakes in the future. Though it may take some time since SMTV is basically them learning to work with Unreal Engine 5 and P Studio are using their own engine.
Honestly, there's part of the Nocturne fanbase that never played any other mainline SMT games (or more than a bit) that can't stand any criticism that can be done about that game, which is a shame as it makes those discussions even harder.
Afte SMT4 I don't think MegaTen will be something I will ever enjoy, 4 was such a massive disappointment. Only Atlus franchise I care about Etrian and that might be dead too )-:
Yeah but it has friends, FRIENDS!Rebel against the stifling LNC cycle that has been done well approximately three times in the nigh-30 year history of the franchise.
But no, there's a childhood friendgirl (like the one in SMTI, Devil Survivor, Soul Hackers) so any merit the game has a polemic against the franchise's own tired storytelling methods is dust in the wind.
While I doubt we'll see a return to the PS2 days with spin-offs as great or large as DDS1/2 and Raidou1/2 I think we'll still get some stuff. Creating hundreds of HD models for demons is a big investment and with that out of the way they'll have a fairly massive set of assets to exploit for other games. So it would be surprising if they go through all that work only to them use them in just the two main titles.We'll see after SMTV, we may see some new SMT spin-off reusing the assets but i'm not really sure what to expect.
and one of the endings of apocalypse has you becoming an asshole that kills everyoneYeah but it has friends, FRIENDS!
Everyone knows you cant be cool unless your cast is full of nothing but assholes who inevitably try to kill each other./s
Yeah but it has friends, FRIENDS!
Everyone knows you cant be cool unless your cast is full of nothing but assholes who inevitably try to kill each other./s
I generally liked Walter, particularly considering things like his reaction to if you agree with Infernal Tokyo Akira's perspective at one point (wherein which Walter admits that he doesn't agree, but still respects your viewpoint nonetheless), but Jonathan was lame as hell. Jonathan even had the more boring branch split halfway through the game. Gaston grew on me, and Toki was great.If people actually played Apocalypse they'd know that Gaston and Toki are two of the best Law and Chaos heroes in the series.
Certainly a league above Walter and Jonathan, anyway.
Rebel against the stifling LNC cycle that has been done well approximately three times in the nigh-30 year history of the franchise to the point of explicitly defining it as a tool of the main villain to keep the world in lockstep for all eternity.
But no, there's a childhood friendgirl (like the one in SMTI, Devil Survivor, Soul Hackers) so any merit the game has a polemic against the franchise's own tired storytelling methods is dust in the wind.
I generally liked Walter, particularly considering things like his reaction to if you agree with Infernal Tokyo Akira's perspective at one point (wherein which Walter admits that he doesn't agree, but still respects your viewpoint nonetheless), but Jonathan was lame as hell. Gaston grew on me, and Toki was great.
it's true, the smt games we get every 5-10 years have left me feeling very stifled and seeking out new experiences like love triangles with 14 year olds who call you master, peeping tom scenes with your female party members, buddhas acting like fourth-rate mobster underlings, and steven standing out of his wheelchair to show how much of a badass he is.
I actually remember reading that apparently the Japanese audience was initially negative toward Nocturne because it was so different from I, II, and if... They came around on it eventually, so much that Nocturne's battle theme actually got #1 in a poll about favorite music from the series.Agree. I think people who complain about fun stuff happening in SMT games basically only look at Nocturne and ignore the fact that besides being dark, the series is actually consistently really funny and goofy, which gives it some of its charm. People obsessed with Nocturne are basically the genwunners of the SMT fandom in a way.
This, but unironically.Rebel against the stifling LNC cycle that has been done well approximately three times in the nigh-30 year history of the franchise to the point of explicitly defining it as a tool of the main villain to keep the world in lockstep for all eternity.
But no, there's a childhood friendgirl (like the one in SMTI, Devil Survivor, Soul Hackers) so any merit the game has a polemic against the franchise's own tired storytelling methods is dust in the wind.
They do both ultimately have that same problem typically associated with the alignment representative characters in mainline SMT, yeah.The problem with Walter and Jonathan is that the game builds them up as reasonable people with differing viewpoints destined to drive them apart, most apparent in the high point of the game with the alternate universes, and then the endgame happens and they go fucking bonkers and immediately become violent extremists.
Seriously I want an entire game based on Infernal Tokyo. It's like SMT Devilman.
SMT is super funny, it's super campy and still what happens in Nocturne is not utterly unique in the series. Nocturne by itself is good because it managed to offer a compelling experience that managed to offer new perspectives, but it isn't forsaking its legacy at all, nor does it try to pander.Agree. I think people who complain about fun stuff happening in SMT games basically only look at Nocturne and ignore the fact that besides being dark, the series is actually consistently really funny and goofy, which gives it some of its charm. People obsessed with Nocturne are basically the genwunners of the SMT fandom in a way.
The point that's being made is that 4A is more punk and subversive, you're just listing things you didn't like about it in an attempt to discredit that view.it's true, the smt games we get every 5-10 years have left me feeling very stifled and seeking out new experiences like love triangles with 14 year olds who call you master, peeping tom scenes with your female party members, buddhas acting like fourth-rate mobster underlings, and steven standing out of his wheelchair to show how much of a badass he is.
The point that's being made is that 4A is more punk and subversive, you're just listing things you didn't like about it in an attempt to discredit that view.
4A is a game that uses the traditions of its own series as the stand in for "the system". Unlike a game like Persona 5 which talks big but ultimately does absolutely nothing to actually commit to its themes of rebellion, 4A follows through on both a thematic and mechanical level.
It would be easy for the game to have played it safe and just said that it's about challenging arbitrary systems, but it went one step further and actively broke the series' own arbitrary systems. If you want to actually take the game seriously and give it credit, you could even argue that the tonal change is itself an act of rebellion. 4A is an SMT game that isn't following the set tone of SMT games. It's lighthearted, it's fun, and it's both of those things without actually sacrificing the narrative elements that make SMT what they are. It is different of course, and it is absolutely understandable why so many dislike it, but it's still by far the game that does the most to follow through on the idea of challenging authority which, whilst divine in the narrative itself, extends in this case to the abstract concept of expectations for what an SMT game can even be.
I don't want to try and make you feel like you shouldn't dislike the game, because your complaints are completely legitimate, but it really feels like you're trying to knock back praise for it without really having any counterpoints for the specifics being praised, purely because you don't like seeing something you dislike be praised.
Buddy, just because I have a different opinion to you doesn't mean I'm being disingenuous, and I'm not exactly sure what worth there is in any of this if you're just going to accuse people who don't share your views on a game as lying about theirs.if you like schlock that's totally fine, i like schlock in other contexts too, you don't have to come up with disingenuous arguments about how apocalypse is super smart actually!! i gave those examples off the top of my head because the whole game is like that, just at a fundamental basic level the writing quality is low, everything is executed flatly and without finesse. isn't it weird how there are so many choices in this game that don't matter at all? isn't it stupid how the game takes the monotheism vs polytheism subtext and just renders it literally? these writers aren't trying to challenge the conventions of smt they're just making a game for japanese teens who buy games today, and throwing in sops to older series fans that completely whoosh on the point (the diamond realm dungeon was so terrible!). there's nothing subversive about making your game adolescent, it's just making your game adolescent.
if you like schlock that's totally fine, i like schlock in other contexts too, you don't have to come up with disingenuous arguments about how apocalypse is super smart actually!! i gave those examples off the top of my head because the whole game is like that, just at a fundamental basic level the writing quality is low, everything is executed flatly and without finesse. isn't it weird how there are so many choices in this game that don't matter at all? isn't it stupid how the game takes the monotheism vs polytheism subtext and just renders it literally? these writers aren't trying to challenge the conventions of smt they're just making a game for japanese teens who buy games today, and throwing in sops to older series fans that completely whoosh on the point (the diamond realm dungeon was so terrible!). there's nothing subversive about making your game adolescent, it's just making your game adolescent.
I hate the usual "anime = bad" stuff here in this site, but anyone who played SMT IV Apocalypse can say how awful the Persona influence is in it. Toki is the worst character in the whole series and is treated in a bizarre and terrible way.Despite multiple posts and explanations, I cant tell what the op is trying to say except "it looks anime now".
...Okay?Al yall need to read/watch his interviews, especially those with Okada and Tadashi. They were crafting WORLDS sometimes years out from a finished product launched. Worlds defined by words like "cataclysm" "punk" and "rebirth", steeped in the best of sci-fi, fantasy, and myth.
Until these are understood, The Demon Painter and the caesura between IV and IV A's ethstetics wont be understood, nor The Atlus Crazy.
This meme is extremely accurateI'm surprised this meme hasn't been posted yet:
While I do have faith in SMT V (personally I can't wait. I'm pumped to finally getting a new mainline SMT game again), I definitely don't like the new art direction of making everything look a bit cuter. The Strange Journey port for 3DS changing the art, making the female characters blush and shit was one hell of a weird decision, to put it friendly...
I honestly think people just paint him as a god designer because it appeals to this forum's sensibilities. He's good because he has a nice and unique art, but the same face is there and Doi is a really good artist too that gets hate for not being Kaneko....Okay?
None of that explains why Kaneko can only draw two-three human faces max.
These comments about TMS don't make much sense when it's a new sub-franchise. Megaten subfranchises all have different styles. TMS itself has great gameplay too.I'm surprised this meme hasn't been posted yet:
While I do have faith in SMT V (personally I can't wait. I'm pumped to finally getting a new mainline SMT game again), I definitely don't like the new art direction of making everything look a bit cuter. The Strange Journey port for 3DS changing the art, making the female characters blush and shit was one hell of a weird decision, to put it friendly...
I honestly think people just paint him as a god designer because it appeals to this forum's sensibilities. He's good because he has a nice and unique art, but the same face is there and Doi is a really good artist too that gets hate for not being Kaneko.
These comments about TMS don't make much sense when it's a new sub-franchise. Megaten subfranchises all have different styles. TMS itself has great gameplay too.
The problem is the mainline series getting these elements that shouldn't be there and how the company only makes Persona, Persona, Persona, Persona, Persona non-stop while letting their other series rot.
toi8 is a great illustrator
Yes, way better than Soejima's bland style. It's the best "Persona" game since 2 in all aspects. And by far.
whoa, hold on now . lets think about this
I don't like his faces. They feel bland. Also, his necks make everyone look like giraffes.