There are 10 pages to read
There are 10 pages to read
And you should still try it out.Fuck, and I was really looking forward to giving Solo Mode a try too
Nobody's bitching about paid Fortnite skinsJust imagine what could happen if a dev gets rid of loot boxes due a regulation of some kind, but they're not required to offer a free alternative to buy certain or all items so basically it's up to them to create that option. If they create exclusive items that can only be bought with $$$ people would stil bitch about it.
Because they feel entitled to get everything or have a clear mental health problem with completionism and that sort of thing.
I like these events. Kinda funny to see people online and think "wow this guy paid a lot of money to flex this hard in a videogame". Back when skins were earned you would look cool. All these paid skins will make you look like an idiot imo.
Honestly, i doubt Respawn has any say in this.
Top 10 players are just a bunch of campers hiding in the bushes with a shotgun... Played quite a lot yday but spent most of the time on ranked because it is just the superior mode. I like Apex because of the teams and character abilities, playing solo isn't nearly as fun.Fuck, and I was really looking forward to giving Solo Mode a try too
gimme my Titanfall 3
and also let me buy that lifeline skin plz
ThisI mean the game is free and there's nothing in the lootboxes that give the player a gameplay advantage so it doesn't really bother me.
This
Gameplay advantages are unacceptable.
But if they want to charge money for skins (in a free game, nonetheless) they can charge $100 for all I care, the laugh is on the people who buy it.
The people who buy it are the ones to blame, because voting with our wallets is very important in capitalism. They keep getting away with it because they know they can charge $70 for 10 lootboxes.
I mean the game is free and there's nothing in the lootboxes that give the player a gameplay advantage so it doesn't really bother me.
Pretty much.If they are all just cosmetics that don't influence the game at all, I have a hard time caring too much about stuff like this.
That's one way of looking at it.I mean the game is free and there's nothing in the lootboxes that give the player a gameplay advantage so it doesn't really bother me.
No doubt. It's just such a lazy, embryonic, self-centered take. Not only is it devoid of any wisdom, it also offers nothing to the discourse while simultaneously revealing the commentators lack of basic education on the subject.I think people who say "Who cares" about cosmetic MTX mean to say "Doesn't affect me so I don't care at all and can't be bothered to or just can't empathize with those who are affected"
You wont bring them around.
If they are all just cosmetics that don't influence the game at all, I have a hard time caring too much about stuff like this.
Spinning this into a positive is truly the most...unique of takes.Doesn't seem any worse than what we see in games like DotA 2 or gacha games. Aside from the random factor, it seems to have a limit on how much you can spend, which is good.
This
Gameplay advantages are unacceptable.
But if they want to charge money for skins (in a free game, nonetheless) they can charge $100 for all I care, the laugh is on the people who buy it.
The people who buy it are the ones to blame, because voting with our wallets is very important in capitalism. They keep getting away with it because they know they can charge $70 for 10 lootboxes.
Voting with your wallet doesn't work because not all votes are equal
95% of people "voting" by not buying this tat, lose the vote to the 5% of people who can't control themselves because they're hooked on the gambling mechanics and are feeding $100s a month into the game
There is no reason not to just sell these items up front, even if they were $20 a pop, that's still a waste of money, but if people want 1 or 2 skins and they want to pay that for them, go for it
The issue is you need to spend more than you'd pay for a new game for a chance to win the one or two items you want, and the gambling type mechanics they use, plus things like sunk cost fallacy, cause people to spend more than they would
Most of the people who end up being suckerd into this cycle are not high flying CEOs or the well off. It's more likely to be children, vulnerable people, and people with addictive personalities etc
The same kind of people who get addicted to real world gambling, funnily enough
If that's not something you care about, then that just comes across to me as you either don't fully understand the situation, or you lack empathy
Game balance is important as well, but it's not more important than ripping people off in order to profit from people who like your game
Why don't they just sell the items up front? Because they know they make more money from selling you a random chance to get an item. Why sell you the skin you want for $20 when you can get someone to spend $100 for that skin? It's scummy as hell, and by design. The fact you can't even earn the lootboxes for free by playing the game in this situation is an order of magnitude more scummy
People are entitled to not care about it if it doesn't personally impact them, but that's a pretty shitty attitude to have in my opinion
I get you, and it's not like I lack empathy, really.Voting with your wallet doesn't work because not all votes are equal
95% of people "voting" by not buying this tat, lose the vote to the 5% of people who can't control themselves because they're hooked on the gambling mechanics and are feeding $100s a month into the game
There is no reason not to just sell these items up front, even if they were $20 a pop, that's still a waste of money, but if people want 1 or 2 skins and they want to pay that for them, go for it
The issue is you need to spend more than you'd pay for a new game for a chance to win the one or two items you want, and the gambling type mechanics they use, plus things like sunk cost fallacy, cause people to spend more than they would
Most of the people who end up being suckerd into this cycle are not high flying CEOs or the well off. It's more likely to be children, vulnerable people, and people with addictive personalities etc
The same kind of people who get addicted to real world gambling, funnily enough
If that's not something you care about, then that just comes across to me as you either don't fully understand the situation, or you lack empathy
Game balance is important as well, but it's not more important than ripping people off in order to profit from people who like your game
Why don't they just sell the items up front? Because they know they make more money from selling you a random chance to get an item. Why sell you the skin you want for $20 when you can get someone to spend $100 for that skin? It's scummy as hell, and by design. The fact you can't even earn the lootboxes for free by playing the game in this situation is an order of magnitude more scummy
People are entitled to not care about it if it doesn't personally impact them, but that's a pretty shitty attitude to have in my opinion
Entering a casino is free, too.To anyone who's argument is that people shouldn't complain because the game is "free"... here's a hint: Nothing is ever free, someone else is just paying your share and then some, sometimes putting themselves into debt, because of the addictive nature of lootboxes.
And regulated, don't forget that.
I get you, and it's not like I lack empathy, really.
But if we start caring so much about people's tendency to be addicted, we should stop selling alcohool, cigarrets, foods with sugar and the list goes on.
We have so much shit in society that we gotta have self control to manage, or to have someone to manage us. This right here is no different.
For some people, openning a lootbox is mindless, harmless fun. To some, it may be dangerous. If you have kids, you have to be careful (with kids you have to be careful with everything online, really).
I dont know, sometimes most people here see everything under a microscope
I get you, and it's not like I lack empathy, really.
But if we start caring so much about people's tendency to be addicted, we should stop selling alcohool, cigarrets, foods with sugar and the list goes on.
We have so much shit in society that we gotta have self control to manage, or to have someone to manage us. This right here is no different.
For some people, openning a lootbox is mindless, harmless fun. To some, it may be dangerous. If you have kids, you have to be careful (with kids you have to be careful with everything online, really).
I dont know, sometimes most people here see everything under a microscope
All those things you listed are regulated, lootoxes are not
People can smoke and drink, but not everywhere or at all times, and not if they're children
That doesn't mean there are no issues around those substances, but there are measures in place to try and reduce the negative impact to people/society
im over here fucking stoked about DOA letting me buy the costumes I want, so uncommon in the damn day
I really don't care about cosmetics so no issues for me. Also no one should be mad as long as these items do not affect the gameplay or progress at all.
I'm not trying to be ironic or anything.
But children shouldn't even have money or credit card to buy lootboxes.
Their parents should never give them access to it. It is a family's matter, not a government one IMO.
Again this is exactly the type of post I'm talking about.
The drive by "it doesn't affect me" post.
It's been discussed to death how loot boxes are predatory by design. Ea and respawn along with a gigantic group of devs/pubs are building games that are predatory in nature towards gambling addicts and children.
It's that simple. You should care because it affects people. It might not hurt you in any way but it is a problem for a ton of people who have impulse control issues and gambling issues.
legitimate question:
Should we ban card games like Magic the Gathering, Yugi-oh or Pokemon? (And also Hearthstone).
And isn't diablo and almost every "grindy" game an introduction to gambling?
I agree that kids shouldn't have access to a credit card, but with lootboxes it's easy to get around that. "Ma can I get a $20 PSN for my game?" I'm sure lots of parents wouldn't bat an eye to that request but it can get you the same thing. Also just kids even being exposed to that kind of shit can't be good for a developing brain and there's a severe lack of parental knowledge about the insidious gambling mechanics inserted into these games.
It's also ironic to me that you acknowledge the addictive nature of the lootbox, list examples of things that are also addictive and regulated by the government, but then say lootboxes shouldn't be regulated by the government.
legitimate question:
Should we ban card games like Magic the Gathering, Yugi-oh or Pokemon? (And also Hearthstone).
And isn't diablo and almost every "grindy" game an introduction to gambling?
I didn't say that, it was your previous replier lol
Now, in regards to "Ma can I get a $20 PSN for my game?" I do not agree.
If the kid wants to become a gambler, he will need to ask for many $20 PSN cards, not just one.
And if he can get it all the time it is the same thing as giving that credit card to your kid. Family matter.
Actually, the parents should always buy the products, and not just give the money.
I would say yes, regulate any industry that use the "a pull per payment style random chance at rewards".
You don't pay for chance to get good loot in diablo.
About Diablo and grindy games, what I meant is that it could be an introduction to gambling.
You don't pay with money but you certainly pay with your time, always grinding after that new random item and getting the rush when opening that new lootbox or killing that elite pack.
About Diablo and grindy games, what I meant is that it could be an introduction to gambling.
You don't pay with money but you certainly pay with your time, always grinding after that new random item and getting the rush when opening that new lootbox or killing that elite pack. You are basically spending your labor for random stuff and enjoying it.