This is using Azure, thats why it had such a smooth launch.
Microsoft making also bank on this game.
Didn't MCC also use Azure?
This is using Azure, thats why it had such a smooth launch.
Microsoft making also bank on this game.
No idea what even is MCC, but what has that got to do with this, or is this an other Resetera anti-MS bullshit post.
The fact I can actually hear whats happening in this game alone makes it better than Blackout, which had the worst sound design of any BR game Ive played.They basically stole Blackout's lunch by making a better version of it that's free, standalone, won't be replaced in a year when the next Call of Duty comes out, and has the same quality-of-life features plus more.
Not that I mind. Get fucked, Activision.
Blackouts numbers have been dropping well before thie game came out. And unlike this iteration, the uniqueness of a BR mode in cod will be gone.I don't see it having staying power, especially if next years COD has a BR.
But I think Blackout is miles better than PUBG and I think there's a debate to be had between the two.
Fortnite is too unique to be compared to other BRs imo.
generalizing the "battle pass" for multiplayer games, for starters.
One of the many things they copied, but popularized.And they copied this idea from Dota 2, the Battlepass was a thing 3 years ago.
No idea what even is MCC, but what has that got to do with this, or is this an other Resetera anti-MS bullshit post.
No idea what even is MCC, but what has that got to do with this, or is this an other Resetera anti-MS bullshit post.
The fact I can actually hear whats happening in this game alone makes it better than Blackout, which had the worst sound design of any BR game Ive played.
Blackouts numbers have been dropping well before thie game came out. And unlike this iteration, the uniqueness of a BR mode in cod will be gone.
I think it's a positive fad and great for kids to have something new they can share a communal passion for - a game that encourages social interaction, teamwork, construction and tactics as much as aggression.
Fortnite's biggest contributions are the popularising the battle pass model with non-competitive challenges, and social interaction with pop culture crossover.
You seem to very confused.PUBG hasn't been the game for a while and the fact it has 200,000 concurrent players means jack shit when COD in its worst years could hold double that in one console. PUBGs console versions are dogshit and the game doesn't have the clout it used to have so at this point the game is slowly dying. Look at Twitch numbers which matters a lot more then some of you are willing to admit and you'll how much more viewers fortnite gets.
But at the same time it's extremely predatory and financially detrimental, and has outrageously priced microtransactions. There are a so many kids who have spent so much of their gift money or allowances etc on these ridiculously overpriced or fleeting and largely pointless cosmetics, loot boxes etc, in place of other things that could have given them so much more impact, lasting reward, meaningful use or function and so on.
Hell I spoke to one 12 year old the other day who claimed he'd spent £250 of his gift money on network gift cards to spend on Fortnite, predominantly on cosmetics, many skins of which he'd barely even used. His mum was none the wiser, since he'd convinced her he was spending his money on new gaming content, and as a non gamer, new characters, maps, weapons, gameplay etc to her sounds like a lot more than just cosmetics.
So yeah they are probably not rolling in $$$$ right now. The game is free.
Solo queue when? Forcing to play with others on a team seems counter productive to these types of games.
I heard they are using a "seasons" model work a battle pass and the first season is starting soon. Basically the Fortnite model.I've never played BR before and I bought the founder edition for approx $20
They have shit in the store too but not "battle pass", I don't even know what that is.
But they do have ways of making money.
Just like SFV.You don't need to pay though. Just play tbe game and you'll earn enough credits to buy them
A closer comparison would be Rainbow Six Siege, though I think that grinding for legends is even easier than grinding for operators there.
Ok nice. I imagine they have some fun skins for the heros. The fortnite inspired monetization model really is a winner.
Oh i didn't realize they had rng lootboxes. I thought they were copying the fortnite model completely, which doesn't have lootboxes in the BR mode.I guess lootboxes are great for printing cash to accounts of publishers, but hardly good model for gamers as getting skin you want may end up costing hundreds. E.g. streamer Sacriel dropped 60£ on APEX lootboxes just to get skin he wanted and he couldn't "craft" it as game seems to be extremely stingy with freemium currency that is used to "craft" / purchase skins.
I know you get box / level, but if there is that one skin you want quickly it easily comes with steep price.
The toy industry as a whole is predatory, any product marketed at children can be regarded in this way. I don't think the cosmetics are any more fleeting and pointless as collecting stickers/cards/figures. It's up to parents to teach their kids to be aware of what their limits are with regards monetary transactions.
All ive been thinking since this news broke is how many man hours were spent getting emergency servers online to handle the load.
Ive been playing at least 2 hours a day since release, and have obly experienced server issues twice. Incredible considering the way it was released.
It's more like a copy of the Overwatch model, except you don't have to pay to be able to play.Oh i didn't realize they had rng lootboxes. I thought they were copying the fortnite model completely, which doesn't have lootboxes in the BR mode.
Power of the cloud, probably. Seriously, I'd also like some insight on their infrastructure.
Ah ok thanks for the clarification.It's more like a copy of the Overwatch model, except you don't have to pay to be able to play.