Sooo I started playing again after 6 months...
Opened my first apex pack and received Lifeline's heirloom.
Uuuh that a common occurance?
Opened my first apex pack and received Lifeline's heirloom.
Uuuh that a common occurance?
1 in 500.Sooo I started playing again after 6 months...
Opened my first apex pack and received Lifeline's heirloom.
Uuuh that a common occurance?
It's guaranteed after 500 packs opened without an Heirloom drop. I got Wraith's within my first ten packs or so.Sooo I started playing again after 6 months...
Opened my first apex pack and received Lifeline's heirloom.
Uuuh that a common occurance?
I'm silver 4, didnt get a chance to play much. I'll add ya, GT is Deadlytaco88
Do you have a "Lovefinder" weapon charm? They dropped the price for that during the Valentines event and gave 500 coins for everyone who paid too much for it.I just signed in and received 500 apex coins? Anyone know what that's about?
Can't believe I read all that. Felt like I was there with you lol. Nice win!just had a fucking incredible game.
mr. pathfinder with 1000+ kills and almost 100 wins wants to land at mirage voyage. i make a point, multiple times, to land on the area next to it and loot up quickly. so i do. he and the revenant get knocked and killed, but i have a spitfire and eva and a blue shield. i pop up and arrive in time to almost get killed by an octane - woops. it's a sloppy start and the pathfinder leaves the match. the fighting is now at the front of mirage voyage, so i get back up and respawn the revenant on top of mirage voyage while keeping the ladders up gassed (though a pathfinder or octane would have my number. a team is in the hot tub part now so i use my ultimate on it and that knocks and later kills a dude. the revenant gets my eva and the paltry amount of ammo it had, and i go after the sound of a revive. two go down - a wattson and a bangalore, while a caustic comes in for a fight. we tango a bit but he gets the better of me. revenant picks me up while caustic goes to pick up his wattson.
the last of my clip goes into him and the wattson for two kills. the other team decides to see what was making all that noise, without reviving their dude that i knocked with gas earlier, and he dies. somehow, revenant makes it off the ship and off the cliff. it allows me to pick him up and we go back to the little town for some armor and very little healing. then we take the jump tower back to mirage voyage to start the party - it helps a little, but we have white shields and half health.
and the circle is far. we have to daisy chain some jump towers while the team that had knocked revenant revived behind us. in the town we had just been healing. crazy! we make it to harvester, the edge of the map, and thank god too, because there's an unlooted part that gives us just enough for upgraded armor and some ammo. and an r99, because i love it and i need it. revenant hears somebody and i thought i did... and that's when a pathfinder obliviously runs through the harvester tunnel towards us. out goes my second ultimate of the game, catching the pathfinder and a wraith unaware. this was probably that team from behind us as they were trying to loot, and they were caught unaware by a much stronger team, letting us pinch them. revenant gets the pathfinder and i get the first of two wraiths we'd fight.
the entire team goes down, and outside there's a pickup, and still with half health (and now blue armor!) i murder a wattson picking up a wraith, who zips away to heal up. revenant only has an ammoless eva and a charge rifle. good news is that even though the wraith destroys my armor, the wattson had purple armor! but then she knocks me after a short exchange of gunfire, moments before i could pick it up. it's now up to revenant with a charge rifle at close range to make it work.
and he does.
first out is his tactical, so no more dipping. then is the last of the eva, which breaks shields. then it's one, two, three shots from the charge rifle. wraith is killing him though, eliminating his shields and taking his hp below 20. the fourth charge rifle shot does it. revenant takes care of business with the clutch. it's beautiful.
we're at the edge of the circle. there's six teams and 13 people left. there's just enough healing to bring us to full health and each with purple armor. only four syringes between us though, but now we have to run.
our next stop is the town next to the tunnel on the other side of geyser. we get inside and i throw down canisters to limit the amount of people coming in. someone tries and decides against it. there's five teams and fighting is everywhere. revenant and i are just dealing with nerves and making sure we have enough healing and ammo at this point. the circle closes around this little town and the edge of overlook. the next circle will be overlook by itself, but there are four teams fighting next door. then there are three, so we investigate.
the battle is close-range and brutal, on the bottom floor of a two-story building next to the train tracks at the edge of this little town. my final ultimate goes out, scrambling the teams a bit. a bangalore runs back out of it and right into heavy ammo coming out of my spitfire. she's down. revenant takes care of someone else. it's two on two.
then it's two on one. someone tried reviving amidst all the chaos so revenant taught them a very important lesson in strategy and timing. a pathfinder, who i assume must have thought revenant was solo, tries running through the bottom floor to come up behind him, and gets the business end of the r99 instead. and we're the champions.
i've had more damage in a game before (1583) but this was close (1451), and with nine kills, it matches my personal record.
he was good too. he had four kills and about four hundred damage. at the time we were running from harvester to the little town, i thought we could take it all. it really felt like it would be our game after he killed that wraith.
and our pathfinder had 133 damage with 48 seconds. what a shame.
The loot distribution in this game is so unbalanced, I feel like every game items fall into two categories: "I can't fucking find a single one" or "There are more of these than necessary". It's so frustrating to land in an area where our squad can't even leave with everyone armored, but the next area over there's 7 of them. It seems like you find a lot of the same item near each other too, we don't need 4 Double Tap Triggers in one location.It's so fun when you have a 20 minute match and find literally not a single Optics for your Flatline.
I honestly don't recall more than a couple times ever I've used that hop up, the pistol category as a whole is useless outside of the initial landing if you're going into combat immediately.I want to use this post to highlight that hammerpoints/low tier shit needs a buff.
I understand that BR games can have purposely bad weapons. The kind of shit you use early game until you find something better. But I see no point in there being a hop up for these guns. The only time it seems with it is if you find a P20/Mozambique and a hammerpoint in your first initial drop/loot. But that case is very rare. By the time you either finish your first loot or fight you have no need for the P20/Moz.
I even tried to use a combo of Lstar and hammerpoint p20 once (because I found a gold one) and I initially thought it WRECKED.
Until I realized that if I just had a normal gun in my second slot it would have done just as good with more utility. My suggestion is the P2020 and Mozambique should naturally have an INSTANT switch perk built in. You use main gun to strip shields. Hit Y. Other gun is up near instantly without missing a beat.
Do you have a "Lovefinder" weapon charm? They dropped the price for that during the Valentines event and gave 500 coins for everyone who paid too much for it.
That must be it, thanks. I splurge on all Pathfinder related store items.
Doesn't it come back in like 2 hours?
The loot distribution in this game is so unbalanced, I feel like every game items fall into two categories: "I can't fucking find a single one" or "There are more of these than necessary". It's so frustrating to land in an area where our squad can't even leave with everyone armored, but the next area over there's 7 of them. It seems like you find a lot of the same item near each other too, we don't need 4 Double Tap Triggers in one location.
Reminds me of the PS2-era of GTA where the game would spawn a ton of whatever car you were currently driving.
I honestly don't recall more than a couple times ever I've used that hop up, the pistol category as a whole is useless outside of the initial landing if you're going into combat immediately.
It's so fun when you have a 20 minute match and find literally not a single Optics for your Flatline.
Yeah, pretty baffled it hasn't got a mag size increase by this point. An extra 2-3 shots on it would make a world of difference.I'd probably make the Mozambique have 5-6 rounds by default. It's just dumb at this point with 3.
https://www.youtube.com/watch?v=mFilNBpE0Jw
This is too good.
Yeah man. That's what I want to see.
If Respawn wanted to make it actually useful, they'd buff its mag size and projectile velocity. Right now the fucking thing is useless for a multitude of reasons, least of which being even if you hit your shots, you're not going to knock someone.Yeah, pretty baffled it hasn't got a mag size increase by this point. An extra 2-3 shots on it would make a world of difference.
This baffled me as well when I was really into COD, I would see people at very high level Prestiges do consistently bad and check their stats to show they've sunk hundreds of hours into the game and have a 0.3 K/D. I guess good on them if they're still enjoying their time with the game but I would have given up long before that.I'm going to be honest. If I had the aim of some of the team mates I get, I'd just give up on shooters. No amount of practice is going to get them to any sort of competitive level, even in bronze. I got dropped first in a game earlier and spent 15 minutes spectating the other 2 guys. I did 1k damage and the two other guys didn't hit 100 between them, and they engaged in several battles. Only sheer luck and 3rd partiers saved them.
Same, but with this weekend event and putting it in for the second half of the ranked season makes me think S5 will have a heavily reworked version of KC (along with finally making the main playlist have both maps in the hopper), then S6 will debut a brand new map.
Even the mag size would make a considerable difference, I don't think I've ever knocked someone with it unless they had no shield.If Respawn wanted to make it actually useful, they'd buff its mag size and projectile velocity. Right now the fucking thing is useless for a multitude of reasons, least of which being even if you hit your shots, you're not going to knock someone.
I'm not enjoying KC... I'm good at short and mid range fights, but not at sniping. KC is way too big for my tastes, and reminds me why I dropped apex in season 1
King's Canyon is a smaller map and much more close quarter focused, what you said makes no sense...
Which is why I love Wattson on this map. I set up so many fences during fights, it makes it difficult for teams to effectively third party us.I don't mind the short range. It's the 3rd parties that infuriate me. You gotta pray another team doesn't jump you after you have just won a fight and are healing
I'm not enjoying KC... I'm good at short and mid range fights, but not at sniping. KC is way too big for my tastes, and reminds me why I dropped apex in season 1