• The GiftBot 2.0 Launch Giveaway Extravaganza has come to a close with an astounding 8073 games given away to the community by 696 members, a huge success thanks to you! The gifting now continues with more official prizes in the new Gaming Giveaways |OT|. Leftover Steam codes are also being given away to the PC Gaming Era community.

Apple Arcade |OT| Here's to the Gaming Ones

Trace

Member
Oct 25, 2017
3,072
Canada
I'm stuck on a level at the end of the game. Escalation, in the very last set. It's a level with purple floors that flip over when you roll over them.

You reach a section early in the level with a ] very big vertical jump and a super-jump powerup in front of it, but even with the super-jump you don't have nearly enough height to clear the jump. I even tried (several times) to do a regular jump, then a super-jump at the apex of my regular jump, and still didn't have nearly enough height.
Are you sure there's not a platform you're missing? The only Super Jump in escalation is immediately followed by another platform with another Super Jump on it.
 

stepee

Member
Jan 29, 2018
20
Inmost: idk how this is supposed to go, but i started a new game, got treated to a controls screen that went over 3 different characters that went by way too fast to parse any of the information it was giving me, and then promptly made the first room unwinnable while trying to figure out the controls on my own (got onto the table without a stool i needed to reach a shelf or something but couldnt seem to get back down). Made a really bad first impression and with this weekends batch of games (which i havent gotten to yet) getting me to my phones storage limit I had no qualms deleting it after playing so little.
Noooo don’t give up! That section is not reflective of the core game at all. Just know that character can’t jump and you just have to move things to get out of that room. Playing as that character is a very small part of the game and gets better and is important story wise later on.

The main part of the game is a kind of puzzle platformer and feels great with a gamepad. There is also another part that has you fighting with a sword and using a hook shot instead of jumping.

Once you get out of the room it’s a beautiful game with a great story and great puzzle platform design.

It’s one of my favorite games this year on any platform and so far my favorite apple arcade game. I highly recommend trying it again. I’ll spoil what you do to get out of that room if you want!

And while I’m here I also want to give a shout out to Marble it up Mayhem. It’s soooo good. I can’t imagine trying for gold medals without a gamepad but plug your phone into one with a clamp and it’s addictive AF and the sense of speed is perfect. I really can’t believe the level of quality that apple arcade is still providing.

Now that it hit the advertised games amount I imagine the dam has got to burst at some point. I don’t see how they can keep this up every week all year. At its current rate it would be at like 350 games a year from now. And they are getting so many high quality mobile exclusives it’s almost hard to see how $5 from people is enough for what they must be paying. But maybe they really are just THAT serious about gaming now.

I do hope when they I assume eventually remove games (have they ever commented on this?) They give at least one months notice and also instantly make that game available for purchase.

Oh also BLEAK SWORD, PLAY THIS. It blows my mind how good this one plays with touchscreen controls for an action game. Somehow these insane madmen actually did it, they made a combat action game that feels great with touchscreen controls, I actually like it better touchscreen than with a gamepad, it just feels so fluid like a dance of sorts. It’s probably the hardest game I actually like (I’m not that into Dark Souls type stuff). It helps that it’s pretty easy to grind to get an advantage.

Yeah, Apple Arcade is my favorite thing to happen in gaming this year. The combination of it and support for console gamepads has swiftly changed me from absolutely never playing games on my iphone to doing so every day. They have done an almost flawless job of rolling this out.
 

stepee

Member
Jan 29, 2018
20
Also want to say thank you to the OP for this thread. I mostly lurk here but this is the only thread I’ve ever followed on a board. Mostly because it seems to be the only place that people talk about the thing in gaming I’m most excited by atm.
 

jefjay

Member
Oct 25, 2017
1,226
I went through this exact same thing. It’s a pain.

1 black knight gets you enough points. You may need to dodge and Critical the last round.

1 red slime, 1 defender, 2 skeletons is another good one.

If you start a round not at full health, 3 green slimes on their own will deliver 40 or so damage.

For the boss, heal every round except when he summons a skeleton. Then lightning sword.
Thanks for the tips. It took like another 10 attempts, but I beat the boss! The ending was a bit disappointing after how entertaining the game was up to this point. Overall I want to like T&H, but chapter 7 really soured me on the game. I spent over half my time on just that chapter. Which makes me wonder if that wasn't by accident to increase my playtime...

Probably been said already but holy shit Guildlings is incredible.
While I did play myself into a corner in Guildlings thanks to a bug (the box wisp that can help change my mood just freezes the game instead), I really liked what I played so far. I emailed the devs who said it was a know issue and that they are working on a fix.

So if you play Guildings don't be the completionist I was:) Leave an enemy around to help change your mood in a pinch... at least until the box wisp is fixed.
 

Bebpo

Member
Feb 4, 2018
383
I haven't tried any of the games after the initial launch titles. Going on a flight soon and wanna load up on games. Anything real good in the dozen or so added in the last few weeks?

Actually, I did play through Pilgrims and it was great, so besides that one :P
 

ErrorJustin

Member
Oct 28, 2017
372
Beat all the SP levels in Marble It Up. Great game but the difficulty spikes up 50x in the final ~5 stages. It’s ridiculous.
 

Number45

Member
Oct 25, 2017
2,869
Why is Marble It Up not a gyro based game? I’m not a huge fan of on screen touch controls at the best of times but this in particular seems well suited to gyro controls. :-/
 

Vuze

Member
Oct 25, 2017
2,508
Guildlings seems completely broken for me. Played yesterday until you recruit the sister, returned to the menu and wanted to continue today and now all save slots are empty and I can’t even start a new game
 

C.Mongler

The Fallen
Oct 27, 2017
1,633
Washington, DC
Beat Takeshi and Hiroshi on the bus. Man, what a let down. The game starts off really strong: the claymation cutscenes are really impressive, the story about a big brother who wants his little brother to enjoy his shitty games is pretty endearing, and the core gameplay idea of building your brother a satisfying gaming session is pretty solid.

However, by the end everything shits the bed. The gameplay loops is fairly heavily RNG based, and while the first half of the game isn’t too bad because it’s quite forgiving (almost too much so), the last two fights are just bullshit. There’s almost zero room to have a single sub optimal round because the satisfaction rating to pass is so high. So then you’re constantly building risky fights to get the meter full, which means that if you get a single miss on your brother’s attack, he gets fucked by the monster lineup and you have to start over.

Then the worst of it all is the fucking ending. Maybe it’s meta commentary? Because it feels like they just didn’t finish the game; ironic in a game about an unfinished game.

I’ll spoiler tag it but it’s seriously bad if you’re curious:
Your little brother beats the big boss of your game and basically just says “Wow, that was a good game!” and then it cuts to credits. There is no actual conclusion or relationship building between the two brothers or anything.

Luckily it’s only an hour or two long at most, but the end of it is such a headache I can’t recommend it. Once you play through the first chapter you’ve probably experienced the best of it.
 
Oct 25, 2017
6,002
Brooklyn, NY
Beat Takeshi and Hiroshi on the bus. Man, what a let down. The game starts off really strong: the claymation cutscenes are really impressive, the story about a big brother who wants his little brother to enjoy his shitty games is pretty endearing, and the core gameplay idea of building your brother a satisfying gaming session is pretty solid.

However, by the end everything shits the bed. The gameplay loops is fairly heavily RNG based, and while the first half of the game isn’t too bad because it’s quite forgiving (almost too much so), the last two fights are just bullshit. There’s almost zero room to have a single sub optimal round because the satisfaction rating to pass is so high. So then you’re constantly building risky fights to get the meter full, which means that if you get a single miss on your brother’s attack, he gets fucked by the monster lineup and you have to start over.

Then the worst of it all is the fucking ending. Maybe it’s meta commentary? Because it feels like they just didn’t finish the game; ironic in a game about an unfinished game.

I’ll spoiler tag it but it’s seriously bad if you’re curious:
Your little brother beats the big boss of your game and basically just says “Wow, that was a good game!” and then it cuts to credits. There is no actual conclusion or relationship building between the two brothers or anything.

Luckily it’s only an hour or two long at most, but the end of it is such a headache I can’t recommend it. Once you play through the first chapter you’ve probably experienced the best of it.
I found the core gameplay loop weirdly addictive for a short while despite its unfair reliance on RNGs, but when I realized there was no checkpoint before the final boss, I gave up and just watched the ending on YouTube. too bad the game isn't better, because the claymation FMV cutscenes are fucking adorable

been busy watching Disney+ but I'll get back into Guildlings at some point.
 

C.Mongler

The Fallen
Oct 27, 2017
1,633
Washington, DC
I found the core gameplay loop weirdly addictive for a short while despite its unfair reliance on RNGs, but when I realized there was no checkpoint before the final boss, I gave up and just watched the ending on YouTube. too bad the game isn't better, because the claymation FMV cutscenes are fucking adorable
Yeah I was actually enjoying the gameplay a bit in the first half of the game and was imagining lots of ways it could be expanded upon and be really cool by the end, but the way it actually plays out was just not good. The final fight/boss especially was extremely frustrating and I probably spent more time on that one fight than I did the rest of the game, constantly getting my shit kicked in simply because the hero character whiffs one attack at the wrong moment. And then the ending is just kind of a spit in the face after enduring the shitshow of a final battle to get to it.

Idk, the art and music in this game are lovely as hell, so I really wish they gave the final chapters (and the ending) a bit more polish so I could recommend it. It's kind of ironic how little control you have to getting wrecked to RNG in a game where you are supposedly in control of the game. I feel like if they removed the ability to the hero to whiff at all, and added it as a once-a-round button like crits and misses on the hero was, like half of my frustration would have washed away. It would have been a useful tool for controlling the hero taking a bit of extra damage when you wanted him to instead of being a random thing that fucks up your run. Additionally I think it would have been helpful if they added monster stats to the lineup select screen, like how much estimated damage your lineup/a monster would do, how much health they have, etc. I mean I guess you can eyeball that stuff yourself after enough trial and error, but it would have made the game a bit clearly and less of a slog; plus it makes sense that you would know all that considering you made the game and all.
 

Batatina

Member
Oct 25, 2017
2,578
Edinburgh, UK
I'm thinking of unsubscribing. Games are either story-heavy, or puzzles, or in general very attention requiring. I play games on the bus, and I'd just really like a more menu based RPG that would get off Gacha games, but there's nothing like that unfortunately. King's League 2 was the closest to that, but I've finished finished it and none of the new games excite me at all. It's a great service if you play these games at home I think, but for the casual commuter it doesn't really fill that specific hole.
 

Number45

Member
Oct 25, 2017
2,869
Do you get notifications from the service as something is added? I had a mail last week (only signed up last week) but it would be nice to get push notifications from the App Store or something.