Apex Legends Now at 10 Million Players After 72 Hours, 1 Million Concurrent

Oct 26, 2017
2,058
#15
If they can keep this up when the game pass releases this game will make them a pretty penny. Shoutout for the LGBTQ+ representation too. Keep it up!
 
Oct 25, 2017
19,030
#23
Apex Legends is single handedly gonna make it so Fallen Order is actually finished. BR games were not a mistake.
 
Oct 30, 2017
394
#28
It's an amazing game for sure, so congrats to respawn! I liked fortnite but for me this is just on another level.
 
Oct 27, 2017
1,044
#29
So many BR games have had their day in the sun and then vanished just as quickly (Realm Royale, Radical Heights, etc). But Apex is starting to position itself in the same tier as Fornite, PUBG, etc.

If Respawn frequently releases new skins, Legends, etc, it has the potential to become massive.
 
Oct 27, 2017
4,579
#39
Usually I could care less about Battle Royale games, but I'm actually excited to see Apex Legends possibly grow into something much better than it already has so far. Wishing Respawn Entertainment the best of luck on succeeding.
 
Oct 25, 2017
1,423
#40
Also is this like the first EA published F2P PC/Console game to not have Pay2Win shit in it? Man, if only BFHeroes could have been cosmetics-only.
 
Oct 27, 2017
1,141
#43
Apex Legends is single handedly gonna make it so Fallen Order is actually finished. BR games were not a mistake.
EA bought Respawn just a year back. They clearly intended to invest in them; Fallen Order was always going to come out.

It's Titanfall 3 that might end up happening someday because of this.
 
Oct 29, 2017
4,570
#47
I admit I was disappointed initially from the lack of the titans being in it, but all in all it's probably the smoothest BR experience I've had to date, looks great, feels great to play, it feels almost like a Blizzard game with how polished it is.

Lot better then most BR games that release in "early access" and have terrible terrible performance issues.
 
Oct 27, 2017
981
#49
Their strategy with this title is so ingenious in its countering of traditional game marketing that I cannot believe it hasn't been emulated on this scale before.