Phew, unlocked the Haymaker alternator skin finally. That's all I wanted out of this event, really.
Phew, unlocked the Haymaker alternator skin finally. That's all I wanted out of this event, really.
I like that alternator skin a lot. It almost makes up for me not getting the awesome pirate flintlock skin.I have just one more daily to finish and it's mine too. Going to try and bang it out today. It's the only one I cared about personally.
The curse of solo queue is complaining about teammates 90% of the time and when you finally get some good ones it's your turn to play like shit.
Been there. Feels bad.That feeling every time I do well and get invited to the next match by a rando but I don't do so hot the next game and then they leave party.
That feeling every time I do well and get invited to the next match by a rando but I don't do so hot the next game and then they leave party.
love to play with two non-communicative teammates who are clearly in party chat together and completely ignore your pings....
This is too realThat feeling every time I do well and get invited to the next match by a rando but I don't do so hot the next game and then they leave party.
Any time now.
WELCOME TO THE FIRING RANGE
From the lobby, you can now select the firing range. Here you can practice playing around with all the weapons, items, and Legends.
WEAPONS
- Can enter the firing range solo or with your squad.
- You can change to any Legend and use their abilities and ultimates.
- All loot items are available to play with including weapons, attachments, and hop-ups.
- Target DUMMIES available to practice those headshots.
- Future improvements to come! Please give us your feedback.
QUALITY OF LIFE
- Wingman
- Reduced the headshot multiplier: 2.15 -> 2.1
- Changes to Projectile Collision: We've increased the projectile width on some weapons so they are easier to hit with. We made this change to the TripleTake in Season 2 and the following will be updated for this patch:
- Shotguns: All shotguns will have projectiles with a small amount of width.
- L-STAR
- Snipers: The Longbow DMR, Kraber, and G7 Scout.
RANKED MODE
- In an effort to surface easier challenges to players more often and offer a balanced set of challenges each day, Daily Challenge distribution has been adjusted so players are guaranteed to receive 1 easy, 1 medium, and 1 hard challenge.
- You can now spend Legend Tokens to reroll Daily Challenges.
- Cost increases with each purchase before capping out at 1000 Legend Tokens.
- First reroll: 200 Legend Tokens
- Second reroll: 500 Legend Tokens
- Third or more reroll: 1000 Legend Tokens for each reroll.
- Cost resets every day
- You can now adjust the game cursor velocity in Settings -> Controller. This will apply to cursor velocity in all menus including the Lobby, Pause/Inventory menus, and Death Box inventories.
- We now show you what Music Pack you have selected while dropping into the map. If you only have the "default" Pack selected you won't see anything.
- Improved flow from Lobby to Match that fixes some minor bugs and will hopefully get players into matches a bit faster.
- Disabling pregame spawning of players before character selection. This will address cases where players might hear someone voice comms or other sounds before the Legend selection starts.
- The "Waiting for Players..." transition now shows the game world instead of a black screen.
- Removed the 5 second countdown that would start at the beginning of Legend selection.
- Player will now be able to view the ammo types of their squadmates equipped weapons when in the inventory menu.
- [Controller] you can now open the quip wheel by holding down on the dpad (you can still do it the old way - open ping menu and press Y)
- [PC] Quick Chat binding should now auto bind to F1 if it isn't bound to anything (assuming nothing is already bound to F1)
- Players will no longer receive a penalty for abandoning a match if they leave after 2 and a half minutes have passed since their Banner was picked up after dying. As a reminder: players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up players are free to leave.
BUG FIXES
LEGENDS
- Fixed a bug where players would stay in place while the train keeps moving when reviving another player.
- Updated the layout of the minimap that was previously showing a route that doesn't exist.
- Fixed cases where players could drop into Out of Bounds areas without getting the timer.
- Fixed cases of some areas where players could take lava damage near the Volcano when there isn't any lava.
- Fixed display issue with post game where it would show you earning 2 battle pass levels for leveling up via Stars.
- Crypto
- EMP now will damage armor that players have dropped.
- Fixed a bug where Lifeline's drone couldn't heal Crypto while he was in the drone.
- Fix for friendly Caustic gas kicking Crypto out of his drone.
- Bangalore
- Fixed bug where sometimes the missiles from Bangalore's Ultimate would disappear after landing on the train.
THIS MY SHIT RIGHT HERE HNNNNNNNNNNNNNNNNNNNNNNNNNNNGThey patched Crypto's drone so your shield gets damaged even if you drop it.
oh man right after I started doing that too lolThey patched Crypto's drone so your shield gets damaged even if you drop it. Also, cursor speed option for consoles is a big upgrade.
evolved control method is best, if you dont have a scuffOh ffs... I specifically removed melee from R3 because sometimes I would accidentally melee while shooting... now it opens up the new quip wheel and stops you from aiming
crazy how it went from best, to s***
I'll give it a go but I fear I'll be miserable in the first few days (weeks?). As if I'm not bad already
I was wondering why I was randomly seeing melee kills right at the start of games.The newest patch introduced a bug that allows people to knock each other out while in the dropship (starts right after the character select screen and before you actually see the dropship).
It affects all modes so I'd really advise against playing ranked until this is fixed.
Duos is ok, won 2 of 3. I don't really notice much of a difference. Going to get on the range with the G7 and wreck some 11 years olds logging on with their buddies for the first time to try duos.
Bullets have a physical presence in the world, with velocity and travel time (unlike Charge Rifle beam).Can someone explain the sniper buff? What does projectile width even mean?
Gotcha, thanks.Bullets have a physical presence in the world, with velocity and travel time (unlike Charge Rifle beam).
They've made sniper bullets (and shotgun pellets) wider/larger, so they're now more likely to hit.