i remember one game, a buddy and I both had gold shields and helmets. I also had a gold packback. lol it was the most weirdest game. but i only found them after i wiped squads and looted their deathboxes. we couldn't believe we had two gold shields.
Yeah I'm approaching level 60 and still don't have this trophy. I've told myself if I'm ever in a situation where I'll lose the game but get the trophy I'm going through with it. Sorry future teammates.One trophy away from 100% this game and I can't get it to save my life... I need the equip both Legendary Armor & Helmet trophy and I can consistently get one or the other but not both. It got to a point yesterday that I was pissed off because we won the game but I was unable to loot the last guy I killed who had legendary armor because he was the last kill. Oh well, I'm sure it will come
I'm amazed that the game has been out for so long and I'm still getting players drop out because I'm apparently a 'noob'.
Just had a game with a guy who literary swore at me and called me a noob because I chose Gilbralter as I'm trying to get the battle pass bonus and I only had 80 kills with him as I don't use him much.
Reported and blocked.
Join a private group before playing any online shooter. There's no good reason for putting up with random voice chat.
Yeah. To add to my story of the dick head who backed out, the other random laughed when I said 'what a nobhead, I'm glad he left!' and we ended up talking through most of the match. Nice guy.
It is a shame that there is the odd fool. And especially frustrating that your seemingly judged on your stats when the stats in a game like this mean absaloutely nothing. You could literally be the best player ever with 1000+ wins and 20000 kills and decide to choose a character youve only played a couple of games with (like Gilbralter in my case)
Yeah I'm approaching level 60 and still don't have this trophy. I've told myself if I'm ever in a situation where I'll lose the game but get the trophy I'm going through with it. Sorry future teammates.
Yeah I'm approaching level 60 and still don't have this trophy. I've told myself if I'm ever in a situation where I'll lose the game but get the trophy I'm going through with it. Sorry future teammates.
Something that bothers me about BRs is when the playerbase consciousness starts aggregating around one drop spot repeatedly. In this game's case, Skull Town. Worse here due to the squad nature of the game, where
did they buff the flatline? that thing does not bounce around like it used to
We always just drop Thunderdome now. Grab some purple shields with a spitfire and then mop up whatever mess is left over in skulltown.
All I've needed for weeks now is the one for getting 5000 damage with 8 Legends. I haven't played Bloodhound since the first week of the Battle Pass (he's still sitting at 25,000 survival bonus XP out of, what now, 150,000 total possible XP) and I dont use Caustic. So I'm not sure when I'll end up getting it. I should probably look and see how far off I am from getting 5000 damage with Bloodhound and just force myself to use him until I hit the number.One trophy away from 100% this game and I can't get it to save my life... I need the equip both Legendary Armor & Helmet trophy and I can consistently get one or the other but not both. It got to a point yesterday that I was pissed off because we won the game but I was unable to loot the last guy I killed who had legendary armor because he was the last kill. Oh well, I'm sure it will come
To say that the launch of Apex Legends exceeded our expectations would be an understatement. 50 million players in the first month (and more since) is staggering for any game, let alone a new IP from a relatively small team who were taking their first swing at a free-to-play game.
Rapid growth is a wonderful thing to achieve, and we're thrilled with the response we've received since launch. However, that growth comes with some clear challenges, and we've hit a few bumps along the way, including missteps with our updates, not giving players enough visibility into future content, and not properly setting expectations on how we plan to support Apex Legends.
We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day. So today we want to reset our commitment to you and give you some insight into where we are as a development team and how we're approaching live service for Apex Legends.
Getting a huge player base in a very short period means exploits, bugs, cheaters, and more come fast and frequently. We've had to react and direct resources to play whack-a-mole with lots of unexpected issues. Since launch, we've shipped a number of server and client patches that have addressed a range of issues.
While we've made some good progress towards a healthier game, as our community grows issues have come up that need to be addressed. The stability of Apex Legends is very important to us, and we've been doing a lot of work internally to improve our processes across the board. As we are getting our house in order, some of the critical things we're prioritizing are:
Slow Server Performance at the Beginning of a Match
Audio Issues
- So far, we know that it affects some datacenters more than others, it happens on many different server configurations, and it doesn't seem to hit multiple server instances running on the same machine. In other words, it's not that a machine is overloaded and everything on it is running too slow – it's that one instance on the same machine seems to be doing more work than the others, and we're trying to nail down what work it's doing and work backwards to understand the root cause. This is extremely high priority for us, and we'll keep you updated on our progress.
Cheaters
- Currently testing some potential fixes that will hopefully address many of the performance issues we've seen reported.
Hit Registration Issues
- We've been doing a lot of work behind the scenes. This is something we will always be more secretive about to avoid telegraphing our moves to cheaters, but we'll be sharing more on the progress made next week.
Over the next few weeks we'll talk more about the work that's being done in these areas and provide updates about when we'll be addressing them in future patches.
- We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.
We know that, in addition to addressing issues with the game, everyone is hungry for us to add new content. The studio culture that we've worked hard to cultivate, and the health of our team are very important. We take those things into account when we discuss our content roadmap, the production schedule, and the frequency in which we can update the game. Our long-term goal is to ensure Apex Legends always feels alive and thriving, with a focus on quality of content over novelty or speed of release. At the same time, we want to maintain our culture as a development team and avoid crunch that can quickly lead to burnout or worse.
At launch we shared a high-level view of our roadmap, showcasing how we would be taking a seasonal approach to live service. Today we want to provide more clarity on what you can expect for content and update cadence in the future:
Season Launches
Thoughtful Updates Throughout the Season
- The beginning of each season will start big with a new Battle Pass, a new Legend, something new for the meta, and more.
Improved Communication
- Just as we've done since launch, we will continue to address exploits, necessary balance changes, bug fixes, and small features throughout the course of a season. For complete transparency, our goal isn't, and never has been, to patch or update content on a weekly basis. We believe strongly in the importance of large, meaningful changes to the game that have lasting impact, thus our focus on a seasonal release cadence we laid out at launch. We will continue to follow this cadence in the future.
At EA PLAY in June, we will give you the first details on what you can expect from Season 2. We've seen all the feedback on Season 1 and look forward to showing you the improvements we're making. For Season 2 you can expect a Battle Pass with more meaningful content, the introduction of a new Legend, the debut of a new weapon . . . and you didn't expect Kings Canyon to stay the same forever, did you?
- We need to provide more visibility into the future, and what we're working on. That doesn't mean we're going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.
Lastly, regarding other games in development at Respawn, it is important to understand that there are entirely separate development teams working on Apex Legends and Star Wars Jedi: Fallen Order. Additionally, in order to fully support Apex Legends, we are pushing out plans for future Titanfall games. No resources from the Apex Legends team are being shifted to other titles in development here at the studio, nor are we pulling resources from the team working on Star Wars Jedi: Fallen Order.
We know we have a lot of work ahead of us, but we're up to the challenge and are looking forward to building Apex Legends to its full potential together with our players.
Drew McCoy
Executive Producer
Apex Legends
Was under the impression, but grateful to hear. F'ING THANK YOUOur long-term goal is to ensure Apex Legends always feels alive and thriving, with a focus on quality of content over novelty or speed of release. At the same time, we want to maintain our culture as a development team and avoid crunch that can quickly lead to burnout or worse.
While he promised more details during the event, McCoy did say you can expect each Apex Legends season going forward to feature a new Battle Pass, Legend, and something "new for the meta, and more."
This will be incorporated alongside fixing exploits, making balance changes, smashing bugs, and providing small features throughout the course of a season.
The Season 2 Battle Pass, he said, will feature more "meaningful content, the introduction of a new Legend, the debut of a new weapon." You can also expect some changes happening to Kings Canyon.
"We know we have a lot of work ahead of us, but we're up to the challenge and are looking forward to building Apex Legends to its full potential together with our players," stated McCoy.
Barring Fortnite, which we KNOW is working its devs to the bones to pump content, isn't this pace par for the course for other BR games?Yeah, "content" four times a year seems pretty bleak for a battle royale. I am curious what they mean by "more meaningful content" in the next battle pass, so I guess I won't pass any serious judgment until then.
Wait I thought it was two weapons and two heroes per season? Lol. Shiiiiiiiet.
Interest dead.
i've seen this song and dance before
you spent $10 on a game you enjoyed a lot up til this point? oh noAre they fucking serious???? I thought the one character was going to be just for the first season. Are they actually planning to release ONE WEAPON and ONE CHARACTER per season? Are they bonkers? I defended them all day every day but they can honestly sod off now, this is pathetic content. Not even Overwatch was this poor. Basically they are planning 4 characters and 4 weapons PER YEAR plus minor changes.
I am done honestly. Regret buying the first season pass, this game is going to be abandoned soon by me
it's weird how people seem to want a game to be life consuming. it's okay to take breaks.Wow, what an 'update' from them. I can't wait to get to work in an hour and read r/ApexLegends. Guess it's better to be let down now rather than get excited every Tuesday for the next five or six weeks and be let down repeatedly.
It's got me wondering what EA must be thinking about Apex right now. I thought that one of the big goals of publishers for modern online games was to try to get people playing you're game exclusively, to hook people and have them getting on every day. Especially for F2P games and GaaS title. This statement giving people who are getting burnt out on the game and wanting new stuff the go-ahead to take a month-long break from the game clashes with that.
Are they fucking serious???? I thought the one character was going to be just for the first season. Are they actually planning to release ONE WEAPON and ONE CHARACTER per season? Are they bonkers? I defended them all day every day but they can honestly sod off now, this is pathetic content. Not even Overwatch was this poor. Basically they are planning 4 characters and 4 weapons PER YEAR plus minor changes.
I am done honestly. Regret buying the first season pass, this game is going to be abandoned soon by me
Are they fucking serious???? I thought the one character was going to be just for the first season. Are they actually planning to release ONE WEAPON and ONE CHARACTER per season? Are they bonkers? I defended them all day every day but they can honestly sod off now, this is pathetic content. Not even Overwatch was this poor. Basically they are planning 4 characters and 4 weapons PER YEAR plus minor changes.
I am done honestly. Regret buying the first season pass, this game is going to be abandoned soon by me
you spent $10 on a game you enjoyed a lot up til this point? oh no
it's weird how people seem to want a game to be life consuming. it's okay to take breaks.
It's not about the 10 bucks for fuck sake, it's about the fact that I unlocked stuff that I will never use again and obviously I regret having hope for a game that will be interesting to play again in a year.You spent $10. Are you serious? Think about what you're saying here.