I mean a little.
oooh, during the match? shoot, i dont have enough capacity to think of anything clever for that then! LOLAgain, the store can be scaled to exactly the extend they want to. It can be about getting that blue mag you can't find anywhere rather than anything OP.
I think your example is fine but it doesn't address the core of the issue, which is kills being rewarding in the match. Nothing they give you after the match will change that.
Yeah, the storm feels little harsh, but probably because I'm used to the old storm. Have games been decreasing in length now? Or is it hard to tell because you are only playing ranked? Btw, thanks for uploading your vids. They have been fun to watch.I'm playing ranked in platinum and it's hard.
There's basically no incentive to push fights early. You have to play passively, else you get punished too severely. Being one of the first 10 teams (half of the lobby) to drop means you lose 3 points, being anything but anything under top 5 will equate to a net loss.
Unless you plan on going through multiple teams, which is incredibly difficult to do, it's just not worth playing with any form of aggression until you've hit at least, that top 10 bracket, and even then, you should be going for placement first, and kills second.
Honestly, while I appreciate that storm damage helps avoid passive play, I think that it would be nice if you could still revive and rez team mates in the level 2 storm. If they increased your revive HP to 3, and then you could get a syringe off and walk out after a revive.
I've noticed this too. I think flight patterns can vary a lot, which is the explanation I give myself.Is the jump/start sequence bugged on console/PS4? Sometimes enemy players appear out of nowhere, like they are spawned because the PS4 can't handle to draw them all. We had so many rounds where all three of us looked around and haven't seen any enemy nor jet trails around us, not above, not beneath, not left, not right, yet people still manage to land with us or even already landed. How is this possible? We had this so many times and after noticing we checked even more extra carefully our surroundings while dropping... nope, no one there.
Could it be the servers having issues handling many players at once place? Just the last round, where this happened again, it also happened that I opened a supply bin that only contained one item at first, and only one or two seconds later there was all of the sudden an armor in that bin, and behind that bin was an enemy clipping like Wraith through the area for only a short period.
The strange thing is, that's not my internet, for once, I don't have any issues right now with other services, and my buddies had the same experience. Also, we get disconnected every two or three rounds.
I really think they should do something about that issue...
When was that? It was just yesterday and today I noticed (again) these issues.
Around 4 hours agoWhen was that? It was just yesterday and today I noticed (again) these issues.
My pleasure
"Get 3 knockdowns in Thunderdome 0/3"
Drop to Thunderdome, take out an entire squad by myself. Get killed shortly after, but never mind I've done the challenge.
"Get 3 knockdowns in Thunderdome 1/3"
YOU FUCKING WHAT?!?!?!?
location challenges are garbage and actually feel like they're taking the piss hard. Fucking hate that shit because I won't hijack a drop to get what i want at the expense of teammates.
Yeh. Whoever thought that having challenges that get in the way of you playing the game in a proper manner needs a talking to.Yeah, those need to go. They are horrible. But to be honest, most challenges are. They should just be generic cumulative shit: get x KOs, get kills with 3 different weapons, reach the top 3, do 250 damage with two different kinds of weapons, etc.. Stuff you get by playing organically. Don't force me to choose between playing effectively or to chase shitty weapon, location or class challenges to have a chance to finish the pass without paying :\
I stopped playing ranked because its bollocks. Casual playlist is more fun at leastlol... the first getting predator now will have really hard time to find a game. lots of players moved to plat and diamond and games are really hard to consistently climb for rp there.
have a nice time up there alone speed grinders :D
Am I the only one who is getting disconnects in every game? How is there no complaints about this on any of the Apex communities?
Still the honeymoon period of the new updateAm I the only one who is getting disconnects in every game? How is there no complaints about this on any of the Apex communities?
For a game with daily quests, it's disappointing that you can't reroll one per day like other FTP games.
btw. I feel quite vindicated by all this. Many claimed that Apex solved BR camping. I've been repeating since launch that it
Maybe change your data center, worth a try. Also a few pages back someone posted router settings for Apex. A few people commented on how it helped overall, also worth a try.
I get disconnects usually before starting a match so it's easy to just queue again. It's happened every so often even last night after yesterday's update. Before the update I would usually get one disconnect mid match in about a 3 hour session. Typically was at least a few minutes in when you found nice loot. I didn't experience this type of disconnect at all last night.
I'm okay with the camping in ranked rn because the higher up you go the more important your gunskill and overall skill becomes. Like cool you made it top 10-top5 but at Gold and up that doesn't mean anything if you can't defend your position.
Kinda hilarious to watch some of these streamers and tryhards struggle in plat though. Dudes used to being decked out and pub stomping finishing games in white armor with no healing kits and low ammo. 10-9 teams left in a tiny ass circle lmao, goofy shit.
I can't stop watching ranked gameplay. It's like a whole other level of the gameplay / skill was unlocked when they added this mode. There are a ton of people out there who are very very good at Apex for them to be killing Shroud this fast.
Shroud alone cannot do anything in ranked.
It's a team of 3, with different characters. Every member of the team should perfectly chain to the other, not only in being capable of killing, but also in use it's character, understand tactics, be cautious when needed and so on.
He's playing with 2 diamond players who he used to stomp in regular in Apex with. All 3 of them get killed very fast in ranked even though they're top tier.
He's playing with 2 diamond players who he used to stomp in regular in Apex with. All 3 of them get killed very fast in ranked even though they're top tier.
Absolutely.
I'll go one step farther and suggest that you get to reroll one weekly challenge per week as well, since they're all from a random pool.
That's how it should be in battle royale. Positioning, tactics, shooting, luck with loot, circle shenanigans... unpredictability should be key in a battle royale. Plus it's good to have something for everyone: I've always found it stupid how the "good players" in COD with 4.0 K/D manage to do so because they destroy lobbies with newcomers or medium quality players, very rarely having to compete against people their own skill level.
So by the last week of the season everyone will need to get four knocks in the pit to complete a weekly challenge? Drops will be nutty that last week if so lolThe weekly's are from a set amount that everyone gets just in a random order. As it stands, if you could reroll a weekly you would still get it again at some point in the season.
They also adjusted them so they only apply to Top 3 and Win XP, so they're not going to be a huge boost.
So by the last week of the season everyone will need to get four knocks in the pit to complete a weekly challenge? Drops will be nutty that last week if so lol