Think I am a lifeline main. I do like her. I may need to buy Octane, he looks awesome so I want to learn him as well.
He sucks. I have over 500 wins with Octane and I think he's trash.
Think I am a lifeline main. I do like her. I may need to buy Octane, he looks awesome so I want to learn him as well.
I am also a Lifeline main and I like playing Octane to escape any feelings of responsibility I may feel towards my teammates. He's stupid fun.Think I am a lifeline main. I do like her. I may need to buy Octane, he looks awesome so I want to learn him as well.
I'm just waiting to see how many of them get banned once players start getting punished for dashboarding in ranked.Reading through the last 10 pages of this thread has been depressing. There are (imo) too many people concerned with curb-stomping. There was one poster that said they used to win 20% of matches and were upset that they were now only winning 7%. Considering that in a perfectly-balanced system you'd win 5%, winning 7% long-term is an incredible difference. In most SBMM games, having a 51 or 52% win rate long-term is fantastic since you are always placed against people with an average similar skill.
I do understand being frustrated with the slow-drip of content we are getting. I wish they would increase the rate of changes, and keep better track of stats.
Reading through the last 10 pages of this thread has been depressing. There are (imo) too many people concerned with curb-stomping. There was one poster that said they used to win 20% of matches and were upset that they were now only winning 7%. Considering that in a perfectly-balanced system you'd win 5%, winning 7% long-term is an incredible difference. In most SBMM games, having a 51 or 52% win rate long-term is fantastic since you are always placed against people with an average similar skill.
I do understand being frustrated with the slow-drip of content we are getting. I wish they would increase the rate of changes, and keep better track of stats.
Yes, these too are my top complaints right now. Neither sounds too hard to fix, considering they werent broken at the beginning of the season.I'm honestly pissed at the fact that the skin glitch is still a thing that exists, how long as it been now, a month and a half? Two months? I paid skins 18 fucking euros and I can't even show them off in the slightest. Doesn't make me wanna buy any new skin until they finally fix this crap.
PS: Also the trajectory not always showing up while throwing a grenade glitch is ALSO a thing I'm tired of. It's been here for a longass time as well, still not fixed.
I know the feeling you described all too well. Here's hoping for solos and parties ladders in the future.It's amazing how many teams I'll come across in solo queues that will run at me as a unit, all within 10 paces of each other, opening fire simultaneously as I try my best to run, escape, do anything!.....
Meanwhile one of my team mates has dropped solo and the other one is in a building nearby with purple armour, a helmet and an R-99 yet is still looting away ignoring my cries for help as he plays 'Apex loot simulator 2020'.
Respawn did good with the ping system and there is alot in place that means even a solo player without coms can participate and work as a team. Unfortunately, while ever Respawn think it's a good idea putting pre-made teams in with solo players your always going to be at a disadvantage.
Luckily I've added quite a few people as friends through this so I often get invites, but even as a pre made squad I kinda feel bad knowing we're destroying people that are solo. We'll often down guys that have no one come to their aid.
The real SBMM would be to have parties v parties and solo v solo.
The issues, at least for me, aren't to do with 'curb stomping' or that I'm not winning most of the time (it's actually still quite easy to win consistently if you party up), it's to do with a vast number of factors.
The two most crucial issues with the current SBMM implementation I would say are as follows:
It drastically changes the pacing of the game, how it's played, how people use space, how people pick their legends, the risks they take. I feel that all of those attributes are affected to a point wherein the game is by and large, straight up unenjoyable most of the time.
- There's no sense of progression. It doesn't matter if you're good or bad at the game, there's no sense of skill progression at all. I don't feel like I'm learning or getting better because no matter how good I get there's no opportunity to have that reflected in a game. In fact, each season I play as the game calibrates me, matches get harder, and it feels like I'm getting worse.
- There's no variety in the matches. Because everyone is at the same level of play they're running the same strategies, and because they're all aware that the game has skill based matchmaking enabled, they're all much more risk averse, aware that they're opponents are always at least equal skill to them. That means no more surprises or interesting plays, a lot of turtling, even in unranked games.
- Playing with friends of different skill levels is unbearable. Playing with friends of different skill levels appears to pull the whole team to a lobby of the highest players skill, this is often unbearable for both lower level players, and the higher-skill team mate that has to persistently try to 1 vs 3 same skilled opponents while the low skill players get to spectate.
- Same skilled matchmaking places much more emphasis on loot and RNG. Because we can assume that our opponents are approximately the same skill level, that they give or take have the same accuracy, the same mobility, that means that the weapons and equipment they have play a much, much more important role in each match. It used to be the case that you would have a chance to outplay a bad situation, your own skill versus that of the opposing team.
- Same skilled matchmaking solidifies the unbalanced Legend meta. Similar to the issue above, playing because your opponents are of similar skill, having abilities like Wraith and Pathfinder become absolute gamechangers. Pathfinder and Wraith are broken.
I'm mostly playing other things now. It's funny because I don't mind skill based matchmaking in other games. When I play something like Destiny or Call of Duty, it doesn't bother me, I have a good time with or without it, and I actually find it interesting to face challenging opponents consistently. But in a battle royale, I feel that the core of the game is adversely affected by SBMM. I appreciate the option to play same skilled players and I want to highlight that everyone has that option in the ranked mode (e.g. if you're bad, you can go play in Bronze forever), but the 100 player cross section of the player base is a big part of what made Apex Legends so varied and enjoyable for me.
This is the gif that made me pay attention to battle royale as a genre (it's from PUBG if you're unfamiliar) and I just can't help but feel that the potential moments like this are vastly reduced by aggressive skill based matchmaking. Here you see the result of players messing around, taking risks, and playing against the meta which creates rewarding moments like the one pictured. In my lobbies, that's gone from Apex Legends.
I'm just waiting to see how many of them get banned once players start getting punished for dashboarding in ranked.
The issues, at least for me, aren't to do with 'curb stomping' or that I'm not winning most of the time (it's actually still quite easy to win consistently if you party up), it's to do with a vast number of factors.
The two most crucial issues with the current SBMM implementation I would say are as follows:
It drastically changes the pacing of the game, how it's played, how people use space, how people pick their legends, the risks they take. I feel that all of those attributes are affected to a point wherein the game is by and large, straight up unenjoyable most of the time.
- There's no sense of progression. It doesn't matter if you're good or bad at the game, there's no sense of skill progression at all. I don't feel like I'm learning or getting better because no matter how good I get there's no opportunity to have that reflected in a game. In fact, each season I play as the game calibrates me, matches get harder, and it feels like I'm getting worse.
- There's no variety in the matches. Because everyone is at the same level of play they're running the same strategies, and because they're all aware that the game has skill based matchmaking enabled, they're all much more risk averse, aware that they're opponents are always at least equal skill to them. That means no more surprises or interesting plays, a lot of turtling, even in unranked games.
- Playing with friends of different skill levels is unbearable. Playing with friends of different skill levels appears to pull the whole team to a lobby of the highest players skill, this is often unbearable for both lower level players, and the higher-skill team mate that has to persistently try to 1 vs 3 same skilled opponents while the low skill players get to spectate.
- Same skilled matchmaking places much more emphasis on loot and RNG. Because we can assume that our opponents are approximately the same skill level, that they give or take have the same accuracy, the same mobility, that means that the weapons and equipment they have play a much, much more important role in each match. It used to be the case that you would have a chance to outplay a bad situation, your own skill versus that of the opposing team.
- Same skilled matchmaking solidifies the unbalanced Legend meta. Similar to the issue above, playing because your opponents are of similar skill, having abilities like Wraith and Pathfinder become absolute gamechangers. Pathfinder and Wraith are broken.
I'm mostly playing other things now. It's funny because I don't mind skill based matchmaking in other games. When I play something like Destiny or Call of Duty, it doesn't bother me, I have a good time with or without it, and I actually find it interesting to face challenging opponents consistently. But in a battle royale, I feel that the core of the game is adversely affected by SBMM. I appreciate the option to play same skilled players and I want to highlight that everyone has that option in the ranked mode (e.g. if you're bad, you can go play in Bronze forever), but the 100 player cross section of the player base is a big part of what made Apex Legends so varied and enjoyable for me.
This is the gif that made me pay attention to battle royale as a genre (it's from PUBG if you're unfamiliar) and I just can't help but feel that the potential moments like this are vastly reduced by aggressive skill based matchmaking. Here you see the result of players messing around, taking risks, and playing against the meta which creates rewarding moments like the one pictured. In my lobbies, that's gone from Apex Legends.
I wouldn't say most, but definitely some. Hopefully there's a big patch tomorrow and we'll see how things shake out.Unless I'm misunderstanding you post, pretty rude of you to assume most of us here are the kind of players that would dashboard in ranked to begin with, but ok, cool.
I sincerely hope dashboarding is dealt with severely somehow. It happens in every Apex Predator game in my experience.
Quitting the game through the console's dashboard right before getting your ass kicked in ranked. It prevents point loss.
I imagine it's some form of force-quit exploit that prevents point loss.
I'm mostly playing other things now. It's funny because I don't mind skill based matchmaking in other games. When I play something like Destiny or Call of Duty, it doesn't bother me, I have a good time with or without it, and I actually find it interesting to face challenging opponents consistently. But in a battle royale, I feel that the core of the game is adversely affected by SBMM.
I still maintain both maps are just as great. Funnily, I completely fell out of the Longbow meta that was dominant immediately pre-Season 3, despite WE's wider spaces. I wonder if it still rules in KC.I also have grown really tired of this map. When it was first released I was singing it's praises up and down. I was probably reacting to the overall graphical upgrade from KC more than anything now that i think about it. WE is a much better looking map than KC. It's more varied and overall has some really interesting areas that are marred by the fact that there are too many wide open spaces on the map.
PS: Also the trajectory not always showing up while throwing a grenade glitch is ALSO a thing I'm tired of. It's been here for a longass time as well, still not fixed.
The other big BIG one is the sound bug that comes from Mirage's stupid flying boat. If you're 500 yards away it'll make it sound like there's enemies nearby running around. I hate dropping anywhere near his ship now.
I keep hearing a knocking noise sort of like when Lifeline's drone is pushed up against a rock. I guess this is what is causing it?The other big BIG one is the sound bug that comes from Mirage's stupid flying boat. If you're 500 yards away it'll make it sound like there's enemies nearby running around. I hate dropping anywhere near his ship now.
I keep hearing a knocking noise sort of like when Lifeline's drone is pushed up against a rock. I guess this is what is causing it?
Ah ok. I wondered what was causing it. I thought it was an issue with my headphone splitter that went bad, but even after replacing the cable, I'm still hearing it. Now I know why!Yeah, that's the sound. Honestly this bug has made me so paranoid, you can hear Mirage's fireworks from so goddamn far away from it, I usually try not to land nearby so I avoid the confusion altogether. It's stupid that you can hear it while you're in Train Yard, makes no sense whatsoever.
Sounds more like an issue of too random than not random enough.I mentioned before how it seems like loot isn't randomizing properly--I'll find the same exact item multiple times within a small area. I mean literally like 5 blue shields in the same part of the map. Still noticing it.
It's just weird and I never noticed this in previous seasons. I'm seeing it in almost every game. Great when my whole squad finds purple shields in the same building; not so great when we need a select fire, but instead find 4 hammerpoints and no other hop ups. Oh well!Sounds more like an issue of too random than not random enough.
Intrigued by the removal of energy mags.Bugfixes:
Changes to the meta:
- Fixed bug where the trajectory line wouldn't appear when trying to aim ordnance.
- Fixed the bug where a squadmate selects a character in Legend Select and the Legend is not displaying the skin that is currently equipped by the player.
Designer notes: We know that the removal of energy mags seems a bit odd, but it will make much more sense with the release of Season 4! It takes a while to make the bigger changes you see in the new season updates, and we generally make sure to filter out these changes from preceding mid-season updates. This time we made a mistake and shipped a change that wasn't intended to go live until Season 4.
- Gibraltar
- Passive: Gibraltar revives squadmates faster while inside the Dome Shield.
Wraith
- Removed the bonus move speed Into the Void and Dimensional Rift at the same time. Wraith will now move at their combined movement speed when they are both activated.
- Increased cooldown for Into the Void: 25 seconds -> 35 seconds.
Crypto
- Drone and EMP improvements.
- Surveillance Drone increased the health 1 -> 30.
- EMP no longer affects friendly traps/deployables.
- EMP no longer slows friendlies.
- CHANGE TO ENERGY MAGS
- Extended Energy Mags removed
- HAVOC mag size: 32
- Devotion mag size: 44
Looks bugged, yeah haha.
Yeah, sure, right, I totally just played 220 hours of Apex Legends this year!
(It's also missing stats on Assassin's Creed Odyssey & AC3 remastered that I played this year, so it's completely bugged!)
Whenever I kill someone and noone appears in 5 seconds odds are that noone is ever coming for them and I can go loot lolIt's amazing how many teams I'll come across in solo queues that will run at me as a unit, all within 10 paces of each other, opening fire simultaneously as I try my best to run, escape, do anything!.....
Meanwhile one of my team mates has dropped solo and the other one is in a building nearby with purple armour, a helmet and an R-99 yet is still looting away ignoring my cries for help as he plays 'Apex loot simulator 2020'.
Respawn did good with the ping system and there is alot in place that means even a solo player without coms can participate and work as a team. Unfortunately, while ever Respawn think it's a good idea putting pre-made teams in with solo players your always going to be at a disadvantage.
Luckily I've added quite a few people as friends through this so I often get invites, but even as a pre made squad I kinda feel bad knowing we're destroying people that are solo. We'll often down guys that have no one come to their aid.
The real SBMM would be to have parties v parties and solo v solo.
Yes, it's a known bug, but it's getting fixed on the next patch (literally just out now).It's been a while that throwing grenades is bugged, when I press the button to initiante the movement it doesnt show the arc/trajectory, only shows a small spot of where it is going to hit and it fucking sucks. I always run around with 2-4 of those and it sucks that I cant use them effectively now! Anyone else having these problems?
You can silence a teammate's pings, I always do that when these jerks get heavy handed.That second most hated thing by me is when your teammate dies and starts to ping their banner non stop, no matter how far or close you are, or whether there are enemies around or not... my first reaction is to just ignore the dude and not recover his thing but I always change my mind because playing with a smaller team means you are going to be destroyed.
Yup I know that! But at that point I am already hating my teammate and dont care about winning anymore.You can silence a teammate's pings, I always do that when these jerks get heavy handed.
Great changes (and much needed fixes). I sincerely think Gibby is on the op side now.
Sshhhhh...
Probably gonna be in next season.