Then maybe you didn't really notice how smart the design was. how every region in the map had its distinctive creatures/fruits/collectibles, how it had its own unique geography and weather like it is a part of gigantic world instead of a single region, how it was designed to make you notice interesting things in the horizon and to guide you (subtly) to explore the whole world, and how it kept surprising you with unexpected moments.
it scattered things in a structured way, it wasn't random at all. the design was certainly impressive and was widely praised by journalists and game designers alike when the game launched.
No it doesn't. this is what i dislike about Rockstar fans.
They don't need the resources to make a Rockstar open world because they do their own things and they are already better than Rockstar in many ways.
but does Rockstar have the talent to make brilliant gameplay and environmental puzzles liks Zelda ? can they ever design something like beasts/shrines especially how they where structured and how you could move the entire place and change the place structure?
why should Zelda team attempt to leave their strong points? not Rockstar, not anyone else can beat Zelda in those areas.