APE OUT is a wildly intense and colorfully stylized smash 'em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom.
Stylish Escape: Embrace bold colors and a dazzling perspective as you rush through tight corridors, open areas, and twisting labyrinths on a mad dash for freedom. Overcome all manner of human opposition, nefarious traps, and breakable obstacles to find each exit and escape captivity.
Grab and Smash: Unleash your primal instincts and incredible strength to overpower your captors. Hold them steady to create a human shield, smash their feeble bodies into walls, or throw one into another in a violent explosion of humanity.
Dynamic Soundtrack: Find your rhythm in the chaos as a dynamic soundtrack of drums, cymbals, and decapitations drive the action to the edge of mayhem.
This white hot simplicity burns through the entire game: your purpose is clear, your controls are move, grab and smash, and the awful vignettes of screaming primate exploding human blood balloons are rendered in simple silhouettes and blocks of colour. Every screenshot could be framed and hung on the wall, provided you were the interior decorator of the damned, because Ape Out is extremely, joyously violent. But it's okay, because these men kidnapped a gorilla and locked it in a confined space, so they brought it on themselves.
https://www.ign.com/articles/2019/02/28/ape-out-review
Ape Out is an intoxicating fusion of percussion and destruction that oozes style from every angle. Its procedurally built levels tend to blend into one another a bit but its bloody rampages are filled with nuance. Beneath the simple controls is depth that's kept me returning for days after successfully completing the epilogue. Gorgeous and compulsive, if this '50s-inspired, jazz-fueled jaunt is the future of gorilla warfare, the team behind Ape Out can make a monkey out of me anytime.
http://www.nintendolife.com/reviews/switch-eshop/ape_out
The Nintendo eShop would be a considerably more exciting and interesting place if it were packed full of games like Ape Out, it's a refreshingly original experience that more than deserves a place in any Switch owner's library. Difficult, frenetic gameplay, a strong art direction, and an even stronger jazz drum soundtrack make this the sort of memorable game that you'll likely keep coming back to over and over for another few runs at the arcade mode. We'd give Ape Out a strong recommendation to anyone looking for a distinct and unforgettable game for their Switch collection; it's a bit of an acquired taste, but this is well worth your time.
https://www.destructoid.com/review-ape-out-544188.phtml
A marvelous example of what can be done when talented individuals think outside of the box. Ape Outfeatures challenging - occasionally annoying - but wholly addictive gameplay, quirky and attractive visuals awash with colour, all backed with a breathless score. This odd release is proof positive that creativity in gaming remains alive and well. Go Ape.
https://metro.co.uk/2019/02/28/ape-review-gorilla-warfare-8781648/
A fantastically entertaining action game that combines gameplay, visuals, and audio into an irresistible orgy of violence and… improvisational jazz.
https://www.gameinformer.com/review/ape-out/a-new-kind-of-ape-escape
I played through Ape Out in single sitting (which took about two and a half hours), and I thought it was the perfect length for this sort of experience. The campaign levels also have arcade-mode and hard-mode variants for those who want to test their mettle as a fragile gorilla, so there's plenty of ape-smashing content if you can't get enough. Ape Out gloriously celebrates its simple, splattery premise with creative gameplay that I can't wait to return to in the near future.
https://variety.com/2019/gaming/col...s-a-soundscape-worthy-of-smashing-1203150773/
Such is the nature of "Ape Out." Its excellence is so stark and striking that it flows from its every pore, threatening to overwhelm your very senses at its more harried moments. This is due in large part to the game's reliance on droves of weak, gun-toting enemies, who can take you apart before you can even react if you roam out in the open. Your ape's hairy hide can take three bullets before he keels over, but that's not much when you have a dozen or so guards in every room drawing a bead on you. Carefully testing each angle before you spring out into an open space can be effective, but since your ape requires a bit of runway to stride up to full speed, it's often advantageous to just keep lumbering and smashing until you hit an immovable mob. Thus, you very quickly learn that this is just as much a game of avoidance and calculated risk than all-out attack, where turning around and galloping down an adjacent corridor is often far preferable to trying to swing it out against the half-dozen brutes with shotguns blocking your path.