I'm still missing King's Canyon though. Like, a lot. There's something annoying about World's Edge where there are so many choking points in terms of traveling, you only ever have very few options to go from one point to another, which leads you to always having to fight other teams that sometimes even camp at those chocking points because they know there's no other way to go around it, despite it being sometimes the fist goddamn ring. I don't know, mountains are too big and hard to go around, and I feel like mobility in King's Canyon offered more possibilities of positioning counter-play and was more interesting rather than just not having luck and being at the wrong end of a choking point and no way to go around it whatsoever.
So many times my team died solely because we didn't land on the right side of a choking point, and had no other route offered to us but THIS goddamn chocking point, and of course everybody knows that and camp the fuck out of them even though it's literally the first or second ring. That just blows and it's no fun at all. This didn't use to happen on King's Canyon, things were more dynamic and fun on that aspect, you always had the option to outsmart the other team with positioning, and having several ways to chose to go from point A to point B. On World's Edge, I feel forced into doing team-fights I know I can't win anyway, and that just fucking sucks, it's really a shitty feeling.