Apex Legends Hits 25 Million Players, 2 million concurrent players

Oct 30, 2017
674
So happy Respawn has a hit on their hands, Apex is super fun and has so many awesome QoL changes. The fact it kinda came out of nowhere without a beta etc yet still feels more polished than PUBG ever has is even more amazing
 
Dec 4, 2017
517
Im very happy for Respawn, but I ain't gonna lie, I've been taking pleasure in EA's failure of recent (bit of schadenfreude), BF,SW, Belgium Fifa etc. They needed a life lesson that not everything they put out can just be manipulated to their greed. Luckily theres nothing too shady about Apex.
 
May 23, 2018
231
The fact I can actually hear whats happening in this game alone makes it better than Blackout, which had the worst sound design of any BR game Ive played.


Blackouts numbers have been dropping well before thie game came out. And unlike this iteration, the uniqueness of a BR mode in cod will be gone.
I don't care about the numbers. I'm talking about the actual quality of the BR. I don't think PUBG is definitively better than Blackout like the OP suggested
 
Oct 25, 2017
305
The game is fucking amazing to play, it feels so good on PC. I was thinking about it today and it reminds me of how much fun I had playing Quake 3 Arena back in the day.

I'm looking forward to see how they evolve and improve this game.
 
Oct 28, 2017
8,890
I think it’s a positive fad and great for kids to have something new they can share a communal passion for - a game that encourages social interaction, teamwork, construction and tactics as much as aggression.

Fortnite’s biggest contributions are the popularising the battle pass model with non-competitive challenges, and social interaction with pop culture crossover.
But at the same time it's extremely predatory and financially detrimental, and has outrageously priced microtransactions. There are a so many kids who have spent so much of their gift money or allowances etc on these ridiculously overpriced or fleeting and largely pointless cosmetics, loot boxes etc, in place of other things that could have given them so much more impact, lasting reward, meaningful use or function and so on.

Hell I spoke to one 12 year old the other day who claimed he'd spent £250 of his gift money on network gift cards to spend on Fortnite, predominantly on cosmetics, many skins of which he'd barely even used. His mum was none the wiser, since he'd convinced her he was spending his money on new gaming content, and as a non gamer, new characters, maps, weapons, gameplay etc to her sounds like a lot more than just cosmetics.
 
Oct 25, 2017
10,309
Insane success, EA and Respawn hit all the right notes here. The game is creative, tons of fun, stylish, polished, looks good enough, is generally smooth (bar the server issues, but with 2m+ players on at the same time I'm not surprised)... I played a lot of BR so far over a variety of games, but first of all none launched initially in such a good shape (not even Blackout, and especially not PUBG, The Culling 2, etc. which were beyond janky), and frankly none had these production values at any point. I've been waiting for the ultimate combination. PUBG is tactical but janky. Fortnite gets frequent updates and is varied but the shooting is trash and the challenges take most players' focus away, ruining the matches. Blackout was the best attempt at mixing it all so far but it's inconsistent and the updates are slow. Apex Legends has the chance to be the place-to-go for a BR that plays good, feels good, looks good, and is actually rather unique at being so. Who would have though that Respawn was going to win me over like that after the not-so-hot multiplayer of Titanfall 2?

Extremely deserved success, and proves the market can handle another BR behemoth. Hopefully they can keep up with the updates and the gameplay additions without ruining the game, and I really hope to see this game's additions to the formula (the pinging, the auto-management of attachments, etc.) ending up in other BRs if not in other co-op shooters in general.
 
Oct 25, 2017
9,776
PUBG hasn’t been the game for a while and the fact it has 200,000 concurrent players means jack shit when COD in its worst years could hold double that in one console. PUBGs console versions are dogshit and the game doesn’t have the clout it used to have so at this point the game is slowly dying. Look at Twitch numbers which matters a lot more then some of you are willing to admit and you’ll how much more viewers fortnite gets.
You seem to very confused.
PUBG has 800k peak concurrent players daily. The screenshot you saw was taken when most of the userbase is asleep.
It's the most popular BR game in existence and the one with the most players both overall and concurrently when you add up every version. CoD will never reach that number of players. Funnily enough, Blackout is the one dying(on PC at least) and it hasn't exactly been slow at it either.
Twitch numbers? ROFLMAO. Barely anyone watches Minecraft streams these days but that didn't stop Minecraft from having more monthly users than Fortnite.
 
Nov 18, 2017
2,189
But at the same time it's extremely predatory and financially detrimental, and has outrageously priced microtransactions. There are a so many kids who have spent so much of their gift money or allowances etc on these ridiculously overpriced or fleeting and largely pointless cosmetics, loot boxes etc, in place of other things that could have given them so much more impact, lasting reward, meaningful use or function and so on.

Hell I spoke to one 12 year old the other day who claimed he'd spent £250 of his gift money on network gift cards to spend on Fortnite, predominantly on cosmetics, many skins of which he'd barely even used. His mum was none the wiser, since he'd convinced her he was spending his money on new gaming content, and as a non gamer, new characters, maps, weapons, gameplay etc to her sounds like a lot more than just cosmetics.
The toy industry as a whole is predatory, any product marketed at children can be regarded in this way. I don’t think the cosmetics are any more fleeting and pointless as collecting stickers/cards/figures. It’s up to parents to teach their kids to be aware of what their limits are with regards monetary transactions.
 
Nov 2, 2017
2,968
Norway
So yeah they are probably not rolling in $$$$ right now. The game is free.
I've never played BR before and I bought the founder edition for approx $20
They have shit in the store too but not "battle pass", I don't even know what that is.

But they do have ways of making money.
 
Oct 25, 2017
545


Won my first game last night and it was quite the rush. Fighting with that last squad and the ring is the size of a bathmat.

None of the other BR games have even remotely interested me. I dunno if its the ping system, the small squad co-op, gunplay or what, but this game is clicking with me in a big way. And I des-PISE PvP.

Well done Respawn. Great to see them get that success (and totes not hoping for Titanfall 3... BT!)
 
Oct 27, 2017
419
Didn't expect the game to be this much fun actually. It came out of nowhere and my friends and me just queue up almost every night.

Excited to see how this'll play out. The team thing and gunplay will prolly keep me hooked.
 
Oct 25, 2017
5,640
FIN
Ok nice. I imagine they have some fun skins for the heros. The fortnite inspired monetization model really is a winner.
I guess lootboxes are great for printing cash to accounts of publishers, but hardly good model for gamers as getting skin you want may end up costing hundreds. E.g. streamer Sacriel dropped 60£ on APEX lootboxes just to get skin he wanted and he couldn't "craft" it as game seems to be extremely stingy with freemium currency that is used to "craft" / purchase skins.

I know you get box / level, but if there is that one skin you want quickly it easily comes with steep price.
 
I guess lootboxes are great for printing cash to accounts of publishers, but hardly good model for gamers as getting skin you want may end up costing hundreds. E.g. streamer Sacriel dropped 60£ on APEX lootboxes just to get skin he wanted and he couldn't "craft" it as game seems to be extremely stingy with freemium currency that is used to "craft" / purchase skins.

I know you get box / level, but if there is that one skin you want quickly it easily comes with steep price.
Oh i didn't realize they had rng lootboxes. I thought they were copying the fortnite model completely, which doesn't have lootboxes in the BR mode.
 
Oct 27, 2017
949
Well deserved! Truly the best BR experience and its not even close.
They do need to up their loot game if they want to reach fortnite’s level of profit. The skins are all pretty mediocre
 
Oct 28, 2017
8,890
The toy industry as a whole is predatory, any product marketed at children can be regarded in this way. I don’t think the cosmetics are any more fleeting and pointless as collecting stickers/cards/figures. It’s up to parents to teach their kids to be aware of what their limits are with regards monetary transactions.
That isn't even in the same stratosphere of predatory, at least not toys. There's no luck based investment in to what has underpinnings of slot machine based gambling, and you actually get something lasting, solid and tactile. With respect to card packs and stickers, to that I'd just say whilst it is worse than toys, it is also still not as predatory as gaming loot boxes etc, because not only are they generally cheaper, but you can also trade cards, stickers and so on with friends, relatives, school mates etc, unlike in these games.
 
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Oct 25, 2017
2,689
God damn, this thing is an beast I but Wilson wishes it came out like 2-3 weeks ago so he could boast about during the earnings call.
 
Nov 15, 2017
317
All ive been thinking since this news broke is how many man hours were spent getting emergency servers online to handle the load.

Ive been playing at least 2 hours a day since release, and have obly experienced server issues twice. Incredible considering the way it was released.
 
Nov 7, 2017
1,713
Amazing how much it has knocked off fortnite in terms of twitch views. Fortnite is massively down whilst apex is pulling huge numbers. This has happened before for a day or 2 but not for this long or this extent. Game is a crazy success.
 
Oct 27, 2017
430
Europe
All ive been thinking since this news broke is how many man hours were spent getting emergency servers online to handle the load.

Ive been playing at least 2 hours a day since release, and have obly experienced server issues twice. Incredible considering the way it was released.
Power of the cloud, probably. Seriously, I'd also like some insight on their infrastructure.
 
Oct 27, 2017
993
Oh i didn't realize they had rng lootboxes. I thought they were copying the fortnite model completely, which doesn't have lootboxes in the BR mode.
It's more like a copy of the Overwatch model, except you don't have to pay to be able to play.
 
Dec 5, 2017
326
As someone who (right now) has zero interest or knowledge about BR games, what makes this game special, or what makes it better than other BR games?

Good for Respawn though, TF2 is my Shooter of the gen right now, I hope they get a lot of leeway from EA after this.
 
Oct 28, 2017
1,179
Man the vitriol for Fortnite is quite hyperbolic around here.

Guys, it’s just a game. Calm down.

And while I’m here, I really don’t get people’s hatred for the shooting in Fortnite. You’ve got shotguns that are really effective at close range, but that’s it. Pistols which are pretty accurate at all ranges but aren’t very strong. ARs that are good at medium range but terrible at far range. SMGs which allow you to spray an enemy rather accurately but not very strongly and then snipers which are accurate (but lose precision at really long ranges) and deadly but slow to reload.

I mean, I don’t really see the problem. There’s a layer of strategy to the gunplay that’s unlike any other shooter and people complaining about bloom seem to not understand this.
 
Oct 25, 2017
1,963
Man the vitriol for Fortnite is quite hyperbolic around here.

Guys, it’s just a game. Calm down.

And while I’m here, I really don’t get people’s hatred for the shooting in Fortnite. You’ve got shotguns that are really effective at close range, but that’s it. Pistols which are pretty accurate at all ranges but aren’t very strong. ARs that are good at medium range but terrible at far range. SMGs which allow you to spray an enemy rather accurately but not very strongly and then snipers which are accurate (but lose precision at really long ranges) and deadly but slow to reload.

I mean, I don’t really see the problem. There’s a layer of strategy to the gunplay that’s unlike any other shooter and people complaining about bloom seem to not understand this.
Some have a hate boner for epic due to their store and it directly translates to fortnite
 
Oct 31, 2017
2,298
Making people squad up (coupled with the awesome ping system) might be the best decision they made with the game. I would have never used squads and when you get a good team it's so good.
 
Nov 18, 2017
2,189
That isn't even in the same stratosphere of predatory, at least not toys. There's no luck based investment in to what has underpinnings of slot machine based gambling, and you actually get something lasting, solid and tactile. With respect to card packs and stickers, to that I'd just say whilst it is worse than toys, it is also still not as predatory as gaming loot boxes etc, because not only are they generally cheaper, but you can also trade cards, stickers and so on with friends, relatives, school mates etc, unlike in these games.
There are no loot boxes in Fortnite.
 
Oct 28, 2017
967
Making people squad up (coupled with the awesome ping system) might be the best decision they made with the game. I would have never used squads and when you get a good team it's so good.
Definitely. I really think this game isn't meant to be played in solo mode. Worst case scenario, your team will all spread out and die and you'll be alone :P