During Zelda Wii U development Aonuma said: "So the puzzle solving in this game begins the moment the player starts to think about where they want to go, how they want to get there, and what they will do when they arrive." With this quote and the overworld they revealed in E3 2014 my hype began. Then in 2016 E3 trailer they showed a clip where Link cut a tree and used the log to traverse to other mountain and I expected the game to be full of those situations.
In the end climbing + gliding solved almost all of those "puzzles" and sometimes really frustrated some possible great experiences. Some major offenders in my experience:
The other possible approach is climbing + swimming + potions. If I knew about cold water that would be my solution and I'd feel much less rewarded.
Somehow Nintendo acknowledges how game break climbing + gliding was for interesting puzzles given that inside shrines you couldn't climb walls. And I believe that's one of the reasons I think Plateau is one of my favorite areas in the game. No gliding + limited climbing. In my dream Zelda game those abilities would be scattered around the world and your experience with the game would depends on when you acquire them.
I made a post about that sometime ago but I'd like to hear your opinion about the matter.
EDIT: Added threadmark with a better formulated question
In the end climbing + gliding solved almost all of those "puzzles" and sometimes really frustrated some possible great experiences. Some major offenders in my experience:
- Jumped from Duelling Peaks to the forest because I saw a point of interest and when I landed I was in Serpent's Jaw, the end of well designed area with a more linear approach.
- Didn't experience the road to Gerudo because I was traversing through the mountains(very barren region) and then just jumped to Gerudo Town from the highest spot.
- Didn't experience rainy road to Zora's domain because of climbing + stamina potion.
The other possible approach is climbing + swimming + potions. If I knew about cold water that would be my solution and I'd feel much less rewarded.
Somehow Nintendo acknowledges how game break climbing + gliding was for interesting puzzles given that inside shrines you couldn't climb walls. And I believe that's one of the reasons I think Plateau is one of my favorite areas in the game. No gliding + limited climbing. In my dream Zelda game those abilities would be scattered around the world and your experience with the game would depends on when you acquire them.
I made a post about that sometime ago but I'd like to hear your opinion about the matter.
EDIT: Added threadmark with a better formulated question
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