I kind of stopped playing in Season 3 because for some reason I just didn't gel with the game as well any more, and while I came back for Season 4, I've still been experiencing similar issues. I'm just not having a lot of fun on Worlds Edge, most of the time.
I think a big factor for me is that worlds edge is just jam packed with really unfortunate map design. My biggest issue, and the biggest difference with Kings Canon is that there are just a ton of spaces where it feels as though you need to commit everything to make a push.
To describe what I mean in more detail, it seems like half or more of the fighting in every game occurs in fragmented Capital city, but the difficulty with engagements here is that it's very difficult to approach the buildings without committing yourself to a very small doorway, stairwell or zipline.
As an example, the four story on Capital City is very difficult to penetrate without doing some seemingly unintended wall climbing from the outer building (which realistically, the vast majority of the community does not know how to do). Most of the time players are able to defend these buildings by simply listening for the ziplines, and gunning down whoever approaches them. For a Watson or Caustic player, these places are very easy to lock down.
There are similar problems all over the map. In trainyard the cable cars can be locked down very easily with either a caustic, or Watson (or even without if your team is attentive to the zips), inbetween trainyard and fragment is the tower which is again, only accessible via a two ziplines making pushing nearly impossible against a defensive team. Above Epicenter you have the same situation.
Even when a high risk zipline isn't the only direct approach, many of the buildings can be locked down with just a stairwell, or a pair of single-sized door ways. It's frustrating because the limited means in which to poke into these buildings means any characters that don't have either a) a strong disengage or b) a strong defensive ability become very weak.
By comparison, this issue is far less common on Kings Canon for two reasons. First, high ground often confers much more vulnerability. Most of the high ground locations are quite exposed to other players. For instance if you want to take the rooftop wooden buildings, then you expose yourself to any enemy surrounding the building, while if you want to take the inside, you run the risk of your opponents taking the roof and peeking in at you. If you take the roof tops on the airbase it's the same thing, you're completely exposed and people can get on the level of your sighline in many ways. Ziplines are also almost never the sole way of pushing a structure on Kings canyon, the only instance of this that I can think of is the top of Thunderdome, which I think was is one of the least fair final circles on Apex Legends due to how impenetrable the top area can be.
Perhaps it's just me, but this is what makes Worlds Edge feel pretty poor by comparison, much of the time, and especially in ranked where people are always looking to abuse the strongest defensive positions.