Yeah I'd be very curious to hear how many of that 7% were making purchases subsidised by Epic (so at a loss), versus how many purchases were a net gain in revenue for Epic. I wonder if that info will come out in this case too.
I expected a smaller number. Not sure how they feel about the 7%
Honestly, that's pretty high. I was expecting ~2-3%.
Think about it like mobile gaming and IAP. 7% would be INCREDIBLY high.
Honestly, that's pretty high. I was expecting ~2-3%.
Think about it like mobile gaming and IAP. 7% would be INCREDIBLY high.
Isn't this in line with the conversion ratio of free to play games too? People who actually buy things is a low percentage but usually that small percentage is enough because they tend to spend more. I'm curious what conversion ratio Epic was hoping for.