Both on the Wii and the Wii UVita has amazing PS1 emulation. It's the PS2 emulation thats been more difficult. Has Nintendo emulated Gamecube?
Both on the Wii and the Wii UVita has amazing PS1 emulation. It's the PS2 emulation thats been more difficult. Has Nintendo emulated Gamecube?
Oh wow income condescension on era in a thread about one of the worst products out in a long time. Crazy.No need to be sorry for being poor. But still, $100 is a bargain, really.
Also, yes, it's toy, so you are not obligated to buy this. It's not food or clothes.
And I think price is justified, check my previous posts why.
PS1 on Vita isn't really emulation, the PS1-compatible PSP CPU, which is included in the Vita, is what runs the games.Vita has amazing PS1 emulation. It's the PS2 emulation thats been more difficult. Has Nintendo emulated Gamecube?
Similar to the above situation, the Wii and Wii U's CPU is compatible with GC code.
Goddamn what a disaster, and the thread even had me change my mind about getting one.Detailed thread (in French, that I'll translate) about what is happening with this mess:
https://twitter.com/Zetsuboushitta/status/1069924696647454722
Essentially:
- The system is running on Android using YOCTO
- The emulator is indeed PCSX-reArmed slightly modified but on a very old base, very badly optimized and badly implemented likely due to a lack of time
- Debug mode wasn't removed meaning that you can access it with K75 type Corsair keyboards or different types of Logitech keyboards
- The "60Hz" mode of the debug settings are just interpolating 50hz into 60hz by duplicating frames. aka it's still trash and isn't close to the original experience
- It seems easy to connect the console to a PC and load PC HUBs in it but as of now not to change the games themselves
- Hacking potential seems limited and overall pointless
If it was even "slightly modified", we would see contribution from Sony, since that project is under GPL.
Oh, thanks, I was looking for this.The full modified source code has already been published by Sony here. Most notable changes include many changes for applying emulator settings for specific games, and the games lists indicates they were testing with a much broader range of games that what made the final product. There's obviously also a lot of changes around the interface.
https://doc.dl.playstation.net/doc/psclassic-oss/PCSX_ReARMed.html
All open source software is listed here: https://doc.dl.playstation.net/doc/psclassic-oss
Regardless it is still backwards compatibility.Wii and Wii U do not perform software emulation for the GameCube - they have pure hardware compatibility with the GameCube. (Hell, the Wii more or less is a GameCube with some tweaks.)
Might explain how it could fail at emulating such simple games with a competent emulator.
seriously tho, the idea that this becomes a better product by pugging in a keyboard and pressing esc is so hilarious.
So, still no hope for hack this one and actualyl make it good?
It's not feasible to include the original hardware (which is what Wii and Wii U had) just for backwards compatibility. If that wasn't the case Switch would have had GameCube games day 1.
The teardowns of the system indicate that it really is as cheap as possible. Lowest power ARM chip in it, which I think might actually be less powerful than the mali chip in SNES/NES mini.
I didn't. I literally took the PSC to the store, tried it on every keyboard they had and discovered that none of them worked (outside of some buttons triggering things like sleep mode or going back to the menu).So, it doesn't matter. Dark1x, save yourself some money and don't buy a keyboard :P
This is the biggest disappointment I've had with a Playstation product ever. I sure hope the higher ups at Sony are unhappy about it.
For the cost of the games, it is a bargain, just like the NES and SNES classic. buying a PS1 and all of those games would cost you more than $100, even now.Oh wow income condescension on era in a thread about one of the worst products out in a long time. Crazy.
I didn't. I literally took the PSC to the store, tried it on every keyboard they had and discovered that none of them worked (outside of some buttons triggering things like sleep mode or going back to the menu).
I don't think the comparison quite works for several reasons.For the cost of the games, it is a bargain, just like the NES and SNES classic. buying a PS1 and all of those games would cost you more than $100, even now.
They may have run into parts obsolescence issues if they based if off the Vita.Am i the only person who thinks they should have, and easily could have, given us the PlayStation Classic in the form of a Vita TV in a special playstation classic shell, with these 20 games pre-loaded, but also the ability to pop into PSN and buy more PS1 games. Heck they could have left in the PSP and Vita compatibility and it would have flown off store shelves. All it needed was a shell that looked like a classic PSX and the classic controller.
Instead they probably spend a few hundred thousand designing this piece of garbage that ultimately cost them a few pennies less in the short term, but millions more in the long term.
Missed opportunity.
Except the initial question was about emulation not backwards compatibility, unless I didn't click back far enough
It's been like 24 hours since the thing came out, give it time.
This is only one guy.
I was seriously so excited for this thing, even with a less than ideal lineup. They really screwed it up and the worst part is it all seemed very avoidable.You gotta love how desperate people are to crack this thing.
That's not a criticism either, I'm in the same boat and my purchase hinges on it. I think fundmanetally and in theory this is a super appealing product, just handled and packaged badly enough that people still want it, subject to being able to fix it.
Am i the only person who thinks they should have, and easily could have, given us the PlayStation Classic in the form of a Vita TV in a special playstation classic shell, with these 20 games pre-loaded, but also the ability to pop into PSN and buy more PS1 games. Heck they could have left in the PSP and Vita compatibility and it would have flown off store shelves. All it needed was a shell that looked like a classic PSX and the classic controller.
Instead they probably spend a few hundred thousand designing this piece of garbage that ultimately cost them a few pennies less in the short term, but millions more in the long term.
Missed opportunity.
Detailed thread (in French, that I'll translate) about what is happening with this mess:
https://twitter.com/Zetsuboushitta/status/1069924696647454722
Essentially:
- The system is running on Android using YOCTO
- The emulator is indeed PCSX-reArmed slightly modified but on a very old base, very badly optimized and badly implemented likely due to a lack of time
- Debug mode wasn't removed meaning that you can access it with K75 type Corsair keyboards or different types of Logitech keyboards
- The "60Hz" mode of the debug settings are just interpolating 50hz into 60hz by duplicating frames. aka it's still trash and isn't close to the original experience
- It seems easy to connect the console to a PC and load PC HUBs in it but as of now not to change the games themselves
- Hacking potential seems limited and overall pointless
You gotta love how desperate people are to crack this thing.
That's not a criticism either, I'm in the same boat and my purchase hinges on it. I think fundmanetally and in theory this is a super appealing product, just handled and packaged badly enough that people still want it, subject to being able to fix it.
I was seriously so excited for this thing, even with a less than ideal lineup. They really screwed it up and the worst part is it all seemed very avoidable.
Oh so it is Android, not GNU Linux? I had a suspicion but it's sad to see it confirmed. Well in that case it's back to the shop my unopened system goes. This thing isn't even worth hacking.Detailed thread (in French, that I'll translate) about what is happening with this mess:
https://twitter.com/Zetsuboushitta/status/1069924696647454722
Essentially:
- The system is running on Android using YOCTO
- The emulator is indeed PCSX-reArmed slightly modified but on a very old base, very badly optimized and badly implemented likely due to a lack of time
- Debug mode wasn't removed meaning that you can access it with K75 type Corsair keyboards or different types of Logitech keyboards
- The "60Hz" mode of the debug settings are just interpolating 50hz into 60hz by duplicating frames. aka it's still trash and isn't close to the original experience
- It seems easy to connect the console to a PC and load PC HUBs in it but as of now not to change the games themselves
- Hacking potential seems limited and overall pointless
I think it depends on the midichlorian count.Someone smarter than me explain how an esc command from one keyboard model can trigger this but not another.
More like they put it there for us on purpose, otherwise this playstation classic would've tanked, NOW it's interesting.
Sony...if this is true... what the fuck.
Like, cmon. Gamers have been with you since the start have some fucking integrity and deliver a good product for them ffs.
Detailed thread (in French, that I'll translate) about what is happening with this mess:
https://twitter.com/Zetsuboushitta/status/1069924696647454722
Essentially:
- The system is running on Android using YOCTO
- The emulator is indeed PCSX-reArmed slightly modified but on a very old base, very badly optimized and badly implemented likely due to a lack of time
- Debug mode wasn't removed meaning that you can access it with K75 type Corsair keyboards or different types of Logitech keyboards
- The "60Hz" mode of the debug settings are just interpolating 50hz into 60hz by duplicating frames. aka it's still trash and isn't close to the original experience
- It seems easy to connect the console to a PC and load PC HUBs in it but as of now not to change the games themselves
- Hacking potential seems limited and overall pointless
Isn't that last point more of conjecture? It's been out one day and not all options have been explored. If the debug menu was accessed, perhaps the is can to and an exploit can be created that can be inserted via the usb slots and a flash driveDetailed thread (in French, that I'll translate) about what is happening with this mess:
https://twitter.com/Zetsuboushitta/status/1069924696647454722
Essentially:
- The system is running on Android using YOCTO
- The emulator is indeed PCSX-reArmed slightly modified but on a very old base, very badly optimized and badly implemented likely due to a lack of time
- Debug mode wasn't removed meaning that you can access it with K75 type Corsair keyboards or different types of Logitech keyboards
- The "60Hz" mode of the debug settings are just interpolating 50hz into 60hz by duplicating frames. aka it's still trash and isn't close to the original experience
- It seems easy to connect the console to a PC and load PC HUBs in it but as of now not to change the games themselves
- Hacking potential seems limited and overall pointless
What exactly is income condescension?Oh wow income condescension on era in a thread about one of the worst products out in a long time. Crazy.
I'm sure the N64 mini will be fine.If classic mini consoles - and the PlayStation Classic especially - are any indication of what the future of games preservation entails, I think I might be tempted to try emulation again for the first time since, like, 2005.
At a certain point don't those become the same thing? In the case of the 360, and Xbox One both of those had "Backwards Compatability", but it was always through emulation of the Xbox OG. Just like Xbox Ones emulation of the Xbox 360.Except the initial question was about emulation not backwards compatibility, unless I didn't click back far enough