"Back during the
Ocarina of Time days, I wanted Link to be gender neutral. I wanted the player to think 'Maybe Link is a boy or a girl.' If you saw Link as a guy, he'd have more of a feminine touch. Or vice versa, if you related to Link as a girl, it was with more of a masculine aspect. I really wanted the designer to encompass more of a gender-neutral figure. So I've always thought that for either female or male players, I wanted them to be able to relate to Link."
"During the development of
Twilight Princess, I went a different route and created a version of Link that was more masculine. But after
Twilight Princess I went back to the drawing board and decided Link should be a more gender-neutral character. Hence I created the version of Link that you see in
Breath of the Wild.