PS4 codes are never global. Currently there's 5 PSN regions: Americas, EMEA+NZ+AUS, Japan, China, rest of Asia. The region for that code will be wherever you bought it from.
This is a day raffle that will expire in 24 hours. The winner will be drawn at random! Any prizes leftover after the deadline will become available on a first-come first-serve basis.
Delphine said:Includes the following items:
1. 600 Apex Coins
2. Exclusive Animated Blue Fade RE45 Weapon Skin
3. Exclusive Feeding Frenzy Badge
So this is @toku's key but it doesn't work for me, so it's suspected it might be a regional thing, since I'm from Europe, and toku is from North America. So, feel free to participate if you're from North America, but know that I'm still not sure that the key will work still, but it's worth a try!
Thanks y'all and good luck!
I tried the game on base PS4 for the first time after always playing it on Pro.
Performance is unacceptable for a competitive game IMO, constantly dropping frames and as a result CQC is a complete clusterfuck where it only comes down to luck because you can just forget about aiming so you're just spraying wildly and hoping for the best.
For anybody here playing this way and wanting to improve your skill, I'd look in to switching consoles, because with that kind of shitty performance you're bound to hit a ceiling pretty quickly.
Glad we got it sorted and someone got to enjoy it! Bless.I mean I remember a slight jump in quality when I upgraded to the PS4 pro in September, but I don't think the game ever has been unplayable on base PS4 to begin with, it didn't noticeably change my Apex life in any major ways either? Granted, it was still Kings Canyon back then so I don't quite know how my base PS4 would have dealt with the new map.
Well I'm glad the code ended up working in the end though! A bit sad I couldn't enjoy it, so please enjoy it all the more for the both of us then! 😊
I mean I remember a slight jump in quality when I upgraded to the PS4 pro in September, but I don't think the game ever has been unplayable on base PS4 to begin with, it didn't noticeably change my Apex life in any major ways either? Granted, it was still Kings Canyon back then so I don't quite know how my base PS4 would have dealt with the new map.
I wouldn't call it unplayable, but the difference in smoothness and visual clarity was massive and it has to give an edge to Pro users. I know it felt awkward as fuck to me on base PS4 even though I managed to get some kills.
I wouldn't expect a lot of people to go from Pro to base though, so the experience has to be different when you're doing it the other way around.
I was especially surprised considering I remembered games like Overwatch and (mostly) Rocket League ran well enough on base. With Apex though I legit never felt like it was running at 60.
Interesting you'd mention Overwatch, playing a bit of that on a standard PS4 after 1000+ hours of Apex made me instantly question why Apex wasn't as smooth. Standard PS4 is the only system I've experienced Apex on.
Same, haven't touched it since before Christmas Eve, probably the longest I've gone without playing Apex since its release.I have been off of work for 4 days and haven't played Apex once. Houston, we have a problem.
I have been off of work for 4 days and haven't played Apex once. Houston, we have a problem.
Yeah, the drip is so insanely slow. Even something like Armed and Dangerous would be appreciated. It just feels like the game is sitting collecting dust.Still waiting for some ridiculous 30v30 event. Hate to compare it to the machine that is Fortnite but at this point I just want them to experiment more at a faster pace than what we have now.
The point of adding ranked is so people could visualize going up or down rank tiers, a carrot on a stick with the fancy Apex Predator title/badge at the end and exclusive drop trail rewards along the way. Casual is just that, casual. The games don't matter.
The ranked or ranked argument is downright silly. Argue for SBMM being tweaked sure but the whole, "I have to sweat in casual" stuff is laughable. Makes me wonder what other multiplayer titles people are playing. Rocket League and Overwatch are the only other multiplayer titles besides Apex that I've been hooked on this gen and both have SBMM and MMR behind the scenes for casual.
The point of casual is that you should be able to "relax" and enjoy the game with a wide skill set so every encounter doesn't feels sweaty - which is what ranked it all about.
The current implementation most definitely can use tweaking and Respawn has even hinted that it's already been softened a bit. I'm sure it stabilizes a bit over time over time as well as players land at their correct MMR. The problem with squads definitely needs to be fixed, seems like more a matchmaking issue tbh. I think solo players and squads should be separated completely but I'm biased as someone that solely solo queues.I'm a mid plat player who's "good" at the game, as Tesseract mentioned, and now all of my casual games are going up against players with 30K kill champion squads. How is that fair to players on my skill level?
In the end, it was what it is. If it's helping keep the lower tier players playing the game, then I can't blame Respawn for keeping it how it is.
Yeah, you definitely have a point. Even though I'm on PS4, I like looking at the xbox charts as it gives a pretty good idea of what games are the most popular on console (I imagine ps4 placements to be pretty similar). IIRC, Apex was just behind MW during it's launch week. Since then the sbmm controversy has definitely worsened, and it's been dropping. It's hard to say whether the sbmm is the sole cause, as there's been other issues (some people miss King's Canyon, the season has been longer than usual, some are frustrated with bugs/glitches/bad loot, etc).That's the problem though. Apex fell from #2 to #9 on XBL over the last month and I think that's due to two things:
1) Modern Warfare dropped and clearly there's a crossover between people who play Apex and COD because the shooting mechanics are almost identical so they lost a bunch of the playerbase to this alone.
2) SBMM was implemented in the same time period and people got fed up and left the game.
If Apex had it's claws into people the way it should - because at it's core it's an excellent game - then I don't think you'd see R6, Roblox (what the fuck is the game, btw?) and other really old games creep back into the top 5. Granted, this is off sheer conjecture since I'm basing it off the xbox live most played charts but there's also a correlation from talking to my current Apex friends about how they hate SBMM and have stopped playing and how many of my friends on XBL have moved over to Modern Warfare.
TL;DR: I think Apex's popularity is dwindling because of Modern Warfare and the new SBMM combo punch.