The suggestion of evaluating prices or tweaking the execution of the event doesn't have to contradict any of that.
This. It's almost like people think the other alternative is NO MONETIZATION AT ALL.
It's about an event and a progression system that is build
only around those loot boxes (okay, apart from those tokens you have to play a shitload of hours for so you can use them to buy 6 items). To get this special axe not only you have to acquire ALL 24 items (which, again, are ALL locked behind a lootbox) and THEN you have to pay another
3,500 in-game coins, which is 40 bucks (because, thanks inter-currency, you can't buy 3,500 coins). And then you have the price of 7 bucks for one of those loot boxes.
It's not all or nothing people ask for. It's a reasonable price and more interesting event progression.
I miss the times when you were rewarded for getting 500 headshots with a specific weapon and you got a certain skin or attachment for that weapon—and not the
chance to get it. Of course I could just take 60 bucks, invest them in Apex Legends and pretend I have now a full-price game with all its content and maybe pay another 20 bucks symbolically each year to pretend I now have a add-on with all its content. Thing with those GaaS is you will NEVER have everything (which could be okay),
but in order to get what you really want (maybe 5 out of 100 skins) you can easily end up paying hundreds of bucks.