As it will be in every BR ever.
As it will be in every BR ever.
You also get event loot boxes from some challenges. I have two challenges that have an Iron Crown pack as a reward, although they're kinda crazy. For me, one is "get 25k damage" and another "do 20 daily challenges".Apparently you get the skins only by buying the event lootboxes which cost 7 a piece. Absolutely pathetic if true
Yup, you can get 2 free boxes and that's it.I have 2 challenges that each unlock an iron crown loot crate.
They obviously think they're not making enough money and that there are enough people with a problematic gambling habit to make it worthwhile exploiting.
the only money I've spent on this game has been the two battle passes
even if I didn't really enjoy or engage with the first one, I felt ok giving them $10 for a game I love from a dev I love
same with season 2, even if the only rewards I particularly like are the three skins you unlock with the purchase, I felt ok supporting the game
but this? yeeeeaaahh I'm gonna think long and hard before I buy the next BP
they're just continuing to make bizarre, shitty choices regarding micro transactions
Why are you considering dropping a FREE game whose gameplay you enjoy just because of some cosmetic MTX bullshitLike you cant even grind for a specific skin. Its ALL RNG. If you are unlucky you get tour your desired skin the the last lootbox. And the even jacked up the prices for these "special" lootboxes. 1 Pack for 7$/€. Man im seriously thinking of dropping this game.
Anyway, it's a F2P game from EA so I guess it's to be expected on some level. They captured an audience and now we get F2P mechanic creep. Hopefully it doesn't get much worse.
I don't quite understand, i should use ultimate accelerant, then recharge gets faster?
Why are you considering dropping a FREE game whose gameplay you enjoy just because of some cosmetic MTX bullshit
I don't quite understand, i should use ultimate accelerant, then recharge gets faster?
I mean sure, I guess these systems mess with people in different ways but thats so weird to me.I'm personally not dropping the game, but I can understand the sentiment.
Whereas a good progression and microtransaction system can incentivize me to play the game, a bad system can discourage me from playing.
I've heard people suggest that you can simply ignore that aspect of the game and just enjoy the gameplay, but that's easier said than done. There are techniques they use to constantly capture your attention and interest in spending money; for example, this "limited time, special event" is one of those techniques. The drop-feed Battle Pass is another. Same with the cyclic store.
Can I have ONE Round this week with a teammate who has a clue? How can you play level 100 and not realise that if you're going to hot drop then fucking drop straight away so we don't arrive 2 minutes after everyone else. Jesus Christ people weren't even this stupid on launch day.
I might have to actually just play solos after all because it's clear anyone good is already in a 3 man party.Yeah, the community is really dumb. The challenges probably made it worse because half the players only chase those now, dropping solo or running for crates/packages just because a challenge tells 'em to, only to die in a second and move on to the next match where they can try again.
This is my first "only in Solo" kind of moment. A final circle of absolute chaos and hilarity that is quite literally impossible to see in squads. For those who can't watch the video, a recap below:
I rush towards a Bangalore running towards the circle, only to be backstabbed by a Pathfinder hiding below. I manage to down the latter despite some shabby aim, but he clearly has a gold revive shield because he doesn't die. I don't have time to finish him because Bangalore is out there, knowing fully well where I am. So a bit of a Looney Tunes-esque back and forth happens, which culminates with a hilarious ending where we down each other. But wait, both of us have golden revives, so now there's three players just trying to beat each other on the clock to revive themselves. Pathy clearly waited a bit to find a hidden enough location to do so, so it was a race against the clock. I hesitated too long, the next circle was elsewhere so the time was clicking... then the orange barrier murders both of the opponents, shortly before it gets to me as I was closest to the next circle now. That moment of hesitation brought me close enough to stay alive.
Amazing stuff.